| Blaughter |
Sounds like we have another synthesist...drat. Hopefully the two of us are different enough, both mechanically as well as background-wise to not conflict too much.
Rhys Grey...Thank you for the time you spent considering all that. Only thing I would have done different if I were GM would be the hit points, but I'm interested in seeing how it works out (assuming I get selected of course).
Ray, thank you for the link, I had no clue they already had a FAQ up for the APG. Good to have handy.
Anyways, here is Auzshial Medveyed, though he's not fully statted up just yet. Background is very rough, as I through it together this morning before class...hoping to have to polished a bit by tomorrow. Hopefully there is enough to get a feel for the character.
Mechanically I want to make him into a front liner (though looking at the other applicants, we have plenty of meat with which to shield...) with plenty of buffing/counter buffing spells. I'm new to the summoner class though, so any advice people have for building him up as we go would be greatly appreciated.
| GM Rhys Grey |
@Joy: Ah, a rogue! I think this is only the second one I've seen here, so far!
@Nazard: Our second wizard application!
@Fraust: Synthesists (well, summoners in general) seem to be popular right now! As far as the h.p. thing goes, my way of interpreting it--though technically "correct" as far as my understanding of it goes--is clunky and super-picky to keep track of. Probably the least mind-numbingly annoying way to do it would be: take your (base h.p. plus your Con modifier) as your fused h.p., and add (eidolon's base h.p. plus its Con modifier) as temporary h.p.; Fortitude saves, Constitution checks, and the like would use the eidolon's Con score.
| Zandru the Unborn |
Character sheet has more info and is prettied up. Equipment added.
Pioneer trait somewhat freely used but not unreasonably so I think. Can redo if not allowed.
Kingdom role can be established in play when we get there. Councilor, Magister,Royal Assassin all come to mind, but he can do any suitable role.
If you have any questions, comments, or issues, please let me know.
| Hu5tru |
In the interest of disclosure, I'm currently running a Kingmaker AP on this site, so I have pretty advanced knowledge of the story and such. I am capable of separating character knowledge and player knowledge, however.
I'm somewhat interested in playing a noble bright campaign, as I've been robbed of it several times by crud groups and crud GMs.
Tityanna Medvyed
Female Human Sorceress 1 (Verdant Bloodline)
LG Medium Humanoid
Init + 1; Senses Perception +1
DEFENSE
AC 16 (+4 Shield, +1 Dex, +1 Dodge), touch 11, flatfooted 14
HP 7
Fort +1, Ref +1, Will +2 (+2 vs Fey magics)
OFFENSE
Melee Quarterstaff +0 (1d6)
Ranged (touch) Ray +1
SQ Tanglevine Disarm, trip or steal at +5 CMB
STATISTICS
Str 10, Dex 13, Con 12, Int 13, Wis 12, Cha 18
BAB +0 CMB +0 CMD 10
Traits: Focused Mind, Noble Born (Medvyed)
Feats *Eschew Materials, Nimble Moves, Dodge
Skills Knowledge (Arcana) +5, Knowledge (Nature) +5, Knowledge (Nobility) +5, Spellcraft +5
Languages Known Common, Sylvan
SPECIAL ABILITIES
Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.
Bloodline Powers:
Tanglevine (Sp): At 1st level, as a standard action, you can create a 15 foot long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.
SPELLS KNOWN
(caster level 1st, concentration +7, melee touch +0, range touch +1)
1st (4/day) Ray of Sickening (DC 15), Shield
0 (unlimited) Detect Magic, Detect Poison, Message, Ray of Frost, Read Magic
Insular and proud, the scions of House Medvyed were known throughout Brevoy for their particular talents to maintain a hold of fey infested wood. So it was odd when the result of a passionate pairing between two of its members while ranging was a diminutive, nut-brown child with chestnut hair and large green eyes. Tityanna's pale and perfect mother instantly fell in love with her babe, while her father, a capable woodsman and magistrate harbored some suspicion of fey trickery that had replaced his child with a charming little creature who robbed his lady of the sense and practicality he had admired so while ranging.
Childhood was difficult for Tityanna. Her cousins were each hale and strong individuals who succeeded in light ranging without seeming to apply much effort to the martial arts, while Tityanna struggled with the draw on a child's bow, and had no sense of direction save for the obvious passing of the sun. Reliant upon themselves for survival, House Medvyed consistently produced the most capable rangers in all of Brevoy, but before the age of ten, despite giving all of her effort to learn, it became clear that Tityanna was not fit to follow in this tradition.
Tityanna's sole source of comfort in these times was her mother, Leila. Leila and her father had never married, and the man was rarely seen much less active in her life. What little influence Layla maintained as a scion was used to provide Tityanna with capable tutors who examined her and found that she had every ability to serve her House, but in a much different capacity than her cousins. Rather Tityanna's will, which had been bound and frustrated by her inability to serve in the traditional occupation of House Medvyed, would come to express itself in the innate ability to manipulate the reality of nature. In fact, it was said, she would come to be an extremely valuable asset to the family with proper training.
And so it was that for the first few years of her adolescence, Tityanna was instructed in topics in topics including the laws of magic, and the fundamental laws of nature, but also in the structure of the Brevoyan court. Tityanna found the structure of her studies made up for a lack of such in her home life, with her father being all but a haunted look on her mother's face when she asked after his identity.
When Tityanna came of age, her father and grandmother visited Leila's modest home and gifted Tityanna with a chest full of fine dresses, jewelry, and almost as though added as recourse at the last moment, histories of the wood which she had been raised in. While Tityanna's father stood at an aggressive attention, avoiding acknowledging Leila in the least, the elder woman informed Tityanna that a place had been secured for her at court. She was to represent the interests of the House beside her father and his wife Ilyena, and be introduced as their daughter.
Tityanna knew better than to refuse the request of senior members of her house, and so it was with a heavy heart that she quitted her childhood home and attended court beside her step-mother as her lady maid. She quickly found the pagentry and politics a bore, and even more so the wandering eyes of the young pages and scions of other houses who pretended at martial ability to impress. Tityanna was introduced at balls, and spent many hours uncomfortably bouncing atop far too grand mares on mockeries of hunts chasing after the pretty scions as a matter of duty, retiring late in the evening to pen a journal of her outings to her mother, which they passed between them at regular intervals so that they might continue to share their lives. Gradually, Tityanna became aware of her parents intent to marry her to such a useless fop, as her beauty and arcane ability created an attractive draw for any house save her very own, at least so far as she was able to secure a political alliance with another through marriage.
It was all that Tityanna could take. She confronted her father, and calmly and rationally explained to him that it was her sense of duty to her house and him for giving her life that she had endured the idle chatter of the court, but she would not stand to be played for a fool in this manner. She had heard of the charter to settle the Stolen Lands and insisted that if she could not serve her house in an official capacity by bringing them honor in hunts or ranging, then she would spread their influence into a new land, and make them stronger. Having no decided interest in either outcome, her father agreed, and allowed Tityanna to sign herself to the charter.
Tityanna's primary motivation to be in the Stolen Lands, pursuing the charter is to prove her worth to her family. As an arcanist among rangers and outriders, her homelife was somewhat difficult. Although she made frequent study of the wood, and accompanied her brothers and cousins on rangings for the experience, her lack of physical presence is something that could not readily be accounted for by the host.
Rather than simply be married off to increase some pull in politics, Tityanna chose to come to the Stolen Lands to carve her own way in life.
While she has not trained diplomacy, I can see Tityanna assuming the roles of either Councilor or Diplomat, if those have not already been filled or looked to by the party yet. If they have, a third option would be magister. She has an extremely lawful personality, where she will defer to the party leader, but it is in her interests, and everyone's interest to promote order, so that all can achieve their ends in a structured and secure way.
| GM Rhys Grey |
In the interest of disclosure, I'm currently running a Kingmaker AP on this site, so I have pretty advanced knowledge of the story and such. I am capable of separating character knowledge and player knowledge, however.
I'm somewhat interested in playing a noble bright campaign, as I've been robbed of it several times by crud groups and crud GMs.
Thank you for your submission; Tityanna's tale is very engaging! Why am I now constantly thinking of plays . . . maybe Shakespearean . . . maybe involving faerie courts, love-potions, and donkeys . . . ? Oh, puck it all, I can't think of the name! ;)
Out of curiosity: By "noble bright", do you mean a game that is less dark and gritty, with fewer shades of gray? Correct me if I'm wrong, but I'm thinking that you'd prefer to play in a game that has more focus on heroics and honor, rather than one with a preoccupation with brutality and skullduggery. There's nothing wrong with that; if I wanted to play immoral antiheroes, for example, I'd rather use a White Wolf game for that.
Sorry, I'm babbling. What I mean to say is that, as far as Kingmaker is concerned, I'd rather play it more "heroically" than "kill-'em-all-and-take-their-stuff-y". Does that come close to making sense? :)
| Hu5tru |
Yeah, that is it exactly. My RL group was all about killing stuff and taking its loot, and intimidating people/monsters into agreeing with us.
I am familiar with the "grit" in this game, and the moral dilemmas, but when I put good in my alignment, that is what I play. I prefer not to take advantage of creatures who have been thoroughly demoralized,
I may be rambling at this point as well. Ha. Got up too early, and didn't eat anything till just a while ago. Silly me.
Oh yeah, I'm very active on these forums and play in several games, as well as soon to be GMing two. So you can expect a good posting ratio from me, and that I won't drop off the face of the earth without letting you know.
| GM Rhys Grey |
Just wanted to let you know I'm still working on my knight, Rhys. I had it almost finished before I realized how much a pain armor checks are for paladins... As the central point of the character is mounted combat, I might go back to Cavalier... :)
Take your time; the deadline's not until the 21st. Yeah, cavaliers have it pretty good with their lack of armor check penalties while mounted. Don't Shining Knights get that at 3rd level?
EDIT: Yeah, they do get it at 3rd level. That archetype can be selected along with Empyreal Knight; none of the alternate abilities alter or replace each other.
| Barely-Adequate Thrush |
therealthom felt funny about submitting Silstaren for another game at the same time as this. Let me stand in, please.
A bespectacled eagle-sized thrush stands before you, perched upon a large mahogany desk. It whips its head briefly, sending its spectacles flying from above its beak to clatter upon the floor below. Turning its head sideways, it casts a baleful glare at you with one great eye.
"How dare you offer yourself as a replacement for Silstaren! Did not your maker think to do the deed on his own? Surely, you must be daft, for there are NO take-backsies in this realm, mortal!"
The thrush begins to laugh maniacally, sending small feathers flying. After a few seconds of this, the thrush coughs, covering its beak with one wing. It clears its throat, and tries to play it off.
| Lloyd Jackson |
Hello, I'm new to the forums, PbP, and Pathfinder as a whole. I have some experience from DMing a campaign, but have not had the opportunity to run a PC. I would like to try playing a item creation focused Mystic Theurge, and Kingmaker seems like an ideal campaign for this type of character. Noble bright style sounds good to me.
Here is my initial build of a character I would like to try. The character will be Wizard/Druid item creator.
All items from Ultimate Magic will be listed here for your consideration:
Feat: Arcane Builder
Archtype: Menhir Savant (for when multi-classing into druid. It seemed appropriate.)
I would also like to ask about replacing Knowledge Religion with Knowledge Nature for the purposes for the Mystic Theurge, since the divine class will be druid instead of cleric.
Alexei Robertovich Sadron-Kuznets
Male Half-elf Wizard 1 (Arcanamirium Crafter)
NG Medium Humanoid
Init + 1; Senses(Low-light vision) Perception +4
DEFENSE
AC 11 (+1 Dex), touch 11, flatfooted 10
HP 7
Fort +1, Ref +1, Will +4
OFFENSE
Melee Quarterstaff +1 (1d6+1)
Ranged Light Crossbow +1 (1d8)
STATISTICS
Str 12, Dex 12, Con 12, Int 16, Wis 15, Cha 12
BAB +0 CMB +1 CMD 12
Traits: Hedge Magician, Noble Born (Medvyed)
Feats: Arcane Builder, Skill Focus (Spellcraft)
Skills: Spellcraft +10, Knowledge (Arcana) +7, Knowledge (Nature) +7, Craft (Blacksmith/Weapons) +7, Linguistics +7, Profession (Teacher) +6
Languages Known: Common, Elvish, Hallit, Draconic, Sylvan, Celestial
SPECIAL ABILITIES
Bonded Item: Amulet
(caster level 1st, concentration +4, melee touch +1, range touch +1)
Hu5tru, reading Tityanna's history gave me some ideas for Sadron. If anything bothers you, I will gladly change it.
Magic is the the essence of life. Magic creates and destroys, transforms and restores. Any student can list the different forms of Arcane magic: Studious wizardry, innate sorcery, mysterious witchcraft, spontaneous bardic song, unstable alchemical formulas, bonded summoners, and the focused incantations of the magi. Young acolytes know the different ways in which the gods bestow power on mortals: Devoted clerics, wild druids, chosen oracles, chivalrous paladins, cunning rangers, and zealous inquisitors.
And yet, what of that divine magic which does not come from the gods? Can there even be such a thing? It has been reported, that some druids draw their power from the essence of the world itself, rather than a divine being. If so, their spellcasting would not seem too dissimilar from arcane wizardry. I contend that it is not just a seeming, that the magic itself is ultimately no different at all. I propose that all magic ultimately stems from a single source and that from a close study of divine magic we can gain greater insight into the primal energy that makes up all of creation. On a more practical note, it should also enhance the efficiency of arcane spell formulas.
~Taken from the senior thesis of Sadron Kuznets
"Sadron... he's a nice enough guy. Just an average student from gods know where." Averagely normal, or perhaps normally average is how most would describe Sadron. Several years ago a young man stepped onto the docks of the City at the Center of the World and promptly vanished. Not with the dramatic flourish of an illusionist, but in the way that most people do when surrounded by a lot of other people. He came to learn how bind the essence of a spell into a physical object, and did. grumbling about tuition costs, cursing during exams, commiserating in the libraries, and finally celebrating graduation with his friends and family.
Not long after, during that blissful time when it seems that there will never be another test, a sending arrived. It is one of the reasons why people are careful about making promises with wizards. A man can run easily enough, it is another thing altogether to run from someone whose messages intrude upon a man's thoughts in his own bed
A charter is being written and Tityanna of Medvyed goes to claim the stolen lands. Honor the names you bear. The Menhir wake. Something watches.
| Malaswyn Tyddewi |
I'll throw my hat in the ring.
I've also done so in Dm Keddah's gamer connection thread. If I get picked for one I'll withdraw from the other.
This is my character (in profile). He is an Elven cleric of Sarenrae. He's a guy I'd like to hang out with.
If you want to see my pbp stuff, I was in a long-running RotR pbp. In my profile it is the Gyorgy Elberion character.
| Paizo Fan |
I have an urge to throw my hat in as well, with two different Oracle ideas.
Bellyn Novak, Gnome Oracle of the Dark Tapestry. He would be aiming for Spymaster/Master Assassin but would also be a secret follower of Norgorber. He would likely try and raise a small coterie of followers who would be his spies/assassins.
Gambin Hamhock, Halfling Oracle of Battle. A follower of Cayden Cailean who has a love for the fight. Not 100% sure on what role he would go for though.
| Bexer |
No problem with borrowing from me. I don't write this stuff just to amuse myself. If we're both chosen, though, I suppose we'd have to work out whether or not we know each other. Lot of noble scions running around Brevoy, so we could not know each other at all.
It may have value for some of the chosen characters to have some sort of back history with each other in any case. It seems perfectly reasonable that various characters who have been operating in the region could know each other (though not required).
Doing so can provide a sense of camaraderie that is often missing in the early stages of a pbp.
-----
Argh...anyone else having trouble with the Avatars? I consistently get a 'page cannot be displayed' error when trying to choose an Avatar.
| GM Rhys Grey |
@Veshly: I don't mind that you stretched the fluff of the Pioneer trait; I think its good to take something as an inspiration and mold it to suit the character. Zandru's sheet is much prettier now, thank you!
You know, I've never thought of taking the Magical Lineage trait in conjunction with mage armor. Paired with Extend Spell, that's a really useful combination at 1st level. Kudos!
@therealthom: Please forgive my pet thrush; he's a bit lacking in social niceties. Of course, feel free to enter Trig in Silstaren's place! ;)
@Lloyd Jackson: Welcome to the boards! I will review Alexei for consideration.
@GeraintElberion: With such a low Wis for Malaswyn, do you plan on putting more points into it as you level-up? Just curious.
@Paizo Fan: Of the two character ideas you have, I think Gambin is the more interesting choice (halfling oracle of battle? That could be great!). Not sure I like the Norgorber-devoted gnome idea . . .
@Ramarren: I haven't had any avatar trouble, but--then again--I haven't tried messing with them today. I agree about the camaraderie.
GeraintElberion
|
@GeraintElberion: With such a low Wis for Malaswyn, do you plan on putting more points into it as you level-up? Just curious.
Yep, all Leveling will go into Wis.
I like that he's well-rounded. Obviously I'm not going to be challenging a lot of DCs but that's not the end of the world for a cleric. Malaswyn's still got a decent Will Save and being extraordinarily wise doesn't really suit him at the moment.
| GM Rhys Grey |
Yep, all Leveling will go into Wis.
I like that he's well-rounded. Obviously I'm not going to be challenging a lot of DCs but that's not the end of the world for a cleric. Malaswyn's still got a decent Will Save and being extraordinarily wise doesn't really suit him at the moment.
Good deal! Again, I was simply curious. He seems like a nice enough fellow, that Malaswyn, and some well-roundedness could indeed be helpful.
GeraintElberion
|
GeraintElberion wrote:Good deal! Again, I was simply curious. He seems like a nice enough fellow, that Malaswyn, and some well-roundedness could indeed be helpful.Yep, all Leveling will go into Wis.
I like that he's well-rounded. Obviously I'm not going to be challenging a lot of DCs but that's not the end of the world for a cleric. Malaswyn's still got a decent Will Save and being extraordinarily wise doesn't really suit him at the moment.
Actually, I just realised that Malaswyn was built with a 15 point buy.
As this campaign is 20 point he will need some adjustment.
str 12 = 2
dex 16 = 5 (racial bonus)
con 10 = 2 (racial defecit)
int 14 = 2 (racial bonus)
wis 15 = 7
cha 12 = 2
= 20
Still an all-rounder but a little further ahead of the curve. I may make him a dancer with my extra skill point so that I can take the dervish feat at level 3. Switch-hitter cleric!
Dykstrav
|
Here's my up-to date ranger, with bbc code and proper formatting and such:
FERROK
Male human (Kellid) ranger (guide) 1 Favored Class ranger (+1 skill rank)
LN Medium humanoid (human) Init +2; Senses Perception +6
-=DEFENSE=-
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 11 (1d10+1); Current 11; Nonlethal 0
Fort +3, Ref +4, Will +1
-=OFFENSE=-
Speed 30ft.
Melee battleaxe +4 (1d8+3/x3/S) or morningstar +4 (1d8+3/x2/B and P) or dagger +4 (1d4+3/19-20/P or S)
Breakdown +1 BAB, +3 Str
Ranged longbow +3 (1d8/x3/120 ft./P) or dagger +3 (1d4+3/19-20 x2/10 ft./P or S)
Breakdown +1 BAB, +2 Dex
-=STATISTICS=-
Str 17, Dex 14, Con 12, Int 12,Wis 12, Cha 12
BAB +1; CMB +4; CMD 16
Hero Points 1
-=FEATS=-
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Prerequisite: Point-Blank Shot
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
-=SKILLS=- 9 = 6 Class, +1 favored class, +1 Int, +1 racial
*Class Skill
Acrobatics DEX +2
Appraise INT +1
Bluff CHA +1
Climb *STR +7 1 rank
Craft *(untrained) INT +1
Diplomacy CHA +1
Disguise CHA +1
Escape Artist DEX +2
Fly DEX +2
Handle Animal *CHA +5 1 rank
Heal *WIS +1
Intimidate *CHA +1
Knowledge *(geography) INT +51 rank
Knowledge (nature) *INT +5 1 rank
Perception *WIS +6 1 rank
Perform (untrained) CHA +1
Ride *DEX +6 1 rank
Sense Motive WIS +1
Stealth *DEX +6 1 rank
Survival *WIS +5 (+6 if tracking) 1 rank
Swim *STR +7 1 rank
Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Pioneer (Kingmaker Campaign Trait): You have long lived along the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the freezing earth, you’ve learned how to survive on the rugged frontier. With the wilderness ever at your door, you’ve also learned much about its denizens and the wild creatures that lurk in that unwholesome land. Your family might even claim holdings in the Stolen Lands, with elders telling stories of being driven from or robbed of a lost ancestral homestead, fertile farmlands, bountiful orchards, or a hidden mining claim. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family’s land, you’ve joined the expedition into the Stolen Lands. You begin play with a horse. Also, choose one of the following skills: Climb, Handle Animal, Knowledge (nature), Perception, Ride, Survival, or Swim—you gain a +1 trait bonus on this skill (Perception).
Ranger’s Focus (Ex): Once per day, Ferrok can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until Ferrok designates a new focus, whichever occurs first. Ferrok gains a +2 bonus on attack and damage rolls against the target of his focus. This ability replaces favored enemy.
Track (Ex): Ferrok adds half his ranger level (minimum 1) to Survival checks made to follow or identify tracks.
Wild Empathy (Ex): Ferrok can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. Ferrok rolls 1d20+2 to determine the wild empathy check result. To use wild empathy, Ferrok and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minutes, but as with influencing people, it might take more or less time. Ferrok can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty to the check.
CP 0 SP 0 GP 4 PP 0
-=WORN=-
Studded Leather 20 lb.
Heavy Wooden Shield 10 lb.
Longbow 3 lb.
Arrows (40) 6 lb.
Battleaxe 6 lb.
Dagger 1 lb.
Backpack 2 lb. (18 lb. with gear)
-=BACKPACK=-
Flint and Steel 0 lb.
Hempen Rope (50 ft.) 10 lb.
Morningstar 6 lb.
-=LIGHT WARHORSE=-
Military Saddle 40 lb.
Saddlebags 8 lb.
Carried Weight: 64 lb. Worn:46 lb., Backpack: 18 lb.
Light: 86 lb. Medium: 173 lb. Heavy: 260 lb.
This broad-shouldered Kellid stands over six feet in height, dressed in leathers and thick wools tight across his chest and shoulders. Thin scars crisscross his arm and a few nicks mar his face and neck. His hair is stringy and he sports a short beard. When he turns his attention to someone, he leans back in a relaxed stance and crosses his arms.
Ferrok was born in a village near the Numerian border. He never really knew his family, who were killed during an attack by a band of hill giants when he was four. His father put him on their horse and sent it toward civilization, and fortunately, the horse knew its way. Unfortunately, the young Ferrok knew
nothing of his family. The band of mercenaries known as the Grey Company took the horse from the young boy, and after guilt set in, they took Ferrok on as a camp follower. Ferrok spent his youth repairing gear and tending horses and other war animals for the Grey Company. When he was old enough to pick up a bow, he began hunting to supplement the Company’s larders. With a combination of aptitude and circumstance, he became and able combatant. His eventual transition into an active duty position was inevitable.
Ferrok was never wealthy, but he understood the value of honest pay for an honest day’s work. He served with the Company for six years and eventually took charge of the archers, although he more often served as a scout. At that point, the Grey Company took a commission from a nobleman in southern Brevoy—there was some dispute as to the legitimacy of his title, and he couldn’t rely on his own troops to defend him against a popular uprising. The Grey
Company fought in a dozen engagements against various peasant and insurgent groups before finally putting down all serious challengers. Unfortunately, the noble had exhausted his fortune during the fighting and could not meet the Company’s pay.
The Grey Company pillaged the estate themselves, carrying off anything of value. Ferrok disapproved of what he considered brazen theft, but also despised the worthless noble that mismanaged his own estate. He grudgingly took his cut of the loot and was silently pleased when the Company officially disbanded—the officers agreed that no one rich enough to afford their services would hire them now that they had “betrayed” their employer. He rode away to make his own fortune in the world, and so the tale begins. . .
Ferrok values his word, although he’s learned that not everyone shares his sense of honor. He’s pragmatic, caring little for methods. His concerns are results. He will gladly kill people in their sleep or use other brutal tactics if they minimize risk and maximize effectiveness for his companions. He feels at home in a well-run unit, but has chosen to remain independent because he hasn’t found a leader that he can respect yet. Although he’s not motivated by a desire to particularly harm or help others, he’s true to his word. He cares deeply for duty and will honor an agreement to both the letter and spirit. He’s no fool, however. If circumstances change, he feels justified to immediately renegotiate any arrangements.
At present, he serves as a guide for travelers along the borderlands of Brevoy and the River Kingdoms.
The work is lucrative, if not steady. He’s primarily motivated by wealth at the moment; he wants to live in comfort now that he’s on his own. Recently, he has heard rumors that former elements of the
Grey Company have become brigands. Whether he will join or fight against his old comrades remains to be seen… But he hopes that the situation won’t come up.
| GM Rhys Grey |
| Ser Huxley Salduie |
| Lloyd Jackson |
@Lloyd Jackson: Welcome to the boards! I will review Alexei for consideration.
Thanks. Do you have any suggestions for improving this character, or for PbP characters in general?
@Hu5tru Thank you. My initial thought was Alexei as the child of one of Tityanna's tutors. The mystical tutoring probably didn't come from a member of the house, judging from their attitude towards such things, so it makes sense that it would come from a favored servant or retainer.
Assuming standard ages/time for the characters. Alexei would have been around 20 when he left for schooling and 30 when he returned. Tityanna would be around 17 now, and so 7 when he left. If so, he knows of and might have seen her, but doesn't have a real personal connection. Alas, no childhood friends to comfort Tityanna. My thought is Alexei has been called to serve Tityanna much as the rest of his family serve members of house Medvyed.
What do you think?
| Hu5tru |
@ Lloyd - Sorry it's taken me so long to get back to you. Had a bit of a crisis with my gaming laptop.
That they don't necessarily know each other is fine. Probably better that way anyway. If you kept up with your master while you were at your studies, likely you've heard her name, or if you were in New Steven you might have heard of her in passing since she's a courtier, but yeah, no real connection other than your mutual adherence to the Medvyed family.
| Haldaval |
Here is my Shining, Empyreal Knight (Tavlor). All the details are in the Profile. The history is the longest I've written in a while, I hope it doesn't drag on.
A couple of things as you consider the character. I'm not personally a fan of the Rich Parent's trait, but I wanted to pay for a quality mount as it is central to the character (thank you for pointing out the Shining knight, Rhys), and the Iconic Palandin needs some shiny equipment :). I think it worked pretty well with the backstory I've written, but I can always change it.
Also, I used 300gp for a combat trained heavy horse, but after some research, decided a heavy horse was too powerful, and when morphing into an animal companion at lvl 5, his stats would actually have to go down a considerable amount, so instead of using the typical Heavy Horse stats, I took the Level 4 Horse Companion stats, and took away what a bought Heavy Horse would not have, which was like 1hp, and the hooves are a secondary instead of primary attack. Also the AC works out a little different. Essentially I bought a medium horse for the price of a heavy one, and it's stats will progress as normal after he becomes a bonded mount.
However, if you don't agree with any such liberties, I will change him as you see fit.
I hope you enjoy the story. He was originally built for Jade Regent as a Cavalier, but I actually like this story better :).
| GM Rhys Grey |
Sorry for the wait; yesterday turned out to be fairly busy for me! On to my comments, and things of that nature . . .
| GM Rhys Grey |
Do you know how to create an alias for Alexei? You can do that in your "My Account" page. It'll ask for a name and an avatar for your new alias, and you can then edit him by filling in the various character-oriented fields. You know that big block of information you posted, with Alexei's background/stat-block/etc.? Go ahead and copy/paste that into the large "About Alexei" field in your editing page. Then, when you have your shiny new alias, you can post as him, instead. Does any of that make sense?
If you have any more questions, don't hesitate to ask me. I'm here to help!
| Haldaval |
You are understanding correctly. It is still a warhorse, but it will eventually be an animal companion, where it has been repeatedly said that hooves are secondary, although I'll admit I might have that wrong :). It is confusing how combat trained works with that.
Basically, I was trying to find a natural progression from a purchased combat ready warhorse, to an angelic flying awesome paladin bonded mount... but of course it's all up to you how that's going to work, if you choose the character. I simply designed him at first level how i'd want to do it if I were a GM. I didn't like the idea that I could buy a horse that was more powerful than my animal companion would be 5 lvls later.
In any case, no need to stress, we can figure it out if you want the paladin in the group, my only real requirements are combat trained so we can charge into battle more easily :).
| Haldaval |
** spoiler omitted **
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
And, that horse is combat trained as well. It is quite confusing to me.
My goal was to not have a heavy horse that was better than he was supposed to be as an animal companion at lvl 5. I don't want my "ordinary" horse to suddenly get weaker when we develop a divine bond, even if he would then eventually get better.
But, make no mistake, if you want him to be more awesome than I have put forth, I have no objections :).
| GM Rhys Grey |
GM Rhys Grey wrote:** spoiler omitted **** spoiler omitted **
Of course, under the horse animal companion info, it doesn't specifically state that the horse has the Docile quality, but I'll go out on a limb and assume that that was the RAI. Thus, as far as this GM is concerned, a combat-trained horse a.c.'s hooves would count as primary attacks. (IMO, this does not make it an uber-horse. There is still action economy to consider, for example.)
Other wonky things: Under the paladin's divine bond, it mentions a horse as being heavy, although it really just functions as an animal companion of the paladin's level.
I hope you don't feel like I'm arguing with you about this; I'm just trying to convey how I've ruled concerning horsies. We good? ;)
| Haldaval |
I did not think you were arguing, nor was I arguing, I was simply confused and tried to figure it out fully expecting you to do things how you wished :).
I now see where my confusion came from. I was working starting from Cavalier, where the Mount is combat trained at lvl 1. This made the note that hooves were a secondary attack confusing, and I did not realize a normal Animal companion horse gets Combat training at lvl 4.
I agree, now, that the combat training makes the hooves a primary natural attack, and will adjust the sheet accordingly :).
I'm really excited about this character :).
| Squeakmaan |
I was in a Kingmaker Game for a while and had to move, I thought it was an an excellent AP. I have a character concept I'd like to throw into the ring
Alezandru Romoz
A Varisian Weapon Finesse fighter, eventually going Duelist. Also, planning to take the Master Craftsman feat to be able to make weapons.
An intelligent, if impulsive man, Alezandru seeks adventure and a place in the world. A follower of Cayden Cailean, he believes in justice and doing what's right, at the point of a rapier whenever possible.
| Alexei Robertovich Sadron-Kuzne |
| Hu5tru |
In general...
Post as often as you can. I like to include a lot of personal thoughts in my posts. Sometimes, even if I have nothing to say, if I am party to someone saying something that my character disagrees with, I'll post a reaction post, even if it's her thinking to herself well, that guy is a jerk and relating it to other jerks she's met in her life. May clutter up the board a bit, but by doing so, you are letting your party and your GM know that you are active and how you and your character think about things, instead of just letting things go in silence. Maybe you won't necessarily step up and say "thou shalt not," right away, but make a mental note to talk to that character later on and discuss your grievances, and there's no reason that you should not have that option. To me, this is why OOC threads are handy, for when the group moves on and you want to speak to someone personally about something but didn't find the time to.
I don't know what you think about character histories, but I use mine as a point of reference to give a flavor of who I am working with in my head. Tityanna's doesn't mention that she had the typical adolescent hormonal urges, or a type of man (or woman) that she's attracted to, I come to that sorta thing through play. Always, if a situation comes up in play that I think might have happened before, I always try to relate it to a reliably similar scenario she might have encountered in the past. For example, we're supposed to be hunting bandits in this AP, I imagine that Tityanna has had experience with them before, just because it isn't written into her history doesn't mean she has absolutely no experience to base her perspective on. I've never in all my PbP play said "well, my character will vote that the group does X because she says so" and have no reason to back it up.
Always have an argument, and be prepared to defend your opinion if someone disagrees with you. That's the way parties learn to work together, by taking each character's opinion and perspective into consideration. Obviously this is very important in a PbP, because these words you're typing into the form is all anyone is ever going to know about your character, unless they ask you directly in an OOC, which if you do a good enough job, you shouldn't have to explain yourself. I think, anyway.
If you have a problem with someone's character, don't hold it in. If it ceases to be fun for you, just walk away. My first game on this board was such a horrible experience, I've really never gamed with worse people in all my life, and one of the members of my former group ruined my wedding. I stuck it out for three weeks in that group hoping for improvement, and nothing. It's not worth the aggravation.
Now...
How Tityanna would react to a servitor is with graciousness and possibly love. She was on the bottom rung of the ladder for most of her life, and even sneered at for practicing arcane magics instead of divine nature magics. She's quite used to the short end of the stick, and she worked very hard to make something of herself before her father done basically squashed all her dreams and insinuated that she'd not be anything better than a brood mare.
As for how other nobles will treat a servitor, that depends on the house, and how the GM chooses to interpret and portray the NPCs from them so I cannot rightly say.
Sorry if this is a lot to read, I am typically in my writing prime in the evenings.
| Fredrik |
** spoiler omitted **...
Well-said! I'd summarize it to that we have a three-fold role:
* We're players in a game, looking to have fun.
* We're actors in an improv scene, playing a character as best we can.
* We're writers, penning a collaborative story with who knows.
There's a certain amount of tension between each of those, as you try to have fun, be true to your character, and write a good story. Good luck!
| GM Rhys Grey |
I'm surprised at how quickly this week has gone by; just a couple more days until the deadline! I can assure everyone who has posted character concepts here: it is not going to be an easy decision. There's a lot of super-cool characters represented.
Originally, I wanted 4 (maybe 5) PCs for this. Now, I'm solidly going with 5. There are too many good ideas! :)
| Squeakmaan |
I haven't done stats yet, haven't really come to a complete conclusion on how I want them. I do have a some details and a basic background worked out though.
Alexandru Romoz
Race: Human Age: 19 AL: CG Class: Fighter (Freehand) 1
Deity: Cayden Cailean Homeland: Lake Encarthan
Height: 6’ 0" Hair: Black Eyes: Brown
Traits:
Pioneer - Begin play with a horse and +1 on survival checks
Heirloom Weapon - Begin play with one Mwk weapon and gain +1 bonus to attack rolls with that weapon
Thorn Razor: stylized rose vines climb the length of the blade, with the bloom creating the crosspiece, and the base of the “forte.” With the roots thus growing from your enemy’s blood. This blade was given to Alezandru's great-grandfather as wedding present and has been used
to defend his family for three generations. It was gifted to him by his grandfather upon his death.
Background
His father, Ahandro Romoz, died in his sixth year not long after the birth of his youngest sister, Deirde, a victim of some wasting disease that was beyond the skills of the local healers. After his death Ahandro’s father, Grigori, stepped in to help take care of Alezandru and his brothers and sisters. Grigori was a skilled weaponsmith, capable of turning out magical weapons by skill alone, and Alezandru often helped him while he was at work, running errands and fetching things for the elder smith. As Alezandru grew older, Grigori began teaching him the basics of his craft along with basic fighting skills. Grigori had once been a skilled fencer and dancer, and yet retained some his former skill.
As the family’s wandering eventually took them to many corners of Varisia, Brevoy, and other countries, his elder brothers and sister eventually married and had children of their own. And eventually his beloved grandfather passed in his sleep, following his beloved wife Ezmerelda who had passed a year before. With a new generation of children on the way, and promising prospects of marriage for Dierdre already secured, Alezandru thought it was finally time to leave his family. And shortly after his 17th birthday, with his grandfather’s cherished rapier and one of the few horses the family could do without, he left for Brevoy.
He spent some time in Rostland enjoying the local scenery, and the effect his handsome looks had on the local women, before he started to run low on funds. When the call went out for fighters and explorers to chart and pacify the Greenbelt region of the Stolen Lands, he quickly decided to join the effort.
GeraintElberion
|
I haven't done stats yet, haven't really come to a complete conclusion on how I want them. I do have a some details and a basic background worked out though.
Alexandru Romoz
Race: Human Age: 19 AL: CG Class: Fighter (Freehand) 1
Deity: Cayden Cailean Homeland: Lake Encarthan
Height: 6’ 0" Hair: Black Eyes: Brown
Traits:
Pioneer - Begin play with a horse and +1 on survival checks
Heirloom Weapon - Begin play with one Mwk weapon and gain +1 bonus to attack rolls with that weapon
Thorn Razor: stylized rose vines climb the length of the blade, with the bloom creating the crosspiece, and the base of the “forte.” With the roots thus growing from your enemy’s blood. This blade was given to Alezandru's great-grandfather as wedding present and has been used
to defend his family for three generations. It was gifted to him by his grandfather upon his death.Background
** spoiler omitted **...
Just so you know, Heirloom Weapon has been changed in errata. Still useful at low levels but not as ace and requires a handy spellcaster to make it masterwork (so you can enchant it) if you want to keep hold of it.