-Proficient in all simple and martial weapons, armor, and shields
-Gain a bonus feat on every even level, plus character creation (must be fighter bonus feat)
-+4 dodge bonus to AC against monsters of the giant subtype
-+2 bonus on Appraise skill checks to determine price of nonmagical goods that contain precious metals or gemstones
-can see in the dark up to 60 feet
-speed never modified by armor on encumbrance
-+1 bonus on attack rolls against goblins and orcs
-+2 racial bonus saving throw against posion, spells, spell like abilities
-+4 CMD against bull rush or trip while standing on the ground
-+2 bonus on Perception skill checks to notice unusual stonework. Automatic check within 10 feet regardless of actively looking or not
+1 bonus on Wisdom checks against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus Allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.