GM_Pace's Serpent's Skull

Game Master jhpace1

Another Serpent's Skull, but with psionics and 3rd party material. Uses the Pathfinder Reference Document online as well as the Open Gaming License


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Female Catfolk Rogue(Scout/Knife master) 1

Thanks that will make it easier


Female Human Ranger 2D10

Sasha went back into the hallway of the ship to start searching the other room.


Female Catfolk Rogue(Scout/Knife master) 1

Ashana will move to C-7 and see if the door to the Galley is locked or trappedthough she really doubts it on this rotten tub.

Perception check:1d20 + 4 ⇒ (10) + 4 = 14


Male Human Gamemaster

The door to the galley was wide open, and the black-haired cat person immediately found a masterwork light hand ax still hanging on the wall by itself. The rest of the room, meant for cooking, was bare of utensils and food, and broken from the initial beaching.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Adriano is going to check out the crew quarters when he find nothing in the captain's quarters

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Gamemaster

Adriano opens the crew quarters room, stepping inside, and sees several strands of rope criss-crossing everywhere.

(Adriano, give me a Reflex save.)

(Is everybody where they want to be in the ship?)


Female Catfolk Rogue(Scout/Knife master) 1

I'm where I want to be, yes


Male Human Aegis 1

Where I am works. Ashana, there are two of you on the map.


Female Catfolk Rogue(Scout/Knife master) 1

oops thanks for pointing that out...should be fixed now.


Male Human Aegis 1

Uhhh.... I still see two.


Female Catfolk Rogue(Scout/Knife master) 1

*kickes Mozilla* okay try it now


Male Human Aegis 1

Much better. No more double vision.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Gamemaster

for Adriano:

Adriano fails to feel the rope tied to the crew members room's door, and the released tension vibrates the entire rope strung like a cat's cradle across the room. The cleric sees three vials tied to the ceiling fall to the floor, shattering on a pile of metal short swords underneath.

Fire flames out from the shattered vials, causing (3d6 ⇒ (3, 3, 2) = 8 points) the dry wood to ignite. The wide hole in the room where the sea breezes come through fans the flames, and the fire began to quickly cover the entire wall.

Adriano, your Perception check (20) is good enough to recognize Alchemist's Fire when you see it. According to those rules, you can try to A.) stop the fire, B.) grab the stuff in the room, C.) close the door and leave the ship, or D.) run through that hole in the wall to the outside. Or anything else on your turn. Like shouting "Fire!" to the others.

Initiative rolls:

Adriano 1d20 + 1 ⇒ (3) + 1 = 4
Phillip 1d20 + 4 ⇒ (11) + 4 = 15
Ashana 1d20 + 4 ⇒ (15) + 4 = 19
Sasha 1d20 + 3 ⇒ (1) + 3 = 4 (has better initiative, goes before Adriano)

(Everyone else can make a DC15 Perception check to hear what just happened to Adriano. Here's the map of the deck.)

Edit: oops, forgot to mention - Ashana, you're first in initiative. What are you doing?


Male Human Aegis 1

1d20 ⇒ 6

Nope.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Adriano Looks at the fire "Crap, FIRE"

"What do I have to do to gather the stuff and head out of there.


Male Human Gamemaster

for Adriano:

Move on your turn. Thirty-foot move, move-equivalent action to pick up whatever you can, then move on the next turn hoping you don't catch on fire. I'll be following the rules for splash with Alchemist's Fire and stuff on fire. Since the vials shattered on the pile of equipment, they are within the flames now. That would be 1d4 fire damage to pick everything up.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

With the Perception check can I see anything that will help me put out the fire.


Male Human Gamemaster

for Adriano:

The crew's room mostly had the large hole in the wall that extended down as the same hole you entered the ship from. Hemp rope made the trap you saw, with a small pile of metal swords on the far side of the room. The wood is the same worm-eaten, well-weathered wood the Tattooed Lady has all over, with some additional trash that may have once been beds, tables, or chests. You don't see any buckets or containers of sand that would help put out a fire.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Adriano will take the Arrow to the Knee and get burnt to gather the stuff.


Female Catfolk Rogue(Scout/Knife master) 1

If Adriano was able to shout before I act I will try to find something to put out the fire with. Otherwise I'll try and notice the fire.

Perception check:1d20 + 4 ⇒ (10) + 4 = 14


Male Human Gamemaster

for Ashana:

Ashana, you heard Adriano shout something, you're not sure what, and can act on your turn. You haven't moved yet.

(Phillip, you're up. You heard Adriano shout something you couldn't make out.)


Male Human Aegis 1

Phillip will take a move action, but as he doesn't know what it's all about he's not going to necessarily be quick about it. if he can see the fire from his new space, then he'll take another move action to get in there.

What're you yelling about now, Adriano?


Female Human Ranger 2D10

"He said FIRE!" Sasha shouted, taking a look inside the room. (Five-foot move to F08.) The woman then saw Adriano run across the room, towards the flaming wall. "Hey! What are you doing, you idiot? That fire's too big to put out!" Sasha said, startled.


Male Human Aegis 1

That wouldn't by any chance allow me to take the second move detailed in my post, would it?


Male Human Gamemaster

Round 02

Ashana 1d20 + 4 ⇒ (15) + 4 = 19
Phillip 1d20 + 4 ⇒ (11) + 4 = 15
Sasha 1d20 + 3 ⇒ (1) + 3 = 4 (has better initiative, goes before Adriano)
Adriano 1d20 + 1 ⇒ (3) + 1 = 4

Map of the hold

GM rolls:

B11 1d6 ⇒ 1 splash damage to the wood, 3 points already, 1d4 ⇒ 2
C11 1d6 ⇒ 5 splash damage to the wood, the one Adriano is on trying to retrieve the weapons, 3 points already, 1d4 ⇒ 3
D11 1d6 ⇒ 6 splash damage to the wood, 2 points already, 1d4 ⇒ 3

for Adriano:

Adriano, your dash for the perceived pile of valuable equipment in the fire is successful, making it (to C11 on the map). The brine-weathered wood groans under your feet, and the wind from the hole in the wall fans the flames, spreading the fire. You take (3 points of fire damage) burns on your hands as you grab the loose weapons.

(Phillip, you don't see the fire from that angle in the hallway. Sasha didn't talk until after your turn was over.)

(Ashana, you're up.)


Male Human Aegis 1

No problem.


Female Catfolk Rogue(Scout/Knife master) 1

"I suggest we just get out of here" Ashana yells and then moves to the nearest hole(E-11) and tries to escape.


Male Human Gamemaster

(I'll need an Acrobatics or Climb check, depending on how you want to do it, Ashana.)


Female Catfolk Rogue(Scout/Knife master) 1

Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Gamemaster

(So everybody sees Ashana dash past them, taking a running leap out of the hole in the side of the Tattooed Lady. She lands on her feet on the sand outside, of course.)


Male Half-Elf (Varisian) Cleric of Sarenrae 1

"I am not trying to put it out." with the stuff in hand, head toward the hole. "I am trying to get out."


Female Human Ranger 2D10

Sasha gave a disgusted sound and dove forward to help Adriano out of the growing fire. (to E10 on the map, I took the liberty of moving Adriano to D11 on the map) "Some statement - going into a fire trap!" she told him. As the flames licked up the wooden walls, she said "Let's just get out of here. Hey pretty boy! Abandon ship!" Sasha yelled over her shoulder.

(Yes, it was Phillip's turn, even though Adriano and Sasha went first. Sorry about that, Phillip. You're up.)


Male Human Aegis 1

Alrighty.

Phillip will try to jump through the hole in the side of the ship, landing next to Ashana, and continuing through to make room for the others.Double Move to F15.

Edit: Acrobatics:1d20 + 8 ⇒ (18) + 8 = 26


Male Human Gamemaster

Phillip ran past Adriano and made the leap through the hole in the wall as well. Adriano struggled with the metal weapons in his hands, Sasha ready to push him through the open space if she had to.

Round 03

Ashana 1d20 + 4 ⇒ (15) + 4 = 19
Phillip 1d20 + 4 ⇒ (11) + 4 = 15
Sasha 1d20 + 3 ⇒ (1) + 3 = 4 (has better initiative, goes before Adriano)
Adriano 1d20 + 1 ⇒ (3) + 1 = 4

Map of the hold

GM rolls:

B11, C11, D11 1d6 ⇒ 2
B10, C10, D10 1d6 ⇒ 5
B09, C09, D09 1d6 ⇒ 2

The fire continues to spread rapidly in the hold. The floor where Adriano is standing creaks ominously as the flames eat their way through the wood.

for Adriano:

You take 1d4 ⇒ 4 fire damage. When your turn comes, Adriano, give me a Reflex save. If nobody else has pulled you away from the fire by then.

(Ashana's back and she's up! Two people outside, two people inside!)


Female Catfolk Rogue(Scout/Knife master) 1

Ashana will turn back around and call back to the others. "Hurry up and get out here! With as dry as the wood is the entire ship will be going up in a matter of seconds."


Male Human Gamemaster

(Phillip, you're up, then Sasha, then Adriano.)


Male Human Aegis 1

Cmon, guys. You need to get out of there!


Female Human Ranger 2D10

Sasha didn't wait but backed up and grabbed Adriano, launching them out of the ship's hull. (CMB vs Adriano's DC 11: 1d20 + 3 ⇒ (18) + 3 = 21, Acrobatics check: 1d20 + 3 ⇒ (10) + 3 = 13) The two landed roughly on the soft sand. (1d2 ⇒ 2 subdual damage)

Sasha sputtered, then rolled away and got up, shaking the sand off of her clothes. "How'd that fire start, Adriano?" she asked.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

"Alchemist Fire, connected to a web of rope, I didn't see until it was to late." Adriano puts the weapons down, then looks at his companions "I seem to be more trouble then I am worth when it comes to this type of thing." he gestures back to the burning ship.


Male Human Gamemaster

The Tattooed Lady begins to catch on fire properly now, with black smoke billowing out of the hole in the side all of you just jumped out of, as well as the door and other openings. The once-proud fishing vessel takes many mysteries with it as the flames lift higher.

A cacophony of clicking noises comes from the lower deck, and a steady stream of thousands of tiny crabs streams out of the ship, fleeing the heat of the fire. The wildlife makes for the nearby shoreline, and disappears in the surging waves. The smell of the crustaceans is fairly powerful, and was the stink you smelled in the hold of the Tattooed Lady.

The flames engulf the ship, and the heat adds to the noonday sun, with smoke pouring and whipping around in the winds.

(Ok, any actions within the ship are now moot, as it's going up like a matchbox. All of you successfully avoided the crab swarms inside, as well as the weak floorboards above, confound it. But the fire will destroy some of the loot you didn't grab from the ship, so it balances out.)

(Here's what Adriano managed to grab:)

  • 5 rusty short swords (common) that are repairable with some whetstone work

(There's not much to do other than watch the fire burn its' way down to the sand. So? Are you still exploring, or going back? Oh, by the way, if I'm counting Adriano's hit points correctly, 3(fire) + 4(fire) + 2(subdual) should put him at unconscious -1 subdual. Is that right, Adriano? Everyone's out of melee now, too.)


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Yup


Male Human Aegis 1

Well now, that's no good. Hmmm.... It's unlikely that we'll find anything in there after this is gone, let alone in usable order. And with him down, it'd be tough to go much further. The way I see it is that we can either stay around here for a while, see if he wakes up, or we could tow him back in some fashion. Either way, he got pretty burnt by the looks of him, and I doubt it'll be good for him to go much further. It's too bad, we didn't get very much.


Female Catfolk Rogue(Scout/Knife master) 1

"I suggest we get Adriano back to the healer...what was his name..." She pauses and seems lost in thought.


Female Human Ranger 2D10

"I thought the cleric here was the healer." Sasha drawled. "Oh, you mean the other one - Jask! The released prisoner." Sasha's hand went to her belt, and she pulled out a small glass vial. "Aha!" she exclaimed. "I knew I had one of these on me. I told you we should bring one for everyone." Popping the lid, she bent down and gave Adriano the contents to drink. (Potion of CLW 1d8 + 1 ⇒ (5) + 1 = 6)


Female Catfolk Rogue(Scout/Knife master) 1

"Jask...that was it..." Ashana will exclame before remaining silent while Sasha gives Adriano the potion. Once she see's Adriano's eyes open she offers him a hand up.

"Okay so what did you learn about going into room?" she says mockingly as she extends her hand to him.


Male Half-Elf (Varisian) Cleric of Sarenrae 1

"Don't because I just end up getting hurt and putting others in danger."


Female Catfolk Rogue(Scout/Knife master) 1

"Well you can go into rooms just let me check them first."

She looks out to the rest of the group.

"Ready to continue on? Its getting hot so I suggest we push forward before the sun really starts to punish us."


Male Half-Elf (Varisian) Cleric of Sarenrae 1

Adriano looks down and whispers "I thought checked well enough." he pauses "Ashana, I will let someone else check the room first, let's go."


Male Human Gamemaster

(So everyone wants to push onwards?)

(If you want to know how far you've come, here's a picture using the map of Smuggler's Shiv. It's pre-fire on the Tattooed Lady.)

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