GM Ragged's Core Rules Souls for Smuggler's Shiv

Game Master waynemarkstubbs

Smuggler's Shiv- the name sends shivers down the spine of even the most hardened Shackles pirate, Mwangi slaver or Sargavan corsair. A grave to a hundred unlucky ships, the island is populated with fierce monsters, dread horrors and savage cannibals. Not the place you would want to be shipwrecked.

But you are.

MAP OF THE SHIV - updated with ambush location

Tentacles on the Causeway


101 to 150 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

I was pretty good this year: just had a couple of hot dogs and no cheeseburgers. Spent the night watching a concert and fireworks on TV, drinking mojitos and chomping more chips. In a horrible development, I awoke this morning to the sight of the bag of potato chips left open, rendering the rest stale!

(Upon further review, the mojitos may have played a part in that.)

So now I'm out of potato chips! What will I do?

Hmm...maybe I'll roll Initiative.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

BTW, I disconnected from the internet for the 4th of July weekend. I'm back and am checking on my various PbPs.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

I'm a fan of the block system. If I'm in the same block as Karia, I might say something like, 'I delay until after Karia, so if she inspires courage these numbers will be +1 more to hit and damage'.

What I've seen is the GM post the initiative order with currently active combatants bolded, with a statement that 'bold may post'.

Then if the GM gets more time to post between active combatants he/she can re-post the initiative order and unbold any characters in that block that have already acted, then maybe post a mini-update on the combat.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Also for initiative, I'd personally be fine if you just roll all of our initiatives for us and put us in blocks. It would save a bit of time waiting for people to roll their own initiatives.


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:
Corin Aldesi wrote:
Also for initiative, I'd personally be fine if you just roll all of our initiatives for us and put us in blocks. It would save a bit of time waiting for people to roll their own initiatives.

I meant to say this earlier but it totally slipped my mind. I guess that's why Corin's Captain. ;)


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

On the subject of recruiting. I'm fine if people want to get a new person, and I'm fine if we don't. I have no strong opinions either way.


Female Elf Female Elf Barbarian 1

Notes to self: remember to take endurance, athletic, and acrobatic feats.


Do you want me to give out XP periodically, so you can see the progress you are making? Or just tell you when you level?


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

I'm fine with just being told when we level, it's how we play with my live group these days.


Female Elf Female Elf Barbarian 1

Either one is fine with me. Most of my GMs in the campaigns I'm in tell us when to level up.

Also from my understanding of the rules, a barbarian becomes fatigued when they end their rages before combat ends. However from what I can understand when combat ends normally like it did just now, the barbarian does not become fatigued when his/her rage ends. Is that correct?

I could have confused the rules since this was the rage rules back in my 3.5 days.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

I'm fine with either xp method, but I lean toward just being told when we level.

Sizara, barbarians are always fatigued for twice as long as they were raging. Its just that after combat it generally doesn't matter that you are fatigued for a few seconds.


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Heh--never answered the GM's question. I'm good with the 'tell us when we level' approach.

In the Gameplay Thread, GM_Ragged wrote:
I think Corliss's player is offline most weekends, but he was obviously intending to channel energy to harm the zombies.

I'm still around for another 2-1/2 hours: My usual offline period is 5 PM Eastern Saturday through 12 noon on Monday. But you got my action right. Corliss will continue to channel positive energy to harm multiple zombies, meleeing with his dagger only if/when someone gets flanked by multiple zombies.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

I've changed Karia's avatar again. A shame you can't upload the image you want.

It's nearly impossible to find a white haired female who isn't Seoni, Merisiel or Freiya.


Female Elf Female Elf Barbarian 1

Hm...that's true. Not to mention some of the pics of white haired women are also winter witches.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.
Sizara wrote:
Hm...that's true. Not to mention some of the pics of white haired women are also winter witches.

I like to have an image of the character, it helps me come up with their personality.

I found a good one for Karia, but can't upload it sadly.

I didn't really like the art style of the old one, and this one is a little too 'Blonde' for karia, but it's better.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

You could link to the image in your profile?


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Well, I got sick of that one fast.

I'll leave it at this, just imagine the hair is white when not in the shade of her hat.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

This is a good omen for my new avatar!

The only one to make the fort save is the Bard!


Female Elf Female Elf Barbarian 1

Ah man! I'm fatigued now, so I can't use rage! And we are under attack!? How the hell did that happen!?

Btw didn't we set up traps, pitfalls, etc around the camp? I could have been certain that we did.

Please note I'm not mad or upset about the ambush or anything. I'm just surprised that we got ambushed this quickly.


Female Elf Female Elf Barbarian 1

I have to give you a good bit of credit GM. Tossing out the cannibal attack looks like a good move. Makes things interesting.

Still, I'm a bit surprised that the cannibals were able to find us so quickly.


Maybe someone told them roughly where to find you.
Someone who survived the wreck of the Jenivere.
That's why there were cannibals watching the previous day when you were building the raft.


Female Elf Female Elf Barbarian 1

.......

Almost forgot about that certain someone. Also, where is Aerys? I hope she didn't get eaten.

And btw, but how much progress did we get on setting up the pit traps around the camp? I saw that we were working on them in several past posts, but I can't tell how far along we were in setting it up.


You talked about setting up defenses, but didn't actually assign anyone to do it. You need to assign someone to be 'defender', which is distinct from 'guard', to get the benefit.


Female Elf Female Elf Barbarian 1

Ah okay. I see what you mean. I guess once we saved Aerys, we need to set up the defenses fast.


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Crap! Things are getting good (bad?) and I'm about to get kicked out of the library! And tomorrow's one of my late days (12 noon Eastern, usually, but likely 2-3 hours later than that tomorrow. If the GM or even a player wants to bot Corliss to keep things going (and/or PCs alive!), you have my blessing.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

@GM_Ragged.

Can I ask what you are using to make your maps?

Yours are nice and clear and I could use something like it myself.


Karia Sandleton wrote:

@GM_Ragged.

Can I ask what you are using to make your maps?

Yours are nice and clear and I could use something like it myself.

Dungeon Painter

http://pyromancers.com/dungeon-painter-online/

it's a bit fiddly, and limited unless you want to pay for/upload your own graphics sets, but it is free, runs in a browser, and does the job.

I use it to create the basic terrain templates, and then add text in Paint.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Thanks, I found Dungeon painter while looking for map makers. I'm fiddling with it now trying to become competent.


1 person marked this as a favorite.

The group has a lot of heavy equipment, including a rowboat and a raft, not to mention things like the chest of coins, barrel of rum, shovels, block and tackle etc.

It takes four people to carry the boat, and two teas of two to carry the raft. It would be almost impossible to move all your equipment through the jungle in a single trip. You could bury some of it, and come back for it later. You'd have to decide what you were taking with you.


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:
GM_Ragged wrote:

The group has a lot of heavy equipment, including a rowboat and a raft, not to mention things like the chest of coins, barrel of rum, shovels, block and tackle etc.

It takes four people to carry the boat, and two teas of two to carry the raft. It would be almost impossible to move all your equipment through the jungle in a single trip. You could bury some of it, and come back for it later. You'd have to decide what you were taking with you.

Nothing like having to make a big decision to bring a game to a grinding halt. ;)

I hate to leave the boat behind, not to mention the block and tackle, but moving them overland is prohibitive. It's hard to tell from the map if there's a stretch of beach along all parts of the shoreline. If there is, it might be possible to put a lot of the equipment in/on the boat and raft, enter the water (knee-deep or so), and then drag them along the shoreline as we go.

If that's not possible, I'll suggest we hide the boat, raft, and block and tackle as best we can and carry the rest overland. Aerys still needs the rum to stay functional.

EDIT: The chest of coins we can either divide up or bury in good old-fashioned pirate style!


Most of the coast is cliffs.


1 person marked this as a favorite.
NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

BTW the block and tackle doesn't weigh a lot.

I personally think that moving camp when we don't have a firm destination in mind is a mistake. You guys didn't want to attack the cannibals that night because we were low on resources, how do you feel about tracking them down the next day when we have our resources renewed?


Female Elf Female Elf Barbarian 1

I'm good for that. It'll give us time to have Sizara rest and regain her ability to use rage again. Not to mention, it'll also give us time to set up a defensive perimeter in case the cannibals come back while we're resting at night.

So we should all pitch in and build up a lot of traps, pitfalls, and anything else we can come up with to take down any invaders.


Just a note - regardless of how good your tracking is, the usual afternoon torrential rain will wipe out any tracks, so you will have to start early, and continue through the hottest part of the day.

Remember also that you can choose to take Sasha with you.

Decide what you want to do, and then decide what you want Aerys, Gelik, Ishirou and Jask to do while you are gone.


Female Elf Female Elf Barbarian 1

Sorry if I haven't posted yet. One of our closers called out so I have to pull a double today. So I won't be able to post until sometime tonight. I'm not sure when though. Just wanted to let y'all know.


I don't know what a closer is - just that coffee is for them.


Female Elf Female Elf Barbarian 1

Closer=Employee who has a closing shift.

That's what we say here in South Carolina.

And nothing against you gm but I'm really starting to hate these heat rolls. Oh well, at least we are not making any rolls to see if we've contracted any jungle diseases. That nearly took out the entire party in a previous serpent's run game I was in. And it happened more times than I would have liked too!


The adventure actually suggests that I go out and buy Heart of the Jungle to have access to new and exciting tropical diseases to inflict on you all. I decided that turning the game into a series of daily saving throws wouldn't be fun.

Just to point out what may be obvious - Corliss (and Jask, if you ask nicely, and maybe start looking for his missing pirate ship) can prepare endure elements, which will let you tramp around in as much armour as you like without a problem.

Normally I handwave the heat as 'you rest up during the heat' but you're trying something ambitious, so I think it's fair to enforce it.

If closers work the late shift, no wonder they need coffee!


Female Elf Female Elf Barbarian 1

Lol! Yeah, usually the closers do, but unfortunately, for me I got a 48 minute trip back home. And I live in Barnwell, SC and work in Aiken, SC.

Now that I think about it, I'm usually to work way early before some of the people who live 10-15 minutes away! Heck I remember one guy who only lived 5 minutes away and he was late half the time!

But oh good grief! That was a major fun killer there when we had to do daily saving throw. My character had the red itch majority of the time. Ugh!

Ah I forgot clerics can prepare endure elements.

I'm guessing the temperature there is 104 degrees F on this island (about the same here where I live.)


Sorry, we've been having a heatwave here, which, as a Scot, I find particularly troubling. However, my sacrifices to the sky gods have not been in vain, as the Burning Yellow Devil has fled, and the normal grey skies and rain have resumed.


Female Elf Female Elf Barbarian 1

It seems we made it much further than in the last Serpent's Run game I was in. We actually spent much of our time trying to ward off diseases and exploring shipwrecks though.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Just so you are aware, I'm leaving for GenCon tomorrow night. I'm not sure what my availability or connectivity will be while I'm there, but I'll try to post when I can. I'll be back in about a week.


Have a splendid time.


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:
Corin Aldesi wrote:
Just so you are aware, I'm leaving for GenCon tomorrow night. I'm not sure what my availability or connectivity will be while I'm there, but I'll try to post when I can. I'll be back in about a week.

Enjoy!


Is everyone away at GenCon?


Male Human Cleric 6+5 of Besmara | hp -41- 54/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 1/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions:

Nope, just our Captain (I think), and without him we seem to be a bit rudderless.


You have the bridge, Mr Corliss.


Female Elf Female Elf Barbarian 1

Just been busy with work myself actually. Can't afford to go to GenCon. Those conventions are expensive!


well, why don't we take this weekend off, and resume on top of the cliff on Monday?


Female Elf Female Elf Barbarian 1

Works for me.

101 to 150 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Ragged's Core Rules Souls for Smuggler's Shiv - Discussion All Messageboards

Want to post a reply? Sign in.