GM Rednal's Legendary Planet AP (Inactive)

Game Master Rednal

Unused
---
Trebelbet
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Current Goal: Find the Opus Aeterna and learn how to repair Gates


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"I see." the monk said. "This world, as I'm sure you've seen, is... a damaged one. Here at the Monastery of St. Albat, we dig to recover the water that was lost and return this world to how it should be."


Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "Do you know anything about what caused the damage, or how the water was lost?"


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen considered the comment. He wondered if, perhaps, it was some Jagladine experiment. He awaited the monk's response to Vincent's queery.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "Forgive my forwardness and curiosity, but considering the pursuit seems rather scientific and pragmatic, how does the chanting fit into it? And how do you dig for the water?", Phai inquired.
    Of course, it was a monastery and some spirituality was to be expected, but surely, extra hands digging would have more effect than hours-long mud-baked chanting.


    “Centuries ago, the land shook and opened, dragging the water down into the earth. Now we dig to recover it.” she explained. “We seek to gain our own understanding of the holy word, to commit it to memory forever so it won’t be lost, and it is a daily reminder of our sacred duty as caretakers of the land. That is why all here chant. You see, St. Albat taught us that god grew disappointed with us taking advantage of the bounty we had. We had become wasteful and allowed many of his gifts to go extinct. St. Albat believed god would one day heal the land and restore the river, but, as the soil’s caretakers, we must tend to and protect all that remains here in the basin.”


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    "Interesting," Isen mused, considering the issue. "Is the loss of water a global issue, or one that only affected these lands?" If the whole planet had lost water, then surely it must have gone somewhere...like perhaps through a Gate to another world. Stealing a whole planet's water was horrifying, but horrifying happened.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "This world is hurt, there's no doubt about it. It's also good to see you actively seek to heal it, not merely placing your fate in a gods intervention. In my home world, there's a saying: 'The gods help those who help themselves'...I believe you will want to take a look at our notes, to help further your understanding of the holy word?"
    The water in her own world drained deep underground...but the mountains somehow always pressed it back up. The water in this world certainly could find a way back as well, given time.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "That's interesting, we have a similar saying among my people: 'If you can't fix the problem, fix yourself.' Actually, now that I think about it, half of the meaning is kinda lost for you I guess. Anyways, a few more questions: where are you digging, how far down have you made it, and do you know where the river's source was before the water was lost?"


    "So far as we know, it is only these lands - the very heart of the lands that we can live on at all." she explained. "Certainly, the oceans are still there. We don't know of anything beyond them, however. We..." she gave a wry smile. "Well, we don't have the ability to travel far beyond the baronies. Nobody does. When this world is made whole, perhaps that will change. As for your notes, I would indeed love to see them. Our writings are copies of copies of copies - but we do believe a fated time is approaching. We dig all across this area, but take care near the tomb."


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Interesting. "Do your stories and records suggest the land was this dry before, or did the weather change when the water left as well?"


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "Tomb? In our investigations for the baron, we found what looked somewhat like an old tomb that their digging had inadvertently disturbed. Do you know who was buried in your tomb, and why do you take such care?"


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "Was your digging successful, so far? If the oceans are there, there should be a ground level where water can be found below. How deep is your deepest well?" Phai asks, then follows up on Vincents question: "Is it by chance the tomb of Saint Albat himself? If so, is it possible to visit there and pay our respects to him?"


    So many questions!

    "This land was once a fertile place. Slowly, it is becoming so again - it is only thanks to the moss from the Baron that our monastery can survive." Your host explained. "I know not of burials elsewhere, but the tomb here is for St. Albat - though we no longer allow the monks to visit. Too many wished to take a pinch of his remains. The only ones we allow through now are those with a holy relic - something his spirit might react to and in so doing provide us with more enlightenment."

    Sense Motive DC 1:
    You're pretty sure the bits of the Opus Aeterna you've recovered would qualify as holy relics to these people if you chose to present them.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16
    Not sure if that's enough to beat the DC, given the slight mistake, so I'll assume Isen doesn't click quite yet.

    "I see," Isen murmured. "Does the spirit often speak when offerings are made? Or do you mean figuratively?"


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Vincent frowned. "I would expect dedicated monks to have more respect for the dead and more self-control. Perhaps that is another cultural difference from my home."


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Sense Motive: 1d20 + 14 ⇒ (3) + 14 = 17 Wow Roll. But if Isen auto-assists, that puts us at 19, so anything of the range 1-19 is covered...

    "You mean relics such as these fragments of the Opus Aeterna?", Phai shows some of the originals she copied from earlier. "If so, we would very much like to see if the Saint can provide some enlightenment to all of us."


    What mistake? When I say DC 1, I mean DC 1.

    You saw the monk's eyes bulge out slightly, and she was clearly struggling to contain herself. "Let me see these, please. St. Albat possessed a full pane of such glass which also bore these markings. He claimed it was the word of divinity and taught him the way to receive god’s grace. Recently, the signs in the heavens have started to align with the patterns on the glass. That’s how we know a renewal is coming, and now your arrival is further proof of that. As for his spirit, well, no one has been down there for a very long time."


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Well, I guessed it might be DC1 - but Isen made me unsure *glances at Isen menacingly*
    "Well, it seems then it's time to pay him a visit. Regarding the signs in the heavens, do you have an estimate on how long it will take before the stars align? We have reason to believe that before that happens, we may need to accomplish our own goals, for the good of all."


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    In my defence, I'm sleepy and I've never seen anything be a DC 1 before. Technically someone could have a build that would fail it, but it would be spectacularly difficult.

    Isen nodded. It looked like an exchange of information would be a useful move after all. A copy of those markings could reveal a lot.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "In light of what we bring, do you think we could be allowed to visit the tomb? It may help us learn what we need."


    That's usually just my way of saying "this is really, really obvious to you, but it's funnier to do it as a joke roll". XD

    She looked over at Vincent as he spoke up, then nodded. "Normally, I would refuse, but it is a sign of god that you possess another fragment of the sacred word. We don't know precisely when all the stars will be in position, though we watch and record them each night we can. If you'd like to visit the tomb right away, I can have the acolytes lower you in. Otherwise, please, enjoy what hospitality our monastery can offer - we do have plenty of food and drink from the Barony. Mostly moss, I'm afraid, but we are content with the bounty recently given to us."


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    "Moss is fine, and thank you for it." He glanced at the others. "However, I believe I am quite eager to begin this journey, if my colleagues are."


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "A refreshment is welcome. We had not noticed you beforehand and opted not to interrupt the acolytes if we could help it. As such, I admit I have grown a bit thirsty while waiting - aside from that, yes, I believe we are all eager to visit the tomb as soon as can be arranged, but of course, we will follow protocol. If there is a proper time for that, or a ritual of preparation, we will go with the established procedure."


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "My particular biology affords me the benefit of not requiring nourishment in that way, but I appreciate your offer for my friends. When they are ready, I'm eager to see if there's anything to be learned."


    The head of the monks just grinned. "It would be foolish indeed to hold back a messenger of god." she said, moving over to one of the simple shelves and taking down a large container. Out of it came a rather familair-looking green liquid, quite similar to what you'd seen back at the Barony. When you were fed and watered, she moved a rock in the middle of the floor to reveal a path going down.

    Here, a simple platform operated with ropes and pulleys lowers occupants 100 feet below ground into the cool confines of this manmade chamber. Reddish-brown water slowly drips from the enclosing walls into a deeper pit below the platform, and three crystalline doors — all inscribed with familiar circuit-like cracks and etchings — open into a larger room beyond. There was really no question about where you were going.

    Through the openings, alien images and unusual hieroglyphs line the walls of this U-shaped chamber. Two passageways lead further west.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen checked the area for traps. Since no one had been down here for quite some time he wasn't sure that such things simply hadn't been passed along.

    Perception: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Phai asks for a moment to sketch some of the inscriptions into her journal.
    There was meaning in those writings, and maybe, she would eventually happen to learn that meaning.
    Do any of: Common, Tretharri, Draconic, Sylvan, Protean, Ultari, Jagladine, Jaskirri or Elali help make sense? - also, I think I have one free language spot.
    Linguistics: 1d20 + 11 ⇒ (17) + 11 = 28 or that?


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Vincent took a moment once they got to the bottom to enhance his vision.

    Spell Failure (5%): 1d100 ⇒ 58

    See Invisibility for 1 hour.

    Spell Failure (5%): 1d100 ⇒ 58

    Then, he retrieved his shield and his spell caused it to glow brightly before he strapped it to his arm.

    "Does any of that match what you've got in your journal already? Can you make any sense of it?"

    When everyone's ready, I can lead the way down the path on the left.


    Phai takes some time to translate the markings on the wall. They tell much of the story of ancient Rythes, including its early founding, the raising of gates to other worlds as guided by the Opus Aeterna, and the subsequent war with the Principalities, including a mass exodus of every Patron before the collapse of the last interplanetary gate.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "That is interesting indeed. I went over that passage 3 times, looking for a different interpretation, but it seems there is none. Gates to other worlds were raised on Rythes, under the guidance of the Opus Aeterna. It could be read to imply that it has an Agenda of it's own."
    Phai will summarize what else she learned for Vincent and Isen, then looked to their guide to see which passageway they would take.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen tilted his head, having not found much of either use or danger, and considered. "Perhaps I misunderstood. I was under the impression that the Opus Aeterna was some kind of book, or a series of writings?"


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "That could be. Powerful magic can instill sentience into otherwise inanimate objects. That said, could it be that someone just used the knowledge contained within the Opus Aeterna to create the gates? That could still be said to be "under the guidance of the Opus Aeterna," no? Either way, it definitely seems that it's our best and possibly only way away from here. Maybe there is more farther in that can tell us where to continue our search?"


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "In that case, Vincent, the question becomes even more convoluted. If the knowledge did not originate from the Opus Aeterna, and instead, it was simply used in the process, then who created the Opus, and for what purpose - because guidance still implies that a sort of...direction is provided, something beyond pure theoretical knowledge. So in that case whoever made the Opus indirectly instructed whoever used it to set up Gates in a certain manner or pattern - with a result we saw above ground. I think I prefer for the Opus to be the origin, rather than a puppetmaster behind it.", Phai muses.


    One way or another, you'll probably have the answer if you can finish putting the darn thing back together.

    Ahead, the tunnel leading to this chamber ends at a wide ledge descending 5 feet into an unworked, mud-filled chamber. A worked stone ledge stands on the opposite side roughly 40 feet away with another short passageway leading west to a brick wall and two doors (apparently going into the same room from opposite sides) visible in the bricks. Within the sunken chamber, eleven cylinders of dried mud rise from the floor, a single tube protruding from their side.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "Whats this?", Phai asks of their host, pointing towards the cylinders, following up with a guess:"Part of your efforts for water?"


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen looked at the cylinders with curiosity, attempting to divine there purpose.

    Knowledge (Engineering): 1d20 + 7 ⇒ (16) + 7 = 23
    Knowledge (Arcana): 1d20 + 7 ⇒ (8) + 7 = 15


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • I'm slightly confused by the description. The previous room had 2 passages, is it something like this, or are there another passage?

    Ok, I give up, the forum eats my formatting. Is it 1 room with 2 passages to the mud room and no other entrances/exits, or is there another passage leading farther?


    *Snaps fingers and summons a map* Looks like campaign editing is having technical issues... o_O

    Your host hadn't come down with you - she seemed to have duties on top, and rather visibly seemed to think that only the divinely chosen should proceed. As you look at the cylinders, however, it becomes clear that they're meant for holding something... or rather, someone. Putting an ear close, you hear steady breathing coming from the tubes. Whatever's inside doesn't seem to be in any sort of danger.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    "But they don't come down here," Isen said, clearly confused. "How long have the people in these tubes been...here?" Isen could think of few things worse than being trapped, dreaming, in some kind of strange mud prison.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Thanks, the map clears it up a lot.

    "They said it was a tomb. Perhaps the burial rites here involve some kind of suspended animation before true death takes hold? It could also be servants, caretakers, or even guardians of the tomb to prevent robbery? Either way, it's probably best to not disturb them right now, at least not until we know more about what's going on here. Phai, do you think you could help ferry us across if I help boost your strength?"


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "That should be possibly, yes. Though I have to admit, I am slightly disappointed at the lack of instructions given by our hostess. She knows we are strangers. Stepping in the mud may be sacrilege. Or it may be part of the ritual and not touching the mud is sacrilege."
    Phai sighs, then lifts her shoulders in the universal gesture of 'don't know':"Guess we'll find out, one way or the other."
    We fly across and let Isen check the door.


    Heading west, this passage ends before multiple walls formed from clay bricks. Cold air seeps from small gaps in the mortar and the sound of dripping water echoes from the passageways beyond. It seems like there were once doors here, but they were sealed up to prevent passage - a rather more poignant method for the locals than just locking things up, apparently.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "Seriously now? This is a holy place to them. I'm not really certain they expect us to demolish it just so we can present our case to their dead founder. Should one of us quickly fly back and ask that monk head?"
    Phai asks of her colleagues, even as she checks for any secret doors.
    Perception: 1d20 + 14 ⇒ (8) + 14 = 22


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Ant haul on Phai.
    Spell Failure: 1d100 ⇒ 88

    "That's probably the best. I wouldn't want to start smashing this thing up without a very good reason. If need be though, it doesn't look like very sturdy construction and I'm pretty sure I can get through it easily. I might even be able to rebuild it a bit sturdier once we are all done checking this place out."


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen attempted to determine if mining out the passages was actually wise, safe or possible.

    Knowledge (Engineering): 1d20 + 7 ⇒ (19) + 7 = 26


    Mining out the passage was quite possible - the bricks had been put into existing doorways and could be removed without negatively affecting the overall structure. On that note, the head priest was definitely aware the place was bricked up, but had still given you permission to go - you were pretty sure she wouldn't mind you making a passage for yourselves, especially if you did so in a way that would make it easy to brick it back up again when you were done.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    Isen gestured to the walls. "It should be safe enough to remove the bricks, and be simple enough to leave them in a state to be reused. My own concern is more why did the brick up these passages? It's hardly a barrier, really, and yet they did so." What were they trying to keep out, or keep in?


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    "Well, it could serve the same purpose as in Trebelbet...you don't know if they created this Grave, or simply used it for this Albat. Could be we'll find another Sphere in this complex. Or, you know...tent flaps, curtains, bricked up walls. They don't have a lot of trees here, mostly moss. Maybe we should teach them the concept of doors on this world?", Phai suggested, while starting to remove bricks with her bow-hands.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • "If I had to guess, it's more of a reminder than something meant to deter determined graverobbers. If there's nothing here to stop them, it's easy for someone to rationalize a visit down to pay respects. Once down there, it could be easy to rationalize picking up a small memento. If there's a brick wall blocking the way, it forces them to reevaluate their motives for coming, and likely give up. Either way, we've got work to do." Vincent fished out his any-tool and got to work carefully removing the stonework so as not to damage the doorway itself.


    It took an hour of digging to make enough of a hole, given the solidity of the wall - but you were eventually able to pull out enough of the bricks to squeeze inside. The earthen walls of the corridor leading to this chamber give way to reinforced brick of red clay etched with lines and circles reminiscent of those found in the rest of St. Albat’s. A shrouded body rests upon a bier in the center of room.

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