GM Leinathan's "A Galaxy in Flux" (Inactive)

Game Master leinathan

When a human military plot to bioengineer psionic soldiers is revealed and the psychics are freed, forces across the galaxy are mobilized. The galaxy's political landscape is changed forever, and a small group of people, thrown together by chance, must navigate the new world.

Battlemap

Space Battle Map

Infiltrator Combat, round 3

1. Space Pirate Captain (11 NL)
2. Jin <--- You are up!
3. Cross <--- You are up!
4. Korvan
5. Space Pirates (#1 6 damage)
6. Maldor
7. MLE

Space Battle, round 2

1. Red Mining Shuttle (Zenvisk, glitched weapons)
2. Blue Mining Shuttle (Jin)
3. Pirate Frigate (Brown, glitched engines)
4. Argintum (Yellow) <--- You are up!
5. Green Mining Shuttle (Maldor, glitched life support, malfunctioning sensors, glitched engines) <--- You are up!
6. Pirate Truck (Gray)


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I think A can be forgiven for assuming Cross is an android.

'Cross' wrote:
You realize as soon as we touch down in the next port, we're probably going to split up, right?

I'd say that depends on how friendly the kids are, among other factors. Even if Cyrune isn't our first stop, I'll bet Jin can make a convincing case for it to be our first destination.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

Like i mentioned before, I'm voting for Cyrune, it will give the party a respite to relax while keeping them together so that they can grow closer, also because theres work we can get and we can get our ship retrofitted in the meantime.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I hope I offend no one with 'Team Jin'. As an ex-employer and likely the biggest bankroller of the expedition, Jin is likely to be nominal team leader in Amaryst's eyes. At least until someone else emerges as leader, Lashunta social mores are meritocratic and egalitarian.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm gonna make you guys jump through some hoops in order to get where you want to go - I hope that's okay XD I promise fun adventure along the way!

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

should i let Amaryst / Smyrna do the talking or no? Jin's a pretty decent party face but he's out of his depth here.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Amaryst doesn't have good social skills. Smyrna should probably take the lead then.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Remember that social skills aren't super necessary unless you plan to use them for something specific. You don't need to roll Diplomacy every time you open your mouth.

Diplomacy is for:
"please do this thing for me"
"here's why you should like me"

Intimidate is for:
"you better f&$@ing do this thing or else"

Bluff is for:
"I promise this thing isn't this other thing"

A different, topical way to put it is that Diplomacy is the blue paragon speech options in Mass Effect and Intimidate are the red options.

- - - - -

Sense Motive is important passively, but you have two PCs with great Sense Motive and you can communicate telepathically.

As long as you do what she wants, no social rolls are necessary and people can feel free to speak when they choose. However, if you want to get somebody to do something that they normally would not do, that's when social rolls become necessary.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc
leinathan wrote:
I'm gonna make you guys jump through some hoops in order to get where you want to go - I hope that's okay XD I promise fun adventure along the way!

Looking forward to it!!

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

I expected like a quest or something, not an impossible paywall, our jobs have only payed in increments of like 50, what exactly are you telling us to do here rob a bank???


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

;)

Just say "we can't afford that", I dare you


Female Human hp 13/13, sp 12/12 | KAC 12, EAC 11, Fort +0, Ref +0, Will +7 | Perception +10, Sense Motive +10, Init +0, (resolve 5/5) | Spells: 1st 3/3
leinathan wrote:
Just say "we can't afford that", I dare you

DO NOT TEMPT ME! =P


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Yeah - out-of-character I have several ideas to help us barter...but as the institutionalized kid, Maldor will have to just stand there and go with the group!


Female Human Mechanic 1| HP 8/10 Stamina 6/6| EAC 13 KAC 14| Fort 2; Ref 4; Will 0 (all saves +2 vs. magic)| Init 2; Senses Perception +4| 5/5 Resolve

I don't have face, but I have the unabashed, uncharismatic confidence of a dystopian neo-millennial.

Cross, I'm so excited for what I think you're going to propose.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Someone oughta take an Envoy dip to shore up missing skills ;)

Off-handedly, the idea was in fact exactly to rob a bank.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

Jin actually is a half decent face as long as its not intimidation, his issue is that he is simply out of his element here and looking to the more shadily experienced party members for guidance.


HALLELUJAH I am finally done with all that college application stuff, maybe now i will be able to keep up with the game better


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I have a couple of ideas for the extra abilities for your characters to get, to give you an idea of what I want to use them for and what power level they're at... in case you want to help me by letting me know what niche you want your character to definitely fill.

Jin,

Bonus feat: Biomedical Expert - Jin can install cybernetic and biotech implants in people, and he is treated as if he had 2 more ranks in Medicine than he does for the purposes of which he can install. In addition, once per week Jin can set up a makeshift medical bay (using materials which he is assumed to be collecting constantly), at which he can perform all of the medical actions that require a medical bay. Setting up the medical bay takes 1 hour.

Smyrna,

Bonus feat: Analog Tinker - When making a Culture, Physical Science or Engineering check to recall information about ancient technology, Smyrna treats the DC as 5 lower than it is. In addition, once per week Smyrna can create a small mechanical gadget (using materials which she is assumed to be collecting constantly). Using this ability takes 1 minute and allows her to create one of three items:

Firestarter - This item is small and handheld, and projects a small beam of fire than can deal 1d2 fire damage against EAC or ignite flammable objects. The firestarter can run for 1 minute after being started, and turning it on or off is a move action.

Noisemaker - This tiny device resembles a speaker with an attached box. It generates meaningless noise equal to about four people shouting, and runs for 1 minute without stopping after being activated.

Primitive Robot - This tiny walking device can be made to resemble many types of humanoid or animal. It has very limited functionality, only being able to walk, turn, grab Diminutive objects or push on things which can be moved with 1 Strength. It can be used to walk somewhere, grab something, push a button, or other basic task and it runs for 1 minute once started.

- - - - -

I plan to give Cross a unique driving-based ability, MLE some divination-based psychic ability, Maldor a way to heal, Amaryst an ability related to her job with Eastern and Korvan a job that emphasizes his criminal background.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

That looks really cool! One slight correction though is that crafting is based off of Character Level rather than Skill Rank, but otherwise that's a pretty neat ability!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Implants rules say you need to have Medicine ranks equal to the item level to implant augmentation, iirc.

Looks like you have a few options for what to do next. I hope you come to a plan of action soon.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

Ah, you are correct, my mistake I misread. Jin personally is down for the ship landing operation, its frankly less dangerous and more tuned to his skills than the bank robbery.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Unfortunately it leaves two or 3 PCs and 2 NPCs grounded. That's why I don't really expect to use it.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

It's possible Leinathan might let everyone aboard before trouble starts, regardless before we solidify on a plan we should check the last option: the safehouse.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

We've definitely got to check the safehouse.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Yep - safehouse - and soon!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Let's call Jin's ability "Biomedical Savant" instead. It differentiates it from the Medical Expert feat.

Korvan: Bonus feat: 'Street Rat' - As a move action, Korvan can make a [DC 10 + his level] Perception check. When he does so, he can determine the most valuable item in a cache, or determine whether a business or individual is worth stealing from, whether because they have lots of money in their vault of because their defenses are low enough to make the theft worthwhile. In addition, once per week, Korvan can overclock his custom rig make a Computers check as a standard action instead of whatever action it would normally take.

Cross: Bonus feat: 'Deep Space Core' - Whenever Cross makes a Physical Science or Engineering skill check relating to the operation of mining devices or a Cultures check relating to mining practices, he treats the DC as 5 lower than it is. In addition, Cross is proficient with the cargo lifter, and using one draws power from his own internal reserves and so does not require a battery. If Cross ever becomes proficient in heavy armor, he becomes proficient with powered armor in addition. Once per week, when Cross fails a driving check, he can instead choose to succeed.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I hope you guys can forgive the typos that I made in that post. If you have any balance or other concerns, feel free to let me know.


Male Human - Cored Ghost Operative 2 | hp 13/13, sp 1/14, res 5/5 | KAC 16, EAC 15, Fort +1, Ref +7, Will +4 | Perception +7 (low-light, darkvision 60ft), Sense Motive +0, Init +5

I do like Deep Space Core, but I am concerned that I lose Evasion and Quick Movement when in anything other that light armor and a lot of the built in benefits of powered armor don't really mesh with the Operative class. I don't mind it being situationally useful but I just wanted to make sure that was your intent. I'm more than happy to go all Ripley vs Alien Queen if need be, but as it stands, I doubt that will be a cornerstone of any build plans.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |
leinathan wrote:


Korvan: Bonus feat: 'Street Rat' - As a move action, Korvan can make a [DC 10 + his level] Perception check. When he does so, he can determine the most valuable item in a cache, or determine whether a business or individual is worth stealing from, whether because they have lots of money in their vault of because their defenses are low enough to make the theft worthwhile. In addition, once per week, Korvan can overclock his custom rig make a Computers check as a standard action instead of whatever action it would normally take.

Sounds good, but the mechanics seem a bit odd. The DC of the check actually gets harder as I level?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The hope is that you keep ranking Perception and that your % chance of success stays the same unless you invest more in Perception. But I take your point and can adjust it to a flat 15 or 20 if you like that better.


Male CG Kellid Human Barbarian (Savage Technologist) 7 / Gunslinger (Techslinger) 3 | HP: -14/98 | AC: 23/25 (21/23) Rage/22 (20) RA; 16/18 (14/16) Rage/14 RA Tch, 18 FF) | CMB: +13 (+15), CMD: 27 (31) | Fort +12, Reflex +10 (+12), Will +9 (+11) | Initiative: +5 | Perception: +16, Sense Motive: +14 | Speed 40ft | Active conditions: DEAD | Rage 17/24 | Grit 3/3 |

I think I'm fine either way, just seemed a bit odd.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

@ Cross: It was my intent for it to be situational. In fact, it's my intent for all of these boons to be situational.

I need to think a little more about Emily and Maldor's abilities.

Amaryst's is likely to be a boon regarding finding work or interacting with high-class folk.

Landing Amaryst's ship on Earth isn't something that I anticipated, but it is a viable plan for you. The rest of the PCs and NPCs need to spend encounters leaving the urban area while the spacebound PCs and NPCs procure a new transponder for Amaryst's ship. It could be very exciting!

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

If you go by the price of food and clothing a gourmet meal and a formal outfit both cost 5 credits, whereas at least around where I live that'd be 60 dollars. That would provide a rough conversion rate of 1 Credit = 12 Dollars


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That's a good rule of thumb.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So 30k units = $360,000? That would put us at 360 ounces or about 23 pounds. Someone check my math.

Leinathan, something like that will work fine as a boon. My soldier is beginning to look more like a talker. Violence definitely seems to be her last resort. I'm half considering a dip into Envoy for some skills and the social boost any way.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

You know I wonder what Korvan's AI is like?

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

I like the hypotheticals guys but you are gettin a bit ahead of things. We just need to see how Leinathan responds.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry folks. I'm traveling. Can respond properly in a day.


Ace Pilot Lashunta Soldier// Init +2 Percept +1 SenseMotive -1 // F 2 R 2 W 1 // KAC 15 EAC 13 // Stamina 0/14 HP 15 Resolve 4/4 Group Loot

A's nervous and impatient. We're exposed on the street, and I half expect a trap laid for us by UFIA inside. Cassius probably hasn't had time to access the circuits or anything before she's suggesting bombs. Not that she would actually do that. Bombs would be stupid now.

Maybe we should have someone or Rollo recon the back of the building.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Nice map, L.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

Was that 22 I got on perception fine to use for hearing them?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'll be traveling for a few days. Posting should return to normal Saturday.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yes, that should be fine, Jin.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

About how long would I need to keep talking at them before I could attempt some sort of check to get them to stand down?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm not sure that's something you'd know.

I'm pretty sure that by RAW a Diplomacy check is still 1 minute, but I'm not going to always enforce that strictly.

Dark Archive

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

K, well I will type up my post when I have access to my computer


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Back early.
L, thinking ahead to my move. A's going to want to grab the duffel and move to cover. Would that be 2 move actions or can she grab it as part of her move ?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Not sure on the RAW here but I'm going to refer back to PF: you can pick up/draw an item as part of a move if you have +1 BAB. Will look it up later to see if there are rules on that.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

This looks like everyone. People, add your special abilities to your sheets. They're free to use.

MLE,

Bonus Feat: 'Inborn Talent' - MLE was literally engineered to be a psychic savant. Born with powers, and trained from a young age, her ability has been honed sharply. As a result of her sensitivity to psionic abilities, she gains the ability to determine whether a target has any psionic abilities of their own. She learns this information about them whenever she successfully uses her empathy ability on them. In addition, once per week, MLE can use the prognostication or hypnotism occult skill unlocks, except that these powers are a result of her psychic power and don't require any specific rituals or items (although they still take the same amount of time).

Maldor,

Bonus Feat: 'Life of Hardship' - Maldor has had a hard ten years. Taken off the streets as part of the Institute's program, he's had to endure their treatments while keeping his knowledge of the outside world. As a result, Maldor has gained great psychological endurance. He gains a +2 bonus on saving throws against emotion-based effects. In addition, once per week, he can bolster the spirits of his companions as an immediate action. When he does so, all allies within 60ft. gain the ability to re-roll a saving throw against a mind-affecting or emotion-based effect, using the higher of the two rolls.

Amaryst,

Bonus Feat: 'The Lap of Luxury' - Amaryst worked for years under the wealthy heir Eastern Roth. Traveling the galaxy together, they attended many expensive parties and met many people from the highest echelon of people. Because of this, as long as the group is in an area of at least relative civilization, Amaryst is assumed to know at least one minor acquaintance in the upper echelon of society. She can call on these people for minor favors, including a night's rest, an errand, an item delivered or directions given. Once per contact, she can call on them for a greater favor in the name of Eastern Roth. These favors can take the form of a useful item loan, a longer stay in their house, contacts with hard-to-reach people, or other similar things.


Ace Pilot Lashunta Soldier// Init +2 Percept +1 SenseMotive -1 // F 2 R 2 W 1 // KAC 15 EAC 13 // Stamina 0/14 HP 15 Resolve 4/4 Group Loot

Sweet!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks for the special ability, leinathan. It should be useful in a way that will really benefit the party and give you chances to help move the story if we get stuck.

I think the PF rule for drawing weapons was exactly as you describe. +1 BAB => draw as part of a move action. I think picking stuff up was a full move action that drew AoO.

I'll look too, once I get home.

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