Witchwyrd

Jin the Researcher's page

232 posts. Alias of Hazrond.


Full Name

Jin Larson

Classes/Levels

CN Male Witchwyrd Biotechnician Data Jockey Mechanic 2 | HP 13/13, SP 10/10 | KAC 14, EAC 13, Fort +2, Ref +5, Will +0 | Perception +8 (Darkvision 60ft.), Sense Motive +0, Init +2, (Resolve 5/5)

Alignment

Chaotic Neutral

Occupation

Nearly-Omnidisciplinary Scientist, Medical Researcher, and Bio-Engineer.

Strength 10
Dexterity 15
Constitution 8
Intelligence 18
Wisdom 10
Charisma 12

About Jin the Researcher

The Concept:
A genius omnidisciplinary expert of the sciences, with an Artificial Intelligence companion. Handy for just about any problem and well equipped to deal with most tasks, though probably not well-suited for combat.

The Backstory:
Born on the ancestral witchwyrd homeworld of Cyrune, Jin's family were well off merchants who had small groups of vessels plying trading routes between several worlds and dimensions long before the natives of Old Earth attained hyperspace travel. At an early age he showed a promising gift for intellectual pursuits and his parents eagerly thrust him into greater and greater mental challenges to foster his growing mind, placing him far ahead in his studies compared to most his age. Eagerly devouring any knowledge he could, he excelled in his courses and eventually ended his schooling with degrees in a wide range of fields, including a specialty in his focus, bio-engineering.

When the residents of Old Earth began experiments on grafting alien DNA into humans, he was one of a few alien researchers that were offered an opportunity to participate in the experiment. He helped developed gene grafts and biological augmentations to allow members of other species to replicate the psychic abilities of the Shirren and Lashunta.

What he didn't know at the time was how far the experiments actually ran, and though the volunteers he worked with were cheerful and cordial for the most part and he did his best to make sure they were well taken care of, he slowly began to piece together how others gifted to less scrupulous scientists were being treated.

Eventually, he accidentally ended up letting the location of the facility slip to some Lashunta claiming to be representing the family of some of his patients and left the project a few months before the strike on the labs. Since no one was ever able to pin the blame for the attack on to him, he got off free.


The Q/A:
1. What's your characters economic situation, and the economic situation of their family?

His family are wealthy from trade and due to the sensitive nature of his expertise, he is used to being well compensated for his work. As a result he has rarely dealt with living in low class conditions and has maintained a reasonably high standard of living for most of his life.

2. What does your character look like? Describe their fashion sense, their hair, their eyes and skin. Is there a reason they dress or act the way they do? How do they carry themselves when they don’t think anyone is looking?

He has pale grey-blue skin like most of his race as well as eyes that faintly glow a shimmering gold, he is tall with a somewhat thinner frame for a witchwyrd (which is still rather stocky by most racial standards). He dresses mostly in well fitted, practical clothing with a duster or rarely a lab coat (in the correct setting) over it to help match racial fashions while retaining a level of practicality that the long flowing robes popular among his people lack.

3. Where was your character born? A Space Station? Old Earth? An offworld colony? The Moon? If they aren't from Old Earth (which is most likely if they are an alien) why did they move to Old Earth? Feel free to do some invention here. There's a whole galaxy out there, and a whole range of places to be from.

I think i mostly answered this in the backstory.

4. How did your character become whatever class they are or learn the skills they have?

His skill in the sciences were mostly the result of his formal education, while his skill with computers and mechanical devices came from his personal studies into how things function.

5. What does your character do for a living? How did they get into doing that?

Usually he is able to find lab work, or else freelance medicine, but sometimes his income is supplemented by repairing machines and cybernetics.

6. What is their personality like?

He is friendly, compassionate, practical, and usually willing to lend a hand. He has a habit of not always choosing his words right but his natural charm has a tendency to shine through despite that.

7. If your character is religious, explain why and how. If not, there may be a reason for that as well.

He's not really religious, not against it but he has always had more important things to do.

8. Explain what your character’s alignment means to them. Something like “Jessica is lawful good because she wants to stamp out evil and eradicate it. She would sacrifice herself to attain her goals.”

Jin is chaotic neutral because he has a tendency to sometimes value his own wants over rules and regulations, and because he constantly is changing as a vehicle for improvement. Though he leans more towards the good end of the alignment spectrum, his somewhat selfish focus on himself and those close to him keeps him from reaching it entirely. He would might be willing to help someone out, sometimes even quite generously, but not necessarily if he thinks it might cause trouble for himself or his friends.

9. How does your character feel about technology? About trans-humanism? About other races? Some people will always be conservatives, but some embrace technological advance wholeheartedly.

Technology is the path forwards, with every new advance we create bigger and better wonders and it can only grow more impressive as time continues to pass. Jin is always interested to get his hands on new and improved tech and even works to design his own gene splices and augmentations to improve himself and others. As for other races he is pretty open minded, preferring to judge people by their actions rather than species.


Statblock:
Jin Larson
Male Witchwyrd Biotechnician Data Jockey Mechanic 2
CN Medium Monstrous Humanoid
Init: +3 Senses: Darkvision 60ft. Perception: +7

Defense
SP: 10 HP: 13 RP: 5
EAC: 13 KAC: 14 (Armor: +1/+2, Dex +2)
Fort: +2 Ref: +5 Will: +0
Defensive Abilities: Absorb Force Immunities: Drowning

Offense
Speed: 30 ft. (6 squares)
Melee: +1 Unarmed Strike (1d3 B, Archaic, Nonlethal)
Ranged: +4 Utility Scattergun (1d4 P, Analog, Blast)
Offensive Abilities: Force Bolt (1/day), Target Tracking

Statistics
Str: 10 Dex: 15 Con: 8 Int: 18 Wis: 10 Cha: 12
Skills: +10 Computers, +10 Engineering, +6 Life Science, +9 Physical Science, +10 Medicine, +8 Perception (+5 without Cassius), +8 Diplomacy, +8 Bluff
Feats: Skill Synergy (Diplomacy & Bluff)
Languages: Witchwyrd, Vesk, Draconic, Castrovellian, English
Other Abilities: Exocortex AI (Cassius), Memory Module (Perception), Custom Rig, Bypass +1 (to Computers and Engineering), Four-Armed, Haggler (+2 to Diplomacy & Bluff), Theme Knowledge (Biotech), Fast Retrieval (Mysticism)
Combat Gear: 1 spare battery (20 charges), 1 thunderstrike gauntlet +1, 1 pulsecaster rifle, 25 Scattergun shells Other Gear: 1 Second Skin, 1 Utility Scattergun, a flashlight, a medpatch, a basic medical kit, 10 fancy R2Es, 2 mk1 healing serums, a consumer backpack, a set of everyday clothing, a set of formal clothing (traditional robes), a Hygiene Kit, a flask of imported spiced wine, a credstick (25 credits), 2 lvl 1 Spell Chips Augmentations: Custom Rig (Brain), Exocortex (Brain (Contains 315 credits)), Gill Sheath (Lungs), Vocal Modulator (Throat)

Special Abilities
Force Bolt (Sp): Witchwyrds can cast magic missile as a spell-like ability once per day. For every two magic missiles caught using its absorb force ability, a witchwyrd can use its force bolt ability an additional time each day.
Absorb Force (Su): As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create an additional force bolt. To use this ability, the witchwyrd must be aware of the incoming magic missile and cannot be flat-footed.
Exocortex (Ex): You begin play with an exocortex, an Artificial Intelligence processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power. Only you can access or interact with your exocortex.
Custom Rig (Ex): You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
Combat Tracking (Ex): Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module (Ex): You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.
Fast Retrieval (Ex): Whenever you have access to an infosphere or downloaded data set, you can use the Computers skill for any skill check to recall knowledge. Furthermore, you dabble in scientific study and have a thirst for knowledge in fields beyond your own, and your ability to create simulations and process data allows you to emulate skills that would normally be beyond your grasp. Select Culture, Engineering, Life Science, Medicine, Mysticism, Physical Science, or Profession (any one); whenever you attempt a skill check with that skill, you can treat half your ranks in Computers as your ranks in that skill for the check, if that would be better. You are considered trained in the skill for the purposes of this check. If you spend 1 Resolve Point as part of the check, you can treat your full ranks in Computers as your ranks in that skill for the check. At 8th, 14th, and 20th levels, you can select an additional skill to use with this ability. Additionally, if you gain a number of ranks equal to or greater than half your ranks in Computers in a skill you have selected with this ability, you can immediately swap out that skill and select a new skill from the list to use with this ability.
Theme Knowledge (Ex): You have a sharp mind for the intricacies of biotech augmentations and keep up-to-date on current research in the field, whether because you work to develop such technology or because you are the beneficiary of biotech augmentations— or, most likely, both. Reduce the DC of Life Science checks to identify biotech augmentations and to recall knowledge about famous biotech corporations and researchers by 5. Medicine is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Medicine checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Gear Descriptions
Body Augmentations: Jin possesses several biotech modifications that he designed and developed personally. All cybernetic implants listed above benefit from the adaptive biochains biotech modification, and are not considered cybernetics for the purposes of things that can detect or affect cybernetic implants.
Custom Rig: Jin's custom rig consists of several specially designed biological augmentations to his brain and central nervous system that he designed himself (benefiting from the Adaptive Biochains modification). These modifications allow him to mentally interface with technological devices at a touch, mentally connect and communicate over comm unit channels, and perform any function that a personal comm unit can.
Clothing: Jin's everyday clothes consist of what amounts to a shirt and pants that he wears over his Second Skin (which matches his skin tone to be nigh-imperceptible), covered over with a duster with many pockets. His formal clothing is a traditional set of many layered red and gold witchwyrd robes, complete with conical hat and a face-mask that leaves only his shimmering golden eyes unhidden.