GM Rennai's Reign of Winter (Inactive)

Game Master Rennaivx

Current Fight Map | Loot

All travel is currently at half-speed due to snow.


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Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Going to a play tonight, so I probably won't get a post up in gameplay until later...but I am definitely getting a laugh out of the fact that Evelina of all people just got handed a bear to wear.

-Posted with Wayfinder


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1

Something tells me you're about to grow pretty attached to it ;).


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

I would agree that one alchemist fire per person might be a good idea. Evelina might take a second dagger for throwing, if no one wants them, put figured I would give Freyja and Blaze first refusal.

Arvanya Pertovi wrote:
Something tells me you're about to grow pretty attached to it ;).

Lol, yeah. I'm RPing her as not fully appreciating it yet, because she has a bit of a problem with being short sighted. I am sure as soon as it comes time to camp out and she realizes this is the closest thing she has to a blanket, its going to become her favorite item very quickly...


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Just checking in, I took my kids mattress shopping today and I am wiped out. I'll be sure to post tomorrow!


F Looks human (Ulfen) Warpriest of Gorum VMC ranger 2
Evelina Silverblade wrote:
Going to a play tonight, so I probably won't get a post up in gameplay until later...but I am definitely getting a laugh out of the fact that Evelina of all people just got handed a bear to wear.

Oh, the comedic value was a noted perk. ;)


Current Map | Loot | Critical-Fumble Generator

I've updated your Loot sheets with the gear (gave each of you a cold-weather outfit, cleats, cold iron dagger, and an alchemist's fire) as well as spear and quivers for Arvanya and Astrid.

Let me know if you'll put any amount of your gear on Shiny... he still can carry 112lbs until heavy load!

@Evelina: You are current on medium load with just your 'on person' gear, which means that besides the lower movement speed and higher check penalty (-3), you'll also be unable to use dodging panache deed. Let me know if you'll leave some equipment behind, put it on Shiny (the pony), or even keep this way, since it would be always hard to use the mentioned deed in snow anyway...


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Looking through the loot list, I think you are still using her original gear set up, not the adjusted version that was posted after recruitment. The current list should weigh considerably less and her capacity should be a bit higher thanks to the masterwork backpack. That being said, I still think you are likely still right about her capacity. The cold weather clothes, furs and cleats will almost certainly tip her over, if she wasn't already. She can probably pack some things onto Shiny, like her old clothes and her waterskin, but most of the weight is unfortunately coming from clothes, weapons and armor.

I guess one question I would have is would it be an action (and if so what action) to just drop the furs as soon as soon as combat starts, since even from a RP perspective it seems like it would be hard for a mobile fighter to move around in bear skins. Of course, as you mention, not having Dodging Panache wouldn't be the end of the world. I am currently GMing a game with a Swashbuckler that has gone from level 1-18 and I only remember him using it once. Opportune Parry and Riposte is far stronger ability and both require an immediate action. Add in the difficult terrain for this book and it may very well be an ability that I never use.

This is her current gear (also listed in her profile page):
Entertainer's Outfit (4gp)
Hide Shirt
Rapier
Shortbow
Arrows (10)
Buckler
Signal Whistle
Waterskin
Assorted Jewelry (22gp worth)
Silver Brooch (25gp)
Backpack, Masterwork
Chalk
Trail Ration (1)
Soap
Candle
Cold Iron Dagger
Cold Weather Clothes
Furs
Cleats


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Ok, can we update the sheet ourselves, or would you prefer to that yourself GM Frosty?

Also I didn't get a return on my lore check, trying to figure why witches might take the noblewoman.


Current Map | Loot | Critical-Fumble Generator

So we have 'officially' began! I'd like to know about your marching order as your general 'exploring routine'. Please remember that for this group you have no trapfinding so take that in consideration.

Like all APs, there are a couple traps out there and even if this is not a trap heavy AP (like those focused on dungeons) be careful with them... I think none of them are 'really deadly' though.

I've also added in this alias stat line a link to the current map, your loot sheet, and the crit/fumble stuff we'll be using (which I'll roll for you so no worries). Also remember that we are using the Wound Threshold system so if you are not familiar with it, take a look so you are not caught by surprise. There is also a small modification to that system: you take no penalty to your caster level but instead to your caster level check, thus a 1st level caster isn't 'useless' after taking a hit and losing his sole caster level!

@Arvayna: What is your preference regarding Initiative for you and your wolf? Shared roll or a separated one?

Grand Lodge

Hey the story is starting! This will be fun to watch!


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

I'm updating my sheet with the new stuff Blaze is carrying and went into a medium load pretty quickly. Checked the loot sheet and noticed you have the cold-weather outfit listed at 0 weight. The 0 value makes sense since it was free/borrowed, but I wanted to know if you are planning to not count our outfit's weight toward encumbrance or just needed to look up the weight to fill it in? If it's the latter, a cold-weather outfit weighs 7 lbs.

If it's meant to not count, I'll have to re-do what I'm carrying, but currently assuming the outfit's weight will count.

Also, I'm not sure if you ever answered my earlier question: is it ok for us to update the loot sheet if we see errors or omissions, or do you prefer we tell you so that you can make the changes yourself?


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1

GM, no preference on initiative. What you were doing in Iron Gods with zaken and LEEK seemed to work pretty well. Was that a single roll with all actions on your turn?

Also re matching order, Arvanya might do best in the rear or middle. Auryel can move quickly to the front, and being in the back would generally allow her to make ranged attacks.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
GM Frosty wrote:

Also remember that we are using the Wound Threshold system so if you are not familiar with it, take a look so you are not caught by surprise. There is also a small modification to that system: you take no penalty to your caster level but instead to your caster level check, thus a 1st level caster isn't 'useless' after taking a hit and losing his sole caster level!

If I am understanding the Caster Level Penalties sidebar correctly, I don't think your caster level can be reduced to less than one via the base rules.

As for marching order, so far Evelina has been a little more of a follower than a leader. However, as a melee build, I'd imagine she'd be best off near the front.


Current Map | Loot | Critical-Fumble Generator

@Blaze: I usually do not count your worn outfit in your encumbrance so if you had an 'explorer's outfit' and now exchanged it to a cold weather one, the new will weight 0. For this you are actually leaving behind the old outfit (or you can carry for the normal weight). I'd prefer for you to just tell me what is wrong and I'll update the Loot sheet.

@Arvaya: I believe that in the Iron Gods game, the GM was rolling separately for LEEK and Zaken, even if I usually posted together because I preferred not to create separate aliases. In our WotR game, Arrika and Kelumarion act in separate init order with also separate aliases.

I think that separate init/alias are preferred when you intend to RP the 'minion' (like an eidolon with a personality) and same init/alias are preferred in your case since I believe your wolf will be more of a sidekick and not a secondary PC.

@Evelina: You are right about the minimum caster level of 1 but even so I think it is too harsh for them...


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Ok, noted!

Blaze is storing the following on Shiny:
Sack [ Bedroll; Blanket (Winter) (x2); Outfit (Hot Weather); Rations (Trail/Per Day) (x3); Thin Leather (per sq. yd.) (x3); ];

Also, I have updated my profile with some visual references for Blaze as well as an appearance description for quick review, just in case you forget how freaky looking she is. ^_~


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1

Same initiative and alias sound good to me. I'll just roll once for arvanya and control Auryel on my turn, posting with this single alias. Like Blaze, I posted his pic on my profile :).


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Since, we may be getting close to combat, I should probably ask how you want to handle the Opportune Parry and Riposte ability. The following makes it a little awkward for a PbP game:

Opportune Parry and Riposte wrote:
The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made.

If I have 3/3 panache you can always assume that I will go for the parry. If I only have 1/3 it is pretty safe to assume I'll sit on it, unless its a boss. Especially as we get to higher levels and lots of my abilities are lost if I run out of panache. However, 2/3 is going to be a bit tricky though.


Current Map | Loot | Critical-Fumble Generator

First combat is UP! As you might see, I use a lot of spoilers in combat and you are free and even encouraged to take a look at them... I usually try to be pretty organized so it should be easy to see what is going on.

The 'Combat Rolls' spoiler is important so you'll be able to see the damage you took as well as any condition you acquired (like poison, ability damage, and so on) and well as saves that I have made for you to speed things up.

The 'Rounds' spoiler will let you know when you are UP to act and you might do so even if there is another player before you. I'll always take your init order in consideration and will try to act in your behave when your posted action is no longer viable (like someone else already killed the critter you were intending to hit).

@Evelina: I play a swashbuckler in another game and what we've been doing is posting, under a spoiler, your Opportune Parry and Riposte rolls and damage... this way you are in control of when to spend it or not. If you agree, it will almost look like a readied action.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
GM Frosty wrote:
@Evelina: I play a swashbuckler in another game and what we've been doing is posting, under a spoiler, your Opportune Parry and Riposte rolls and damage... this way you are in control of when to spend it or not. If you agree, it will almost look like a readied action.

That's smart. I like it!


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1

So arvanya is getting two attack rolls? Will post later.


Current Map | Loot | Critical-Fumble Generator

@Evelina: I believe you forgot 1 of your rolls... I've always read the Opportune Parry and Riposte as two different attacks: First, you expend a panache point and a AoO to roll the 'Parry', possibly blocking the attack without any harm. On a success, you are allowed to spend an immediate action (IF you have at least 1 panache point) to attack the critter, the 'Riposte'.

I believe this is the proper way to read the ability (even if I failed to find stronger evidence in the forums) because it makes more sense... for example, if an opponent fumbles, it will be ridiculously easy for you to parry its attack (even if he would have missed anyway), but that doesn't mean that his AC had also 'fumbled' so his armor didn't vanished because of his mistake.

@Arvanya: Yes, since you 'readied' the shot. I usually doesn't allow readied actions before the combat but since they are just zombies and the situation fits, you can shoot twice!


F Looks human (Ulfen) Warpriest of Gorum VMC ranger 2

Am I supposed to not be able to access the loot spreadsheet without a login? It keeps prompting me for a Microsoft login, and the only one I have's for work. XD

EDIT: Wait, nevermind - if I take the link from Frosty's tagline it doesn't work, but if I click the one in the header, it does. Kooky.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
GM Frosty wrote:

@Evelina: I believe you forgot 1 of your rolls... I've always read the Opportune Parry and Riposte as two different attacks: First, you expend a panache point and a AoO to roll the 'Parry', possibly blocking the attack without any harm. On a success, you are allowed to spend an immediate action (IF you have at least 1 panache point) to attack the critter, the 'Riposte'.

I believe this is the proper way to read the ability (even if I failed to find stronger evidence in the forums) because it makes more sense... for example, if an opponent fumbles, it will be ridiculously easy for you to parry its attack (even if he would have missed anyway), but that doesn't mean that his AC had also 'fumbled' so his armor didn't vanished because of his mistake.

Yep. You are totally right. I saw a threat range number, got excited and totally forgot about the Riposte roll. I rolled the additional attack and I'll leave it to you to decide whether you want to use it as the parry, riposte or the crit confirm.


Current Map | Loot | Critical-Fumble Generator

@Evelina: Don't worry, since there is no way to crit on a 'Parry Roll', I'll use the first roll as your parry and the second (your confirm) as the riposte if needed.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13
Astrid Gunnarsdotter wrote:

Am I supposed to not be able to access the loot spreadsheet without a login? It keeps prompting me for a Microsoft login, and the only one I have's for work. XD

EDIT: Wait, nevermind - if I take the link from Frosty's tagline it doesn't work, but if I click the one in the header, it does. Kooky.

Oddly enough, the "current map" link is doing the opposite. The one on Frosty's profile works, but the one at the top of the campaign does not. XD


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Hi all. I am back. Was quite happy and excited to see I was 49 posts behind. I read this discussion thread first so know we are in combat. Yikes! Also I need to read up on the wound threshold stuff soon. Not tonight though; too late already.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

So...I'm guessing combat is over?


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Probably. ^_^ *blows smoke off finger-guns*

Can I just say... I really love my character!


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1
Blaze Oriel wrote:

Probably. ^_^ *blows smoke off finger-guns*

Can I just say... I really love my character!

I'm really enjoying your descriptions :).


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Me too. And quite glad to have your firepower against undead AND cold critters. :)


Current Map | Loot | Critical-Fumble Generator

Just a little reminder about traps!

None of you have Disable Device at the moment (not even sure if you'll ever have in the future) but the only thing that it means is that you won't be able to disarm those traps. Any PC can notice any trap with their perception but since you can't disarm them, you'll have to come up with creative ways to bypass them.

Once spotted, with a little bit of creativity, you might be able to completely bypass them (like Astrid did) or even spring it, for example moving all out of the trail and triggering it with a longspear as an example.

I have the opinion that just because none of you took a rogue-like trapfinder, you should not be 'punished' by an assortment of traps so I'll generally be quite favorable to unorthodox solutions. Be creative and you'll be good!


F Looks human (Ulfen) Warpriest of Gorum VMC ranger 2

I typed that shapechange/Survival check post on my phone - it was a perfect spot to introduce her bloodline, and I'll be damned if I was going to let that typing go to waste. ;) Sorry if it messes with the flow a bit.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

and I failed to react to it because I had already posted. Let me fix that.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
GM Frosty wrote:
@Evelina (EDITED thanks to Blaze): It takes 4 squares to move just 5ft. (you were 10ft from the creature) so you'll be able to draw and move but not attack.

Fair enough, I wasn't sure about the distance and I didn't want to hold things up. Feel free to use those as my round 2 actions, unless you want me to re-roll. I don't expect what I want to do is going to change and I may very well be in the middle of GMing my Way of the Wicked campaign later tonight, when my turn comes up again. Edit: Or maybe not, there's only one more person and this game moves pretty quick most days.

Blaze Oriel wrote:
Still she has retreated into a more reserved state, sensing from her words that the girl must hold witches and wizards in much higher regard than she and feeling more alone again.

This is becoming a tragic misunderstanding, lol. Both characters:

1. Seem to actually like each other and want to be friends
2. Now think they have offended the other
3. Are seemingly confirming that suspicion by acting awkward and distant

Oh, people...

Blaze Oriel wrote:
Swashbuckler's are full BAB classes, so she has the necessary +1 to draw as a free action along with her move. I think she is the only one of us that can do this at level 1, though.

Yep...and as someone who has almost exclusively played 3/4BAB classes at her home games, I must admit its nice to not have to worry about that rule for once. Stand in awe of my ability to draw my weapon smidge faster than normal! Muhahaha!


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Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

This has already been a fun read. It's great seeing the parallels and differences between how you're doing things and how the party I played with did things. It amuses me that Astrid revealed her Werebear-kin nature not too differently from how my Kitsune I played through this AP did, in her own way.

So yes, I'd say "I wish I could join" except that would only happen if one of you dropped, and you're way too much fun to follow to wish anyone would drop out. So instead I'll say "I hope you all continue through to the end."


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13
Evelina Silverblade wrote:
Blaze Oriel wrote:
Still she has retreated into a more reserved state, sensing from her words that the girl must hold witches and wizards in much higher regard than she and feeling more alone again.

This is becoming a tragic misunderstanding, lol. Both characters:

1. Seem to actually like each other and want to be friends
2. Now think they have offended the other
3. Are seemingly confirming that suspicion by acting awkward and distant

Oh, people...

No worries, Blaze is nothing if not changeable. Someone was bound to make that comparison, I was planning to blow it out of proportion to reflect her prejudice against witches, etc. Someday soon we'll all start in on our troubled pasts and become even better friends for it all. ^_~

Glad to see that our friendly neighborhood thread stalkers are enjoying the show! XD


Current Map | Loot | Critical-Fumble Generator

Regarding Blaze's 'That night at Camp' scene, please wait to answer to it when we are indeed at night to avoid yet another parallel scene (because of my mistake we are already in two and three is a crowd). You are barely at lunch time so much more will happen before that scene!

Also, to make it easier regarding the treasure chest left behind, use this spoiler.

Perception DC 20:
The half-buried chest is empty, but the bandits buried their spoils beneath it. When the chest is dug up, the loot is plainly visible. The cache contains the majority of the weapons and armor stripped from Lady Argentea's guards, including five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.


Current Map | Loot | Critical-Fumble Generator

I'll ready a map in a couple hours and then will roll for Initiative. Just thought to give you some free RP time so we are not 'jumping from combat to combat'.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

That's fine, I just recently had a PbP GM who preferred we roll our own and figured since I was rolling, I'd throw one in there. I'd try for the spoiler above too, if I had a prayer of hitting it! XD

I'll try and keep the multiple time-frame thing to a minimum in the future as well. We do that a lot in my Kingmaker campaign and it can get crazy sometimes!


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
Blaze Oriel wrote:
That's fine, I just recently had a PbP GM who preferred we roll our own

I had one of those too once. It was the worst, since sometimes it would take 2 day just to get initiative rolls and start combat.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Perception under the chest: 1d20 + 3 ⇒ (19) + 3 = 22 - Freyja had actually posted she wanted to destroy the trap too rather than leave it for some hunter to find.


Current Map | Loot | Critical-Fumble Generator

@Evelina/Arvanya: You were both staggered by 1 round. You are good now.

Oh, just a heads up: About 20 friends from my graduation time are coming over to my place for a weekend-long party/encounter so I'll probably only be able to post at Sunday night (if I'm alive)!


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Sounds quite fun, but stay alive and keep a few of the good brain cells.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

It sounds like Arvanya feels about blood like I do IRL! I have a borderline phobia about it. >_<


HP 11/11 | AC 17 T 14 FF 13 | F +3 R +6 W +2 | CMB +2 CMD 16 | Init +4 Perc +6 | Spells: 1st 2/2 | AF 1/1
Wolf Stats:
HP 16/16 | AC 14 T 14 FF 14 | F +5 R +5 W +1 | CMB +2 [+4] CMD 14 [+16] (18 [20] v trip) | Init +2 Perc +1

I don't mind blood in real life, but if I have a phobia it's probably spiders.

They're fascinating from a distance but I have squealed like a small child when noticing one near me. I remember playing with them as a kid and now I can't believe I ever did it. I have a bad spider bite on my leg that's healing right now, and it chills me to the core to imagine what caused it.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Spiders don't bother me too much, but that said, I've never taken anyone up on the offer to hold their pet tarantula. I have handled constrictor snakes, but spotting a wild one usually flips me out. I found one in the house while we had the floor opened up during some renovation and woke my honey up out of a dead sleep because I wasn't sure if it was poisonous or not. It wasn't, thankfully.

But my big ones are scorpions, sharks, heights and blood. Just talking/thinking about blood for any length of time causes me to squick out. My sister donated once and took me with her. I nearly fainted and had to be taken into the other room with two nurses fanning me and giving me orange juice and cookies to keep me from falling out. They have to lay me down every time the doctor needs it drawn for tests so I won't hurt myself if I lose consciousness.


F Looks human (Ulfen) Warpriest of Gorum VMC ranger 2

I'm not exactly a fan of spiders, but I can be in the room with them ok - it's my husband that's freaked out about them (I'm the designated spider-killer in the house, and he refused to shower for work once because there was one in the tub I didn't get to before it hid). Blood obviously is supposed to be on the inside, but I can watch blood draws and donations just fine - my mom was a nurse, so I grew up with all sorts of squicky stories that sort of inured me to it (and yet again, my husband is awful about anything even the slightest bit squicky).

But I went to the dentist for the first time in ten years last week (hooray being poor!)...turns out childhood dislike's blown up into full-on dentist-related anxiety. I probably embedded fingerprints into the arm of the exam chair just getting a cleaning, and I have at least two more appointments in the next month, probably three. Speaking of which, if I don't post on Tuesday I probably died getting fillings because when it comes to high-pitched noises and the sensation of grinding against my teeth, I can't even. Remember me fondly. And when it comes to heights...well, let's just say there's parts of movies and video games I have to close my eyes for, because they do big dramatic shots over cliffs and chasms and it leaves me woozy.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Not sure I have any real phobias. I have a healthy respect for heights but I climb ladders when I need to and do not shy away from the edge of things that have hand rails. I'd prefer not to have spiders crawling on me but do not kill them for the offense. I had a tarantula for a time.Seeing my own wounds make me a little queasy but I am fine watching surgeries on others. I do not look forward to speaking in front of crowds but do it when my job requires. Maybe I just have not found my phobia yet.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
Blaze Oriel wrote:
My sister donated once and took me with her. I nearly fainted and had to be taken into the other room with two nurses fanning me and giving me orange juice and cookies to keep me from falling out.

I fainted once getting blood drawn when I was in middle school. That combined with the fact that I apparently have "floppy veins" (actual quote from a medical professional), so they usually end up jabbing me multiple time, had me so freaked out that I avoided having blood taken for over a decade. It helps that I am not actually allow to donate blood in the U.S, because I lived in the U.K during the whole Mad Cow Disease thing. However, I am hoping that I am over the fear now. I had to spend a few days in the hospital with a broken leg about a year and a half ago, so they drew blood a lot and I was on too many pain killers to really be bothered by it.

My actual phobia is probably snakes. I don't know why but they terrify me. Also, I have a highly inconsistent fear of heights. At my old retail job, they always used to give me all the jobs that required going up on a ladder, because they were all scared and I actually enjoyed it. However, when I get up very high, like on top of a tall building or a mountain, I just kind of shut down and feel like my whole body is paralyzed. I was pretty afraid of public speaking when I was younger. I actually contemplated deliberately flunking a test, so I wouldn't have to speak at my high school graduation and basically didn't sleep the whole night graduation before because I was so terrified. However, that is something that has gotten waaay better with age.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

I'm glad someone passed their sense motive, but I kind of imagine Evelina's reaction to the truth is something like this.

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