Dwarf Fighter

Grargath Forgebane's page

382 posts. Alias of Twilik.


Full Name

Grargath Forgebane

Race

Dwarf

Classes/Levels

Fighter 3

Gender

HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1|

Size

M

Age

55

Alignment

Lawful Good

Deity

Torag

Languages

Common, Dwarven

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 13
Charisma 10

About Grargath Forgebane

Feats:

Power Attack- -2 Attack roll, +4 damage roll. Damage increases by 50% if wielding one handed weapon with 2 hands.
Quick Draw- Draw Weapon as a free action
Cleave- If you make a successful attack, you can immediately attack a foe adjacent to the one just hit. -2 AC until next turn.
Great CleaveAs a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon. (Battleaxe)

Special Abilities:

-Proficient in all simple and martial weapons, armor, and shields
-Gain a bonus feat on every even level, plus character creation (must be fighter bonus feat)
-+4 dodge bonus to AC against monsters of the giant subtype
-+2 bonus on Appraise skill checks to determine price of nonmagical goods that contain precious metals or gemstones
-can see in the dark up to 60 feet
-speed never modified by armor on encumbrance
-+1 bonus on attack rolls against goblins and orcs
-+2 racial bonus saving throw against posion, spells, spell like abilities
-+4 CMD against bull rush or trip while standing on the ground
-+2 bonus on Perception skill checks to notice unusual stonework. Automatic check within 10 feet regardless of actively looking or not
+1 bonus on Wisdom checks against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus Allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Traits:

Zest For Battle- +1 damage rolls when benefiting from a morale bonus to attack rolls
Vengeful- +1 damage roll on last creature to damage you in last 24 hours

Skills:

Tot | Mod | Rank | Misc
_2_= _2_ + ___ + ___ Acrobatics -4 Armor pentalty
_2_= _1_ + _1_ + ___ Appraise
_-1_= _-1_ + ___ + ___ Bluff
_8_= _3_ + _2_ + _3_ Climb -4 Armor pentalty
_-1_= _-1_ + ___ + ___ Diplomacy
_-1_= _-1_ + ___ + ___ Disguise
_2_= _2_ + ___ + ___ Escape Artist -4 Armor pentalty
_2_= _2_ + ___ + ___ Fly -4 Armor pentalty
_1_= _1_ + ___ + ___ Heal
_5_= _-1_ + _3_ + _3_ Intimidate
_7_= _1_ + _3_ + _3_ Knowledge (Dungeoneering)
_7_= _1_ + _3_ + _3_ Knowledge (Engineering)
_1_= _1_ + ___ + ___ Perception
_6_= _2_ + _1_ + _3_ Ride -4 Armor pentalty
_1_= _1_ + ___ + ___ Sense Motive
_2_= _2_ + ___ + ___ Stealth -4 Armor pentalty
_5_= _1_ + _1_ + _3_ Survival
_3_= _3_ + ___ + ___ Swim -4 Armor pentalty

CLASS SKILLS: Climb, Craft, Handle Animal, Intimidate, Knowledge (Dungeoneering), Knowledge (Engineering), Profession, Ride, Survival, Swim

2 + Int mod (1)=3 skills per level

Combat Stats:

Str 16 +3
Dex 14 +2
Con 14 +2
Int 12 +1
Wis 13 +1
Cha 9 -1

Speed: 20 feet
AC 18 (+5 Armor, +1 Shield, +2 Dex)
Touch 12
Flat-footed 16
HP 38
Fortitide +6 (4 base save + 2 Con mod)
Reflex +3 (1 base save + 2 Dex mod)
Will +2 (1 base save + 1 Wis mod)
Base Attack Bonus 4
CMB 7 (4 BAB + 3 Stength mod)
CMD 19 (10 + 4 BAB + 3 Strength mod + 2 Dex mod)

Battleaxe +8 (4 BAB + 3 str mod +1 WF feat) (1d8+3/x3)
Throwing Axe +7 (1d6+3/x2) Range: 10ft. Qty: 4
Mithril dagger (masterwork) +7 (1d4+3/19-20 x2)

Equipment:

Combat Gear: Battleaxe, Throwing Axe (4), Scale Mail, Shield (light steel), Mithril Dagger (Masterwork), Cure Light Wounds Potion
Regular Gear: Backpack, Bedroll, Grappling Hook, Lamp, Oil (1 pint flask), Rope (hemp), Explorer's Outfit, Waterskin, Rations (4), Flint and Steel, Torch (5), Iron Key

Wealth: 381 gp, 1 sp, 5 cp

Total Weight: 93

Light Load 76
Medium Load 153
Heavy Load 230
Lift Over Head 230
Lift Off Ground 460
Drag or Push 1150

Background:

Grargath Forgebane grew up with a large family deep in the mountains. Throughout his childhood, he was always regaled with the tales of his ancestors, and the great, heroic deeds that they accomplished. Grargath dreamed of having his name and his exploits being passed down to the next generation, just like the stories that he was told as a child. The minute he turned 40 and was considered an adult by Dwarven standards, Grargath struck out on his own in search of glory.

Unfortunately, he returned after less than a year of "adventuring," having lost most of his gold and belongings to a combination of bad luck and youthful recklessness. Disgraced, he began working in the local forge, vowing that one day he would restore honor to his family name. 15 years later, Grargath has managed to equip and ready himself once again for heroic adventuring, and is determined to not fail.