GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The Outcasts wait with baited breath for the doors to open, and the re-engagement with fallen celestials to begin.

The doors do open. One of the Archons has moved close enough to open the door from reach, as he wants to allow room for a new entity to make its way through to join you all.

A swarm of green worms pours through the doorway with hideous speed, falling at the feet of both giant and maiden. Both Mortimer and Solrisa get to make an Attack of Opportunity against the swarm, if you're so inclined...

Knowledge(Nature) DC 20:

This mass of vicious green worms is a Wormswarm, Chaotic Evil diminutive Vermin. 1 question for every 5 above 20

The swarm is large enough to also occupy the floor in front of the Archon, as well. The dour look on the front Archon's face remains the same, as it watches one swarm meet another...

Swarm Attack: 3d6 ⇒ (1, 1, 1) = 3 damage, as well as the need for a Fortitude Save DC 20, or suffer 1d4 ⇒ 2 Intelligence Damage

Roll20 Map has been updated. Those who begin their turn within the green square much roll a Fortitude Save DC 20 or become Nauseated for 1 round.

Eidi and Ascaria are up!


Male, Gnome

Round: 2, Initiative: 5, 5’ up

Status:
HP: 81/81 | AC: 25 (F23/T12) (+3 magic vestment included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (11/20m), Brightest Light (1/13h), -4 attacks/saves/skills, Protection from evil (2/20r), Blessings of Fervor (1/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (7/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (3/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria calls out, ”Eri, get back behind me.” as he moves into position to confront the glittery one as rear guard. He’ll also throw down a Blessing of Fervor to speed the parties actions.

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Protection from Evil, communal (everyone)


Bald male Half-Elf elder

K. nature+HR: 1d20 + 12 ⇒ (11) + 12 = 23
"A Wormswarm! A Chaotic Evil diminutive vermin. Damn it! I was hopping for one problem at a time" Eidi starts casting a web spell and entangles all the room with web strings in an attempt to slow down the fallen celestials.
Ref 18 purple area

The half-elf then walks in the air and sets himself protecting Eri alongside with Ascaria.

"We are no evil doers, why do you attack us?!" he shouts at the Ghaele Eladrin.

BoF +2
HP 116/120
AC 21


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Before someone snarks, the Swarm is occupying a 10'x10' space. Will update shortly.


Male Human Brawler (17), Thief (0)

FortDC20Swarm: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 +Protection from Evil
FortDC20Nausea: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 +Protection from Evil


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa remains vigilant, protecting herself in the doorway. Eri lights up the Ghaele Eladrin with the half-elf's direction. Mortimer waits patiently for others to open the recently-closed door. Eidi weaves a stubborn web to ensnare the angels.

Reflex Save v DC 18: 1d20 + 12 ⇒ (6) + 12 = 18
Reflex Save v DC 18: 1d20 + 12 ⇒ (8) + 12 = 20

Both Archons manage to evade the stickiness of Eidi, though they still need to navigate the webs...

Ascaria brings Cayden's Fervent Blessing to all, sizing up the adversaries, and deeming them worthy of such powerful magics.

The Ghaele Eladrin turns his head to hear Eidi address him.

Eidi wrote:
"We are no evil doers, why do you attack us?!"

"You are woefully ignorant of your circumstance. Your very nature is repulsive. You should have departed when told to do so. Now you will burn, then you will feed the worms."

He allows himself the time to intone celestial words of incantation, and a massive column of fire envelops Ascaria, Eri, and Eidi, as promised.

14d6 ⇒ (2, 5, 4, 1, 6, 6, 3, 5, 2, 1, 2, 5, 4, 6) = 52 damage, half of which is unholy

Ascaria, Eidi, and Eri, please roll a Reflex Save DC 18, to halve the damage.

Spellcraft DC 20:

The Ghaele Eladrin has cast Flame Strike.

The Ghaele Eladrin briefly flies from the edge of the Pit, and watches the successes and failures of the three afflicted by the Fire.

Round 3
Solrisa- 20 (-3hp)
Eri- 16 (-52hp?, Reflex Save DC 18)
Mortimer- 16- (-3hp)
SA- 15
Wormswarm- 15
Eidi- 5 (-52hp?, Reflex Save DC 18)
Ascaria- 5 (-52hp?, Reflex Save DC 18)
GE- 4

Solrisa, Mortimer, and Eri are up! Solrisa and Mortimer have AoOs against the Wormswarm, as well.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil
Heroes' Feast
Blessing of Fervor


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 4, Init 16 AC: 19

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

kn. planesDC:23: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
kn. nature DC:20: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Reflex DC:18: 1d20 + 11 + 2 + 2 - 4 ⇒ (2) + 11 + 2 + 2 - 4 = 13 Prot. evil, Blo’Fe
Spellcraft DC:20: 1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 31

"OWW FOOK!!!"

”Yikes! More worms! What is it with these things?! More worms? More fire! Sorry about your web Eidi.”

Eri takes a 5’ step and casts Fireball on the same space as the web using selective spell to protect everyone in our party.

Reflex DC:19
spell penetration: 1d20 + 15 ⇒ (12) + 15 = 27
fireball damage: 10d6 ⇒ (3, 4, 4, 4, 4, 2, 5, 2, 5, 1) = 34

HP (21) HF/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (7/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (4/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (4/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 3, Init 20

"Time for OopsyTopsy!" Solrisa takes some damage and begins to lash out at every foe coming at her with fierce and fervored determination. w/lunge at angel

Power attack. One hand. AoO@Swarm.
1d20 + 21 - 4 + 1 + 3 ⇒ (15) + 21 - 4 + 1 + 3 = 36 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (5) + 7 + 8 + (3) + 3 = 26 magic w/electrical damage

Power attack. One hand. @Angel.
1d20 + 21 - 4 + 1 + 3 ⇒ (6) + 21 - 4 + 1 + 3 = 27 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (2) + 7 + 8 + (2) + 3 = 22 magic w/electrical damage

Power attack. One hand. Iterative@Angel.
1d20 + 16 - 4 + 1 + 3 ⇒ (17) + 16 - 4 + 1 + 3 = 33 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (9) + 7 + 8 + (5) + 3 = 32 magic w/electrical damage

Power attack. One hand. Iterative@Angel.
1d20 + 11 - 4 + 1 + 3 ⇒ (14) + 11 - 4 + 1 + 3 = 25 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (5) + 7 + 8 + (4) + 3 = 27 magic w/electrical damage

Power attack. One hand. @Angel. Fervor attack.
1d20 + 21 - 4 + 1 + 3 ⇒ (7) + 21 - 4 + 1 + 3 = 28 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (8) + 7 + 8 + (2) + 3 = 28 magic w/electrical damage

Pot crit:
1d20 + 16 - 4 + 1 + 3 ⇒ (3) + 16 - 4 + 1 + 3 = 19 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 3 + 1d10 ⇒ (10) + 7 + 8 + 3 + (8) = 36 magic w/electrical damage (+shockburst)

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=105/108
Right hand = long sword
Left hand = shiny shield
LoH 0/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Brawler (17), Thief (0)

Round 3, Init 16-

Status:

Hits: 92/95 [-3]
Damage: 2d8 (Monk's robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 7 / 9
Shirt: 10 / 10
KO: 2 / 2
StunningFists: 12 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (Haste)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
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(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

Immediate, Mortimer takes feat Rat Catcher (for the defense)
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

AoOSwarm: 1d20 + 20 + 1 + 2 - 4 ⇒ (15) + 20 + 1 + 2 - 4 = 34 +HF, +BoF, -PA
for Damage: 2d8 + 10 + 8 + 1d6 + 1d6 ⇒ (6, 1) + 10 + 8 + (3) + (1) = 29 +PA +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron

Mortimer steps up and times his swings with Solrisa's.

ToHit+Stun: 1d20 + 18 - 4 + 1 + 2 ⇒ (16) + 18 - 4 + 1 + 2 = 33 +Amulet, Weapon Focus, -PA, +HF, +BoF
for Damage: 2d8 + 10 + 8 + 1d6 + 1d6 ⇒ (1, 7) + 10 + 8 + (2) + (6) = 34 Monk's Robe +PA +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron Fortitude Save DC20 or be stunned for 1 round

ToHit: 1d20 + 18 - 4 + 1 + 2 ⇒ (10) + 18 - 4 + 1 + 2 = 27 +Amulet, Weapon Focus, -PA, +HF, +BoF
for Damage: 2d8 + 7 + 8 + 1d6 + 1d6 ⇒ (7, 8) + 7 + 8 + (3) + (5) = 38 Monk's Robe +PA +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron

ToHit: 1d20 + 13 - 4 + 1 + 2 ⇒ (8) + 13 - 4 + 1 + 2 = 20 +Amulet, Weapon Focus, -PA, +HF, +BoF
for Damage: 2d8 + 5 + 8 + 1d6 + 1d6 ⇒ (8, 4) + 5 + 8 + (4) + (3) = 32 Monk's Robe +PA +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron

ToHit: 1d20 + 8 - 4 + 1 + 2 ⇒ (14) + 8 - 4 + 1 + 2 = 21 +Amulet, Weapon Focus, -PA, +HF, +BoF
for Damage: 2d8 + 5 + 8 + 1d6 + 1d6 ⇒ (2, 3) + 5 + 8 + (3) + (6) = 27 Monk's Robe +PA +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26 vs. DC 20 Fort
1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 vs. DC 20 Fort


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The maiden finds out quickly that the swarm is immune to her weapon's damage, while she strikes the lead Archon twice. The sorcerer's second fireball cleans up the half-elf's webbing nicely, while the Wormswarm burns a little.

Reflex Save v DC 18: 1d20 + 10 ⇒ (18) + 10 = 28 half damage

The giant manages to do a little damage against the Swarm, before laying into the lead Archon. His first punch is the only one to land...

Fortitude Save DC 20: 1d20 + 11 ⇒ (14) + 11 = 25 no stunning

The lead Archon backs up, and both Archons begin to intone magical incantations that ring out together. Two separate walls of whirring blades spring into existence, one in front of Mortimer, the other in front of Solrisa.

Spellcraft DC 21:

The Archons are simultaneously casting Blade Barriers.

Those who dare to pass through the Blades may make a Reflex Save to minimize the damage taken...

Meanwhile, the Wormswarm advances, leaving the giant behind, while enveloping Eri in retribution for his recent singe attack. AoO for both Solrisa and Eri

Swarm Attack: 3d6 ⇒ (5, 5, 2) = 12 damage, as well as the need for a Fortitude Save DC 20, or suffer 1d4 ⇒ 2 Intelligence Damage

Roll20 Map has been updated. Those who begin their turn within the green square much roll a Fortitude Save DC 20 or become Nauseated for 1 round.

Eidi and Ascaria are up!


Bald male Half-Elf elder

Spellcraft: 1d20 + 21 ⇒ (4) + 21 = 25
"A blade barrier! Do not try to pass through. Let's finish the swarm and the Eladrin then I can bring you at the other side" Eidi also points at the worms swarming around the Sorcerer "Eri, step up into the air!"

The half-elf walks up himself over the Pit and embraces Ascaria's blessing to cast an acid arrow at the Eladrin.
Acid arrow+HR-Pit's aura+BoF (no SR): 1d20 + 7 + 2 - 2 + 2 ⇒ (6) + 7 + 2 - 2 + 2 = 15
Acid damage (1/5): 2d4 ⇒ (3, 4) = 7

BoF +2
HP 116/120
AC 21


Male, Gnome

Round: 3, Initiative: 5, 5’ up

Status:
HP: 44/81 | AC: 25 (F23/T12) (+3 magic vestment included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (3/20r), Blessings of Fervor (2/13r), Prayer (1/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (5/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (3/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Reflex: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14 (hate, protection from evil) vs DC 18 to take half of 52

Ascaria then absorbs some of the damage done to others.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria gets hammered, as the others do. He’ll channel quickly to heal the group, carving out the various menaces in the room.
Channel Energy (healing): 9d6 + 1 ⇒ (5, 3, 3, 2, 3, 2, 2, 1, 3) + 1 = 25

Finally, to aid his allies and hinder his enemies, he casts Prayer (+1 attacks, damage, saves, & skills (luck)) It reaches the whole party, but only one of the archons.
SR?: 1d20 + 13 ⇒ (1) + 13 = 14

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Eri and Eidi each heal 5hp of damage thanks to Ascaria.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa avoids the nausea of the Swarm, lunging at the front Archon several times, cutting him twice. Eri scorches the green chamber a second time, hoping to see the worms burn. Mortimer slams the Wormswarm, then steps up to engage the front Archon, punching him once, though the angel is able to avoid becoming stunned.

Eidi tries to avoid the brunt of the fire wreathing him and the others.

Reflex Save v DC 18, Hate, BoF, PfE: 1d20 + 8 - 2 + 2 + 2 ⇒ (15) + 8 - 2 + 2 + 2 = 25

He then easily strikes at the Ghaele Eladrin, dousing him in acid that will continue to burn the corrupted avenger. Ascaria reveals himself to be a healer, before bringing Cayden's Might to his friends, and none of his enemies, save perhaps the mindless mini-horde of the Wormswarm.

The Ghaele Eladrin lowers his head, fixing his gaze upon Ascaria. "There is only one God permitted to walk these halls, little one. Yours is unwelcome here. Tell Pharasma that Kelvos, favored of Kyuss, sent you."

Concentration Check v DC 22: 1d20 + 15 ⇒ (6) + 15 = 21 oooo...

Kelvos speaks words that touch on the blasphemous, only to stumble in his last utterance, losing the spell he desired to bring about...

Round 4
Solrisa- 20
Eri- 16 (-22hp)
Mortimer- 16-
SA- 15 (-94hp)
Wormswarm- 15 (-31hp)
Eidi- 5
Ascaria- 5 (-37hp)
GE- 4 (-7hp)

Solrisa, Mortimer, and Eri are up! Eri, you'll need to make a Fortitude Save DC 20 or become Nauseated for 1 round.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil
Heroes' Feast
Blessing of Fervor
Prayer


Male Human Brawler (17), Thief (0)

Round 4, Init 16-

Status:

Hits: 92/95 [-3]
Damage: 2d8 (Monk's robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 7 / 9
Shirt: 10 / 10
KO: 2 / 2
StunningFists: 12 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (Haste)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
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(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

This post, pending the answer to the question -- does the doorway extend the ceiling of the room 30' up? Because if it does, Mort's going to move to go over or under the blade barrier. If he can go over or under, I'll redo the action.

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

GMSass wrote:
Two separate walls of whirring blades spring into existence, one in front of Mortimer, the other in front of Solrisa.

"Aaaaugh! Are we too much for you!?" Mortimer angrily shrieks at the Archons.

Eidi wrote:
"A blade barrier! Do not try to pass through. Let's finish the swarm and the Eladrin then I can bring you at the other side"

"Can't you just make all of this disappear?!" he shouts impatiently back, his voice periodically amplified by the spinning blades.

GMSass wrote:
The Ghaele Eladrin lowers his head, fixing his gaze upon Ascaria. "There is only one God permitted to walk these halls, little one. Yours is unwelcome here. Tell Pharasma that Kelvos, favored of Kyuss, sent you."

Pssssffft...

Mortimer, just able to see through the strobing blades, watches The Ghaele Eladrin attempt to cast a spell and fail.

"HEY! It doesn't look like Kyuss favors Kelvos now!" he bellows at the Archons, laughing fiendishly.

IntimidatetoDemoralizetheWoundedArchonasifthat'sEvenPossible: 1d20 + 18 ⇒ (6) + 18 = 24


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4, Init 20

1d20 + 17 + 1 + 1 ⇒ (4) + 17 + 1 + 1 = 23 Fort (HF,COP,Prayer)

Solrisa spins like a blade in a barrier on her airy heels, double moving towards the eladrin.

"Oh, I'm coming!"

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=105/108
Right hand = long sword
Left hand = shiny shield
LoH 0/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 4, Init 16 AC: 19

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Fort DC:20: 1d20 + 10 + 2 + 2 - 4 ⇒ (15) + 10 + 2 + 2 - 4 = 25 Prot. evil, Blo’Fe, Hate

yuck yuck yuck yuck yuck

Eri moves 5’ up and 5’ over and casts Fireball on the swarm using selective spell to protect everyone in our party.

Reflex DC:19
spell penetration: 1d20 + 15 ⇒ (14) + 15 = 29
fireball damage: 10d6 ⇒ (5, 3, 4, 3, 3, 5, 1, 6, 5, 5) = 40

HP 42/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (7/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (4/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (3/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The doorway into the Green Room stands a mere 10' tall.

Fire once again punishes the Wormswarm, which writhes from the floor as char mixes with moist within its body of worms.

Reflex Save v DC 19: 1d20 + 10 ⇒ (2) + 10 = 12 Full Damage

It seeks out its antagonist, and fails, as the sorcerer takes to the air. Instead, it has to settle for a lowly gnome.

Swarm Attack, A: 3d6 ⇒ (4, 2, 2) = 8 damage, as well as the need for a Fortitude Save DC 20, or suffer 1d4 ⇒ 2 Intelligence Damage

The injured Archon flinches at the giant's growl. Shaken for 1 round

Both Archons disappear from the Green Room, and reappear in the Main Chamber, surrounding the healer and the pyro.

Spellcraft DC 22:

The two Archons employed Greater Teleport.

Eidi and Ascaria are up! Ascaria, please remember you have two saves- a Fortitude Save DC 20 to avoid the 2 Int Damage, and a second Fortitude Save DC 20 or become Nauseated for 1 round.

Roll20 Map has been updated.


Bald male Half-Elf elder

Eidi steps back in the air and focuses his magical energies on the archon menacing him and Ascaria but trying not to lower his defenses.
Concentration+prayer-Pit+HR (defensively) DC 25: 1d20 + 18 + 1 - 2 + 2 ⇒ (18) + 18 + 1 - 2 + 2 = 37
SR?: 1d20 + 10 ⇒ (20) + 10 = 30
As he completes his icy prison spell a coat of solid ice starts to form on the creature's skin.
Ref 21 or helpless, entangled if success. Ice break DC 27

Meanwhile Eidi's arrow keeps damaging the Eladrin.
Acid arrow damage 2/5: 2d4 ⇒ (4, 2) = 6

BoF +2
HP 120/120
AC 21


Male, Gnome

Round: 4, Initiative: 5, 5’ up

Status:
HP: 68/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (4/20r), Blessings of Fervor (3/13r), Prayer (2/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (4/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (3/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Fort: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 (hate, prot evil, prayer) vs 2 Int damage
Fort: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 (hate, prot evil, prayer) vs nausea

Ascaria heals Eri a little in an instant.*
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria channels to heal the parties injuries and, as always, he carves out the enemies within reach.
Channel Energy (healing): 9d6 + 1 ⇒ (6, 6, 4, 1, 2, 4, 1, 1, 6) + 1 = 32

I cannot currently access the map due to a database error on their part. When I can, I may move or 5’ step as needed in addition to the above.

”Eri, the swarm damnit! The swarm!”

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Eri heals 5hp of damage thanks to Ascaria.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa violates Kelvos' personal space, dashing across the Pit to join the Ghaele Eladrin away from the others. Eri lays down more cleansing fire, burning the Wormswarm more powerfully the second time. Mortimer calls out from his prison of blades, shaking the resolve of an angel. Eidi deals with the immediate threat to his life, by attempting to freeze over Hell.

Reflex Save v DC 21: 1d20 + 12 ⇒ (18) + 12 = 30

The already-injured Archon manages to avoid becoming enveloped in ice, but it does become Entangled. Where its attention was once fixed on the gnome, the Archon shifts its focus of malice upon the half-elf...

Ascaria struggles nobly against the enveloping Wormswarm, while suffusing his friends with Cayden's healing energy once again.

Kelvos steps back 5', pulling the mists of Hate around him, before gesturing towards the maiden. The mists obey, and swirl about Solrisa, pulling the life essence from every pore.

Solrisa, please make a Will Save DC 19. Failure, and you are reduced to 1 hp. Success, and you only suffer 70hp of damage.

"Give up. The sooner you lose consciousness, the sooner the ignorance of your true fate will wash over you."

Spellcraft DC 21:

Kelvos has cast Harm.

Round 5
Solrisa- 20 (-107hp?, Will Save DC 19)
Eri- 16
Mortimer- 16-
SA- 15 (-94hp/Entangled)
Wormswarm- 15 (-71hp)
Eidi- 5
Ascaria- 5 (-10hp)
GE- 4 (-13hp)

Solrisa, Mortimer, and Eri are up! Hopefully Roll20 will pop up, and we'll be able to reposition ourselves accordingly. I'll arbitrate mapping as best I can, with your descriptions.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil
Heroes' Feast
Blessing of Fervor
Prayer


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 14 + 1 + 1 + 2 ⇒ (11) + 14 + 1 + 1 + 2 = 29 Will (HF, Prayer, PfE)

Solrisa grimaces as the hurty-hurt hurts.

Will be able to fully post in a few hours, but glad this save is where it is.


Male Human Brawler (17), Thief (0)

Distracted momentarily by Cayden Cailean's blessing, Mortimer grunts in satisfaction.

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

He then blinks in disbelief as the Archons wink out of existence in front of him and re-materialize behind him to attack the Wizard and Healer.

"HEEEY!" he howls, outraged to be overlooked so. "Get back here you goons! You had me!"

Incensed, he decides to wait no longer, and takes his chances with the blade barrier.

ReflexDC?: 1d20 + 2 + 1 + 2 + 15 ⇒ (13) + 2 + 1 + 2 + 15 = 33 +BoF, +Prayer, +PoE

If still able, he moves to knock out the wounded Archon. (attacking Eidi and Ascaria?)

LeftHooktoBackofEar (KnockOut): 1d20 + 20 - 4 + 2 + 1 + 1 ⇒ (9) + 20 - 4 + 2 + 1 + 1 = 29 -HATE, +BoF, +Prayer, +Feast
for Damage: 2d8 + 10 + 1d6 + 1d6 + 1 ⇒ (1, 4) + 10 + (3) + (4) + 1 = 23 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, Prayer

FortDC21 or fall unconscious for Zzzz: 1d6 ⇒ 2 rounds


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 5, Init 20

Solrisa responds to the hurty-pain spell with her sword, which can also do hurty-pain things. She attacks, lunging out as needed.

Power attack. One hand. @Eldarin.
1d20 + 21 - 4 + 1 + 3 ⇒ (13) + 21 - 4 + 1 + 3 = 34 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (3) + 7 + 8 + (2) + 3 = 23 magic w/electrical & good damage

Power attack. One hand. Iterative@Eladrin.
1d20 + 16 - 4 + 1 + 3 ⇒ (7) + 16 - 4 + 1 + 3 = 23 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (2) + 7 + 8 + (6) + 3 = 26 magic w/electrical & good damage

Power attack. One hand. Iterative@Eladrin.
1d20 + 11 - 4 + 1 + 3 ⇒ (10) + 11 - 4 + 1 + 3 = 21 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (10) + 7 + 8 + (6) + 3 = 34 magic w/electrical & good damage

Power attack. One hand. @Eladrin. Fervor attack.
1d20 + 21 - 4 + 1 + 3 ⇒ (8) + 21 - 4 + 1 + 3 = 29 to hit; (-PA,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (3) + 7 + 8 + (6) + 3 = 27 magic w/electrical & good damage

7d6 ⇒ (3, 2, 2, 3, 6, 1, 1) = 18 LoH

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=55/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 5, Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

spellcraft DC:21: 1d20 + 17 + 2 - 4 ⇒ (1) + 17 + 2 - 4 = 16 Prayer, Hate

”Yikes! What are you two doing here?” The answer comes to Eri and he says, ”Oh, don’t answer that.”

Eri moves 5’ over and casts Fireball on the swarm casting on the defensive and using selective spell to protect everyone in our party.
Reflex DC:19

combat castingDC:21: 1d20 + 21 ⇒ (7) + 21 = 28
spell penetration: 1d20 + 15 ⇒ (6) + 15 = 21
fireball damage: 10d6 ⇒ (6, 2, 6, 4, 4, 3, 1, 3, 4, 4) = 37

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (7/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (4/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (2/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The Wormswarm continues to burn under the sorcerer's toil.

Reflex Save v DC 19: 1d20 + 10 ⇒ (16) + 10 = 26 Half Damage

This combined with a corrected total damage from area effects against swarms proves too much for the Wormswarm, which dissolves away into broiled meal. The smell is little different from a witch burned at the stake.

Meanwhile, the giant pushes his way through the wall of magical, whirring blades. Successful save, and you only take half damage of 11d6 ⇒ (1, 2, 5, 6, 2, 6, 1, 4, 6, 2, 2) = 37 total damage.

He tries to send an angel to sleep...

Fortitude Save v DC 21: 1d20 + 11 ⇒ (15) + 11 = 26

One Archon focuses fire on Ascaria, needing no overt command from Kelvos to understand his desire.

Armblades, A: 1d20 + 24 - 2 ⇒ (2) + 24 - 2 = 24 for 1d8 + 9 + 1d6 + 2d6 ⇒ (8) + 9 + (6) + (5, 6) = 34 damage, including fire and unholy
Armblades, A: 1d20 + 24 - 2 ⇒ (7) + 24 - 2 = 29 for 1d8 + 9 + 1d6 + 2d6 ⇒ (5) + 9 + (5) + (4, 1) = 24 damage, including fire and unholy

The other Archon speaks with a deep baritone voice, targeting Ascaria, affecting everyone except the maiden with a compulsion you may or may not be able to resist.

"Exit the Ziggurat, through the same door you used to enter it."

Ascaria, Mortimer, Eri, and Eidi, please make a Will Save DC 19. Success, and you are unaffected by the Archon's command. Failure, and you must do as you are bidden.

Spellcraft DC 20:

The Archon is employing a Mass Suggestion.

Eidi and Ascaria are up!


Male, Gnome

Round: 5, Initiative: 5, 5’ up

Status:
HP: 64/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (4/20r), Blessings of Fervor (3/13r), Prayer (2/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (4/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (2/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Will: 1d20 + 9 + 0 ⇒ (18) + 9 + 0 = 27 (hate, prot evil, prayer, feast) vs DC 19 suggestion

Ascaria heals others a little in an instant.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

He heals himself a little, trusting that Mort is OK for now. He steps back 5’ out of reach, and casts Cure Critical Wounds on himself.
Cure Critical Wounds: 4d8 + 14 ⇒ (1, 7, 4, 4) + 14 = 30

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort and Sol each heal 5hp of damage thanks to Ascaria.


Bald male Half-Elf elder

Will+HR+prayer+elven immunities DC 19: 1d20 + 18 + 2 + 1 + 2 ⇒ (16) + 18 + 2 + 1 + 2 = 39
Eidi focuses his mind to hold on place "Not today!"

Feeling the fallen angel in front, the half-elf steps to the side in the air and guards himself from attacks while he focus in casting a new divine spell. Requesting power to Aroden the elder completes a holy smite.
Concentration+HR+prayer DC 23: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
Holy damage to evil outsiders: 10d6 ⇒ (5, 4, 5, 1, 2, 6, 5, 3, 2, 3) = 36
Will DC 17 for half damage and negates 1 round blinded
Eidi lets some of his magic to heal Mortimer. Healing grace for 4 hp on Mortimer

"How have this place twisted such a creature as an angel?! What have you done?" Eidi shouts in Celestial.

Meanwhile the acid arrow keeps damaging the Eladrin.
Acid arrow damage 3/5: 2d4 ⇒ (3, 2) = 5

BoF +2
HP 120/120
AC 21


Male Human Brawler (17), Thief (0)

WillSaveDC19: 1d20 + 15 - 4 + 2 + 1 + 1 ⇒ (13) + 15 - 4 + 2 + 1 + 1 = 28 -HATE, +PoE, +Feast, +Prayer

"WOO! Thanks Eidi!" Vanilla! I love vanilla!


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

WILL DC:19: 1d20 + 10 + 0 ⇒ (17) + 10 + 0 = 27 (hate, port. evil, prayer, feast)

spellcraft DC:20: 1d20 + 17 + 2 - 4 ⇒ (15) + 17 + 2 - 4 = 30 Prayer, Hate

Eri tenses up as he feels the pull toward the door. "Ach, not this time, dude."


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa manages to injure the Ghaele Eladrin with a single blow, though the electricity of her weapon seems to fizzle on his frame. Eri destroys the Wormswarm with his third fireball. Mortimer lands a single blow against an Archon, though he fails to Knock him Out. Eidi summons more holy power to the chamber, striking down both Archons with the might of Aroden.

Will Save v DC 17: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Will Save v DC 17: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30

It is enough to overwhelm the seriously-injured and entangled Archon. It collapses at the edge of the Pit.

Ascaria heals the maiden a bit, before healing himself from a safe distance.

Kelvos watches as one of his allies falls, and the Wormswarm is destroyed. In a spectacular display of agility, the Ghaele Eladrin retreats from the maiden, circling the chamber, and descending with great speed into the Pit, where he disappears from sight, into the Vapors. Fly speed is 150'

You are left alone with the surviving Archon.

Round 6
Solrisa- 20 (-47hp)
Eri- 16
Mortimer- 16-
SA- 15 (-135hp, -18hp)
Wormswarm- 15 (-71hp)
Eidi- 5
Ascaria- 5
GE- 4 (-34hp)

Solrisa, Mortimer, and Eri are up!

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil
Heroes' Feast
Blessing of Fervor
Prayer


Male Human Brawler (17), Thief (0)

Round 6, Init 16-

Status:

Hits: 95/95 [-18,+5, +4]
Damage: 2d8 (Monk’s robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 5 / 9
Shirt: 10 / 10
KO: 1 / 2
StunningFists: 12 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (BoF, Prayer, PoE)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
--------------------------------------------------------------------
(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

Swift for Pummeling Style, Pummeling Charge, and Secret of Steel-Shattering Spirit

Mortimer charges the remaining Archon.

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
5 Ki points

"Time for penance!"

LHook+Stun: 1d20 + 18 - 4 + 2 + 1 + 1 - 4 ⇒ (2) + 18 - 4 + 2 + 1 + 1 - 4 = 16-HATE, +BoF, +Prayer, +Feast, -PA
for Damage: 2d8 + 10 + 1d6 + 1d6 + 8 + 1 ⇒ (4, 8) + 10 + (1) + (4) + 8 + 1 = 36 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, +PA, +Prayer Fortitude Save DC20 or be stunned for 1 round

LStrPunch: 1d20 + 18 - 4 + 2 + 1 + 1 - 4 ⇒ (15) + 18 - 4 + 2 + 1 + 1 - 4 = 29-HATE, +BoF, +Prayer, +Feast, -PA
for Damage: 2d8 + 7 + 1d6 + 1d6 + 8 + 1 ⇒ (7, 8) + 7 + (5) + (4) + 8 + 1 = 40 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, -PA, +Prayer

BoottoPelvis: 1d20 + 13 - 4 + 1 + 2 - 4 ⇒ (11) + 13 - 4 + 1 + 2 - 4 = 19 -HATE, +BoF, +Prayer, +Feast, -PA
for Damage: 2d8 + 5 + 8 + 1d6 + 1d6 + 8 + 1 ⇒ (5, 6) + 5 + 8 + (2) + (3) + 8 + 1 = 38 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, +PA, +Prayer

SpinnyKickofRightgeousness: 1d20 + 8 - 4 + 1 + 2 - 4 ⇒ (6) + 8 - 4 + 1 + 2 - 4 = 9 -HATE, +BoF, +Prayer, +Feast, -PA
for Damage: 2d8 + 5 + 1d6 + 1d6 + 8 + 1 ⇒ (7, 6) + 5 + (4) + (1) + 8 + 1 = 32 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, +PA, +Prayer


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 6, Init 20

Moves one movement (+BoF) to be able to lunge at the archon.

Power attack. One hand. @Angel.
1d20 + 21 - 4 + 1 + 3 - 4 + 1 ⇒ (6) + 21 - 4 + 1 + 3 - 4 + 1 = 24 to hit; (-PA,+HF,+DF,-Ick,+prayer)
1d10 + 7 + 8 + 1d6 + 3 + 1 ⇒ (10) + 7 + 8 + (6) + 3 + 1 = 35 magic w/electrical damage

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=60/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 6, Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Eri moves 5’ and casts magic missile defensively auto success
spell penetration: 1d20 + 15 ⇒ (20) + 15 = 35

missile damage: 5d4 + 5 ⇒ (1, 4, 1, 1, 2) + 5 = 14
”I wish you weren’t evil.”

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (6/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (4/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (2/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The surviving Archon watches without emotion as Kelvos descends into the Pit, while his brother lies dead at its edge.

The Archon steps back, then disappears, reappearing within the Green Room, behind two sets of whirring blades.

Eidi and Ascaria are up!


Bald male Half-Elf elder

Eidi addresses the Archon "You have not fallen by your own will. It is the evil influence of this place. We are here to find that source, you can still help us and beat that evilness"

The half-elf calls for some healing magic and touches Solrisa healing her.
CSW+healing grace: 3d8 + 10 + 3 ⇒ (1, 8, 5) + 10 + 3 = 27

He seems to suddenly notice all the angels are moving away "I fear something might happen in the room next!" and he moves taking the extra speed of Ascaria's blessing to his advantage.

Melf's acid damage 4/5: 2d4 ⇒ (1, 4) = 5

BoF +30'
HP 120/120
AC 19


Male, Gnome

Round: 6, Initiative: 5, 5’ up

Status:
HP: 81/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (6/20r), Blessings of Fervor (5/13r), Prayer (4/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (2/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria heals others a little in an instant.*
He gains an increase of speed from Blessing of Fervor.

Ascaria tops up Sol and himself (and any others in the party with scratches), careful to cast out any lurkers who might try and heal from his energies as well (damn angels).
Channel Energy (healing): 9d6 + 1 ⇒ (4, 4, 2, 5, 6, 6, 5, 4, 3) + 1 = 40

He watches Eidi run away, and looks at the blade barriers. ”No good way past those I suppose.” Frustrated, he follows Eidi a ways, but not too far in case the party decides to charge through… that and his legs can only go so fast, even with the boost.

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Sol heals 5hp of damage thanks to Ascaria.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa confronts the remaining Archon, threatening it with harm. Eri injures the Archon with several magic missiles. Mortimer recalls a special skill set, allowing him to not only charge, but level a full attack, though only one punch manages to strike the angel. Eidi heals the maiden, while somewhere, something evil burns a little more. Ascaria clears the Outcasts of any remaining injury.

From the Pit rises the Ghaele Eladrin, once more. A quick ascent, and Kelvos surveys the chamber. He seems satisfied. With no further words, other than the ones uttered to cast his spell, the Ghaele attempts to strike at all of you.

Concentration Check v DC 22: 1d20 + 15 ⇒ (9) + 15 = 24

This time, the acidic burn of the half-elf is not enough to interrupt the Ghaele Eladrin's casting.

A sudden eruption of color illuminates almost the entire Chamber, enveloping each of you in individually-colored rays of light. Chaos ensues, as each of you incur your own personal pairings.

Colors:

Ascaria: 1d8 ⇒ 5
Eidi: 1d8 ⇒ 4
Eri: 1d8 ⇒ 8
Mortimer: 1d8 ⇒ 1
Solrisa: 1d8 ⇒ 7
Eri: 1d8 ⇒ 4
Eri: 1d8 ⇒ 7

Spellcraft DC 22:

Kelvos has lashed out with a Prismatic Spray.

Ascaria is struck by a Blue Ray. Ascaria, please make a Fortitude Save DC 20. Failure, and you become a mindless, inert statue.

Eidi is struck by a Green Ray. Eidi, please make a Fortitude Save DC 20. Failure, and you are Poisoned, and suffer 1 Con damage. The poison lasts for 6 rounds, and you need to make 2 consecutive saves.

Eri is struck by two Rays- Green and Violet. Eri, please make a Fortitude Save DC 20. Failure, and you are Poisoned, and suffer 1 Con damage. The poison lasts for 6 rounds, and you need to make 2 consecutive saves. You also need to make a Will Save DC 20...

Mortimer is struck by a Red Ray. Mortimer, please make a Fortitude Save DC 20. Success, and you only take 10 points of Fire Damage. Failure, and you take 20.

Solrisa is struck by a Violet Ray. Solrisa, please make a Will Save DC 20...

Round 7
Solrisa- 20
Eri- 16
Mortimer- 16-
SA- 15 (-135hp, -72hp)
Wormswarm- 15 (-71hp)
Eidi- 5
Ascaria- 5
GE- 4 (-34hp)

Solrisa, Mortimer, and Eri are up! Many Saves are at hand. Roll them first, of course. Solrisa and Eri can act normally if they succeed on their Will Saves...

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 7, Init 16 AC: 21 (BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

spellcraftDC22: 1d20 + 17 + 1 - 4 ⇒ (11) + 17 + 1 - 4 = 25 "Crap, It's a Prismatic spray"

Fort DC:20: 1d20 + 10 + 4 + 1 - 4 ⇒ (15) + 10 + 4 + 1 - 4 = 26 Hero feast, prayer, Hate
Will DC:20: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 , Hero feast, prayer, Hate ah damn

Eri will take a 5’ step and begin a full round cast.

HP 64/ 64(base hp) AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +13

Defensive casting concentration check = +21 (@11th, with headband)
Spell Penetration= +15 (@11th) [feats: spell pen and greater spell pen]
Dispel magic level check= +13 (@11th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:16(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:17 (6/7 per day 2/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:18 (5/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:19 (3/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:20 (2/7 per day) (Detect Scrying, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:21 (3/4 per day) (Parchment Swarm, Sonic Thrust)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+15 or +13/+13 (fight+1, sorc +3, ER +5, WF +1 dex +3 bow +2 )
PB: +16 or +14/+14 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]


Male, Gnome

Fort: 1d20 + 5 - 3 ⇒ (20) + 5 - 3 = 22 (hate, prayer)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 14 - 4 + 1 + 1 ⇒ (17) + 14 - 4 + 1 + 1 = 29 Will (-hate,+feast,+prayer)

Solrisa twirls in the violet light, pleased how the purplish hue mixes with her shiny armor and new armbands. She thinks it's wonderful.

Oh! I hope he does that again!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 7, Init 20

Solrisa moves to engage the lightbringer.

Power attack. One hand
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (6) + 21 - 4 - 4 + 1 + 3 = 23 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (3) + 7 + 8 + (3) + 3 = 24 magic w/electrical damage

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=105/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.


Male Human Brawler (17), Thief (0)

Status:

Hits: 85/95 [-18,+5, +4][+40][-10]
Damage: 2d8 (Monk’s robe)
AC: 33 (buckler,Magic Vestment, Barkskin)

Slots:
Martial Flexibility: 5 / 9
Shirt: 10 / 10
KO: 1 / 2
StunningFists: 11 / 14

Saves:
Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+16 (BoF, Prayer, PoE)
Will +15 (Feast, PfE, +Prayer), +4 vs Fear/Poison, +2 vs sleep, paralysis and stun

Magic Vestment +3
Barkskin +4
Air Walk Communal (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))
Protection from Evil, communal (everyone)

Spoiler:
[
--------------------------------------------------------------------
(Innate: Weapon Focus (Unarmed Strike), Dodge, Mobility, Improved Grapple, Power Attack, Combat Reflexes, Combat Expertise, Additional Traits (Bruising Intellect, Spirit Sense), Stunning Fist, Improved Critical, Dragon Style, Dragon Ferocity)

AC 25(26, Buckler), 30(31, Buckler) on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +13/+8/+3 (level 10)
ToHit = 1d20+18+1+1 (Weapon Focus, Amulet)
RHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
LHit = 1d20+20-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
THit = 1d20+15-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 if acid)
FHit = 1d20+10-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold, +1d6 acid)
Throw = 1d20+16

Fort+12 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+15
Will +7 (Cloak +3)

Max Flexlo Slots 9
Initiative +4
CMB = 18
CMD = (BAB + STR + 10 + DEX + AC CLASS FEATURE + Ring o' Protection + Dodge) => (13 + 5 + 10 + 4 + 2 + 2 + 1 == 37)
CMD (Grapple) = 37 + (Maneuver Training Grapple + Armbands + Improved Grapple) => (37+3+1+2 == 43)
CMD (Grapple) = 37 + (Maneuver Training Disarm) => (37+2 == 39)
CMD (Grapple) = 37 + (Maneuver Training Overrun) => (37+1 == 38)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

BoF: Increase its speed by 30 feet.

ReflexDC20: 1d20 + 15 - 4 + 1 + 2 ⇒ (15) + 15 - 4 + 1 + 2 = 29 -HATE, +Prayer, +PoE

Mortimer charges the Ghaele Eladrin.

Pummeling Style, Pummeling Charge, and Secret of Steel-Shattering Spirit

Flurry:

RStraightPunch+Stun: 1d20 + 20 ⇒ (10) + 20 = 30 +Amulet, -HATE, Feast, Prayer, Charge
for Damage: 2d8 + 10 + 1d6 + 1d6 + 1 + 1 ⇒ (6, 1) + 10 + (6) + (3) + 1 + 1 = 28 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, Prayer, +Amulet, Adamantine

FortDC20 or be stunned for 1 round (as if)

LKneeBashtoHead: 1d20 + 20 ⇒ (8) + 20 = 28 +Amulet, -HATE, Feast, Prayer, Charge
for Damage: 2d8 + 7 + 1d6 + 1d6 + 1 + 1 ⇒ (2, 3) + 7 + (3) + (5) + 1 + 1 = 22 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, Prayer, +Amulet, Adamantine

RHook: 1d20 + 15 ⇒ (18) + 15 = 33 +Amulet, -HATE, Feast, Prayer, Charge
for Damage: 2d8 + 5 + 1d6 + 1d6 + 1 + 1 ⇒ (4, 4) + 5 + (2) + (4) + 1 + 1 = 21 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, Prayer, +Amulet, Adamantine

RBackFist: 1d20 + 10 ⇒ (6) + 10 = 16 +Amulet, -HATE, Feast, Prayer, Charge
for Damage: 2d8 + 5 + 1d6 + 1d6 + 1 + 1 ⇒ (4, 7) + 5 + (5) + (3) + 1 + 1 = 26 Monk's Robe, +Cold, +Acid, +Dragon, Good, Magic, Silver and Cold Iron, Prayer, +Amulet, Adamantine


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The Ghaele Eladrin's powerful magic rips through the Chamber. It hits Eri the hardest, as the Green Ray seeks to Poison him, while the Violet Ray seeks to banish him from the Material Plane. The Violet Ray succeeds in fixing on Eri's frame, bathing the sorcerer in its illumination. Eri begins to fade from existence, then suddenly begins to flicker before your eyes. Seconds later, the flickering stops, and Eri stands solidly in place.

Knowledge(Arcana) DC 20:

The sorcerer was straddling two planes, at once here on the Material Plane, and also on the Plane of Shadow.

A look of disbelief crosses the face of Kelvos.

This round's action is lost to you, Eri, as if you were stunned.

The remaining Archon teleports back into battle, appearing on the opposite side of the returning Ghaele Eladrin.

Eidi and Ascaria are up!


Bald male Half-Elf elder

Fort+HF+prayer DC 20: 1d20 + 14 + 4 + 1 ⇒ (15) + 14 + 4 + 1 = 34
K. arcana+HR+prayer DC 20: 1d20 + 22 + 2 + 1 ⇒ (16) + 22 + 2 + 1 = 41
Eidi resist the beam then focuses his energy casting enervation moving to the edge of the Hate area "Eri was almost teleported to the Shadow Plane!"

Crackling black energy concentrates in the tip of his fingers. He targets the Eladrin and a black ray springs forth on its direction!
Enervation ray+HR+prayer-into melee+BoF (touch): 1d20 + 7 + 2 + 1 - 4 + 2 ⇒ (12) + 7 + 2 + 1 - 4 + 2 = 20
SR: 1d20 + 12 ⇒ (20) + 12 = 32
Negative levels: 1d4 ⇒ 4

acid arrow damage 5/5: 2d4 ⇒ (1, 3) = 4
The acid from his previous spell finally disappears and stops harassing the Eladrin.


Male, Gnome

Round: 7, Initiative: 5, 5’ up

Status:
HP: 76/81 | AC: 27 (F23/T14) (+3 magic vestment & +2 BoF included)(+2 vs evil not included)
Equipped = None
Conditions = Heroes’ Feast (1/12h), Magic Vestment (+3, 1/13h), Status (1/13h, Eidi, Eri, Mort, Sol), Air Walk Communal (15/20m), Brightest Light (1/13h), Hate -4 attacks/saves/skills, Protection from evil (7/20r), Blessings of Fervor (6/13r), Prayer (5/13r)
Life Link (12)(100’) = Eidi, Eri, Mort, Sol
Channel Energy (3/10)(8/8) (DC: 25)(Avoid 8, 35’r, 1/1 swift) (7d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Spellguard Bracers (3/3) (Roll concentration twice and take the best result)
Physician’s Spectacles (1/1) (Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3) (swift +10’ movement)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 13, Concentration +22)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (2/8) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (20): (2/7) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Speak with Haunt*, Terrible Remorse
Fifth (21): (6/7) Air Walk Communal, Breath of Life, Cleanse, Burst of Glory, Cure Light Wounds Mass
Sixth (22): (4/5) Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
* Caster Level +2

Ascaria briefly feels Mort’s burn.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria moves around the room into a more advantageous position, he hopes. (Double move)

Knowledge Arcana: 1d20 + 5 ⇒ (15) + 5 = 20

Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Heroes' Feast (9 temp HP, +1 attacks & will saves and +4 saves vs fear & poison (morale))(everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Evil, communal (everyone)

* Mort heals 5hp of damage thanks to Ascaria.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa rejoins the Kelvos across the Pit, her blade glancing off the Ghaele Eladrin's armor harmlessly. Eri holds really, really still. Mortimer joins the maiden in confronting Kelvos, though only his Right Hook lands. Eidi pierces the Ghaele Eladrin's resistance, suppressing the life force of the fallen. Ascaria repositions.

Kelvos steps back, stabbing a vindictive finger at Mortimer, for the recent punch. He chooses, however, to wrap Ascaria and Solrisa into his magical weave as well. He seethes through the last of Eidi's burn, and still manages to cast his spell.

Caster Level Check v DC 20: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Caster Level Check: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28

Mortimer, Ascaria, and Solrisa drop like a very large lead cannon balls, his Air Walk ability having been shorn from them like a magical fleece.

Ascaria and Solrisa fall onto the very lip of the Pit, while Mortimer falls straight downwards into the vapors, quickly being lost to sight.

Spellcraft DC 21:

The Ghaele Eladrin has cast Greater Dispel Magic, as an Area Dispel.

Round 8
Solrisa- 20
Eri- 16
Mortimer- 16-
SA- 15 (-135hp, -72hp)
Wormswarm- 15 (-71hp)
Eidi- 5
Ascaria- 5
GE- 4 (-59hp, -4 Levels)

Solrisa, Mortimer, and Eri are up!

Roll20 Map has been updated.

Remember- those in the Area of Effect from the Pit's Hate suffer penalties to their rolls- -2 to Attack Rolls, Saving Throws, and Skill Checks for Neutral characters, while Good characters may enjoy a -4 to the same rolls.

Party Buffs
Air Walk
Protection from Evil (+2 to Saves Resistance bonus)
Heroes' Feast (+1 to Will Saves, +4 to Fortitude Saves v Poison Morale bonus)
Blessing of Fervor (Potential 2+ bump to Reflex Saves Dodge bonus)
Prayer (+1 to Saves Luck bonus)


Bald male Half-Elf elder

Spellcraft+HR+prayer DC 21: 1d20 + 22 + 2 + 1 ⇒ (3) + 22 + 2 + 1 = 28
Any chances the Ghaele did not apply the -4 negative levels to the CL check and that is enough to fail the dispel?


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Yeah, acknowledged on a edited post, Eidi. I was scrambling to get a post up before the afternoon whisked me away, and posted it early. Been editing away :) I think we're good, now.

Mort is Falling, so is currently occupied in his round's actions, I think. I'll roll Fall Damage, if his fall is uninterrupted, cough...


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 8, Init 20

Solrisa spins to face archon, intent on ending another foe.

Power attack. One hand
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (7) + 21 - 4 - 4 + 1 + 3 = 24 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (4) + 7 + 8 + (6) + 3 = 28 magic w/electrical damage

Power attack. One hand. BoF.
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (19) + 21 - 4 - 4 + 1 + 3 = 36 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (7) + 7 + 8 + (1) + 3 = 26 magic w/electrical damage

Power attack. One hand
1d20 + 16 - 4 - 4 + 1 + 3 ⇒ (1) + 16 - 4 - 4 + 1 + 3 = 13 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (8) + 7 + 8 + (5) + 3 = 31 magic w/electrical damage

Power attack. One hand
1d20 + 11 - 4 - 4 + 1 + 3 ⇒ (6) + 11 - 4 - 4 + 1 + 3 = 13 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 1d6 + 3 ⇒ (5) + 7 + 8 + (6) + 3 = 29 magic w/electrical damage

Pot Crit:
Power attack. One hand
1d20 + 21 - 4 - 4 + 1 + 3 ⇒ (5) + 21 - 4 - 4 + 1 + 3 = 22 to hit; (-PA,-hate,+HF,+DF)
1d10 + 7 + 8 + 2d10 + 3 ⇒ (5) + 7 + 8 + (8, 4) + 3 = 35 magic w/electrical damage

Sol Stats:

AC=33 [26 (+11 armor +1 dex +1 NA +2 def + 1 dodge) + 5 shield +2 Barkskin]

HP=60/108
Right hand = long sword
Left hand = shiny shield
LoH 1/10 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (34/50 left) 3/6/2018
The Dragon Invoked 1/6 used (+4 to hit/AC,+17 damage)
Breath of the Dragon 0/3 used (+3 weapon, holy&+1)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+7+8+1d6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+12+1d6[/dice] magic damage.

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+12[/dice] magic damage.

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