GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Here my friend, allow me to help

Lay hands on Lyle for 3 HPs

Saving the last 2 incase we fight again and someone else goes dow but hoping we are clear to rest - if so Bec can have my remaining 2 hps of LoH


Encounter Map

With the Grick fallen, the castle is silent...

Let me know what you do next...


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Rest, we need aye, but we should try and find Gundrun as well. As much noise as we've made they could kill him while we dally around being lazy."

Morgran will continue to work his way around the building exploring the areas they have not seen yet. Working clockwise


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei joins Morgran in seaching for Gundrun.

Seems this may have been a slender lead - I hope we find him. Our goblin has run for the hills so thats our information source gone.


Encounter Map

Room 11
This tower has almost completely collapsed, although the ground floor has some open space. Rotting crates and ancient barrels show that provisions were once stored here A heavy curtain blocks a crumbling area to the south and an intact door leads east. To the north a short passage through the rubble ends in a screen of canvas.

Not stopping to search, Morgran and Andrei continue on

Room 14
This chamber has been set up as a crude living space, with thick furs thrown on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north and a brazier of coals burning brightly. A round table with several chairs stands to the south near near the door. Near the table, on the floor in an unconscious dwarf who looks badly beaten.

Andrei and Morgran make Perception checks please


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei 1d20 + 4 ⇒ (9) + 4 = 13


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran: 1d20 + 3 ⇒ (17) + 3 = 20


Encounter Map

Morgran notices something curious, a slight movement of the door to the north of them. Someone, or something is hiding behind the door!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Do I still have inspiration?


Encounter Map

Errr. Someone used inspiration earlier...and I forgot to remove it from the campaign info tab. SO if it was you that used it earlier, then no, if not then yes.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Andrei used his and I believe had some use out of it, Morgran wants a refund, his gave exactly the same result as the original roll and neither were good :(

Andrei pg 11 wrote:


Andrei attacks king Grol using his inspiration that he got for having high posting rate.

1d20 + 5 + 1d4 ⇒ (9) + 5 + (4) = 18 or 1d20 + 5 + 1d4 ⇒ (19) + 5 + (1) = 25

Morgran pg 11 also wrote:

warhammer: 1d20 + 5 ⇒ (6) + 5 = 11

warhammer: 1d20 + 5 ⇒ (6) + 5 = 11

damage if that hits: 1d8 + 3 ⇒ (1) + 3 = 4

Morgram looks to the door ahead of them the movement is coming from, "Andrei we have company, " turning towards the door and in an even voice states. "Come on out and meet us, if you're a friend you have nothing to fear and if your an enemy we've bested everything this blasted castle has thrown at us so far."


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

When he hears Morgran call out, Duncan moves towards where the dwarf and half-elf were last seen.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Step out please


Encounter Map

Morgran, Duncan and Andrei hear scratching and scuttling from the room as if someone were climbing a pile of bricks.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle nods his thanks over to Andrei and follows the paladin, pausing and staying a good distance back as they react to the sound from behind the door.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei goes to open the door to reveal who is there.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Some one check on the dwarf - is it Gundrun?


Encounter Map

Andrei catches a fleeting glimpse of a strange looking creature fleeing over the piles of rubble.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Any chance I or the others can catch it?


Encounter Map

You can give chase. It's just over the rubble (which is x4 movement to cross), as for your chances...I'd hate to speculate.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Ugly creature - I can't chase it in mail with any degree of certainty. Lets check on that dwarf is it Gundrun?

Lay Hands on dwarf for my two remaining HPs of LoH.

We need to lock ourselves and the dwarf up in a room and recover but lets also search the place for provisions and supplies and any spoils before we rest up.


Encounter Map

Andrei lays his hands on the fallen dwarf and he comes awake with a splutter

Wha-Who- Andrei Brightblade? How in the nine hells did you get here!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Gundrun - The wastes of Phalandin are not to be travelled lightly - you've had a busy day.

Lets see if we can't get some food and rest for you. We're glad to have found you alive.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan, hearing the scrabbling from the room, takes off after the creature.
Speed of 40, if that helps!


Encounter Map

Ok, I'll look up the creature's speed, however you might not catch it for a few rounds, and then you would be alone versus something at least a round or two ahead of your nearest ally.

The Chase

The Creature moves 60' away from the Keep.
Duncan scrambles up the rubble and down, he closes 10 feet.

Total Distance is Creature 60' Duncan 10'

Anyone else going to follow?

Inside the Keep

Your telling me! That Bugbear bastard beat me and took my map! My map of Wave Echo Cave!


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

"Oh come on," groans Lyle as Duncan and the creature both take off. Pointing out after Duncan, Lyle scrabbles out onto the rocks.

"Catch the creature Duncan! You can do it!"

Inspiring Duncan, so +1d6 to a roll within the next minute.


Human Fighter

Lazyness took over the big man now that the threat was dealt with. Not that he had any merit in felling the creature. After all the rage and madness in the last battle, Bec as secretely shaken. He put his mind to work and started to think on how to improve his fighting. Using magic would be good, but that was something beyond him, and those complicated gestures and words, Bec wound't be able to remember all of it!

He sets then for a number of tricks to be unsed in combat, to give him an edge over his enemies.

Then, after considering all of this, which took a large amount of time, he follow the others.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Damnable youngsters, Andrei take care of the boss, our other two healers just took off and I'm spent." Morgran takes off after the others dropping the quarterstaff and pulling his handaxe as he runs.

Dashing, 50' movement before terrain considerations. Niles most direct route please.


Encounter Map

The Chase

The Creature moves and hides. Stealth: 1d20 + 5 ⇒ (17) + 5 = 22 <--you need to beat this in a perception roll to spot him.
Duncan (inspired)
Morgran
Lyle
Total Distance from the Keep is:
Creature 90' Duncan 10' Morgran 0' Lyle 0'

Inside the Keep
Andrei and Bec


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan continues on his chase, but keeps his wits about him, having been chased many times in the past, so watches to see if the creature has attempted to hide.

Perception: 1d20 + 4 + 1d4 ⇒ (16) + 4 + (4) = 24 (using my inspiration)

Almost running past the creatures hiding spot, Duncan just happened to catch sight of the monster, and he skids to a halt!

Ok..now just stay there and lets talk!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei tends to Gundrun.

What map and who took it? The Chief?


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

perception: 1d20 + 3 ⇒ (9) + 3 = 12

Once outside the castle Morgran has no idea which way the creature went.

"Lads we need to attend to Gundrun."


Encounter Map

The Chase

The Creature moves and hides. 22 <--you need to beat this in a perception roll to spot him.
Duncan (inspired) dashes forward spotting the creature hiding and is in melee with the creature now!
Morgran returns to the keep.
Lyle
Total Distance from the Keep is:
Creature 90' Duncan 90' Morgran 0' Lyle 0'

I'll wait to see what Lyle does before updating with the creature's action.

Inside the Keep

Gundrun responds Yes! The bugbear took my map Where is it! It's the reason they took me! Someone doesn't want me claiming what's mine as a Rockseeker!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Lets search the place then - see if we can find it

Andrei starts searching the ruined keep.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Seeing that Duncan is in melee with the creature, Lyle breaks into a run, the exhausted, miserable halfling doing his best to catch up.

Dashing 50'.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Niles, Morgran would follow Duncan and Lyle if they continued running. Previous post was a comment based on the perception check.

Dashing 50' as well.


Encounter Map

The Chase

The Creature moves and hides. 22 <--you need to beat this in a perception roll to spot him.
Duncan (inspired) dashes forward spotting the creature hiding and is in melee with the creature now!
Morgran returns to the keep.
Lyle
The Creature snarls at Duncan The Spider will take you both. Even if you do find the map! and attacks the Monk its limbs deftly moving to assault him 2d20 ⇒ (20, 17) = 37 +6 hitting Duncan twice, once critically for a total of 3d6 + 8 ⇒ (5, 6, 6) + 8 = 25 Duncan falls unconscious, badly battered from the assault.
Duncan You only have 24HP right?
Lyle
Total Distance from the Keep is:
Creature 90' Duncan 90' Lyle 50'

Lyle sees what happened.

The Keep
Andrei begins searching the room and as he turns over the soiled mattress he finds a mass of coins (40GP worth of coins) four potions of healing and a tattered looking map.

Gundrun, now freed clutches at the map My birthright! he shouts.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

21 hp actually...ow! that sucked..thought I would at least get one shot at it!


Encounter Map

The crit is what did you in!


Human Fighter

Bec was too late too see what the others have been doing. Some of them went running after something, others exploring the keep.
Bec wasn't sure of what to do, but for the time being, he went to check the others that went chasing. Maybe they needed help.


Encounter Map

I'm kinda waiting on actions from everyone (Except Duncan)


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Bec, dont forget you were given a potion of heling from the loot of the goblin caves

Andrei continues to question Gundred and cluck over him.

Is that map is what this was all about? I hope the others haven't run into trouble - if you are fine here I'll go after them.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Should I roll my first "death" roll?


Encounter Map

This map! This map is the key to my lost birthright and wealth! Long ago my forefathers dug this mine and with the aid of Wizards from Korvosa they found a source of great wealth and magic. The mine was lost when an Orc tribe crossed from Belkzen and terrorized the area nearly 200 years ago....I've got the last map that details its location!

No need Duncan...the creature isn't sticking around its running again. I was hoping Lyle would have posted by now (Remember this is a once per 24 hour post game)


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran arrives in time to see the creature take off again after wickedly attacking Duncan. With no spells available at the moment he takes a moment to rifle through the monks things looking for wounds and ways to staunch the blood flow before carrying him back to the Castle. "Lyle need some help here with Duncan."

medicine: 1d20 + 5 ⇒ (3) + 5 = 8

Not having much luck as he is rushing the dwarf hoist Duncan on his shoulder and returns.

all I can do before getting home this evening


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle stares as the creature fells Duncan in one hit. He approaches cautiously, waiting to see if it makes a motion to continue the fight, or just run off.

"Look! We don't want a fight! Just leave!"

Moving 25' and trying to get the creature to just leave.


Encounter Map

The Creature snarls and sprints away with a shout The Black Spider will have your heads for interfering!

Lyle recognizes the creature as a Doppelganger, a shapeshifting creature that thrives on con artistry and deception.


Human Fighter

"Wha' was that?" Bec asks eye wided the feeling monster. It's only them he notices the fallen man, and he hurries off to drop the potion in the fallen man's mouth.

Potion?: 2d4 + 2 ⇒ (3, 4) + 2 = 9

There's no map for the chase, so I didn't move my toke either, but as described earlier, I went to check it as well.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle lets out a breath of relief, almost falling to his knees with exhaustion.

"Thanks Bec, and I have no idea. It just ranted about how the Black Spider will have our heads for interfering. Obviously there was something bigger going on."


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei works his way through the keep.

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