Dunkel Diggerson
|
The Amiri pre-gen comes equipped with 1xCMW and 1xCLW potion, with really no reason to end the scenario with both still unused... I think some of our characters would've insisted on healing, even if M's was reluctant. Standard Pathfinder procedure is to heal up before going into dungeons!
Dunkel continues moving ahead, faster than usual, but not as fast as his taller companions.
Move action to advance 8 squares, that gets him to the corner where he can at least see the room...
"Gah! Thorn's down!"
He watches as Doubtful continues into the room (I see his icon moving on the map now, so we're both posting at once).
Dunkel debates conjuring cover for Amiri and Doubtful, or preparing a more dangerous offensive spell...
An obscuring mist (which has to be centered on Dunkel) is perfectly set to give Amiri and Doubtful concealment if they can form a line (20ft radius). Otherwise Dunkel doesn't have much to offer this round with a standard from where he is -- or just moving in.
"M's n' Doubtful - d'ye need some cover?"
EDIT: Looks like that's on a scroll so not happening since Dunkel moved. Maybe Imrana can provide (from the square above Jair) if desired while Dunkel simply sets up shocking grasp for next round.
EDIT #2: Imrana also has it on a scroll, so she's not moving and casting it either. If set right it would've only applied concealment to attacks vs M's or Doubtful, not against our enemies.
Dunkel curses and his voice goes low as he sorts through what he thought he studied this morning, but didn't.
"Errr... nevermind, ah' err... forget somethin' *mumble mumble*."
TLDR: Dunk just moved and cast shocking grasp to use next round.
HP: 44/45; AC: 14 (T10/FF14)
F: +7*, R: +1*, W: +3* (+2 vs poisons, spells, SLAs)
Telekinetic Fist (1d4+1) Uses Left: 5/5
Cure Light Wand Charges Left: 35/50
Mage Armor Wand Charges Left: 43/50
Spells (CL 3rd; concentration +5)
1st — [ ] burning hands (DC 14), [X] enlarge person (DC 13), [ ] feather fall, [X] shocking grasp
2nd - [ ] false life, [X] see invisibility, [ ] spider climb
Stats above reflect mage armor is active
Doubtful
|
Egads, you did this to us on the last boss fight too, started rolling like a boss and kicking our buts!
"Probably won't help." Doubtful mutters gloomily.
Doubtful moves quickly into the room, standing over the unconscious Thorn in a protective stance, and lashes out with one fist at the feral woman.
Single move to Thorn's space, and take a single punch at the woman, activating Stunning Fist... (seems unlikely she'll miss the save, but one never knows). He will also spend a ki point to raise his AC by 4
Unarmed Strike: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19, for 1d8 + 4 ⇒ (4) + 4 = 8 damage plus stunned (DC 15 negates)
Dunno if Dunkel's doing the mist or not, Doubtful thinks everything's a bad idea =) Though 20% miss chance isn't a bad thing.
If he does and its required: 20% Miss Change: 1d100 ⇒ 71
Thorn the Savvy
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Con is 14. I should apologize, I typed prose to indicate Combat Expertise ("an eye towards defense"), and took the penalty to hit, but my AC should be 21. Which means I'm at 17/48. Still, it doesn't look good.
Doubtful
|
Oh wait, if Thorn's still up, that means I can't move into that space!
Reassessing my action...
Actually, if Thorn attacks, and then 5' steps back a touch, then Doubtful can move into that space, otherwise, he'll go where he is now, and punch the fox looking weasel instead, with no stunning fist
Or, if Amiri gets knocked unconscious, I'll move into hers and do the first thing
Dunkel, I created a 20' readius template on the map, so you can see where the fog would spread should you cast it with you at the center.
Methinks you'd want to be 5' north (sharing a space with Jair) to get full coverage of all the good guys) But then Jair and Imrana would no longer have line of sight (and I think that hoses alot of their spell options)
GM Lari
|
I didn't take the badger's second claw attack, as it almost certainly would have killed the already unconscious Thorn, and I usually avoid attacking already unconscious targets. If he's up, that changes things.
Claw: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
But the attack misses anyway.
Dunkel moves up, casting a spell. Thorn remains standing despite the badger's savage mauling.
Thorn can act, Amiri can make her Fortitude save, as Doubtful's action is contingent on how those two are resolved. I've moved the mist away for now.
Thorn the Savvy
|
Sorry to make it so complicated guys. I'm usually sharper than that. I'm as bad as my students right now. Thanks GM, completely fair.
Thorn, screaming bloody murder stabs violently at the thing on his neck.
Shortsword 1: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Shortsword 2: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
The loss of blood is clearly having a serious effect on the rogue as he begins slipping in his own wound-slurry.
I don't think I've used my GM reroll. If not, now is the time.
Shortsword 2: 1d20 + 4 + 1 + 4 ⇒ (18) + 4 + 1 + 4 = 27 for DMG: 1d6 + 3 ⇒ (2) + 3 = 5
He then stumbles backward...
| Standard Pregen |
Looking decidedly worse for wear, Amiri nevertheless takes a mighty swing at the woman who just gave her a horrific beating!
Fort: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20.
Bastard Sword, Rage, Power Attack, Bless, Prone: 1d20 + 7 + 2 - 2 + 1 - 4 ⇒ (8) + 7 + 2 - 2 + 1 - 4 = 12, for 2d8 + 7 + 3 + 6 ⇒ (5, 4) + 7 + 3 + 6 = 25 damage.
Bastard Sword, Rage, Power Attack, Bless, Prone, GM Star Re-roll: 1d20 + 7 + 2 - 2 + 1 - 4 + 5 ⇒ (16) + 7 + 2 - 2 + 1 - 4 + 5 = 25, for 2d8 + 7 + 3 + 6 ⇒ (7, 8) + 7 + 3 + 6 = 31 damage.
We need to concentrate our fire, if at all possible - individually, these things hurt, but as a group they are a real meat-grinder...
Also, honestly? I would welcome the Obscuring Mist.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CMW: 2d8 + 3 ⇒ (4, 3) + 3 = 10.
Thorn the Savvy
|
agreed. Hard to check the thread ATM. Is Thorn sporting a weasel on his neck? I'm not long for this world, but I'll go down fighting. I'll tumble to flank and go out in a blaze of glory.
-Posted with Wayfinder
GM Lari
|
No weasel. That was unnecessarily confusing combat description. Amiri cut it off you, and it looks nearly dead. No more impact from that one. The attack hits any of the three remaining targets, so I'll let you direct that at the one of your choosing. Amiri, I'm pretty sure the reroll just applies to the D20 to hit, not the damage.
Dunkel moves up and electrifies his hands. Thorn manages to land a blow with his sword. Doubtful takes his place at the front of the group, but the woman dodges his punch.
ADT: 1d3 ⇒ 1
Mustelid Time!: 1d59 ⇒ 49
Path: 1d2 ⇒ 1
The scurrying animals continue to crawl around your feet. Unfortunately for Amiri, she finds herself level with the horde. A Tien Small-Clawed Otter bites her in the ear for 1d4 ⇒ 1 damage.
The red weasel slinks over to Amiri, trying to sink its teeth into the one that attacked her master, though it is unable to get its teeth through her armor.
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Imrana Reza
|
Imrana rushes out into the hallway, finally spying the villain engaged with her comrades and the mass of wild animals running about the room.
Without a second thought, she raises her ring into the air, drawing upon her bond with it.
"I will strike the sight from your eyes!"
Casting Blindness through her arcane bond on the skinwalker
Blindness DC 18 Fort Save or be permanently blinded
GM Lari
|
Fortitude: 1d20 + 7 ⇒ (17) + 7 = 24
Deprived of its previous target, the badger directs its fury at Doubtful, getting a good bite out of his leg.
Bite PA: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26
Dam: 1d6 + 9 ⇒ (4) + 9 = 13
Claw 1 PA: 1d20 + 10 - 2 + 1 ⇒ (13) + 10 - 2 + 1 = 22
Claw 2 PA: 1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16
The woman sends one punch towards Doubtful, which he's able to dodge. A pair of swift kicks towards Amiri also fail to connect.
Upending Strike, Flurry, Doubtful: 1d20 + 10 ⇒ (14) + 10 = 24
Flurry, Amiri: 1d20 + 10 ⇒ (3) + 10 = 13
Flurry, Amiri: 1d20 + 5 ⇒ (8) + 5 = 13
We're back to Doubtful, Dunkel, and Thorn.
Thorn the Savvy
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Thorn spits blood (And a lot of it. He dashes around to the north, tumbling 1d20 + 16 ⇒ (11) + 16 = 27. When he gets there he continues to fight intelligently (expertise) Attack: 1d20 + 4 + 2 + 1 - 1 ⇒ (2) + 4 + 2 + 1 - 1 = 8, but the blade misses in his blood-slickened grip.
Thorn the Savvy
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oops, my bad GM. I did say to the north. Will trace tomorrow morning. I'm an idiot. In my haste I didn't think to ask if the cages could be stood upon, or think to go through. Can you tell this isn't my normal tactical type?
-Posted with Wayfinder
Dunkel Diggerson
|
Hand rippling with electricity, Dunkel realizes he cannot cast another spell for cover, but approves of Imrana's attempts to blind rather than conjure in his stead... especially once he realizes he misjudged Thorn dropping to the ground.
He moves in and seems to address the skinchanging woman.
"Ahl'right. Th' dwarves are finally present fer a beatin'! Now ye can stop bein' so cocky and eat crow... err, weasel!"
Realizing he cannot close to her, despite the need to concentrate attacks, he swings his axe at a weasel, holding his charge in case the woman bears some resistance to mundane weapons.
(any chance she's wearing metal armor? I'm guessing the animals have no barding)
Waraxe 2H, Power: 1d20 + 7 ⇒ (12) + 7 = 19 for 1d10 + 9 ⇒ (2) + 9 = 11
HP: 44/45; AC: 14 (T10/FF14)
F: +7*, R: +1*, W: +3* (+2 vs poisons, spells, SLAs)
Telekinetic Fist (1d4+1) Uses Left: 5/5
Cure Light Wand Charges Left: 35/50
Mage Armor Wand Charges Left: 43/50
Spells (CL 3rd; concentration +5)
1st — [ ] burning hands (DC 14), [X] enlarge person (DC 13), [ ] feather fall, [X] shocking grasp
2nd - [ ] false life, [X] see invisibility, [ ] spider climb
Stats above reflect mage armor is active
Doubtful
|
Trying to dodge the various blows coming his way as best he can, Doubtful will continue to throw punches at the woman with an unhappy frown.
"I think its rabid." He mutters glancing at the bite wound he received from the badger.
Flurry of Blows on the woman, adding his last stunning fist to the first attack, and spending another ki point to keep his AC up.
Flurry1, bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26, for [dcie]1d8+4[/dice] damage plus stunned (DC 15)
Flurry2, bless: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, for [dcie]1d8+4[/dice] damage.
GM Lari
|
No barding on the animals. She's unarmed, and wearing studded leather. I believe that's kosher for druids, so it's not going to help with shocking grasp. Dunkel, a two-handed attack will discharge shocking grasp (If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges.) Assuming you knew that, would that change your action?
Doubtful lands two solid punches, though every attempt to disable the woman has been frustrated.
Doubtful Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Doubtful Damage 2: 1d8 + 4 ⇒ (2) + 4 = 6
Cetenna Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Thorn tries to vault over the weasel, though it is able to block his way, fangs bared.
AOO Weasel: 1d20 + 7 ⇒ (6) + 7 = 13
Thorn, because you couldn't make it through, you return to the closest available square with one move action used, as I understand it. You can take a standard or another move if you wish.
C: 45
Dunkel Diggerson
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EDIT
Of course, there's rules elsewhere (Core pg185) that state: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges."
Yay (sarcastic) that these are in two places...
Just downgrade Dunkel's axe to a 1H attack, which would be 3 less damage.
Thorn the Savvy
|
That sounds right.
Frustrated by his lack of efficacy, Thorn moves with much less pizzazz to his current location on the map.
GM Lari
|
Mustelids!: 1d59 ⇒ 23
Alphabetical: 1d4 ⇒ 1 Amiri
The still-prone Amiri proves an appetizing target for the smaller animals, as a Minatan Ferret-Badger goes for her exposed midsection, for 1d4 ⇒ 3 damage.
The larger weasel, considers the targets before it, ultimately deciding the prone woman looks more vulnerable, though it continues its reign of mediocrity.
1d2 ⇒ 1
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
The ladies of the party are up.
Imrana Reza
|
Imrana scrunches her mouth to one side as the feral woman shrugs off her spell.
"Ugh...two failed Blindness spells in a row. If the Great Nex was here, he would have me copy two dozens tomes now."
She points her wand at the feral woman.
"You do not appear to be the type to have the ability to cast Shield. Hopefully you do not have a brooch."
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
| Standard Pregen |
Realising that she has been incredibly lucky, Amiri decides to go for broke, and attempts to cleave through the two opponents adjacent to her.
Bastard Sword, Rage, Bless, Power Attack, Prone, CLEAVE (weasel): 1d20 + 7 + 2 + 1 - 2 - 4 ⇒ (14) + 7 + 2 + 1 - 2 - 4 = 18, for 2d8 + 7 + 3 + 6 ⇒ (5, 1) + 7 + 3 + 6 = 22 damage.
Bastard Sword, Rage, Bless, Power Attack, Prone, CLEAVE (Cetenna): 1d20 + 7 + 2 + 1 - 2 - 4 ⇒ (19) + 7 + 2 + 1 - 2 - 4 = 23, for 2d8 + 7 + 3 + 6 ⇒ (1, 4) + 7 + 3 + 6 = 21 damage.
Hopefully, that works - her AC is now effectively 10 :-/
Dunkel Diggerson
|
There does seem to be a certain level of 'tension' between Jair and Cetenna that might suggest she'd entertain the thought... Get a room! =)
Cetenna does seem the husky/earthy type... ! +10
Imrana Reza
|
I'd ship Jair and Cetenna. Guess we need to take her alive.
Well, Jair IS a negative channeling cleric, so maybe 'alive' is negotiable
Thorn the Savvy
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Bastard Sword, Rage, Bless, Power Attack, Prone, CLEAVE (Cetenna): 1d20+7+2+1-2-4, for 2d8+7+3+6 damage.
Hopefully, that works - her AC is now effectively 10 :-/
That threatens a crit :-)
GM Lari
|
Jair might be a bit too polished for it to ever really work out between them. But the Aspis and Pathfinders would make an interesting replacement for the Capulets and Montagues...
Will: 1d20 + 5 ⇒ (12) + 5 = 17
Despite Jair's allure, the woman remains standing. While Imrana's force hits the woman, Amiri is able to find a moment to boldly sweep her massive sword, sending both woman and weasel to the floor, bleeding. Cetenna manages one last glance at Jair before her eyes close.
That just barely worked, but Amiri is free to confirm that if she wishes.
The badger, already enraged, now moves to turn his fury on the one who harmed his master, doing his best to disembowel Amiri.
Correct me if any of the following math is wrong, please. (22/52)
Bite PA: 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13
Damage: 1d6 + 9 ⇒ (5) + 9 = 14 (8/52)
Claw PA: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
Damage: 1d4 + 9 ⇒ (4) + 9 = 13 (-5/52-> -12/45) if my math is correct.
As she goes down, the remaining claw turns on Dunkel, who attacked him earlier.
Claw PA: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
The male half of the party is up.
Doubtful
|
I'm assuming, that if Amiri's attack succeeded in dropping both opponents... since it was a Cleave, and thus only a standard action, that she could then stand up safely with her move action. Important in that her AC would then be 14 =)
"I told you the big rat was rabid!" Doubtful exclaims sadly, as he starts kicking at it, working his way around to try to provide flanking for the others.
5' step, then flury, using a ki point for an extra attack.
Flury1, bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18, for 1d8 + 4 ⇒ (7) + 4 = 11 damage.
Flury2, bless: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14, for 1d8 + 4 ⇒ (3) + 4 = 7 damage.
FluryKi, bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18, for 1d8 + 4 ⇒ (2) + 4 = 6 damage.
| Standard Pregen |
Crit Confirmation: 1d20 + 7 + 2 + 1 - 2 - 4 ⇒ (13) + 7 + 2 + 1 - 2 - 4 = 17, for 2d8 + 7 + 3 + 6 ⇒ (4, 8) + 7 + 3 + 6 = 28 damage.
Since that dropped both, Amiri would indeed have stood up, but as a raging barbarian, would have had no reason to step back, so she would have 'eaten' all three attacks, and promptly dropped into unconsciousness.
Thorn the Savvy
|
"GOB! Get Amiri!" Thorn gets back into the fight, with a little end around. He stabs frantically at the furry fiend machine.
1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18 DMG if hit: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (1, 3) = 12
Dunkel Diggerson
|
24 or 11 damage to Dunkel, just let me know which it is. Dunkel was at 44, so he's down to 33 or 20.
Dunkel grunts as he takes his first beating since he entered the room, but he says little as it's better he's the target than Amiri.
Reaching out, he works to land his hand on the animal and discharge the energy built up there.
Touch: 1d20 + 6 ⇒ (13) + 6 = 19 for 4d6 ⇒ (4, 6, 3, 3) = 16 electricity.
HP: (20 or 33)/45; AC: 14 (T10/FF14)
F: +7*, R: +1*, W: +3* (+2 vs poisons, spells, SLAs)
Telekinetic Fist (1d4+1) Uses Left: 5/5
Cure Light Wand Charges Left: 35/50
Mage Armor Wand Charges Left: 43/50
Spells (CL 3rd; concentration +5)
1st — [ ] burning hands (DC 14), [X] enlarge person (DC 13), [ ] feather fall, [X] shocking grasp
2nd - [ ] false life, [X] see invisibility, [ ] spider climb
Stats above reflect mage armor is active
GM Lari
|
No damage to Dunkel, actually, as Amiri stood, making her the target of all three attacks. I'll assume Thorn moved for an actual flank.
Thorn, Doubtful, and Dunkel all beat on the badger pretty hard, but it stays up, and angry.
Mustelids: 1d59 ⇒ 19
Target: 1d4 ⇒ 2
A good old-fashioned Avistani badger bites Doubtful on the ankle for 1d4 ⇒ 3 damage.
The larger badger, meanwhile, is unsure of where to direct its rage. 1d3 ⇒ 2 It eventually settles on Dunkel. Its anger has clearly driven it past the point of competency, though.
Bite PA: 1d20 + 10 - 2 + 1 ⇒ (8) + 10 - 2 + 1 = 17
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Bite PA: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 13
Bite PA: 1d20 + 10 - 2 + 1 ⇒ (2) + 10 - 2 + 1 = 11
The lovely ladies are up.
Imrana Reza
|
Imrana nods to herself as Cetenna goes down.
"A mighty foe has fallen! Good work, companions!"
She leans to her left, spying the badger still caught in a rage, snapping at her allies. She bites her lip as she analyzes the situation.
"I doubt that you have any protection versus this spell as well, badger. It is theoretically possible that your master gave you a brooch, I suppose, but it is highly unlikely."
She fires a missile from her wand at the badger.
Magic Missile (from wand): 1d4 + 1 ⇒ (4) + 1 = 5
GM Lari
|
And Imrana does it, bringing the badger to -1 exactly!
Gyrlak is toppled by Imrana's spell, leaving only the horde of scurrying small creatures.
Once that's taken care of, Cetenna had a magical feather, three potions, magical studded leather armor, a magical cloak, and a masterwork sling. Feel free to investigate the rest of the level.
Doubtful
|
Doubtful gives the larger animals a glare, as if expecting them to get back up and continue fighting any moment, at the same time he starts kicking at the smaller creatures still running amok.
"I think they're trying to eat Amiri." He observes, doing his best to shoo them away from the unconscious barbarian and stop the bleeding.
Heal Check to Stabilize: 1d20 + 3 ⇒ (17) + 3 = 20
And actually manages to do it!
He tries to drag her away from the scurrying creatures so Jair can take care of the rest of them.
We have some CLW potions left over I believe, you can roll 'em Amiri!