Sable Company Elite Marine

Bill Blake's page

1 post. Alias of Thrandr.


Full Name

Bill Blake

Race

Human

Classes/Levels

Bard 1

Gender

Male

Size

AC 16, touch 13, flat-footed 13, CMD 15, hp 8 Fort 0, Ref +5, Will +2

Age

30

Alignment

NG

Deity

Cayden Cailean

Location

Belhaim

Languages

Common

Occupation

Quarry Worker and amateur entertainer

Strength 14
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 16

About Bill Blake

Statistics:

Init +3; Senses ; Perception 4 (1 + 3)
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+ 3 armor, +3 Dex)
CMD 15 (10 + 0 + 2 + 3)
HP 8 (1d8)
Fort + 0, Ref + 5, Will + 2

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OFFENSE
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Speed 30 ft.

Ranged Attack 3 (0 + 3)
Melee Attack 2 (0 + 2)
CMB 2 (0 + 2)

Melee weapon Club, + 2, 1d6 + 2

Ranged weapon Shortbow, + 3 (+1 with rapid shot), 1d6

Bardic Performances:

7 a day.

Countersong: See Bardic Performance (+7 BP)
Distraction:See Bardic Performance (+7 BP)
Fascinate:See Bardic Performance (DC 14)
Inspire Courage: ...must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Spells

Orizons
Ghost Sound
Detect Magic
Prestidigitation
Dancing Lights
Read Magic (Human Alternate Favored Class Bonuses)

Level 1
2 lvl 1 spells pr. day, DC 14
Charm Person
Silent Image
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PROFICIENCY, TRAITS AND FEATS
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Proficiency

Simple weapons, longsword, rapier, sap, shortsword, shortbow, whip.
Light armor and shields (except tower shields) - no arcane spell failure.

Traits

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bardic Knowledge:A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance

Feats

Rapid Shot - When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Precise Shot - You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Skills:

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SKILLS
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*Acrobatics - 3
Appraise -
Bluff - 3
*Climb - 2
Craft -
Diplomacy - 3
Disable Device - 3
Disguise - 3
*Escape Artist - 3
*Fly - 3
Handle Animal - 3
Heal -
Intimidate - 3
Knowledge (arcana) - 1
Knowledge (dungeoneering) - 1
Knowledge (engineering) - 1
Knowledge (geography) - 1
Knowledge (history) - 1
Knowledge (local) - 5 (1 + 3 + 1)
Knowledge (nature) - 1
Knowledge (nobility) - 1
Knowledge (planes) - 1
Knowledge (religion) - 1
Linguistics -
Perception - 4 (1 + 3)
Perform Oratory - 7 (1 + 3 + 3)
Perform Percussion - 7 (1 + 3 + 3)
Profession Quarry Worker - 4 (1 + 3)
*Ride - 3
Sense Motive -
*Sleight of Hand - 3
Spellcraft -
*Stealth - 7 (1 + 3 + 3)
Survival -
*Swim - 2
Use Magic Device - 3

*Minus 1 with studded leather armor.

Gear:

Starting gold: 100 - 3d6 (6, 1, 3) x 10
Current gold: 4
Carrying Capacity: Light 58 lbs. or less, Medium 59–116 lbs., Heavy 117–175 lbs.
Currently Carrying: 52,5 lbs.

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EQUIPPED ITEMS
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Studded leather, AC + 3, Dex Max Bonus + 5, Armor check penalty –1, 20 lbs.
Shortbow, 1d6, x3, 60 ft., 2 lbs.
Arrows, common (40), 2x3 lbs.
Club, 1d6, x2, 3 lbs.
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ITEMS
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Bard's Kit (33,5 lbs.:
Backpack, a bedroll, a belt pouch, bongo drum, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Unless needed, I'll leave: iron pot (4 lbs., 5 torches (5x1 lbs.) at home. While walking within town limits bard kit minuse the bongo drums, journal and inkpen are likely to be at home.

Backstory:
Bill Blake is the youngest of seven siblings. Born in Oppara’s Westport district, he had as safe and loving an upbringing as one can have, when living in an international docks district. His father is a guard and his mother repairs and washes clothes, mainly for visiting sailors.

Being the youngest of seven Bill didn’t have the most disciplined of upbringings and was often left to his own devices. While his two older brothers had their eyes set on becoming guards themselves and his sisters found apprenticeships, Bill frequented the docks and taverns. He was drawn by the stories, by the entertainment and by the personality of the exotic and often enchanting strangers.

As such Bill already knew at a young age that he would become a travelling entertainer. He would trade stories and music for food and shelter, he would lead his own adventures and eventually become a legend of his own making.

At the age of 17 Bill acquired some bongo drums and packed a few belongings. He was set for adventure and greatness!

And adventuring life was superb. At least for the first week or so. Then it started to rain, the wind picked up and Bill realised just how idiotic it was to travel without a tent. In addition to that, most taverns already had entertainers better than Bill. If he was lucky he could get some food and sleep with the pigs while doing menial jobs for strangers, but mostly he was just wet, hungry and cold.

Bill really just wanted to go home, but he couldn’t. He had told everyone he would go, boasted about the riches he would find and knew perfectly well that no one believed him. So he kept going while growing ever more miserable.

On his way to Andoran Bill eventually reached Belhaim just as winter was about to arrive. Once again the Tavern had better entertainers than Bill, but one of the local farmers needed some help and Bill was happy to provide it.

A few months passed and Bill stayed at the tavern, paying by helping people in need and, when better entertainers weren’t available, entertaining at the tavern and ever so slowly building up a decent repertoire. All the while he sent his parents occasional letters, telling them of grand imaginary adventures and audiences caught in hypnotic trances by his story telling.

Once spring came Bill stayed put. He had fallen in love with the baker’s daughter and she in him. What’s more they had been a bit less careful than they should and were in dire need of having the baker approve their marriage. He did (eventually), Bill found work at the limestone quarry and they moved into what’s really more of a cottage than a house.

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Fast forward 12 years and Bill and Larueen Blake had turned into Bil, Laureen, Sophia, Frank, Dorian and Elisa Blake. Bill entertained most Wealday evenings, work was hard but honest and while each and every one of the children were rascals in their own way, they were also wonderful. Once Bill gathered the courage to tell his parents he wasn’t a travelling adventurer they even came by to visit their grandchildren.

When the limestone quarry closed things became more difficult for the Blakes in Belhaim. Larueen had become something of a locally reputable seamstress and Bill earned a little by entertaining, but far from enough and they were eating into their savings. Bill and some of the other men took up some hunting, which Bill was utterly hopeless at by himself, but once the others pointed out where what little animals they could find were, he was decent at firing lots and lots of arrows till he eventually hit something.

Lately Bill has begun wondering if perhaps some modicum of adventuring could supplement his family’s earnings, at least till they find a new quarry site. However, Bill knows that on his own he probably wouldn’t fare much better than the last time he tried.

Personality:
While Bill is stubborn and proud, he also genuinely enjoys making other people smile, lending a helping hand when he can and being a father and husband – although you won’t hear him saying that when Elisa, his youngest, wakes him up before the sun rises because she wants to play and is hungry and can’t sleep AND an ogre is under her bed.

By now most people in Belhaim know that any story Bill tells should be taken with a grain of salt, especially if it involves himself and his adventuring days, and to the sorrow of any resident capable of discerning music from noise Belhaim residents also know that Bill both is a horrible teacher and quite bad at crafting drums, but even so the kids love him for teaching them how to play “music” and entertaining their parents.