GM Rennai's Reign of Winter (Inactive)

Game Master Rennaivx

Current Fight Map | Loot

All travel is currently at half-speed due to snow.


651 to 700 of 962 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Mierul not leaving has at least postponed any confrontation.


Is the website being weird for anyone else? The My Campaigns tab isn't loading anything for me, and I don't see any of the "(x new)" markers that are usually there, so I can't actually see if there's progress on threads even when I do get to them. Hence missing posting last night - working on a reply now!


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Same issue for me. Also...

I am headed to a small con in Memphis and will be off line from noon tomorrow until Monday. Please bot me as needed.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points
Freyja* wrote:
The summary page is not showing me I have updates. Grr.

I'm having the same issue. I wondered why no one was posting today, then I when I clicked in to see what the last post was I saw three posts that I hadn't read before. Perhaps its a sitewide issue?

Side question: Freyja, you took Mierul aside privately, right? I don't want to roll/react to the conversation if so.


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

It is a site-wide issue. There's a thread open, and the software team thinks they have a fix, but they didn't want to put it in place right before they went home. So probably first thing tomorrow.


Blast, I was hoping they'd have it fixed tonight. (I've been following that thread, too.)

@Evelina: I believe Freyja's conversation was taking place in the tent that didn't have the Kokkos in it. If you'd have been in there, feel free to respond.


Martok, you there? I'll leave the conversation with Mierul open for you a little longer, since you're the only other one talking with her and Freyja's out of town. Whether I hear anything concerning Mierul or not, I'll push us on toward Waldsby tomorrow afternoon to get things moving again after the interruption with the site issues yesterday.


Wizard 4 | HP 23 | AC 12, T 11, F 11| CMB +2, CMD 13 | F+2, R +2, W +4 | Init +5, Per +4 MP 4/5 | FE: CON | spear 7/7 | MM wand 13 | Spells 0 - *Light, Daze, Detect Magic, Jolt, Resistance. 1 - *Charm Person, Protection from Evil, Magic Missile (2), Sleep | 2 - *Web, Flaming Sphere, Invisibility, Scorching Ray

With flexible enhancement, I get to add a +1 to either Con, Dec, or Wis every day - I'll put this in my header under FE. I'll probably be doing Con while we're out in the cold.


Works for me.


With tonight's rest, we level up! I'm keeping things the same as Frosty - you'll roll for your HP, with a reroll for each point of positive CON modifier. Please go ahead and post your changes here, and of course, feel free to keep posting in Gameplay while everyone goes through the level-up process. We're in downtime at least while you rest at Nadya's cabin, and we can spend time exploring the town and resupplying as well if you like, so there's not a terrible rush to finish the level-up process. (Unless you guys start a bar fight. Who am I to judge?)

Freyja's going to have a heck of a time when they get back tomorrow. :P


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

Ah, so now I can learn endure elements properly, instead of using Mythic Power for it. :D


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Horay for leveling! I've been waiting for this one for a while, since level 3 is one of the best (if not the best) levels for a Swashbuckler.

HP Rolls:
Base Roll: 1d10 ⇒ 9
Extra Con Roll: 1d10 ⇒ 10
No complaints!


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

Oh, yes, and hit dice:

HP: 1d8 ⇒ 5reroll: 1d8 ⇒ 8


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Yay for anew level!
hit points...

hit points 1: 1d8 ⇒ 3
hit points 2: 1d8 ⇒ 2
hit points 3: 1d8 ⇒ 8 so

3rd level shaman
+ 11 hit points;
+1 BAB;
+1 on fort and ref saves;
+1 2nd level spell/day;
+4 skill ranks (diplomacy, knowledge nature, perception, survival);
+2 background skill ranks (handle animal, profession herder); and
upgrade familiar.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Back and catching up in all my games. This one wins the most posts award for sure. Yikes! But looking forward to reading through and reacting. I am currently totally unsure what has transpired. :)

And I am so glad the got the notifications working on the summary page again. That was rough.

I'll catch up on the posts and then level up.


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

Okay, I believe I'm all leveled up.

+10 HP
+1 BAB
+1 Fort/Ref saves
+1 1st-level spell/day, learned Endure Elements
+1 point in all skills he already had trained. This includes Linguistics, so he now knows Skald. :D
+Moonlight Bridge revelation
+Weapon Finesse

I don't recall if I mentioned that he got the Lure of the Heavens revelation when we got a mythic rank (bonus mythic feat -> bonus feat -> Extra Revelation), so he presently doesn't leave tracks in the snow. :D


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Should be all done...

HP: +11 (10 Roll, 1 Con)

BAB: +1

Skills: +8 (4 Class, 1 Human, 1 Favored, 2 Background)
-Acrobatics (1), Bluff (1), Disable Device (2), Perception (1), Diplomacy (1), Craft Clothing (BG)(1), Sleight of Hand (BG)(1)

Saves: +1 Fort, +1 Will

Class Abilities:
-Deeds: Kip Up, Menacing Swordplay, Precise Strike, Swashbuckler Initiative
-Nimble +1

Feat:
-Extra Panache


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Leveling to level 3 bard Freyja receives:

+1 BAB
+1 Fort Saves
An additional zero and first level spell (Sift and Saving Finale)
Inspire Competence +2 (Skill boost for a round of performance)
Hit Points: 1d8 ⇒ 4<---
Hit Points: 1d8 ⇒ 1
New Feat: Extra Performance
And 6+2 skill points
Acrobatics
Bluff
Climb
Diplomacy
Escape Artist
Intimidate
Knowledge Engineering
Knowledge Nobility


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

I forgot my 3rd level feat; I'll take improved initiative.


Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

Level up:

HP: 1d12 ⇒ 2
HP: 1d12 ⇒ 11 <---

HP +13 (11 roll, +1CON, +1 favored class)
+1 BAB
+1 Ref and Will
Danger Sense +1

5 skill ranks:
Acrobatics
Intimidate
Knowledge,nature
Perception
Survival
Background - Handle Animal
Background - Profession (shepherd)

Feat - to be determined


Wizard 4 | HP 23 | AC 12, T 11, F 11| CMB +2, CMD 13 | F+2, R +2, W +4 | Init +5, Per +4 MP 4/5 | FE: CON | spear 7/7 | MM wand 13 | Spells 0 - *Light, Daze, Detect Magic, Jolt, Resistance. 1 - *Charm Person, Protection from Evil, Magic Missile (2), Sleep | 2 - *Web, Flaming Sphere, Invisibility, Scorching Ray

Leveling up. YAY!

HP
1d6 ⇒ 3
1d6 ⇒ 6 <-- yes please! :) +1 CON

+1 Fort save
+1 Ref save

+2 2nd level spell/day
+2 spells in spell book --> TBA
+1 wood elementalist spell --> web

Feat
*brew potion

skills 7 +2 background
*knowledge arcana
*knowledge dungeoneering
*knowledge planes
*knowledge nature
*spellcraft
*sense motive
*perception
b*linguistics - language Skald
b*alchemy


Thanks, everyone, for the level-ups and gameplay posts both. They've made me smile. :) I'm at the airport picking up my husband after a four hour drive here and before a four hour drive back, and a phone does not a good lengthy-post-writing-tool make, so the next post likely won't be until afternoon tomorrow.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

I've done a terrible job at keeping up with what we have found. Is there an up to date list of party loot? Not sure what have have to sell or trade and what we want to keep. That spear is nice, but if we could sell or trade it for something the party would better use I'd be fine with that.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

Oh dear. I guess I should have been more specific with the bird outfit. I was calling it a dress, but was assuming that it was more of a torso covering with wing holes that had been decorated to look pretty. Since she did pretty well on the roll, I figured it would be at least somewhat practical in design. Ah well...

@Freyja:

Yeah, I haven't done a great job keeping track of party loot either. I'm not even entirely sure what our gold totals ended up being after we split the Heldren money.

Only loot I remember (aside from the spear of manhunting) is what was in this post.

Which included the following:
-four potion bottles that radiate a transmutation aura under detect magic (not sure if we ever identified these)
-four blue gemstones worth 100 gp each
-a silver diadem worth 300 gp
-a near-flawless diamond worth 500 gp
-a jeweled necklace worth 400 gp
-a painting inside a bone tube depicting a city sculpted from ice, worth 100 gp
-three sapphire rings worth 75 gp each
-a longsword scabbard decorated with gold filigree and enamel worth 125 gp
-a small scrimshaw sculpture of dancing sprites surrounding a piping satyr, worth 50 gp
-a common-looking wool twill sack that radiates a conjuration aura under detect magic. Opening it reveals a much bigger space inside, half-full of coins (1457 gp, 3313 sp, 1760 cp)

It's mostly just jewelry, which I assume we will sell (although Evelina might do some price for price swaps for RP sake ;)). If you want the spear (or someone else), I have no objections. I have no particular interest in anything on the list, except maybe the potions depending on what they are. We should definitely keep the bag of holding though.


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

Cithembi doesn't need much at present, though he could use better weapons and armor, given he doesn't have the spells-per-day yet to cast spells all battle every battle.


Wizard 4 | HP 23 | AC 12, T 11, F 11| CMB +2, CMD 13 | F+2, R +2, W +4 | Init +5, Per +4 MP 4/5 | FE: CON | spear 7/7 | MM wand 13 | Spells 0 - *Light, Daze, Detect Magic, Jolt, Resistance. 1 - *Charm Person, Protection from Evil, Magic Missile (2), Sleep | 2 - *Web, Flaming Sphere, Invisibility, Scorching Ray

@Evelina, I understood what you were doing with the "dress", it's just that we're working towards Maggie being Matt's familiar, so he'll want a very sober garment, not a fancy one. He's happy for her to "dress up" when in private, and I think it was great RP. :)


RE: Loot - Yeah...I'd forgotten that Frosty was in charge of the loot list; in my IRL games, it's always a player taking care of it. I think Evelina's right, though - the only big loot cache we've had since I took over was the troll's treasure, which Evelina's listed above. By my calculations, that means:

-1457 gp, 3313 sp, 1760 cp in cash (which exchanges to 1457+331+17=1805 gp, 9 sp for simplicity's sake)
-2200 in art objects/gems/jewelry, which sell for full price
-the spear of manhunting, which would sell for 1762 gp 5 sp
-the four potions, which have not been identified yet (but since Matthew has detect magic and high enough Spellcraft to identify them on a take 10, they're potions of feather step worth 50 gp apiece)

The gold divides to 300 gp, 8 sp, 3 cp each. The art objects divide to 366 gp, 6 sp, 7 cp each (Evelina, if you want to keep any of the particular items grab them and deduct their value from that share). This means that everyone has 666 gp (ominous), 15 sp in cash and art objects to buy with. I'll let you guys decide if you all want to chip in toward a party treasury of some sort.

I'm assuming you'll want to hold onto the bag of holding ii for party use. That leaves the spear of manhunting and the potions, which we can claim for the party or sell as you wish. Each potion sold is 8 gp, 3 sp, 3 cp to everyone's share. Selling the spear adds 293 gp, 7 sp, 5 cp to everyone's share.

Maths over, decide as you wish. :)

RE: Catfolk Legolas - Cithembi, I'm good with Lure of the Heavens letting you negate movement penalties from the snow. A pair of skis would do almost the same (with restrictions on moving on non-snow) for 5 gp, and you did spend a feat on it. ;) It'll have you levitating soon enough, anyway.


As Matthew said, shout out if there's anything in particular you need. Waldsby is a village according to the settlement rules, so it's got a 75% chance of having any item at or under 500 gp. If you want something that falls under that, go ahead and roll your d100 for it, 1-25 doesn't have it. (I reserve the right to override the dice roll and will generally use that right in your favor. You can also assume that the common-sense things like food, warm clothing, snow-related equipment, and most alchemical items will be available.)

The specific bigger-ticket items available are:

-a suit of +2 studded leather
-a +1 darkwood quarterstaff
-a +1 shortbow
-a wand of cure light wounds with 15 charges
-a wand of acid arrow with 8 charges
-a concealing pocket
-a caster's shield
-a belt of mighty constitution +2

Don't worry - there'll be chances as we go along to get to places with wider availability. If you guys are into roleplaying the transactions and exploring Waldsby further I'm more than happy to oblige, but if you'd rather fast-forward through the transactions that's fine too. I'll wait one more day on a gameplay post so people can weigh in.


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

I'll take the spear of manhunting if no one wants it.

is this a regular spear or a long spear?


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

@GM:
For the jewelry, Evelina probably would more just do fluff exchanges, swapping things that catch her eye for jewelry she already that are worth about the same. At least until she save up enough money for a mithril shirt ;)

Also, personally I'm okay with handwaving buying and selling when there is nothing particularly story related going on.

@Party
So, I know the old party was pretty much in agreement that we needed a wand ASAP, but since we have four new people since our last shopping excursion, it is probably worth bringing up again. Is everyone on board with splitting the cost of the cure light wand? With only 16 charges it should only work out to be like 40gp per person.

For the potions, I would think keeping them would be worthwhile given how often difficult terrain comes up. With Cithembi now being Legolas, that works out almost one per person.

For the spear, I'm okay with someone taking it. It's probably better for the long term party economy to let people make use of items like that. @Martok: I know Freyja was interested in it too, so I'll leave it to you guys to decide that one :p. Also, its a boar spear (1d8/x2, 8lb, P, Brace, Also readying against a charge gives you +2 to your shield AC against that creature until your next turn).


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements
GM Rennai wrote:
RE: Catfolk Legolas - Cithembi, I'm good with Lure of the Heavens letting you negate movement penalties from the snow. A pair of skis would do almost the same (with restrictions on moving on non-snow) for 5 gp, and you did spend a feat on it. ;) It'll have you levitating soon enough, anyway.

Awesome! :) It's going to be fun when Cithembi (or someone else) realizes that he's just been walking on top of the snow without leaving prints for the last day... Lure of the Heavens is a fun ability, but it's one of those that's *really* open to other interpretations. Especially when he gets to the levitating part. (Exactly what is he levitating above? The actual ground level, or anything that happens to be on top of the ground? Does it make it harder for him to resist bull rushes? Does it mean he can walk on water? Etc.)

It's also going to be fun whenever we actually have a clear night and he uses Guiding Star to figure out exactly where we are... whatever that means. (He can point to where we are on a map? He knows our exact latitude and longitude?)

Yeah, the Heavens mystery has a couple of fairly rules-vague abilities.

Also, Cithembi would definitely vote we get that wand of CLW. He's probably going to be burning a lot of his 1st-level spells on Endure Elements for a while, so it would be good to have another source of healing. He doesn't have any desire for the other items, and I would vote that we keep rather than sell the potions and spear. I like trying to make do with what we find.


With a few people still to weigh in, I'll leave the floor open a bit longer so people can shout out. Specifically:

- Is there any equipment people need/want? Does everyone want skis and/or snowshoes to make traveling easier? (Anyone who didn't already has cold-weather gear now from Nadya's supply.)
- Does the party want to go in together on the wand of cure light wounds? Is there anything else the party wants to buy a communal supply of?
- Are we agreed on the party keeping the potions and spear? Who does the spear go to?

I'm sure I'm leaving something out, but if there's anything else that anyone needs (for this interlude or longer-term), don't hesitate to bring it up or hit me up via PM. This game's your party - I'm here to make you guys look good. ;)


Wizard 4 | HP 23 | AC 12, T 11, F 11| CMB +2, CMD 13 | F+2, R +2, W +4 | Init +5, Per +4 MP 4/5 | FE: CON | spear 7/7 | MM wand 13 | Spells 0 - *Light, Daze, Detect Magic, Jolt, Resistance. 1 - *Charm Person, Protection from Evil, Magic Missile (2), Sleep | 2 - *Web, Flaming Sphere, Invisibility, Scorching Ray

I'm definitely happy to pitch in for a cure wand, and to keep the potions and spear. I will not be using the spear, obviously. :) Personally, I'm not much of a math-lawyer - if a big ticket item is found in loot that somebody can use, I don't see the need for that to be "purchased" from party treasure. I figure it'll all come out in the wash. But I'm happy to go with whatever system the party is used to.

I'll take skis or snowshoes - do they take a skill to use them? I can totally see Matt floundering around for ages, learning to use them.

How much is the available CLW wand? Is it 225g? So, 37.5 g each?

I think I'll buy a few CLW potions too, if available.
1d100 ⇒ 100
Okay, two available and purchased. :)

Matt will probably keep much of his money towards crafting items.


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

I'm good with skis and/or snowshoes.

I'll take the spear unless Freyja wants it.

Fine with communal pool and not really care if some people have more wealth than other; it really evens out in the end. :)

Any cure items (poison, disease, ability damage, etc.) should be communal buys.


Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

There's nothing that Maddy can think that she needs that she doesn't already have.

Totally on board for sharing the cost of a CLW wand.

Maddy would lean towards snowshoes because having done both myself, I think snowshoes are easier if there isn't a groomed track already.

I say Trial by Combat between Freya and Martok for who gets the spear :) I'm all for keeping the potions and spear as a party


Female Barbarian 6 | HP 65/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

I accidentally used one of my other aliases in gameplay before I noticed. I have no idea why the website picked it because I didn't but now she's listed in the characters. If you want to remove Malka, please do so. Sorry about that.


Female Human Swashbuckler 4 | HP 47/47 | Init +5* | AC: 20/15T/15F | Fort +2, Ref +7, Will +0 | Perc. +6; SM +3 | Panache 3/3 | Charmed Life 3/3 | Mythic 5/5
Active Effects/Additional Info:
*Initiative 2 lower if no Panache points

I already weighed in on the spear, potions and wand. For the other stuff:

Evelina will take snowshoes if they are on offer. As fun as skiis sound, you need two poles to use them which would make it it bit hard on Evelina if we get stuck in a fight.

I can't think of anything we'd need to buy communally right now, but I'm open to ideas. As a side question, do we want to split everything 7 ways to keep a party fund or split things 6 ways and just split group items when things come up?

---

@Rennai: Any idea what our wealth total was that was split between the old party? I'm struggling to figure out how much money Evelina actually has to her name. I see a total of $1658.03 listed on the loot spreadsheet ($331.6 for me and Freyja split amongst the earlier 5 person party).

However, the last post I found from Frosty on the subject was

GM Frosty wrote:
That will leave you with 989.7 gp for barter (494.85 gp) and an additional 824.68 gp to spend elsewhere.

So $1319.49 total ($263.89 split)? I think this may be the actual number.

I think the lesson learned is that I need to track my pbp money and items better... XD


Male Catfolk Oracle 4 | HP 42/42 | AC:17 T:13 Fl:14 | CMB: +4 CMD: 17 | F +2 R +4 W +2 | Init -1 | Perc: +7
Per-Day Abilities:
Guiding Star 1/1 | 1st level spells 0/7 | 2nd level spells 2/4 | Mythic Power 4/5
Current Effects:
Endure Elements

I think I'll just go ahead and add the money to Cithembi's sheet, minus the gold for the wand of CLW. He won't be getting anything else just now.


I'm rubbish at PbP loot too, Evelina - I half-forget loot's even a thing when I'm playing, haha. I will do my best to keep up on doing this game's loot spreadsheet, though, unless someone else wants to take it up. As for the previous loot number, I really don't have a clue; go with the $263.89 figure, if you think it's the more accurate (and I suspect it is).

We haven't heard from Freyja yet (everything ok, Freyja?), but I know she'd expressed interest in it before, so...epic rap battle ensues! Or, you know, a d20 roll-off. Not exactly fair to put anyone against a bard in a rap battle. ;)

Does Freyja win the spear?: 1d20 ⇒ 14
Or does Martok?: 1d20 ⇒ 17

Martok, enjoy your brand new spear! (If you want to veto in Freyja's favor, I'll of course let you.)

It looks like most people, if not everyone, is going to hold on to their cash for now, except for deducting 40 gp to buy the CLW wand. If anyone changes their mind, let me know and we can retcon buying what you need. I'll be working on a gameplay post now, but work got extended two hours on me by surprise. Naturally, on the one night I kind of needed to be home on time. If a string of random repeated letters gets posted, you'll know I took a sudden surprise nap in the chair. :)


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Happy to give it up. Since Freyja can magic up any weapon she is using it makes sense for someone else to have it.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

And sorry that I got behind again this weekend. I always think I can keep up on the road but seldom do. I am traveling again this coming weekend and then should be home a while. Catching up now.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Ok. Caught up. Shopping. I can usually never keep a gold piece in my pocket but between the limited list of items and my limited gold there is not much I need.

I'll certainly record a potion of Feather Step and have paid my portion for the healing wand.

That wand of Acid Arrow is tempting but its 720 gold for an 8 shot consumable. Too high I think for current wealth level.

Would scrolls of Cure Light be for sale?


Sorry folks! Things got busy on me and the Internet lost the battle. I'll have a post in tonight.

Yes, Freyja, scrolls of cure light wounds are available.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Excellent. Freyja will buy two to have as a reserve. We have a decent amount of healing in the party now, but one can never have too much healing.

So, are we looking at a frontal assault?


Martok wrote:
GM, I need some sort of 'cantrip' to be able to produce a small flame at will. Do we make something up or just wing it? If making something up, it would be as powerful as ray of frost or acid splash. Nothing crazy.

I'm ok with just making spark essentially the fire version of ray of frost or acid splash, 1d3 fire damage as a ranged touch attack. It's precisely in line power-wise with the other cantrips - in fact, probably slightly less so since fire is one of the most common resistances in the game. (I realize that fire vulnerability will be slightly more common in this game than most, but if an average damage increase of two-thirds of one point against specific opponents breaks this game, I'm doing things very wrong.) That should cover the thematic, not-damage-y aspects you're looking for as well, (lighting small fires and showing off and such) since you have to conjure fire in order to throw it and can always just choose not to throw it. :P


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |
GM Rennai wrote:
Martok wrote:
GM, I need some sort of 'cantrip' to be able to produce a small flame at will. Do we make something up or just wing it? If making something up, it would be as powerful as ray of frost or acid splash. Nothing crazy.
I'm ok with just making spark essentially the fire version of ray of frost or acid splash, 1d3 fire damage as a ranged touch attack. It's precisely in line power-wise with the other cantrips - in fact, probably slightly less so since fire is one of the most common resistances in the game. (I realize that fire vulnerability will be slightly more common in this game than most, but if an average damage increase of two-thirds of one point against specific opponents breaks this game, I'm doing things very wrong.) That should cover the thematic, not-damage-y aspects you're looking for as well, (lighting small fires and showing off and such) since you have to conjure fire in order to throw it and can always just choose not to throw it. :P

This will work nicely. Thank you, ma'am. :)


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

I even think that spell exists somewhere. Maybe for pyro gnomes or something. Cool.


I missed responding to the song! D: It'll get worked in in the next post. My brain has been surprisingly slippery this week - my bad.


Wizard 4 | HP 23 | AC 12, T 11, F 11| CMB +2, CMD 13 | F+2, R +2, W +4 | Init +5, Per +4 MP 4/5 | FE: CON | spear 7/7 | MM wand 13 | Spells 0 - *Light, Daze, Detect Magic, Jolt, Resistance. 1 - *Charm Person, Protection from Evil, Magic Missile (2), Sleep | 2 - *Web, Flaming Sphere, Invisibility, Scorching Ray

What is needed to officially make Maggie my familiar? Also, can she understand all languages that Matt can?


I don't think it officially takes anything to get your first familiar, which Maggie is. At most, it might take the eight hours of ritual that replacing one does, but I absolutely would not charge you the gold. What you want it to take story-wise is up to you.

651 to 700 of 962 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Frosty's Reign of Winter Discussion All Messageboards

Want to post a reply? Sign in.