GM Miskatonic |
So, you're hard up for guns and precision damage from the looks of it? Have you looked at the Trophy Hunter? I'd be willing to throw you the Amateur Gunslinger Feat right off the bat and let you begin taking Grit Feats/Deeds at 2nd level. I'd also allow you forgo spells for Gun Training as per the Gunslinger class.
Whaddya think?
Zayne Iwatani |
No, no, well yes, but that is not what I am talking about. I consider all versions of the gunslinger as martially capable so it seemed odd that guntank was the only one. I really want to be both alchemist and gunslinger, gunslinger being the martial gestalt, but I am trying to limit the power here. I ran a game a few months ago with level 20's to have some fun. One was a gunslinger with modern fire arms and out DPS'd the keen scimitar-wielding fighter at like 100ft. All touch attacks too. I have played a level 7 non-gestalt IRL and could do the same. I also rivaled the tank in AC and HP thanks to Nimble and high Dex. Hell, even alchemist 2/gunslinger 7 on one side and fighter on the other might be more powerful than 9 levels of both alchemist and gunslinger. I get that everyone is going to be rather powerful but I still think the gunslinger is too powerful. In my head a war is going on between "I want to try this out" and "but I don't want to be a dick".
Flint Blackwood |
And done? With the build at least. Background next. But at least the story can begin.
Ran across something interesting. I was thinking of taking improved called shot but I found out I have to take Combat Expertise. I did not realize combat expertise applies only to melee. That makes it useless to a ranged character like myself.
Flint Blackwood |
Brooks, how do you have so many extracts. You only get one new one per level.
Khazia Nyrazim |
Healer #2 checking in. Character should be done in a couple hours here - putting it all together at work.
Professor Brooks and Ham |
I'm starting to hate all the math with this character. But for future reference, my attacks are arranged as follows- Basic Attack (Power Attack) Raging Attack (Raging Power Attack).
Flint Blackwood |
I tried to account for most situations in the offense section. The hardest part will be keeping track of situational bonuses. I have a lot of options for attack though.
DM can we get a bump on spells/extracts known. I can currently cast more extracts than I know. As adventurers it would not be outside the realm of possibility to chat with ar acquire spells from other spellbooks or just out right buy them. I imagine other casters might like this.
Flint Blackwood |
So I think the old recruitment somehow got linked over here but when I click on it, it says "The Game Master has not yet connected the recruitment thread for this campaign." Weird.
Also, where is everyone? Just me and the good doctor so far.
Alynthar42 |
So I think the old recruitment somehow got linked over here but when I click on it, it says "The Game Master has not yet connected the recruitment thread for this campaign." Weird.
Also, where is everyone? Just me and the good doctor so far.
That was really weird, yeah. It did actually go to it when I clicked on it, but the conversation was exactly the same as the convo in the other thread, and when I clicked "Next," it said the DM hadn't connected the thread.
Flint Blackwood |
Yes, Paizo is being annoying today.
What I have:
2nd: (3) Resist Energy, Cat's Grace, Darkvision
3rd: (3) Haste, Heroism, Remove Disease
What I want:
2nd: (7) Resist Energy, Cat's Grace, Darkvision, Cure Moderate Wounds, Lesser Restoration, Spider Climb, Endure Elements
3rd: (6) Haste, Heroism, Remove Disease, Cure Serious, Lightning Lash Bomb Admixture, Remove Disease
Alynthar42 |
So, judging by the activity on the threads, my own experience, and the data on isitdownrightnow.com, the Paizo website has been fluctuating wildly for the past three days. For the past four and a half hours, it's been down almost entirely. And only 30 minutes ago, about ten minutes before the site came back online, did Paizo finally acknowledge the problem, with nothing more than a brief statement on Twitter that they were experiencing "unscheduled downtime."
Flint Blackwood |
Except for the background, which I have been procrastinating, the crunch is done. If anyone wants to run the numbers that would help. There is a lot going on here but I am excited to try it out. Especially a first round explosive missile. +13 to hit touch and 1d8+13+5d6+5 means some serious damage. Add that level three lightning admixture and I've tethered the whole group.
GM Miskatonic |
@ Alynthar42: The option is already present: Greater Beast Totem (Su) (Advanced Player's Guide pg. 1): While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal ×3 damage on a critical hit. A barbarian must have the beast totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.
Just gotta wait until 10th level. ::Hugs you.::
@ Flint Blackwood & Alynthar42: You may have the extracts you listed as formulae you know.
@ Flint Blackwood: I like your confidence :), just be sure to have some sort of background. You already presented a fairly well constructed personality in your first posts, I'd stick with the treasure hunter mentality for sure.
Flint Blackwood |
Are the others still around? Haven't seen any posts recently.
Flint Blackwood |
Platinum: 1d4 + 1 ⇒ (1) + 1 = 2
Gold: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Silver: 3d8 + 6 ⇒ (1, 5, 6) + 6 = 18
Copper: 4d4 + 9 ⇒ (2, 1, 1, 3) + 9 = 16
2pp 10gp 18sp 16cp
Flint Blackwood |
Two last things on build. I don't like any of the +1 or +2 abilities on armor so can I take on of the especial armors? Specifically Lesser Luck Mail improved to mithril and +2 enchantment. The version they have is a little over 5000 so that probably means Luck is around a +2 enchantment.
The other thing is, I couldn't find a body slot item. I was going to make that the slot for your special quiver but found one that suits me better. The beneficial Bandolier. Can I make that the body slot item so I look more like the traditional gunslinger with the bandolier over the shoulder, or, combine it with the belt of dexterity and not take a body slot. In either case it is cheap enough I can make alterations and still be under the 10,000gp limit.
Khazia Nyrazim |
Gotta run for a bit, back to finish things up later tonight. I need to pick a few spells, & do all equipment (only thing set is weapon). Let me know if there's any issues.
I have a list of wondrous items I'll throw up with some requests later. I would also greatly appreciate suggestions for armor; this is actually my first heavily armored character... How should I deal with the speed reduction? Everything is statted out without equipment (except the weapon).
EDIT: Also, picked up the drawback Tainted Spirit mostly for the flavor, so any suggestions on a 4th trait are also appreciated.
Khazia Nyrazim
Female Gestalt Suli-Jann (genie kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9
LG Medium Outsider (Native)
Deity: Spirits of the four defeated Good Elemental Lords
Init +3; Senses Darkvision & Low-Light Vision 60 ft; Perception +14
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Defense
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AC 11; Touch 11; Flat-Footed 10; (+1 Dex)
HP 117 (9d10+27)
Fort +12, Ref +8, Will +11
Resist acid 5, cold 5, electricity 5, fire 5
Weakness Tainted Spirit; Oracle's Curses (Cloudy Vision, Haunted); Fey Foundling
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Offense
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Speed 30 ft.
Melee +2 Ghosttouch Evil Outsider Bane Lucern Hammer +14/+9 (1d12+7/×3; +2d6+2 vs evil outsiders)
Ranged Masterwork Sling +10 (1d4+4)
Special Attacks[b] Channel Negative Energy 5/day (DC 18, 5d6 +4); Channel Positive Energy 7/day (DC 17, 3d6 +1); Smite Evil 2/day
[b]Oracle (Dual-Cursed) Spells Known (CL 9th; concentration +13):
4th (5/day)-Cure Critical Wounds,
3rd (7/day)-Bestow Curse (DC 18), Cure Serious Wounds, Dispel Magic, Magic Circle Against Evil
2nd (7/day)-Cure Moderate Wounds, Lesser Restoration, Oracle's Burden (DC 17), Shield Other, Spiritual Weapon,
1st (7/day)-Bless, Cure Light Wounds, Divine favor, Ill Omen, Spiked Armor, Protection from Evil, Shield of Faith
0 (at will)-Create Water, Detect Magic, Guidance, Light, Mending, Resistance, Stabilize, Purify Food/Water
Paladin (Hospitaler) Spells Prepared (CL 9th; concentration +13):
2nd Bullet Ward, Shield Other
1st Hero’s Defiance, Keep Watch, Honeyed Tongue
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 12, Cha 19
Base Attack Bonus +9/+4; CMB +13; CMD 24
Feats Selective Channel, Channel Smite, Fey Foundling, Quick Channel, Toughness
Traits Dangerously Curious, Valashmai Veteran, Reactionary,
Drawbacks Tainted Spirit
Skills Diplomacy +18; Heal +8; Knowledge (History) +12; Knowledge (Planes) +12; Knowledge (Religion) +8; Perception +14; Sense Motive +15, Use Magic Device +17; Racial Modifiers +2 Diplomacy; +2 Sense Motive
Languages Common, Terran
Revelations Misfortune, Channel Negative Energy, Life Link, Combat Healer
Mercies Fatigued, Staggered, Cursed
Equipment
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Special Abilities
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Elemental Assault: 1/day, 1 round/level, swift action; +1d6 elemental damage (choose) to attacks
Tainted Spirit: Fort save after combat, DC 10 + rounds of combat; fatigued 10 minutes/round of combat
Haunted Oracle Curse: Standard action to retrieve item; spirits make small bad things happen
Cloudy Vision Oracle Curse: Can only see 60ft (Darkvision)
Fey Foundling: +1 damage taken from cold iron; +2 HP healed/die
Channel Positive Energy: 7/day (DC 17, 3d6 +1); 30ft burst
Channel Negative Energy: 5/day (DC 18, 5d6 +4); 30ft burst
Smite Evil: 2/day; +Cha mod to attack; +Paladin level to damage (x2 damage vs outsiders, dragons & undead)
Lay on Hands: Heal 1d6/2 Paladin levels; swift action on self
Life Link:Standard action to establish, immediate action to end, long range, no duration; each creature (1/Oracle level) heals 5 HP at start of Oracle’s turn; Oracle takes same amount of damage
Combat Healer: 1/day; expend 2 spell slots to cast cure spell as swift action
Misfortune: Immediate action; force creature to reroll d20 & take 2nd result (every creature, 1/day)