GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub
Map of Kongen Thulnir


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Male Human Brawler (17), Rogue (0)
Sampson wrote:
"They've been going off for the last, oh, I don't know, week and a half? Could have been longer, but it's all started to blur a bit."

Recently or so? What were we doing a week and a half or so ago? Is that when we raided the Observatory and killed that old man?

Sampson wrote:
"We're not equipped for siege, not really, so we're plain run out of decent drink and food."

"I figured -- I wasn't expecting anti-siege equipment here. I'm just wondering what is here that might be useful in keeping them at bay."

Sampson wrote:
"They got in once. We lost Davy, Elliot, Marzena, and Rufus. They took 'em. Dragged 'em kicking and screaming straight south."

...

???
!!!

"Wait -- my head might be a little swiss-cheesed from all the --" he makes a jerking motion with his thumb over his shoulder toward the battlefield, " ... commotion... But did you just now say 'Marzena' was taken by the LizardThings with the others?" He shakes his head. "No! You did say that! How long ago was that?!"


|Roll20 Link- Age of Worms|
Mortimer wrote:
"I figured -- I wasn't expecting anti-siege equipment here. I'm just wondering what is here that might be useful in keeping them at bay."

Sampson almost looks guilty. "Well, you're lookin' at the manpower. We're almost out of arrows, so we figured on doing some damage when your group cleared the distance. We're down to our swords, mostly. Have to depend on reducing their numbers slowly, through the doorways. Now, gathering up javelins, sure." He waves to two of his men, and they nod, bolting from the room through the gap where a door once stood.

Mortimer wrote:
"Wait -- my head might be a little swiss-cheesed from all the... commotion... But did you just now say 'Marzena' was taken by the LizardThings with the others?" He shakes his head. "No! You did say that! How long ago was that?!"

If he looked guilty before, his apparent frustration causes his face to redden further, and the muscles in his neck tighten.

"Yesterday. I can still hear the sound of the hissing and shield bashing when the rest of the lizards realized they had prisoners." He looks Mortimer up and down for a moment. "Heh. Don't suppose you'd be up for fetching them back, would ya?" He laughs mirthlessly.


Male, Gnome

Ascaria is caught by surprise, Marzena missing? Dammit

He smiles a wry smile at the commander, "Well, as it's Marzena we were really sent to protect, yes, I think we'll be fetching them back. If they still live."

"Nothing personal you understand, but we were given pretty specific instructions. Do you think they might be at their camp - or further away? I don't suppose you have any idea..."

Ascaria looks to the south, like he could see anything. Well granted there's also a wall in the way, but still...

Ascaria creates water for the parched warriors, to clean themselves, and drink their fill. "Now what I create will only last a day, so drink up for after that you'll be back to your stores, which I understand are very thin."

He turns to the others, "Should we wait for another wave in the hopes of thinning them out further? Should we try to sneak?" he laughs at the thought, "Or do we charge south and try and meet them head on?"

"I think the former is the best plan. There are yet a lot of them, and though we do well against them, luck could turn the tide quickly if we're not careful. We need to cut their numbers, and then engage them head on I think."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa pauses briefly over MemoRae's corpse, a frown upon her face. She looks to the other horses, then back to MemoRae.

"I'm sorry, MemoRae. If the others had let me kill all the lizardfolk first, you wouldn't have died. Sometimes you have to do what is wrong to make others happy...and you paid for it. I'm sorry," Solrisa says before muttering a prayer to the Dragon. A prayer to ask the Dragon to allow MemoRae into his celestial realm and allow MemoRae to be ridden by the angels of heaven against the forces of evil.

When she is finished with moving the bodies, she will enter the fortress and introduce herself to all there. If others need food or meat, she will offer her stores and help get horsemeat from the stable.

"MemoRae might be a bit bitter and tough, but she still has a good heart. She'll keep you strong if you want her."


Male Human Slayer 11

Tynan joins the two men out on the battlefield, helping to gather up anything useful from the fallen lizardfolk, keeping an eye out for any food or water they might have on them.

"Let's do this quickly, then get safely back to the keep."

He keeps a careful watch toward the south, should they make a move to attack again.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Male Human Brawler (17), Rogue (0)
Ascaria wrote:
"Should we wait for another wave in the hopes of thinning them out further? Should we try to sneak?" he laughs at the thought, "Or do we charge south and try and meet them head on?"

Mortimer mulls this over for a few minutes.

"Perhaps we should consider a completely novel approach."

He turns to the soldiers. "You have enough dead horse here to hold you for at least a week, and too much to do anything useful with before it rots and attracts other -- disease carrying Things." He turns to the Party. "Why don't we drag two of the dead horses out to the center point between the Keep and the outer LizardFolk encampment with -- oh, I don't know -- a truce flag of some kind -- and see if the leader or any other one of them comes out to negotiate? We need to try to find out -- aside from the possible hunger issue -- what's prompted all of this siege business. Maybe we can come up with a solution to end this nonsense."


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Looking on quietly, Hourpen greets Sol with a bit of skeptisim, but mostly relief. "I'm glad you scared them off. I don't want to find out if there are more miricles in store for me today, or anytime soon for that matter. "

As the thought of a plan is formed Hourpen quietly listens. Stealth isn't going to get me far with this lot. Best I look for some other way to be of use. Orders are orders after all.


Male, Gnome

GM Rat Sass:
When Solrisa rejoins the party, Ascaria quickly re-links her. His current list: Hourpen, Eri, Mort, Sol, Tynan

Solrisa Iome Arabasti wrote:
"MemoRae might be a bit bitter and tough, but she still has a good heart. She'll keep you strong if you want her."

Ascaria looks sorrowfully to Sol, "I tried to heal MemoRae, but they were particularly eager for horseflesh as well. I think the lizardfolk are as hungry as the guards." He trails off.

Mortimer Smith wrote:
"Why don't we drag two of the dead horses out to the center point between the Keep and the outer LizardFolk encampment with -- oh, I don't know -- a truce flag of some kind -- and see if the leader or any other one of them comes out to negotiate? We need to try to find out -- aside from the possible hunger issue -- what's prompted all of this siege business. Maybe we can come up with a solution to end this nonsense."

Ascaria grins, "Well, I don't know about an offering, but I'm game to try and talk to them - I speak their language. It can't hurt, and maybe we can end the bloodshed and retrieve the prisoners at the same time."

He gets up from filing another bucket with water.

"I think we should just send a couple folks out there, including me, with a white flag - that's universal right? We get close enough for me to shout and no closer. See what we can do."

He looks to the others, "So who should come with me? If they do anything hostile, we're just going to run back to the keep. I just need another set of eyes so I don't get too close by mistake. So who's coming?"


Male Human Brawler (17), Rogue (0)
Ascaria wrote:
"So who should come with me?"

"Uh... I uh," Mortimer stutters, trying to think. "They seem real reactionary. There should be a show of force out there with you, but maybe Cinder and I are too intimidating. We want them thinking as straight as they are able. Some show of force might be respectful -- and that might be helpful in motivating them to actually want to negotiate for food -- but I don't know what might be too much of a show of force."

"No offense, but if it's just you and -- uh -- Pourhen for example," he says, gesturing toward Hourpen, "they might just laugh and attack outright."

"I will stay here and help the soldiers bolster up the Keep again."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Tynan sez wrote:

Tynan joins the two men out on the battlefield, helping to gather up anything useful from the fallen lizardfolk, keeping an eye out for any food or water they might have on them.

"Let's do this quickly, then get safely back to the keep."

So then I sez:

Eri goes with the others to find arrows and supplies, especially the ones he shot and missed. I need to get another quiver of Ehlonna

50/50 breakage high is good for Eri: 1d20 ⇒ 15
50/50 breakage high is good for Eri: 1d20 ⇒ 19
50/50 breakage high is good for Eri: 1d20 ⇒ 6
50/50 breakage high is good for Eri: 1d20 ⇒ 11
50/50 breakage high is good for Eri: 1d20 ⇒ 18
50/50 breakage high is good for Eri: 1d20 ⇒ 18
50/50 breakage high is good for Eri: 1d20 ⇒ 6

Mort sez wrote:

"Uh... I uh," Mortimer stutters, trying to think. "They seem real reactionary. There should be a show of force out there with you, but maybe Cinder and I are too intimidating. We want them thinking as straight as they are able. Some show of force might be respectful -- and that might be helpful in motivating them to actually want to negotiate for food -- but I don't know what might be too much of a show of force."

So then Eri sez, he sez:

I like the idea of offering them food and talk. I'm afraid I might be a bit of a joke to them as well, but I'd be happy to cover your retreat from the wall here.


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Looking toward Mort.

"I'd go anywhere with Acaria, but I agree. Traveling in numbers openly makes sense."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Ascaria wrote:
"So who should come with me?"

Solrisa raises her hand excitedly.

"Oh! I should go! I'm very good at protecting! And if they attack us, I'll kill them and make them regret their treachery," Sol says with a smile. She is not afraid in the least.

"But I also don't think we should give them the horses. If they are going to keep the siege, then we'll need the meat," Sol says, hedging the truth. More truthfully, if they choose to siege, Sol was going to go out and kill them. Every one of them.


Male, Gnome

"OK, then it's decided, Sol comes with me. Now Sol, if they attack, we just retreat to the keep and fight them there, so we can work as a team. Don't wander off where we can't protect each other."

"Let's see what we can do this without killing any more. We don't want them to kill the hostages."

He fashions a flag from a torch and some white cloth - surely there must be some somewhere in the tiny keep.

He heads out into the field hanging on to Sol with one hand and waving the flag in the other, while calling out in draconic.

Draconic:
"Hey there, I'd like to chat a little, see if we can resolve our problems with you without any more killing - on either side. What do you say? Can we talk a little? No fighting, just talking for a bit."

Diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31


Male Human Brawler (17), Rogue (0)
Hourpen wrote:
I'd go anywhere with Acaria, but I agree. Traveling in numbers openly makes sense."

Mortimer acknowledges Hourpen's sentiment with an understanding nod.

Ascaria wrote:
"OK, then it's decided, Sol comes with me."

"She does have the very best eyes," grins Mortimer. "Just don't let the LizardFolk get too close, remember -- they have nets too."

As Ascaria and Solrisa head out, Mortimer breaks from helping build punji sticks and what not out of javelins to resume his vigil at the gate.


|Roll20 Link- Age of Worms|
Ascaria wrote:
"Do you think they might be at their camp - or further away? I don't suppose you have any idea..."

Sampson nods grimly. "Oh, we found out the hard way last night. Sounded like they were hurting Marzena, making her scream. Got two of my men to try and save her." His jaw muscles flex tightly. "Got two of my men killed."

"The screaming stopped, and we were barely able to make out a smaller contingent of the animals making their way back into the Mistmarsh. We figure they're there."

The men wordlessly gather the water created by the gnome, drinking and collecting. A couple of them cough up the water, but it doesn't slow their consumption.

...

Jurdan and Meeks, accompanied by Tynan, manage to gather 1d12 ⇒ 9 javelins before returning to the 'safety' of the Keep.

Sampson tells Eri how to access the second floor ledge, by taking the stairs up, and the only door encountered leads out.
...

The mass of injured lizardfolk scatter around a central figure, where more subdued hissing and snapping permeates the air. As Solrisa and Ascaria leave the main rise of the hill on which the Keep sits, the gnome's draconic call to the opponents causes several of the frontline to stir.

Draconic:

"More men, more meat! More tribute!" "Hold! That one speaks our tongue!" "Don't advance, don't scare it back into its hole yet!"

Three of the lizardfolk move forward, slowly.

Draconic, Perception DC 25:

"Careful. They have spellweavers."

One of the three steps forward, waving its morningstar.

Draconic:

"Where did you learn our language? You think words are enough to save you? Speak your last. You don't have much time."


Male, Gnome

Ascaria looks pleased, and continues to shout.

Draconic:
"Yours is the language of the ancients, a useful tongue to know. It also has a nice rhythm to it - don't you think?"

"Look, we killed many of yours in the last raid, and will kill many more before the fight is done. No matter who wins, you'll loose more men."

"I want to avoid that, and I don't want to die. I want to know what you want. Why did you attack the keep? Is there something we can provide for you that won't require killing?"

He worries that they're getting too close, but he trusts Sol's eyes more than his own, and he never was very good at judging distance from hearing alone.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa keeps an eye out, but does not yet draw her sword.

"They are threatening, Ascaria, but nothing I can't protect you from."


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

After watching Ascaria and the tin elf head away, Hourpen begins speaking to anyone who is listening.

"So how is it that Ascaria does.. whatever it is he did? I mean. I shouldn't be alive."


Male Human Brawler (17), Rogue (0)
Hourpen wrote:
"So how is it that Ascaria does.. whatever it is he did? I mean. I shouldn't be alive."

Without taking his eyes off of the progress of Ascaria and Solrisa on the southern front Mortimer responds, "I haven't a clue, nor could I tell you how many times he's saved all of our skins by doing it. I don't know anyone else who can do it. ' took it to be some kind of special gnome thing only certain gnomes can do."

After a pause he adds, "... he does other things that are even more refreshing if you're ever in need."

Sass wrote:
One of the three steps forward, waving its morningstar.

What's that? What's he doing? What is Ascaria saying to them?!

The hair on the back of his neck stands up, and he begins to sweat just a little.


|Roll20 Link- Age of Worms|
Hourpen wrote:
"So how is it that Ascaria does.. whatever it is he did? I mean. I shouldn't be alive."

The soldier named Joppa speaks up. "He's a god man, halfling. The power to heal is given to the gnome, and the gnome gives it to us. And we're thankful." The man kisses a knuckle, and raises his eyes to the ceiling.

...

The morningstar lizard paces briefly, waiting for the gnome finish.

Draconic:

"The lizardfolk are used to dying at the hands of Egorian bastards like you. At least you're honest, and say what you mean. You promise us death? We promise you death! The Keep is now ours. We take all your weapons, we take back our land!"

The horde of lizardfolk grows louder, and several of the creatures beat their weapons against their shields.

Draconic:

"Abandon the Keep. Head north, and never return!"


Male, Gnome

"Well that seems to be that." he says quietly.

He looks up at Sol, "We'd best retreat now. There will be another assault soon and we should visit it from the protection of the keep."

- - -

He returns, with Sol hopefully, to the keep where he fills the others in on the conversations.

"So yeah, they're very hostile. I said hello, they said hello back. I asked them why they were here and if there was anything we could do to stop the killing." he stretches.

"They said, basically, no. All we can do is abandon the keep to them, go north, and never return. So this is a fight over land. They want it, and I suppose we do too?" he looks at the soldiers and wonders if they might be amenable to abandoning the keep. Doesn't seem like much of a keep anyhow.

He shakes his head answering his own question. "No, there are hostages out there who must be retrieved."

He sighs and draws a little in the dirt with a stick as he talks. "I suggest we let them wash over us one more time and take out as many as we can. Maybe open the gates to funnel them into Mort and Sol here. Then when they retreat, we ride out after and press our advantage."

"That is, if we're healthy enough to do so at that point. We need to crush their will to fight, then pursue the hostages."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa lets Ascaria flee first, and moves to prevent line of sight to the gnome.

As she backwalks away from the lizardfolk, she smiles and inwardly wishes them luck on their attack on the morrow, but she fully intends to kill them all.

She follows Ascaria back.


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Looking toward the sky. "I've studied magic, but know little of faith. Though it is a wonder to think that the sky above was created by some god or gods that let us small one suffer. Looking toward Mortimer. Though if what you say is true it seems at least we have the luck to have our suffering eased."


|Roll20 Link- Age of Worms|

The day progresses, and the lizardfolk maintain their distance. They fan out, largely to the south. From their initial positioning, their new positioning seems to allow for a northern retreat without units breathing down your necks.

Ascaria wrote:
"All we can do is abandon the keep to them, go north, and never return. So this is a fight over land. They want it, and I suppose we do too?"

Sampson steps forward, quickly. The other soldiers maintain their quiet, though one or two of them look to each other while Sampson begins to speak.

"We're not abandoning. This is about protecting our people in the north against the Mistmarsh denizens. If we flee, who knows where they decide to strike next."

Ascaria wrote:
"No, there are hostages out there who must be retrieved."

The soldiers look visibly relieved that a member of your group speaks about helping them get their brothers and protector back.

As the morning becomes early afternoon, you find yourselves with ample time to prepare with your threatened deaths.


Male, Gnome

Ascaria draws everyone in to plan.

”OK, they should raid one more time before dusk. When they do, everyone crowd around me first. I can bless you all to make your aim just a tiny bit better. It’ll easily last the combat, so when they start to make their move, stand by me, then take your positions in the keep.”

”How do we want to handle the actual attack?” he looks to the others for suggestions.

"Do we want to draw them into the gate, leaving it open, and have Mort, Sol, and Cinder pound any comers? Do we want the gate closed and fight them on the walls? Do we want to ride out to meet them with the keep firing arrows at those on our flanks? What do you folks think?"


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Ascaria wrote:
"What do you folks think?"

Solrisa thinks.

"If you want, I can hold the gate. One of you can borrow my bow and can shoot at them as you wish," Solrisa offers helpfully.


Male Human Brawler (17), Rogue (0)
Hourpen wrote:

"So how is it that Ascaria does.. whatever it is he did? I mean. I shouldn't be alive."

Joppa wrote:
"He's a god man, halfling. The power to heal is given to the gnome, and the gnome gives it to us. And we're thankful." The man kisses a knuckle, and raises his eyes to the ceiling.

Mortimer relaxes a little when he sees the gnome and then Solrisa begin to retreat.

Geez. Joppa sounds like he could use a beer...

Hourpen wrote:
Looking toward Mortimer. "Though if what you say is true it seems at least we have the luck to have our suffering eased."

Mortimer nods, then takes in his surroundings and frowns slightly. ... Yah, 'luck'. ... I should feel so 'lucky'.

Ascaria wrote:

"How do we want to handle the actual attack?” he looks to the others for suggestions.

"Do we want to draw them into the gate, leaving it open, and have Mort, Sol, and Cinder pound any comers? Do we want the gate closed and fight them on the walls? Do we want to ride out to meet them with the keep firing arrows at those on our flanks? What do you folks think?"

Mortimer looks out to see the LizardFolk all fanning out along the Southern most border again.

"They'll attack from above and below at the same time again, I think. We should booby-trap the outside of the Keep with punji sticks and whatever else we can think of -- shallow trenches filled with oil soaked things we can ignite with a ranged projectile at the last second... whatever. Those who get past that will be met by anyone capable of ranged combat from the parapet above while we leave a few below to watch the integrity of the gate. Once the gate begins to give, those of us who are best at toe to toe combat will retreat below to take on any that breach the threshold. It would be welcome and much appreciated if any who have combat or other appropriate spells that work in close quarters joined us at that point."

With 9 javelins 5ft in length, I figure that's about 27 punji sticks (given the margin of error in making them) to put on the approach to the door, or under a wall where some might be uncerimoniously knocked off from above.

He pauses a second to breathe. "If we make it that far, we'll figure out what to do from there, but pursuing them if there are any left to retreat is high on the list."

GMSass Improvisational Equipment:
:
Mortimer looks around for any items useful toward making a giant sling. If not, he'll improvise with his arm.

He'll gather up useless flammable items to conceal for the LizardApproach.

Is there a way to ignite arrows then fire them say, at something flamable lying in a shallow ditch (given the appropriate range)? Is it possible to fire a torch similarly?


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"I'm all for putting arrows into these lizards. I'm not ok with them wandering around ruining, um, well, everything."

I hope I'll actually hit something this time. <worrying, perseverating rumination>

Mort said wrote:
"We should booby-trap the outside of the Keep with punji sticks and whatever else we can think of -- shallow trenches filled with oil soaked things we can ignite with a ranged projectile at the last second... whatever."

"As far as "whatever," I have a spell that can make a 10 foot square slippery for about 40 minutes."

Mort said wrote:
"They'll attack from above and below at the same time again, I think."

"I can put some on the walls, too. Also, should we keep the horses in the keep if they aren't in use. Are there any left?"


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Hourpen perks up at the mention of horses.

"Hey. About those horses. Couldn't we spring a trap in the stable? I can make it sound like their are horses in the stable. Some fire once a few enter. Might at least thin them out."


Male Human Slayer 11

Tynan gives an enthusiastic nod. "Excellent thought, Hourpen! I was wondering if we might be able to make use of the stable as a distraction myself."

"As for me, would you rather I stay here at the entrance with my swords, or head topside with a bow? I'm willing and able to do either."


Male Human Brawler (17), Rogue (0)
Solrisa wrote:
"If you want, I can hold the gate. One of you can borrow my bow and can shoot at them as you wish,"Solrisa offers helpfully.
Eri wrote:
"As far as "whatever," I have a spell that can make a 10 foot square slippery for about 40 minutes."
Hourpen wrote:
"Hey. About those horses. Couldn't we spring a trap in the stable? I can make it sound like their are horses in the stable. Some fire once a few enter. Might at least thin them out."

"Good thinking, everyone. Thanks Sol -- that bow is a good one for whomever can make good use of it -- that wouldn't be me. Do we have any real grease? -- that might save on spells. If not, cast away Eri -- put it up higher to give them a sense that they're actually getting somewhere. The punji sticks will do more damage if they fall from a greater height. Uh, Henpour, take the stables."

Tynan wrote:
"As for me, would you rather I stay here at the entrance with my swords, or head topside with a bow? I'm willing and able to do either."

"If Henpour doesn't need your assistance, I thought we'd all -- save 'Risa -- start topside. Sol will let us know when and if the gate begins to give, some us will join her and Cinder at that point. Someone should stay topside though, so we can continue to attack from both top and bottom side."

"Were we going to board up this doorway as well? In that case, Henpour, you might need to climb to get back in -- Tynan as well if he's going with you to booby trap the stable. Maybe on the northern wall of the keep? We've some rope to assist."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa is no trap maker, nor trap smith, nor even very tricky. But she is helpful and tries to help whomever needs help with traps or defenses. She intends to hold the gate when the lizardfolk come. She's quite eager to that, and seems very happy to help others.

Sol's bow has a +3 mod and she will keep it unless someone needs it. She will offer her 10 darts anyone who wants to toss those instead.


Male, Gnome

"Some of my healing works even if I can't see you, so having someone in the stables isn't a horrible idea. Sure makes me nervous though... If they scale the walls like last time, we'll have plenty of targets to fight here on the walls. If we do split up, Tynan, you and Hourpen should go together. You can both be sneaky."

"As for setting the place on fire, we might need it once we vanquish the lizard folk. I'd rather not destroy it if we don't need to."

Ascaria takes out some flasks, "I bought more alchemy fire when we were in town. Anybody want one?" he has three flasks, but wants to keep one so offers two if others want them.

- - -

When the raid begins, Ascaria casts Bless (+1 attacks & saves vs fear (morale)) - using the Rod of lesser Extend to double the duration (to 10 minutes).


Male Human Brawler (17), Rogue (0)

"Thanks, Sol!" Mort will take the darts and Alchemy Fires -- and anything else that is "throwable"* if no one else wants them or is looking to unload stuff.

* if Mort can pick it up, he can "throw" it. O.K. Maybe not. If it's reasonable in size, but not something you'd otherwise think to throw -- Mort can throw it.


Male Human Slayer 11

"I can join Hourpen with the stable distraction, and I have just the rope to get us out of and back into the keep." Tynan pats the magical coil of rope they recently obtained, and continues. "We might not have the luxury of keeping the stable intact, Ascaria. The doors are already battered down and off their hinges, so we won't be able to trap any inside. Fire might be our only option."

"Hourpen, we should use the rope to sneak out the north side of the keep. Does anyone have a spare oil flask or two? I have some alchemist fire, but used up all of my regular oil. How close do you need to be to create the horse sounds, Hourpen? If you can do it from the top of the keep, that might be safer for you."

Tynan heads to the upper walkway, ties the rope to one of the battlements, then orders the rope to knot itself, knowing this should ease their climbing. Just before he decides to head to the stable, he'll drop it over the side, but not before.


Male Human Brawler (17), Rogue (0)

Mortimer hands Tynan two flasks of regular oil.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

fire FIRE!

"I can start a fire from a distance 35 feets, 0th, spark If you leave some oil visible to me on the wall I can spark it. I'll be up there plinking and greasing."


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Smiling at Tynan and then looking toward the stable. "So should we begin preparations? Is there a horse? Or can someone make it seem as if a horse is being moved to the stable?"


|Roll20 Link- Age of Worms|

The sun sets, and dusk arrives. Soldiers on the second floor ledge keeping watch start to bark about forward movement made by the lizardfolk. Sampson has ordered his men, all of them, including himself, to guard the second floor from breach. They have run out of arrows, so will meet the lizards with their swords drawn, harrying the lizards trying to climb directly up the sides. They also understand that many the lizards will likely climb the stables again to make the ledge more easily.

In your preparations, please place marks on the map for your strategic maneuvers. So far, I can identify these steps taken:

Punji Sticks- Mortimer, please indicate 9 squares on the map, 3 sticks per, where falling in the square will cause 1d3 damage from the spikes alone. Falling from the wall, and the damage will stack.

Grease- Eri, if you're laying down another spell, please indicate the 10' square area where it's located.

Darts(10)- Solrisa transfers them to Mortimer.

Alchemist's Fire(3)- Ascaria transfers them to Mortimer.

Flask of Oil(2)- Mortimer transfers them to Tynan.

Rope of Climbing- Tynan has secured it to the north wall, which extends the entire height of the keep.

Presumably, the only living horse, Cinder, is kept within the walls of the Keep, leaving Hourpen without live bait.

In the same time you've enjoyed for preparations, it becomes clear that the lizardfolk have benefited as well. They have several makeshift canopies providing them decent cover from arrow attacks. They begin to advance slowly.

Mortimer:

There are bedsheets for an improvised sling, and there are empty food barrels, not currently finding any use for the lack of food. As for fire arrows, alas, you have only the arrows the party has, which will likely flame out in their firing. Throwing torches into pits of flammable items should take some time to get the objects burning, but it can be done. The two flasks you've given Tynan might be accelerants of a kind.

Ascaria only, Spellcraft DC 16:

You can faintly hear through the din of the impending battle a casting of Blessing from the south, in the Draconic tongue, of course.

Please place yourselves on the updated Roll20 map, for your starting positions. All Keep guards will take to the second floor, unless you suggest a different course of action. The ledge door is located on the western side of the Keep. If you position yourself on the red perimeter line of the Keep, it is assumed you are on the second floor ledge, outside.

Initiative:

Ascaria: 1d20 + 1 ⇒ (11) + 1 = 12
Eri: 1d20 + 2 ⇒ (20) + 2 = 22
Hourpen: 1d20 + 5 ⇒ (16) + 5 = 21
Mortimer: 1d20 + 2 ⇒ (11) + 2 = 13
Solrisa: 1d20 + 4 ⇒ (14) + 4 = 18
Tynan: 1d20 + 4 ⇒ (7) + 4 = 11
Keep Soldiers: 1d20 + 2 ⇒ (14) + 2 = 16
Lizardfolk: 1d20 ⇒ 18

Round 1
Eri- 22
Hourpen- 21
Solrisa- 18
Lizardfolk- 18-
Keep Soldiers- 16
Mortimer- 13
Ascaria- 12
Tynan- 11

Ascaria has already cast Bless- +1 to Attacks and Saves v Fear

The Lizardfolk have hit the 110' outer perimeter of distance.

Eri, Hourpen, and Solrisa are up!


Male Halfling Cavalier 1 / Magus 7
Status:
HP 45/45. Eldritch Pool: 5/5
Spells / day:
Lvl 1: 5/5 Lvl 2: 4/4 Lvl 3: 2/2

Assuming that Hourpen begins in the stable.

Round 1, Initiative 21

Hourpen looks for a place where he can see the approach of the lizards while remaining in the shadows inside stable.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

I hope Tynan can see their approach better than I can.

Stealth: 1d20 + 24 ⇒ (14) + 24 = 38

Ready casting of ghost sound once lizards are within 20 feet of the stable.


Male Human Brawler (17), Rogue (0)

Prep. works.

I have accidentally made Cinder invisble on the map, but she's anywhere on the 'street' level inside the Keep where there's room.
Mort is in favor of conserving arrows on LizardJerks' approach given the LizardJerks' new 'cover', and will voice that opine.
Opted out of the burning wall ditch out away from the Keep in favor of Soldiers dumping the oil (that would cover a 10' ditch thing) on Lizard jerks that try and scale the wall. Mort has 3 vials that could be used to some additional effect. Eri will spark any covered in oil to "life".
Mort opts for his arm given the improvised sling choices.
Mort puts all throwables* into the Haversack(Handy).

* In addition to the alchemy fires and darts, Mort has added 8 4 lb. iron balls.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 1, Init 22

Eri casts grease on the ground in front of the gate indicated by the Gold square. He also casts one on the Southeast corner and the Southwest wall where indicated by the smaller gold rectangles . They are cast at the top of the wall down 10 feet. He casts Gravity Bow on his bow and gets on the wall looking for a leader. I accidentally deleted Eri's picture so I put a green square where Eri would like to be.

"Hey, so I want to plink away and cast spells from the front at the beginning, but I'm not great close up. Can you guys step in at some point when I get scared?"

Eri tries to hide his dry heaving while affecting a steely gaze on the looming green guys galloshing through the mud.

bluff to hide all encompassing fear: 1d20 + 4 ⇒ (18) + 4 = 22
perception to see leader: 1d20 ⇒ 19


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1, Init 18

Solrisa sets herself behind the door (the gate is ajar, right? there is gap?) in the gateway, eagerly and happily waiting for the lizardfolk to come closer so she can slay them all.

She draws her new sword, already christened with lizard blood, and blows the breath of the dragon up on it. The sword bursts in flames.

With shield in hand, she waits.

"Mort, look! They are coming!" Sol cheers happily.

Sol Stats:

AC=24 (10 armor +2 shield +1 dex +1 NA)

HP=44/44
Right hand = long sword
Left hand = heavy shield
LoH 0/5 used
Quick Shirt 0/1 used
The Dragon Invoked 0/2 used
Breath of the Dragon 0/1 used

[ dice]1d20+10-2+1[/dice] to hit; (bless)
[ dice]1d10+4+4+1d6[/dice] magic & fire damage


|Roll20 Link- Age of Worms|

The door of the Keep has been rightly shattered in the last skirmish, and in the time preparing for the assault, no significant work was done to repair it by the soldiers. The way is open.

The lizardfolk move in tandem, their canopies almost giving the impression of potato bugs or armadillos moving towards the Keep. Two of their units seem to be drifting towards the stables.

The soldiers on the wall call out to each other, reassuring themselves that what's being witnessed is shared by all, almost giving the impression of squirrels in a tree, barking at each other in warning of a predatory animal on the ground below.

Mortimer, Ascaria, and Tynan to finish Round 1, then the rest may post for the start of Round 2!


Male, Gnome

Round: 1, Initiative: 4

Status:
HP: 28/28 AC: 11 (F10/T11)
Weapon Equipped = Dagger
Cold Iron Bullets (5/5), Silver Bullets (5/5)
Conditions = Bless (10/100r)
Life Link (5)(100’) = Hourpen, Eri, Mort, Sol, Tynan
Channel Energy (4/9) (DC: 18)(Avoid 6) (3d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Melee Attack: BAB +3, Size +1 Damage: +0
Ranged Attack: BAB +3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 5, Concentration +11)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Light, Purify Food and Drink, Spark, Stabilize
First (17): (4/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command
Second (18): (3/6) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Pilfering Hand

GM Rat Sass:
Hrm. I thought the soldiers boarded up the entry, but when I looked back I see now you never actually said that. I got the impression from this post (link) apparently. That said, it seems incredibly foolish not to, you know, bar the door in some way. Our plan was to fight them on the walls until the door was breached, so clearly we all assumed that there was a door to be breached.

If your ruling stands, that there is no door, OK. But please consider the likely alternative that there is a bastion there of some sort, nailed bits of wood at least. Something to stop the lizardfolk from just wandering in. :)

Ascaria, on hearing the lizardfolk approach, draws his dagger carefully and pats Cinder on the flanks. ”Easy there girl…”

He’s not sure if he’s trying to calm her down or himself.

He waits. Delay please.

Group spells in effect
Bless (+1 attacks & saves vs fear (morale)) (everyone)


|Roll20 Link- Age of Worms|

Ascaria:

The promise of boarding up the entrance never came to pass. The sounding of the retreat by a horn interceded. The first skirmish, noted by Tynan and Hourpen on their reconnaissance, was barely hanging by a thread. Your first approach to the Keep assured its total destruction, as the lizardfolk broke through, killing several soldiers in the process.

Foolishness or lack of stated preparation, it's fuzzy. Solrisa has been adamant about standing in the doorway, and confronting the bottleneck of lizardfolk. Mortimer certainly asked about setting up a 'door', but I have an absence of declared action.

I'm fine with Retconning a 'door' being propped up in the absence of the original door, which was destroyed on the second wave. Since two party members have located to the stables, please be clear about the method of blockade.


Male Human Brawler (17), Rogue (0)

Round 1, Init 13

Status:

AC 19, 23 on AoO; 39/39 HP
BAB = +5 (level 5)
ToHit = 1d20+9
RHit = 1d20+9-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
LHit = 1d20+9-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
Throw = 1d20 + BAB + Dex

Fort+5 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+6
Will+4 (+2 base/wis, +2 headband)
Initiative+2
CMD = 23, 21 if flat footed

Bless, Throw Anything

GMSass wrote:
I'm fine with Retconning a 'door' being propped up in the absence of the original door, which was destroyed on the second wave.

There are some empty barrels we could have used to try and board up the doorway some, if anyone is interested in having had that done. The subject was mentioned, but we never actually discussed what we would do.

Eri wrote:
"Hey, so I want to plink away and cast spells from the front at the beginning, but I'm not great close up. Can you guys step in at some point when I get scared?"

"Yah, of course. Just feel free to take cover behind me."

Mortimer watches as Solrisa's sword bursts into flame.
Whoa, that's cool!

Solrisa wrote:
"Mort, look! They are coming!"

He looks over her shoulder. "Yes, I see them! I'm heading up to watch over things from above for awhile. It doesn't seem likely, what with you and your sword, but call up to us as soon as you need backup."

He looks at Ascaria. "That goes for you too."

He pats Cinder on the neck, trying to soothe her with his voice. "Don't worry, I'll be back."

He retreats topside above Solrisa, moves to take Throw Anything and waits for the lizards to scale the wall, prepared for any opening in which to hurl oil and fire upon them. He'll keep an eye on the Rope of Climbing once they get closer, and will pull it up in case any lizards try to use it.


Male, Gnome
Mortimer Smith wrote:
GMSass wrote:
I'm fine with Retconning a 'door' being propped up in the absence of the original door, which was destroyed on the second wave.
There are some empty barrels we could have used to try and board up the doorway some, if anyone is interested in having had that done. The subject was mentioned, but we never actually discussed what we would do.

Please do. Ascaria would have asked the soldiers to work something up. I don't expect it to last long, so Sol will have plenty of lizard folk to kill, but we should have a door to slow them down while those on the wall pour oil on them, etc.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 2, Init 18

Solrisa swishes her flaming sword in front her, merrily watching the flames and waiting for her foes to arrive.

"Mort, it's nice of them to come closer so I don't have to chase them all over," Sol says with an expectant smile.

Sol readies an attack for if and when they get close enough.

1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 18 to hit; (bless)
1d10 + 4 + 4 + 1d6 ⇒ (5) + 4 + 4 + (3) = 16 magic & fire damage

Sol Stats:

AC=24 (10 armor +2 shield +1 dex +1 NA)

HP=44/44
Right hand = long sword
Left hand = heavy shield
LoH 0/5 used
Quick Shirt 0/1 used
The Dragon Invoked 0/2 used
Breath of the Dragon 0/1 used

[ dice]1d20+10-2+1[/dice] to hit; (bless)
[ dice]1d10+4+4+1d6[/dice] magic & fire damage


Male Human Slayer 11

Round 1, Init 11

Tynan spends much of his set-up time piling hay bales and other combustibles across half of the stable opening, then carefully pouring a flask of oil onto the makeshift obstacle.

Concealing himself next to Hourpen, Tynan wields his enchanted sword in one hand, and an alchemist fire in the other, ready to throw the flask when any foes move across the flammables.

He whispers to Hourpen "Let's hope this goes well...", then listens intently for the oncoming swarm.

Stealth: 1d20 + 12 ⇒ (2) + 12 = 14

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Status:
AC:16(F:12, T:14)
HP:34/34
Saves:Fort 4, Ref 8, Will 2

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At last!!

To the illustrious Paizo Community of PbP Players, I apologize, as this game is already fully crewed. I'm not a smart man, but I'm smart enough to have invited much smarter players to indulge me in my first GMing endeavor. Thank you for your understanding.

To my industrious friends, I am glad for your company!

Note to Self
Note to Players

Commitment:

As the GM I will post at least once a day (likely a lot more). I also expect players to post daily. If you are going to use abilities that interrupt the action (i.e. the feat Step Up), be prepared to post more often.

Real Life often calls, and we must of course heed it when it does. If you know you are going to be gone, just let me know and we'll work around it.

If your character is absent during combat and you're holding us up, I will Delay your action, or chose an appropriate action for you - whatever seems to make the most sense. I will always try to leave plenty of time for folks to catch up - I know we all have other responsibilities.

Character Stats:

A couple of you are new to the PbP formatting, so I encourage you to set up the basic, go-to stats for easy reference in the section on your Profile titled "Classes/Levels". Hit Points, Armor Class, Saves, Initiative, Perception Skill, and special abilities help me assess combat rounds more efficiently.

Diamond Lake. The name itself makes a light click of disgust when pronounced aloud. Moonday through Starday, and the town's people become the sludgy blood through the veins of the town. The evening of Starday quickens the pulse, while Sunday brings the pace to a dull throbbing. Residents of Diamond Lake are as like to nod quietly in passing as to avoid eye contact altogether, rushing to the next menial task. Words flow more easily behind closed doors amongst inner circles. In the shadow of Egorian, capital city of Cheliax, that's likely a wise thing to do.

It is mid-week, and the miners have already departed for the mines, when you are summoned to Lazare's. A non-descript man asks each of you to attend the parlor at your earliest convenience, but there is immediacy in his tone.

Lazare's is a little disquieting in its emptiness during morning hours. Dannath, Lazare's daughter and regular hostess, invites you to some nourishment set on a serving cart, all of it cold, save for the freshly brewed kahve. She excuses herself, adjusting her shawl and tending to the center hearth, which provides the circular interior a small degree of warmth.

"Please, help yourself, and patience. Father should be back shortly."

The day is Wealday, 17th day of Pharast, in the year 4749.


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Tynan stands near the shuttered entrance to the gaming parlor, watching the door as he often does. He is thrown off by the unfamiliar sight of both morning sunbeams illuminating the room, and the presence of five, presumably sober, guests. He discretely watches them interact with one another, taking the opportunity to size up each of them. Most he recognizes from their previous visits, but one stands out as a very recent visitor.

Tynan quietly shakes his head. What could Lazare possibly want with such an odd assortment as this?


Solrisa opens the door for Raella, allowing her to enter first. She does enjoy doting on her sister who is quite possibly the best person in the world.

Solrise smiles as she enters behind Rae, her blonde hair a sharp contrast to her twin's.

People always notice that we have the same mouths and eyebrows, they do. But I think Rae's are so much nicer than mine.

Sol does a happy little clap as she sees kahve being served.

"Look Rae! Kahve! I love that!" Sol says moving over to Dannath and taking a cup. "Thank you so much, Dannath. Look! Rae! There is some for you too!"

Sol hands her sister a cup before taking her own.


Raella follows her sister, though only by a few steps. It helps her keep an eye on her; and on the dangers that seem ever drawn to her sunny disposition. Ris' insists on holding the door open for her, and Rae quickens her step, grumbling silently to herself.

Stepping into the room, her eyes sweep over Lazare's, taking in what is, and isn' t there. He's new... or looks different in the daylight. Probably both. Solrisa's bubbling shakes her from her reverie. Kahve...

"Be careful, Sol. Don't burn yourself." Rae murmurs for her sister's hearing alone.

Turning to Dannith, she searches for a bright smile, or at least something close to it.

"Good morning, Dannath. Thank you."

Rae settles with her back to a wall, the small cup awkward in her large hands.


Dannath smiles in response to the women newly arrived. "Good morning. And please, it's at least something to keep you warm. We don't usually start the central fire so early."

Setting aside a lightly reddened poker, Dannath pats her chest as she excuses herself. "Tynan, would you be so kind as to point out the breakfast to the others when they arrive?" She smiles at him, then moves to one of the dragonchess tables.

She retrieves two coin purses and a sheaf of papers before retreating to her desk in the backroom. From her seat, she can still look out across the floor, though she doesn't at present.


"Of course, Dannath. The guests will be well tended to. Should I inform you when all have arrived, or Master Lazare instead?"

Tynan looks from the door, to the serving cart, and then back towards the door. A quiet sigh slips from him, as he moves to position himself between the two required duties. It's far too early for this...


"No need. It's only a matter of whether the others will keep Father waiting, should he make it back before they arrive." Dannath doesn't raise her head while talking with Tynan.


"Oh! There's food!! I *love* food!" Sol claps again, running up to Tynan and nearly spilling her kahve on him. "I didn't notice it earlier, what with the kahve...which is my *favorite*." Sol bounces her 5'9" frame, waiting to get at the food.

"You're Tynan? I'm Sol...and that's my twin, Rae," Sol offers up her non-cupped hand to Tynan for a shake. Her hands are anything but soft...they are strong and sure, calloused and well-used.


A halfling moves smartly but quietly into the room, smoothing her server's garb to make herself as presentable as possible for the guests. Her cheeks redden a bit with embarrassment as she whispers a soft "Apologies I'm late, Ma'am."

"Do not worry, Tynan, Sir. I shall tend to the guests, as appropriate."

She moves to refill the cups of Khave, carrying the pot to Rae, the twin nestled with her back to the wall, freshening and reheating her cup deftly with one hand, while offering the tray with sweetening honey and smoothing crream with the other. Gesturing back to the buffet. "Anything else strike your fancy, Ma'am?"


Tynan nods and smiles, taking Sol's proffered hand, and mentally alters his earlier assessment of her. And she didn't even recognize me. Tynan looks satisfied.

"Pleased to meet you, Sol. Please, do help yourself to the food. There is fruit, cold roasted chicken, and what looks to be sweet pastries from the bakery. I'm sure it will all be to your liking."

Tynan nods towards the halfling, gives a knowing smile, and returns to his post near the door.


"This is plenty for now." Her gaze falls upon the buffet briefly, and she begins to count the favors that would warrant such a spread. An uneasy coil expands in her stomach at the numbers, and her smile back to the halfling servant slips a little. "But Thank you."


"Yes Ma'am." She performs the slightest, perfunctory curtsey before returning to make sure the other cups in the room are fresh and hot. Once satisfied all are satisfied, she takes her place next to the buffet, keeping her eyes lowered but alert enough to see when a cup needs refilling or plate needs tending.


Ascaria is excited as he enters and it shows plainly on his face.

It's been, what, a year? I wonder if it's changed much?!

He steps into the room and stops, taking a loooong sniff of the air.

Smells the same, maybe a little cleaner.

He sees the others, and the food, and bellows a hello, "Pack of dogs! Why they're letting just anyone into Lazare's now a days aren't they!"

He strides in on his little Gnomish legs and takes some Khave from the halfling, and a small plate of whatnot from the cold tray.

He grins at the others, "Name's Canary... well Ascaria really, but everyone calls me Canary. As my new best friends, you can call me anything you like! Anyone know if they're going to open the gaming tables? Might be fun to have a little flutter - yes?"

GM Rat Sass:
Do I know any of these find upstanding citizens, perhaps by reputation?
Knowledge Local: 1d20 + 6 ⇒ (8) + 6 = 14


"The gaming tables will open this evening, Canary. Most of our clients haven't seen this time of day in years."

Tynan turns and peers once again through the shutters, a twinge of worry crossing his brow. He'd best hurry if he's going to get here before Lazare. Wouldn't want to keep him waiting...


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Studiously pouring the khave for the Gnome, the halfling quietly and efficiently serves the new arrival.

Ascaria wrote:
"Pack of dogs!"

A dog's bite can be vicious. And a pack can take down a much larger enemy.

Ascaria wrote:
"Why they're letting just anyone into Lazare's now a days aren't they!"

Apparently so... Nothing but a polite, deferential nod as she serves for the new guest. "Sir."


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Mortimer winces as he bursts through the parlor door, his frame blotting out any light from the street behind him. His fair eyes struggle to adjust to the lighting. He briefly and awkwardly struggles with the closing the door behind him, as though he expected it to weigh far more than it does.

What is it with this guy and his constructs? Let's get this over with then, as soon as possible!

With a raised compromised eyebrow he observes the room and its occupants his eyes resting briefly on Tynan in a flicker of recognition.

Wait... is it...?

He dismisses the notion with a barely perceptible shake of his head, then nods in greeting to no one in particular.

He manages to croak, Hello, I'm Mort.

His gaze comes to a rest on the tray laden with its comestibles. Thinking better of it, he clears his throat and declines the drink offered to him in a very soft spoken tone.


Sol looks over the food with a smile upon her face...and then she takes a plate and dishes up some food.

"Look Rae! Food! I love it!" Sol trills. "Tynan, I can't decide what to eat first. What's good?"


Ascaria:

You recognize Tynan easily enough as the parlor's front doorstop, although it's been some time. The only one of the group that has a light recognition is Solrisa, due to the sculpting work she provides to Lazare in the form of dragonchess pieces.

With the warmth of the interior picking up, it becomes noticeable to all eventually that more than wood is burning in the hearth. The aroma of cinnamon and apple takes to the air, distracting from the underlying smoke of the wood.

From the balcony, the sound of a door opening carries, followed by the sound of tapping paw nails, as two rather large mastiffs find the stairs, then the main floor, where they circle the cart, sniffing loudly. Their heads bow quickly as they hear the sound of Dannath's voice cautioning them. Instead, the smaller of the two dogs growls quietly, and both dogs circle and lay down alongside the hearth.


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"I believe there's some finely smoked ham from one of the area farms, Sol. You should definitely give that a try."

Tynan relaxes a bit after the arrival of Mort, but maintains his position near the door. Lazare should be here soon, then I can find out what he wants with this group.

Euan and Karen:

I had to bring up ham, in fond memory of Omm Hamlet.


Guys, I don't want to sound rude, but you're posting gameplay in the Recruitment tab. ;)


Cielo, I messaged the GM and he explained—looks like they're just doing this for a brief "intro" period, mimicking what's been done in the past.


Ok, understood.
Once again, sorry for interrupting, and have fun!


@KoboldCleaver, Adahn-Cielo, off topic:

You are invited to bring the suggestion that we can't/shouldn't RP here in the recruitment thread to my How to GM PbP thread.

I won't comment on whether I think you're right or wrong here because I don't want to further derail this thread. However, the community can/should have a discussion and input on the merits of what you are saying.

It will be good to know if there are rules (written or unwritten) about such things, and that the larger community knows of them.

"HAM!" Sol squeals with delight. "Ham! I love ham! Rae! They have ham." Sol creates a plate of food for her sister and then one for herself.

Sol offers a smile to the newcomer gnome. She plans to introduce herself later, but for now, ham. HAM!


The halfling eyes the circling canines, appreciative of their well-heeled obedience. Once Solrisa finishes mauling the table for her precious ham, she re-tidies and re-arranges the offerings into a proplerly attractive display.


Solrisa Iome Arabasti wrote:

"HAM!" Sol squeals with delight. "Ham! I love ham! Rae! They have ham." Sol creates a plate of food for her sister and then one for herself.

"Shhh! No need to shout about it. Im sure everyone knows they have ham now. " Raella rolls her eyes at her sister's attention seeking antics. Still, she takes the plate and digs into the plate of food while she waits for Lazare to show.


The kahve porter and pourer notes the apparent sturdy and polite bearing of the newest arrival. She returns a very simple nod when acknowledging Mort's soft-spoken response to the offer of refreshments. That Gnome could learn a thing or two from this one called "Mort" about entering an establishment. Or he could if there weren't so much apparent blather between his little ears.

She remains attentive, watching the twins' excitement regarding the ham. Ahh, so this is what they mean when they say "provincial."


The smaller mastiff suddenly raises his head, immediately facing the front door, and letting sound a deep bark. It's enough to rattle the floorboards, as the dog remains in its prostrate position. This, in turn, brings the bigger dog to barking as well, and the empty parlor resounds with ear-punching noise.

Dannath stands from her desk, and presents herself in the doorway, a staff in her hand. She wraps twice, to no avail. Wrapping again, she commands the dogs to heel. The larger dog stops immediately, but can't help itself, joining in a couple of times as the smaller dog continues to acknowledge the front door. Dannath growls a little herself, and shakes her head, returning to her desk.

The front door opens, the cool morning air rushing ahead of the middle aged man. Lazare closes the door quickly, removing his overcoat and tossing it haphazardly over the front counter. He looks around the room, and nods in appreciation.

"Well, it looks like you're all here. I am glad you were able to respond so quickly to my summons. Shortly, I believe I'll be in your debt. Please, take a seat if you're so inclined." Lazare motions to the front card table.

"We are losing precious time. Let us get started."

And with that, we're done with our brief intro on the Recruitment Thread. Gameplay Thread is now active! Thanks for your patience :)

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