
| Quaylon | 
 
	
 
                
                
              
            
            Perception
1d20 + 10 ⇒ (1) + 10 = 11
I need a ritual to remove the curse on my dice! I would have swapped them out a long time ago. This is why I keep my tabletop dice in the freezer between sessions!

| GM Poisonblade | 
 
	
 
                
                
              
            
            Are you sure Mr. Zatqualmie Fire-Top? It is quite dangerous in the woods and I would hate to have lost you to...Giant Wolves?
Assaulting female personage. Please state the nature of...Giant Wolves?
Sounds can be heard in the forest, as two large beasts run through the brush in hot pursuit.
State your actions for a suprise round. Your surprise round :)

| Mrachni | 
 
	
 
                
                
              
            
            Round: Surprise, effects: none
Mrachni tries to ascertain the nature of the threat, both physically and temperamentally.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge (Arcana?): 1d20 + 5 ⇒ (11) + 5 = 16
If the creatures seem intent on killing, Mrachni will step in front of the closest one and swing at it with his sword. 5-foot step in front of it if it seems intent on killing/mauling, then attack.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Edit to add a sense motive, though I don't know if it'll help. :)
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14

| Quaylon | 
 
	
 
                
                
              
            
            Qualyon tries to soothe the animal
Handle animal 1d20 + 4 ⇒ (9) + 4 = 13 by singing a song
I considered the spell lullaby, but it is a burst effect
perform check for the song? 1d20 + 4 ⇒ (16) + 4 = 20

| Oglon | 
 
	
 
                
                
              
            
            Oglon will ready an attack.  If the wolves come within striking distance, he will attack it with a stunning fist.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage(non-lethal): 1d6 + 2 ⇒ (4) + 2 = 6
On hit DC13 or stunned

| Makvor | 
 
	
 
                
                
              
            
            Please, be more understanding than the bull, thinks Makvor as he readies his axe, just in case. As the wolves appear, he begins crooning and appearing as non-threatening as he can...of course, holding several pounds of axe in his hands doesn't seem to help.
Wild Empathy: 1d20 + 1 ⇒ (8) + 1 = 9
....aaaaand so much for that.

| Zatqualmie Fire-Top | 
 
	
 
                
                
              
            
            Muffled by the thickness of the cauldron, it sounds as though a conversation is taking inside.
"We could just stay in here where we would be safe."
"We are part of this team! We do not abandon our allies for personal safety!"
"But I like wolves and if I stay in here they can't hurt us and we can't hurt them."
"But our allies could be hurt and we would not be there to help them!"
"But we could all stay very quiet and the wolves could just pass by..."
"Remember the bull!?"
"What, no? ... Don't make me remember the bull!"
"Then get out there and use what skills you have to avoid conflict but be ready to defend aid our allies"
The gnome screams, "YES I'M SURE! OPEN NOW SO THAT I CAN TALK TO THESE WOLVES!"
Suprise Round action: Activating Speak with Animals
If the cauldron opens and he has time to get out then he will do that as well, if not then he will just attempt to be in a position to speak to the approaching wolves from within the cauldron.

| Kirche | 
 
	
 
                
                
              
            
            I need to update my title with combat stats - was I down any hp from the attack?
initiative: 1d20 + 3 ⇒ (2) + 3 = 5
perception: 1d20 + 3 ⇒ (15) + 3 = 18
As soon as one of the creatures comes into view, she points a finger at it and a stream of freezing air and ice flows towards her target.
Casts Ray of Frost
ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21
cold damage: 1d3 ⇒ 1

| Mrachni | 
 
	
 
                
                
              
            
            Attention lurkers: this game has been moved to Myth-Weavers under a new GM.
 
	
 
     
    