GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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I believe it is a DC 15 Acrobatics to land safely. You forgot to factor in the +2 from your Roll Card bonus, and I'm feeling generous and I'll give you a +2 circumstance bonus, since there's a rope nearby. I also moved you over to the right one space so you can reach the enemy you wanted to target.

Col follows Sebastian's lead and leaps down into the cesspool, grabbing Ayako's rope with one hand and swinging down safely to the floor. His boots splash in the bloody gore as he lands; A brittle bone crunches under one of his feet. Unfettered by the carnage, he strikes out as the creature dragging Nadya and pierces its shell. It emits a high pitched scream and profusely bleeds a white ooze, a testament to the damage inflicted upon it.

Round 4
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Severely Injured; Grappling) √
Reefclaw 2 (Injured; Grappling) √
Reefclaw 3 √
Sebastian (Injured; Grappled)
Verik (Injured) √
Col (Injured; +2 all Dex rolls, +1 AC) √
Nadya (Dying, Grappled; -2 Str) √
Ayako


Ayako's leg creaks in protest as she contemplates leaping down. She also knows she will need to lend her aid to tend the wounds of Nadya and the others, so she moves to the rope and starts down.

Climb this rope!: 1d20 ⇒ 16


Round 4

Ayako has no problem climbing down the rope and lands easily next to Col.

Sebatian's Rapier: 1d20 + 1 ⇒ (20) + 1 = 21 Factoring in the grappled condition.
Crit confirmation: 1d20 + 1 ⇒ (2) + 1 = 3 Nope.
Rapier Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sebastian attacks the reefclaw grappling him. He aims for the creature's eye but the frenzied creature shifts so that the strike pierces a less vulnerable area.

Fort Save vs. Poison: 1d20 + 2 ⇒ (11) + 2 = 13 Success

GM Notes:

1d20 + 2 ⇒ (6) + 2 = 8 1d3 ⇒ 2
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (10) + 1 = 11 1d3 ⇒ 3
1d20 + 2 ⇒ (15) + 2 = 17

Round 5
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes

Initiative
Reefclaw 1 (Severely Injured) √
Reefclaw 2 (Injured; Grappling) √
Reefclaw 3 √
Sebastian (Severely Injured; Grappled)
Verik (Injured)
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Dying, -2 Str)
Ayako

The injured reefclaw dragging Nadya, gives up is quarry under the assault of the party and starts to flee for safety. It releases Nadya from the grapple and double moves east.

Reefclaw 2 CMB to Damage vs. CMD 13: 1d20 + 13 ⇒ (5) + 13 = 18
Claw Damage: 1d4 ⇒ 4

Reefclaw 3 Claw vs. AC 13: 1d20 + 2 ⇒ (9) + 2 = 11
Reefclaw 3 Claw vs. AC 13: 1d20 + 2 ⇒ (11) + 2 = 13
Claw Damage: 1d4 ⇒ 4

The reefclaw grappling Sebastian squeezes down hard with its claw, nearly breaking Sebastian's leg with the pressure. The remaining reefclaw teams up against Sebastian as well, viewing him as the bigger threat and slicing through his other leg.

Sebastian takes 8 damage and will need to save against the poison from each reefclaw.
We're back around to Sebastian's turn in round 5 as well.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian screams in pain as he's assailed by the vise-like claws. The poison seeps through his body, weakening him, and the claws keep him pinned to his position. He thrusts his rapier at the creature in front of him, hoping to pierce through its thick carapace.

Fort save vs. Poison: 1d20 + 2 ⇒ (4) + 2 = 6
Fort save vs. Poison: 1d20 + 2 ⇒ (20) + 2 = 22

Attack: 1d20 + 5 - 4 + 2 ⇒ (11) + 5 - 4 + 2 = 14
Rapier damage: 1d6 + 3 ⇒ (6) + 3 = 9


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Stabilize?: 1d20 - 6 ⇒ (4) - 6 = -2 Drops to -7.


Round 5
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Sebastian) 4 rounds

Initiative
Reefclaw 1 (Severely Injured) √
Reefclaw 3 √
Sebastian (Severely Injured; Poisoned; -1 Str) √
Verik (Injured) √
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Dying, -2 Str) √
Ayako

Poison Str Damage: 1d2 ⇒ 1
Sebastian takes 1 Str damage from the reefclaw poison.

Sebastian stabs again and this time skewers the reefclaw grabbing him right in the brain, slaying it. Its body begins to spasm horrifically in a death frenzy and claws swing in Col's direction. Luckily for him, they both fall short.

Random Character: 1d4 ⇒ 2
Reefclaw 2 Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Reefclaw 2 Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Verik's Longbow: 1d20 + 9 ⇒ (3) + 9 = 12

Verik fires at the one remaining reefclaw but this time the attack bounces harmlessly off one of its spines.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col steps up and swings his rapier at the remaining creature. "Get Nadya out of here," he yells to his companions.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 ⇒ 1

Could someone move my token I am on the road and my phones browser will not let me.


Ayako 5'steps into Col's square and touches Nadya
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Long tendrils slip out from under Ayako's fingernails and begin tucking Nadya's innards back into her.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya's breathing grows more regular as Ayako's eerie connection begins knitting her back together.
Stable at -1.


Col gets the remaining reefclaw's attention by stabbing it in the side.

GM Notes:

1d20 + 1 ⇒ (8) + 1 = 91d3 ⇒ 3
1d20 + 2 ⇒ (18) + 2 = 20

Round 6
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Sebastian) 3 rounds

Initiative
Reefclaw 3 (Injured) √
Sebastian (Severely Injured; Poisoned; -1 Str)
Verik (Injured)
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Stable, -2 Str)
Ayako

Reefclaw 3 Claw vs. AC 18: 1d20 + 2 ⇒ (3) + 2 = 5
Reefclaw 3 Claw vs. AC 18: 1d20 + 2 ⇒ (8) + 2 = 10

The first reefclaw vanishes into the darkness of the eastern tunnel. The final one turns on Col and attacks, but Col manages to keep it at bay with his rapier.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"Sebatian, Ayako see if you can get Nadya to safety," he suggests as he swings his rapier at the reef claw.

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d6 ⇒ 5

Crit

Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 ⇒ 5


Right away!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

No longer held in place by the hellish crustaceans, Sebastian wraps an arm around Nadya's waist and, with Ayako's help, begins hauling the unconscious woman out of the pit.

Strength check: 1d20 + 1 ⇒ (16) + 1 = 17


Round 6

As Col lands a critical strike against the reefclaw, Sebastian and Ayako hoist Nadya up into the air and Verik reaches down and pulls her up safely onto the ledge.

"Good work. But be careful. There is still one reefclaw remaining." Verik points at the reefclaw still attacking Col.

GM Notes:
1d20 + 2 ⇒ (7) + 2 = 9

Perception DC 9:
You notice Verik has sneakily pulled up the rope after pointing for you to look in the other direction.

Sebastian's Fort Save vs. Poison: 1d20 + 2 ⇒ (5) + 2 = 7
Poison Str Damage: 1d2 ⇒ 1

Round 7
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Sebastian) 2 rounds

Initiative
Reefclaw 3 (Severely Injured; Grappling) √
Sebastian (Severely Injured; Poisoned; -2 Str)
Verik (Injured)
Col (Injured; Grappled; +2 all Dex rolls, +1 AC)
Nadya (Stable, -2 Str)
Ayako

Reefclaw 3 Claw vs. AC 18: 1d20 + 2 ⇒ (18) + 2 = 20
Reefclaw 3 Claw vs. AC 18: 1d20 + 2 ⇒ (14) + 2 = 16
Claw Damage: 1d4 ⇒ 1
Grab CMB vs. CMD 15: 1d20 + 8 ⇒ (9) + 8 = 17

The final reefclaw, severely injured but with no escape route, desperately lashes out, and grabs onto Col's attacking arm.

Col takes 1 point of damage and will need to roll a Fort save vs. poison.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Fort. Save: 1d20 + 1 ⇒ (14) + 1 = 15

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

I'll let him think I didn't notice the rope go up, Col assures himself as he attacks the remaining reefclaw.

Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 ⇒ 1


Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Hmm...I think he is going to attempt to make us a self-solving problem.

Can I make a grab for the rope?


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Perception: 1d20 - 1 ⇒ (17) - 1 = 16

"Ayako, help Nadya! We'll handle the reefclaw." Sebastian lunges forward at the last reefclaw, skewering it on his rapier. Sebastian will use Dodging Panache against the death frenzy.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Col successfully saves vs. the poison.

Reefclaw 3 Claw vs. AC 19: 1d20 + 2 ⇒ (16) + 2 = 18
Reefclaw 3 Claw vs. AC 19: 1d20 + 2 ⇒ (5) + 2 = 7

Sebastian slays the final reefclaw with his forward lunge and sidesteps out of the way of its death frenzy.

Verik aims his bow down at the party and says, "Well now, I'm glad you're all okay and all, but I assume we now need to go back to the unfortunate business of you trying to arrest me. You see, I really don't mean you any harm but I do need to take precautions on the count of you attacking me just moments ago. If you would just see reason and agree to go back to Cressida and explain that I'm doing good work here, we can forget this whole mess."

We don't necessarily need to continue in initiative, depending on what you decide to do next. I'll leave the initiative below if you do continue your attack. Since Sebastian killed the reefclaw, Col can take a different action if he wishes.

4:00 pm – 3 Neth 4708 AR
Round 7
Active Effects:
Role Card (Col) until end of encounter, Light (Ayako) 10 minutes, Reefclaw Poison (Sebastian) 2 rounds

Initiative
Sebastian (Severely Injured; Poisoned; -2 Str) √
Verik (Injured) √
Col (Injured; +2 all Dex rolls, +1 AC)
Nadya (Stable, -2 Str) √
Ayako


Just a momment, I never got the chance to see if they were dumping bodies down here. Ayako pokes around.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Hm..What is this? Ayako picks up something.


4:01 pm – 3 Neth 4708 AR

Ayako lifts a human skull above her head.

Verik's jaw drops when he sees it. "My gods, what have I done? You were right all along. I didn't want to believe it. I am such a fool." A moment later, the rope drops back down the pit and you are able to climb up. Verik is on his knees; his bow is on the ground beside him. You can see tears welling in his eyes. He does not struggle if you bind him.

We are out of combat now. Sebastian still has two more rounds of poison. Give me two Fort saves to see if you cure it before it runs its course.

Verik's Equipment if you want to search him:

Masterwork chainmail
Masterwork spear
Masterwork composite longbow (+2 Strength)

17 Arrows; Spellcraft DC 18:

+1 Arrows

Potion; Spellcraft DC 18:

Potion of Cure Moderate Wounds


Ayako quickly gets a piece of twine and tied off Sebastion's harm and proceeds to...suck.

Heal: 1d20 + 7 ⇒ (17) + 7 = 24

SLURRRPPPPPPPP! PTUI!


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col searches and ties up Verik. When he finishes that task he removes a vial from his pouch and drinks it.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Ayako's heal check is successful. Sebastian receives a +4 bonus to his Fortitude save to resist the poison.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya rests contentedly knowing that there is still hope for Verik to come around to help the city in more productive ways if the Field Marshall doesn't decide to take his head. Even if he is a self-absorbed ass.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Fortitude save vs. Poison: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Fortitude save vs. Poison: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21

Sebastian accepts treatment from Ayako as Col apprehends Verik. "You seem a decent fellow, Vancaskerkin. It would be a shame to kill you."


Ayako uses her last CLW on Nadya
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

It seems your 'co-worker's' opinion of you was correct, you were unknowing of the source of part of their meat, and no doubt they considered you a stooge that they could put all blame upon.


Sebastian cures his poison and does not take any more Strength damage.

"You are right. I take full responsibility. I am a failed leader. The plan wasn't bad--people need to eat, after all. But it is unforgivable that I allowed murders to take place right under my nose. I should have been managing but instead I isolated myself. That's not what a leader does. I've just been so forlorn. But that's no excuse. If the Field Marshall sentences me to hang, I accept my fate." Verik moans.


Let us see if we can get you clemency, we are witnesses to what has happened here and as we said, she wants to speak with you about why you left.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

He should hang for this, Col thinks. "I'll search the building, see what else is lying about." To Verik he says, "Is there anything I should be aware of like traps?"


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

The wand is enough to restore Nadya to the land of the living. She wakes, covered in filth, aching all over, and with a sense that Ayako's dark god has left her different than she was. But hearing Verik's surrender, she smiles "So we proved it didn't we? Thanks for getting me out of there."


"There are no traps. And it seems like you took out all of my employees. Upstairs is just my office. There's not much for you to find. I suppose now that we're being arrested, this place will simply fall back into ruin. The downtrodden Korvosans will need to find somewhere else to get their food. They may fall on hard times but at least they won't be eating other people. Oh the horror! I am nauseous just thinking about it." states Verik.


The horror, the horror. Ayako rolls her eyes at the melodrama and helps gather the senseless men and load them into the cart, making sure to pay thanks to the cow that watched over them.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"I guess we'll have a quick look around and then get you all back to the Citadel. Let's hope the riots haven't picked up again." Nadya also checks the arrows and potion to see if she can learn what they are.
Spellcraft (arrows): 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft (potion): 1d20 + 8 ⇒ (9) + 8 = 17
Ugh, going to be another day on those two...although a Perception check can also potentially get a potion.
Perception (potion): 1d20 ⇒ 20


Spellcraft arrows: 1d20 + 4 ⇒ (8) + 4 = 12


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian, still worse for the wear after the scuffle with the reefclaws, pulls out his Pharasmin healing potion. He cringes as he looks at it, swirling the black liquid gingerly. Taking a deep breath, he tosses it back and tries to keep the stuff down. "Blech. Black licorice. Must be what death tastes like."

Potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Despite the potion's foulness, it proves effective and has Sebastian up on his feet in moments. Despite Verik's claims that there is nothing else to be found, Sebastian searches anyway. There might be more that was simply hidden from Verik by his underlings.

Perception: 1d20 - 1 ⇒ (6) - 1 = 5
How many of these checks do you want?


I'll give you a description of each room and you can decide what you want to search. None of the rooms pose any immediate danger.

The front room, furthest north, is the shop front. A long counter runs over half the room's width, beyond which a door stands ajar. A low bench sits against the east wall, while to the north a marble-topped table displays cuts of meat before a wide, grimy window. A few flies crawl and circle in the air above the meat.

The final room on the first floor is holding pens. Two foul-smelling animal pens take up the majority of this room. Each pen is defined by a wooden fence set with a gate. Inside each is a long water trough and heaps of filthy hay. The northern pen houses a pair of large, perpetually hungry pigs. The floor here is hard-packed earth.

Upstairs, you first encounter a break room. A round table sits in this room, surrounded by four wooden chairs. A stack of cards sits on the tabletop. A cabinet to the southwest hangs open, a tangle of dirty clothes and blankets within. Four thin bedrolls lie rolled up against the north wall.

Beyond that, is the slaughterhouse office. A single large desk stands in the eastern part of this large office, transformed into a makeshift bed by a bedroll and several blankets and pillows. A table and three chairs sit to the west; several papers lie strewn over the table's surface and a chamberpot sits under it. One of the papers is pinned to the tabletop by an exquisite silver dagger.


Oink oink!

Try the office first.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col moves over tho the desk in the office and begins to search. "Someone go see about that dagger and note," he asks a little gruffly.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Disable Device: 1d20 + 8 ⇒ (2) + 8 = 10 If needed


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Back on her feet and eager to get back to the Citadel, Nadya helps to search the office.
Perception: 1d20 ⇒ 17


4:06 pm – 3 Neth 4708 AR

Most of the papers strewn about the room are poorly managed accounting sheets detailing the business' operations. The sheet pinned by the dagger turns out to be a love letter to Verik, signed by someone named Vimanda. The dagger itself appears to be of masterwork quality and crafted of pure silver. It gives off a feint magical aura. You don't find anything else of note in this room.


Spellcraft when able: 1d20 + 4 ⇒ (12) + 4 = 16


Ayako is unable to determine the dagger's properties.


Ayako is too deep in Commoonion with the cow and pigs to properly identify the dagger.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I'm confused. Is Ayako staying with the prisoners or searching with the rest of us?

Once their cursory search of the place is over, Sebastian slips the note into Verik's pocket. "Vimanda won't be happy to hear about this, will she?"


Verik notices the letter and nods. "No. She won't. She convinced me to take control of the butchery but I haven't heard from her since. I was thinking about making the trek up to Old Korvosa to call on her, but I guess I will never get the chance now." Verik sobs.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Perhaps. Perhaps not Verik. The Field Marshal may show you mercy." Nadya will also try to identify the dagger.
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23


[ooc]Watching over, if you bring me the dagger that would be my attempt at identifying it[/ooc[


Nadya does not have any better luck identifying the dagger.

"We'll see. Treason is a serious offence. But I will cooperate." says Verik.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Stop giving the man false hope, he deserves to hang, Col thinks as he listens to the conversation and shanks his head.


Are we finished? We should head out if so.

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