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Also a good idea, thank you. :)

-Posted with Wayfinder


For starters, here's the build for my character, a half-elf rogue with the Knife Master and Bandit archetypes. Hopefully I'll be able to get the background and whatnot in before the deadline.

Stats:
Female half-elf unchained rogue (bandit, knife master) 1
CG Medium humanoid (half-elf)
Init +3; Senses Perception +7; Low Light Vision
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Defense
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AC 16, touch 13, flat-footed 10
HP 9 (1d8+1)
Fort +1, Ref +5, Will +1 (+2 vs. Enchantment)
Immune Sleep
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Offense
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Speed 30 ft.
Melee Dagger x5 +3 (1d4+2), dual-weapon +1/+1 (1d4+2)
Ranged Shortbow +3 (1d6)
Special Attacks Sneak Stab (1d8 with knives; 1d4 with other)

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Statistics
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Str 12 (+1), Dex 17 (+3), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (stealth); Two Weapon Fighting; Weapons Finesse
Traits Ironfang Survivor; Reactionary; River Rat
Skills Acrobatics +7; Bluff +6; Diplomacy +6; Disable Device +7; Knowledge (local) +5; Perception +7; Sense Motive +5; Sleight of Hand +7; Stealth +11; Swim +2
Languages Common, Elven, Sylvan
SQ Finesse Training, Hidden Blade, Keen Senses
Other Gear Rogue’s kit, spring-loaded wrist sheath x2, studded leather armor, 20 arrows, 24gp


Hello everyone! I'm a player in another one of GM R0B0GEISHA's games, and I'm pretty excited to join this one. I saw that you need a healer so I decided to make a hedge witch. At the moment I'm working on finishing her backstory, but I should have it all set to go by tomorrow or so, and once GM decides how to write me in, I'll be good to go. :) I'm looking forward to playing with you guys!


I, too, am interested in this.