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About Amaryst GeilSquare-jawed, solid and blocky, at least for a Lashunta, Amaryst exudes an air of quiet competence. Attacks
Languages Lashunta, and English Skills
Racial Abilities (Lashunta, Korasha)
Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple
Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice. DM Boon Special Ability
Theme Abilities (Ace Pilot)
Feats
Class Abilities (Soldier, Guard style)
CF2. Weapon Focus small arms Equipment Item Unit Cost Level Unit Bulk Qty Net Cost Net Bulk
Personal Comm 7 0.1 1 7 0.1
Amaryst's Cash : 160 after Tau Ceti Background:
Sorry if I haven't had time to consolidate her background before you get to this leinathan. It's strewn all through her answers to the questions. I'd like to use this space to talk about the ship -- I realize the ship is a lot of wealth for a first level character. But that's why it's tied up in court, or otherwise immediately unobtainable. I'm thinking of it more as a plot hook or PC incentive to drive the character than an immediate resource for character use. In the course of the game, she may have to choose between the ship and her friends. And I realize that the ship won't be free; she may have to come up with money for legal fees, docking fees, etc. In addition I am totally willing to give up the ship to get into the game. I'll assume that she lost the legal fight. A's for Q's:
1. What's your characters economic situation, and the economic situation of their family? Amaryst is simultaneously rich and poor. She's sitting on a starship given to her by a client. The client, Eastern Roth, was still a young man, but died of an incurable disease. His very wealthy family didn't like the bequest and has tied the matter up in court. Amaryst is trying to make ends meet while the legal process gets resolved. So she is still working as a bodyguard. I imagine it's pretty tough for Lashuntas on earth right now. 2. What does your character look like? Describe their fashion sense, their hair, their eyes and skin. Is there a reason they dress or act the way they do? How do they carry themselves when they don’t think anyone is looking? Amaryst dresses for the job. Usually this means tough, comfortable clothing, often in layered shades of white, grey, and black, but she enjoys the opportunity to dress up. When she's alone, she sometimes dresses in the light filmy fabrics native to her people and dances. For their part, Maldor and Em see a square-jawed, red-haired, so red it must be died, Lashunta woman. She's solid and blocky, at least for a Lashunta, who arm more generally pictured as the taller slimmer, Damaya form of the species.
3. Where was your character born? A Space Station? Old Earth? An offworld colony? The Moon? If they aren't from Old Earth (which is most likely if they are an alien) why did they move to Old Earth? Feel free to do some invention here. There's a whole galaxy out there, and a whole range of places to be from.
6. What is their personality like? On the job, Amaryst is quiet, restrained even, unless there's a need to be loud. Outside work, Amaryst is boisterous. She likes dancing of all sorts, and music with a beat. She's curious, and smarter than she appears when the subject interests her. She has something of a mania for fast powerful vehicles. This mania drives her engineering interests. 7. If your character is religious, explain why and how. If not, there may be a reason for that as well.
8. Explain what your character’s alignment means to them. Something like “Jessica is lawful good because she wants to stamp out evil and eradicate it. She would sacrifice herself to attain her goals.”
9. How does your character feel about technology? About trans-humanism? About other races? Some people will always be conservatives, but some embrace technological advance wholeheartedly.
Amaryst hasn't really thought about it, but she knows she doesn't want anyone forcing their will on her. She expects freedom within the customary mores of society. Any attempt to technologically enfore behavior would look a lot like slavery to her, and thus be repugnant.
Connections:
Korvan Vosh -- Amaryst and Korvan met while working as part of a team providing security for a new family compound for the Galanises, of Galanis Maritime Bio-farming and Mining. Several hundred acres in the Thousand Lakes of Minnesota. Amaryst was working on physical security; Korvan was hack-proofing the electronic systems. She was also pulling guard and patrol duty around the construction site. It gave her an opportunity evaluate ingress routes. These needed monitoring systems. She met Korvan when she brought a laundry list of new sensor locations, one day. Soon they were making a game of brainstorming security vulnerabilities and possible solutions over drinks. Since then, they've kept in touch and meet occasionally for drinks and conversation. Jin -- Jin was Amaryst's first offworld bodyguard client, and her first client as a new employee of the Deltex Premium Security Agency. Jin had come to Castrovel to consult with a major bio-tech firm. Shortly after he arrived, the firm informed him that a competitor was considering 'aggressive and unconventional' means of business competition and recommended that he take precautions by hiring Deltex. (The owner of Deltex was related to Jin's contact.) As part of Deltex's premium service, Amaryst's duties included being a valet and personal assistant in addition to physically protecting Jin. Jin was satisfied enough with Amaryst's work that he took her offworld when he left. It was on the starliner that they developed a real friendship. Amaryst had wrangled a tour of the ship's engine spaces, and was describing it excitedly, when Jin mentioned that they must be using the new Gamma-J drives and dove into the underlying theory of the engine. They spent many hours talking about powerplants, engines and drives. Jin would talk about the theory and concepts, and Amaryst would struggle to keep up and understand. After a time off-world, Jin no longer needed security, but the two have kept in touch. When Amaryst became stranded on earth, she thought Jin and his family's connections might be able to help her regain her ship. Although they've met several times over the months, each time she finds herself unwilling to actually ask him for help. Zenvisk -- Amaryst met Zenvisk casually through Jin. She had almost screwed herself up to ask Jin for a loan when Zenvisk arrived. He and Jin immediately started a conversation about gaming, that left her out and she was a little put out about it. She starting chipping in funny little mental comments on game realism. Jin has talked to each about the other, so they have some idea of each other's strengths and weaknesses. If they had a problem that the other could solve, they'd be comfortable going to the friend of a friend. And the relationship could build from there. And perhaps Zenvisk will take me up on the racing angle, I proposed. Cross -- I'll propose this to Cross. Amaryst has seen him race. She hasn't actually met him, but she is totally impressed with his driving and his rep. Stats Calcs:
Abilities : S 10+2+0+4 D 10 base + 0 race + 1 theme + 3 points ; Con 10+0+0+0 ; I 10+2+0+0 ; W 10 -2+0+1+0 ; Ch 10 +2+0+0 Saves: F 3 = 3 class + 0 ability ; R 2 = 0+2 ; W 2 = 3 + -1
KAC 3+2 dex ; EAC 1+2 dex ; HP 14.5 = 10.5 class + 4 race ; Stamina 14 = 14 class + 0 Con ; Resolve 4 = 1 class + 3 Str Ceremonial Plate Armor, Troop EAC 1 KAC 3 Max Dex 2 ACP -3 Speed -10 Upgrade SLot 3 Bulk 3 Attacks: Melee 5 = 2 BAB + 3 Str + 0 Misc Mod ; Ranged 4 = 2 BAB + 2 Dex + 0 Misc Mod ; Thrown 5 = 2 BAB + 3 Str + 0 Misc Mod Feats: See above Skills: _____Total = Rank+Ability+Class+Other
Profession (I,W,Ch) Ship, stats:
Leinathan's first draft. Weapon was later changed to flack cannon in post 102. Campaign Notes:
Rollo also carried a semi-auto pistol (22 rounds), an autotarget rifle (61 rounds) and 6 tier 2 frag grenades. UFIA -- Earth intelligence agency making the mutant psychics. |