GM Mezegis The Begger's Pearl (Inactive)

Game Master Mezegis

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Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5
Todric Callaster wrote:
Calanthe/Alice - I checked out the Student of War - looks interesting, but I'm wondering which source it comes from. Couldn't seem to tell based on what the d20prd had listed.

Sorry I missed this before!

It's from Seekers of Secrets. Duelist may still be better for you, but it's a pretty funky PrC in any case.


Technic Siege/Full Map

Thanks for the info! I'm going to have to look at it again - I have time to decide since both require a BAB +6, though.


Something else to add to the WTF of this scenario.

DC 28 perception check to notice the 3d6 damaging trap on the door. that stupid for a 1-2 tier.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

That's 3/3 for a 1 star out of 5 review coming shortly. Holy god.


Thinking about it, this is the second glyph of warding tap in low level stuff I've seen. In Reign of Winter, they have one in the "level 2" area just after a fight with a potentially nasty construct. If the ranger hadn't done a nice crit to start the fight, it would have been a PITA fight. that could have ended in a death.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

Meh.. traps are just so iffy in adventure design. They're annoying because of their binary state: you either find them and they're useless, or miss them and they deal a stupid amount of damage. And in the end, if they don't instantly kill everyone, they're just a speed bump until the cleric pulls out a wand of CLW and heals it all up.

DC 28 is stupid for Tier 1-2 though. Roughly 10% chance chance for the average rogue (and only a rogue, as it's a magical trap) at this level to spot it? Yeah, no. That's just bad design.


Agreed, and something I actually avoid in my home games. I usually only add a pit trap or a pendulum trap during a fight to add an element of danger to the environment. Creates a move dynamic feel and adds a bit of strategizing.


Technic Siege/Full Map

Alright, Mez needs to start rolling our attacks too - in our other game he just flurried the BBEG in two rounds with his Zen Archer. True, the "BBEG" was a human bard, but he was getting 21-25 to hit on most rolls!


Technic Siege/Full Map

I know it's possibly premature, but I was going to offer to run the next game for our group. That is if you guys want to. I'm still hopeful that we can pull through this, but if not I'm happy to run for any of your characters.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

look forward to it...if I survive, that is!! lol

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

So long as it's not Mez and his unholy dice rolling behind the screen, I'm cool with whomever. :P

All my other GMed games have wrapped up as well, so I'm happy to run one soon too... although I will be busy over December (aren't we all?) so on my part I'd prefer to wait until January.

Any thoughts on what you'll run?


Technic Siege/Full Map

Well, I think it's high time we dragged ourselves kicking and screaming into the Year of the Demon.

I was actually going to pick up Library of the Lion when it releases on Christmas.

I've run Glass River Rescue and Stolen Heir. I thought that both were good, especially the latter, but I'd like to play those.
before GMing again.

Of course if we all die we can play The Confirmation with some fresh level 1's!

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

I just got into a game of The Confirmation, so once that's done I'd be happy to run that.

I also played The Glass River Rescue for the PbP Game Day, so I can run that one too. I thought it was OK, but some parts felt ridiculously railroady/dumb...

Glass River Rescue:
We went through SO much work to hide the dwarves below the ship, rolled amazingly on some bluff and diplomacy checks with the dock workers, and then one of them sneezes or coughs or something and it all goes to hell? Like... seriously. Felt like we shouldn't have even bothered at all.

Also the "Should we go this way or that way?" on the river, which I read is actually a non-decision (giving the "illusion" of choice). I don't understand the point of that. Why would my character give directions to the dude that's supposed to be ferrying us around in an unknown place?

Still, the final area is very nice and sandboxy, with a pretty fun battle there too.


I have played both Glass river and Stolen heir. I also dislike the illusion of choice Alice mentions. If they are going to include a choice, it should mean something.


Technic Siege/Full Map

Now that you mention it, I remember that part. I also volunteered to run that with no notice or prep time because we had a TON of players show up. So part of me can't even remember much about it.

I did like the moral ambiguity involved in Stolen Heir, and some fights were actually avoidable depending on your choices!

Now to the game at hand. I have a plan! Whether it's just what we've all been thinking or not, I don't know. But does fire damage bypass DR?

If so, we pass out alchemists' fires to high dex low damage types: Brandon and maybe Torvic. They would have to get at least past that 1st save, though.

Tod should lob arrows. When one hits, Targost pops off a magic missile. If not, then Targost shoots his bow. Even if Ebon cant rage, I think he should try to charge and smash through the DR. Obviously if Tod can land a hit, then Norine using True strike would be great. I hope it's not too meta-gamey, and I'll introduce it in-character when I can.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

Unless she has fire resistance, the fire will hurt her. The problem is that alchy fire has a really short range increment, and her stupid auras are so large that everyone will be taking a pretty nasty penalty. That and the regeneration...


Todric is in the arms of another woman. Will Calanthe find out? How will she react? Will the Players survive? Find out today on “As the Players Flee!”

Hmm, I suppose it's obvious I'm not an advertizing exec for a soap opera, eh? lol.


Technic Siege/Full Map

Hey, I'd watch that soap. And I tried to find a good Benny Hill clip on YouTube to link to, but there wasn't much, and the chases only had a few people, not the massive ones I remember from watching the show years ago.

Anyway, I realized I ought to ask you guys if the "moment" that Tod and Calanthe shared bothered you. I already PM'ed Alice. It wasn't anything we had worked out ahead of time, but kind of came together spontaneously given the circumstances of the scenario.

I know that some folks don't like romance in their campaigns, so if it's something you're not comfotable with go ahead and PM me.


lol, I'm unphased by anything of the sort, and narrowly avoided commenting about Tod trying to get some tail.... badumpcha!

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

lol, Mez.

See, if he had been with Norine, he would have been trying to get 'lucky'.

Speaking of luck, one thing we haven't used in this adventure yet, unusually, is Norine's Bit of Luck. I've still got 5 out of 5. Once she has been hit with some silver to knock out regeneration for a round, a bit of luck might help Ebon get through the fear effects and get a hit in.

I think Ebon is currently running my way, so we can discuss it then. :-P


Norine Pepfarin Epfafeen wrote:
See, if he had been with Norine, he would have been trying to get 'lucky'.

Am I that easy to predict?

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Hey Mez, most of us are still panicked/frightended this round. Do we really have any choice except to run away? I guess it might not speed things up at this point, but I wondered if you would GMPC us through this part until we can act for ourselves again. Of course Calanthe and the baddie still get to go.

I foolishly committed all my characters to online games, and I need to free one up by Monday if at all possible. I've got two or three characters on final encounters, but this one probably has the best chance of finishing by then, strangely enough.

If not, it's no problem.


Fair enough.


Also, I was wondering why the Luck wasn't coming out. That's 2 rolls on each save, 2 rolls to hit, everything. When Prot from Evil was up and running and Ebon was raging, that could have really changed teh flow of battle.


Todric Callaster wrote:
1d20=11

Might I suggest the preview button? lol.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

I'm figuring it was because Norine was instantly downed by a x3 crit. :P

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
GM Mezegis wrote:
Todric Callaster wrote:
1d20=11
Might I suggest the preview button? lol.

Oh, I did. Then I posted so I could look up my to hit modifier to find out it somehow now added up to a +8 or 9. Alas...


Well, Bless has expired at this point as well.

If you had Guidance/Luck/Bless you'd actually have about a 50/50 shot of hitting her.

Also, I want to point out that the DISCUSSION thread of this game is actually nearing a post tally to rival most PFS GAMEPLAY threads....

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

We're a talkative bunch!

I just want this module to be over already...

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Geez..I go to work and look what has happened.....Tod gets "lucky" and we all run away..lol

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Yeah, I got taken out and then we really haven't got everyone sane and back together again for me to use the luck.

It is possible - if we didn't take too much time finishing the blanching and getting to her door - that my Prot. from Evil is still up (2 minutes/20 rounds).

So, let's gather a bit, I then hit Tod with luck until it works - he hits and runs in. Then, right after the hit, I hit Ebon with luck - he runs in and tries to take her down while her regeneration is down from Tod's arrow. Hopefully, everyone else then does their thing - Targost with a magic missile, Calanthe with a hex, anyone else with anything they've got.

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Cool beans Norine. So let me ask if this sequence of actions would work, provided that we're all still standing to do them:

Tod moves up next to Norine and readies an action to shoot once buffed [move action and standard]. Norine hands her wand of bless to Ebon [move], then uses touch of luck on Tod [standard action]. Next Ebon casts bless from the wand [standard], then moves into the first fear ring [move]. Then Tod shoots his bow.

If I manage a hit, Targost fires off a magic missile.

Could that plan work?

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Maybe I should do bless first, although Torvic and Brandon are still hidden around the corner. I assume that they'll try to come back.

It is too bad that we don't have anything silvered for either (?) of them. I do have an alchemical silver dagger, though - size small if Brandon wants to go toe-to-toe.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5
Jesse Davis wrote:

We are working on a standardized set of rules for PbP Game Days that will be available to PbP GMs to use as a guideline in "regular" play, should they choose to.

There will also be clarifications on general PFS rules and how they apply in PbP games.

Once we have the draft completed we will work with the PbP communities to make sure the rules address issues correctly before the next PbP Game Day Starts in January.

- Jesse [IronHelixx]
PFS Venture Lieutenant

January! Maybe we can coordinate a game for our group to start simultaneously with the next game day.

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

That works for me! If we can finish this one, maybe we'd just take a short break in between. It sounds like they're maybe just kind of running these gamedays back-to-back, which would be nice.

Do you guys want me to GM? I'm not complaining, but when I offered Mez and Alice both did as well, so wasn't sure if you wanted me to. It's been the longest time for me, and I would have the time up until the end of January for sure.

I'm probably just being over-analytical again. You may have guessed this is a fault of mine based on some of my recent posts.

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

That said, I am putting the finishing touches on my homebrew's Obsidian Portal page and looking to get recruiting started there in a week or two. I won't be offended if someone else wants to GM, but I definitely want to pull my weight. I just know that from February to mid-April I'm usually going 65-70 hrs a weeks at work, with less time for posting.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

I should be 'pulling my weight' more in this group :-\, but I'm GMing two games ATM, which is a lot for me.

Liberty's Edge

Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1

Some questions:

1) Is there any way to tell if her Protection From Good is still up, other than by getting a 19 or 20 to hit?

2) Any chance you can tell us the save DC'S for the fear effects Mez? PPLS? We'd still need to make the rolls.

3) As before, can we also get bless up before I post, and can Calanthe try her Evil eye hex again?

Thanks!


It's always active

Both are dc 14, and you are shaken for 1 round if you make the save. It's why hitting both auras at the same time sucks; you are guaranteed a -2 on the second save.

You guys act in any order, so do what you feel you need to do.

Grand Lodge

Male Halfling Investigator 2 || HP 15/15 (15/15 nonlethal) || AC 16/14 Tch/13 FF || F+2 R+8 W+5 (+2 vs. poison, +2 vs. fear) || CMB -1 CMD 13/9 FF || Init +4 || Perception +10

How far into the aura is Brandon's crossbow?

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

By the time things roll around to January I would be more than happy to GM again. Taking a break for Christmas works for me as I'll be busy anyway (and I'm sure everyone else will be too!)


If you guys are willing to let me have some creative freedom, I'm willing to cinematically end this fight. It has gone on for a stupidly long amount of time.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

I would honestly be incredibly happy for it to end.


I'd actually planned to, but then you went and healed, ruining my planned actions for everyone since Tod's first shot will miss now.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

Then I'll take back my action and heroically move forward and hex her. :P


lol, I don't want to guilt you into anything your character wouldn't do. It'll just be ALL YOUR FAULT that this fight goes longer... ;) hehe. Clearly I'm just being silly about this.

Silver Crusade

Female Tiefling Witch 3
Stats:
HP: 17/17 || AC: 18, touch: 14, flat-footed: 15 || CMD: 14 || Fort: +2, Ref: +4, Will: +4 || Init: +3 || Perception: +3, darkvision 60 ft. || Resist cold 5, electricity 5, fire 5

Calanthe would do it! For the team! And for her player's sanity!

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

OK, well I will admit that sometimes the cinematic end is simply better.

Although I should put Calanthe's sanity first, I would have gone another 4 rounds... running out of luck as Todric runs out of arrows... finishing her off with a True Strike and one of my small alchemical silver sling bullets. You know it would have happened!

(Or another 3x crit and a negative energy channeling field day. One of the two.)


I'll keep that in mind for the next time we all get so frustrated with a fight I say "Fek rolling, they have a good plan and I say it works so this fight can end."


I'd offer to GM the next one, but I have a sneaky feeling that few people would like the relaxing job of waiting for their NPc's to die, and not the edge of your seat, nerve wracking battles that I bring to the table.

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