
Standard Pregen |

Will: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15.
Amiri shakes her head, clearing her vision, and sees through the illusion.
"So it would seem, Jair. I do not like those who befuddle the senses..."
She then moves purposefully forward.
Double move.

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Will Save: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Imrana briefly forgets she is invisible as she jumps at the realization of the illusion and does not stop herself from speaking.
"Ah! How clever!"
Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
Her mind focused on analyzing the new direction this battle has taken, Imrana does not manage to catch exactly what happened to Dunkel.
She points at the far target, speaking arcane words of power.
"Your vision will leave you!"
Ironically, she says this as she becomes visible.
Blindness, DC 18 fort save

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Amiri's right. I thought for sure you'd at least make it the first round undisturbed, but apparently the dice disagreed.
The female elf seems unfazed by Imrana's spell. As she ducks into cover behind a wall, you hear the incantations of a spell being cast.
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Doubtful, Dunkel, and Jair are up.

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Spellcraft DC18: 1d20 + 6 ⇒ (16) + 6 = 22
The false ghost, but true elf, tries to summon something nasty ! We must disturb her ! says Jair who moves to have a line of sight against the faster and casts a spell.
COME !
Command, will DC16 +1 if she could be physically attracted to Jair.
As she's targeted by a spell while still casting she must make a concentration check DC10+Spell level

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Sigh, always so far away...
Suddenly moving with unusual speed, Doubtful darts out from behind a tree, dodging into the ruins and right up next to the male elf before most even realize he was there.
so.... Burn a ki point for the extra movement... which is just enough to reach the male elf (but not the guy with the bow as well, due to angles
He leads with one heavily booted foot.
At which point, try to kick him somewhere sensitive (ie: unarmed attack with stunning fist)
Should be starting out stealthed here... so this is vs flat footed I believe.
Unarmed Strike vs ff male elf: 1d20 + 8 ⇒ (7) + 8 = 15, for 1d8 + 4 ⇒ (6) + 4 = 10 damage plus stunned (DC 15 fortitude negates)

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Will vs Command: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Fort vs Stun: 1d20 + 2 ⇒ (16) + 2 = 18
Jair's order fails to compel the woman, while Doubtful's swift kick to the naughty bits definitely leaves the man unhappy, though not doubled over in pain.
Dunkel is up. Maybe someday these guys will make a save.

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Dunkel continues barreling ahead, axe in hand, turning the corner as he enters the ruins.
Thoughts of any weight loss to make any such endeavor in the future less exerting never enter his mind.
Double move. Again.

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The elf backs away from Doubtful, unleashing a torrent of flame over the Dwarf, who is able to nimbly leap out of the way. The ball of flame begins rolling back into the ruined structure.
Doubtful Ref: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
The two Kestrels open fire, one on each dwarf. One manages to connect with Dunkel, then falls back towards his allies.
Red vs Doubtful: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Yellow vs Dunkel: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
Dam: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Amiri, Thorn, and Imrana are up

Standard Pregen |

Overcome by rage, Amiri hustles forward, ignoring the other combatants in her haste to reach the one at the back caught in the throes of protracted spellcasting.
That will provoke from yellow and the elf, but since one had a bow, and the other is a caster, I think it is a fairly safe risk ;-)
AoO (on spellcaster, for casting a spell whilst in melee), Rage, Power Attack, Powerful Blow: 1d20 + 7 + 2 - 2 ⇒ (10) + 7 + 2 - 2 = 17, for 2d8 + 7 + 3 + 6 + 2 ⇒ (4, 5) + 7 + 3 + 6 + 2 = 27 damage.

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Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
"The one in the back is attempting to summon help! Try to disrupt her spellcasting!"
Ignoring the other threats, Imrana moves up to fire a ray at the female elf, hoping to distract her enough to stop her spell.
Ray of Frost (point blank shot): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (point blank shot): 1d3 + 1 ⇒ (1) + 1 = 2

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Amiri, you only get an AOO if you're threatening the caster when they begin the spell, even for a duration longer than one round.
The woman drops her scroll in frustration as Imrana's small beam of cold hits her. Instead, she cautiously casts a different spell, and disappears entirely...
Concentration (damage): 1d20 + 9 ⇒ (1) + 9 = 10
Concentration (defensive): 1d20 + 9 ⇒ (9) + 9 = 18
Doubtful, Dunkel, and Jair are up again.

Standard Pregen |


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Spellcraft DC18: 1d20 + 6 ⇒ (18) + 6 = 24
She just vanish ! She couldn't be far away. says Jaïr as she understand what spell the elf casts.
Jair moves near Imrana and uses her wand of bless on her allies.
May secret be revealed and truth be hidden !
Bless on everyone : +1 moral bonus to attack and to will against fear effect.

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Wow, she failed that concentration check from 2 damage? go cantrips!
Doubtful will step up to surround the male elf, and kick at him twice.
Flurry of Blows, bless, flank: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27, for 1d8 + 4 ⇒ (6) + 4 = 10 damage.
Flurry of Blows, bless, flank: 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13, for 1d8 + 4 ⇒ (5) + 4 = 9 damage.
He tries to keep one ear open for signs of the one that disappeared... Perception: 1d20 + 10 ⇒ (19) + 10 = 29

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Dunkel, finally in the ruins, barrels ahead at the male elf, hefting his axe a good part of his strength.
Waraxe 2H, Power, Charge: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for 1d10 + 9 ⇒ (7) + 9 = 16
Normlally HP: 45/45; AC: 14 (T10/FF14)
F: +7*, R: +1*, W: +3* (+2 vs poisons, spells, SLAs)
Telekinetic Fist (1d4+1) Uses Left: 5/5
Cure Light Wand Charges Left: 35/50
Mage Armor Wand Charges Left: 43/50
Spells (CL 3rd; concentration +5)
1st — [ ] burning hands (DC 14), [X] enlarge person (DC 13), [ ] feather fall, [ ] shocking grasp
2nd - [ ] false life, [ ] see invisibility, [ ] spider climb
Stats above reflect mage armor is active
[/ooc]

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You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least 1 full round. While casting a spell, you don’t threaten any squares around you.
The same text can be found in the Full Round Action section on the PRD
Doubtful and Dunkel's combined assault topples the elf, his eyes once again seeming lifeless. Doubtful thinks he hears movement a good distance from the woman's last location. The blue cloud shape
Stealth: 1d20 + 2 + 20 ⇒ (3) + 2 + 20 = 25
One of the militia members looses an arrow at Amiri before backing away from the approaching Pathfinders. The other does the same to Dunkel, though both arrows go wide.
Red vs Amiri: 1d20 + 5 + 2 + 1 - 1 ⇒ (4) + 5 + 2 + 1 - 1 = 11
Yellow vs Dunkel: 1d20 + 5 + 1 - 1 ⇒ (6) + 5 + 1 - 1 = 11
Amiri, Thorn, and Imrana are up.

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Thorn finally gives up the stealth and hustles over to the man with the yellow bandana and lets him have it. Thorn holds one blade back to improve his defense even though it impedes his thrust a bit (Combat Expertise AC is now 19.) Sneak Attack: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16 for DMG: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (1, 1) = 5
All that sneaking for the worst damage ever. DOH!

Standard Pregen |

Amiri charges forward and attacks Red.
Bastard Sword, Charge, Rage, Power Attack, Powerful Blow: 1d20 + 7 + 2 + 2 - 2 ⇒ (18) + 7 + 2 + 2 - 2 = 27, for 2d8 + 7 + 3 + 6 + 2 ⇒ (1, 4) + 7 + 3 + 6 + 2 = 23 damage.

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Imrana, still humming to herself, begins weaving another spell.
"We shall find out shortly, Doubtful!"
Imrana casts See Invisibility on herself, then points the invisible elf out if she can spot her.

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Amiri cuts down her target, while Thorn's yelps, perhaps more out of surprise than pain. Imrana finds the elven woman clearly visible to her own senses.
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
The elf quickly becomes visible to everyone as she unleashes a multicolored burst of light at Imrana.
Will: 1d20 + 3 ⇒ (18) + 3 = 21
Spellcraft 16 to ID Color Spray
With a panicked scream, the woman turns to run away. Just as it appears she might smash into the fortress wall, a shimmering portal appears, and she appears on the other side, some distance from Jair.
Thorn's opponent draws a handaxe, slashing desperately.
1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Amiri notices a large trapdoor at her feet. It shows obvious signs of recent use. the letter T
Jair, Dunkel, and Doubtful are up.

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Ha, exactly 60' away with a clear path!
Seeing the other spellcaster visible again, Doubtful sighs, and bursts into a run straight towards her, leaping into the air feet first at the end.
Charge, and single unarmed strike, with the stunning fist rider again. Going for non-lethal
Unarmed Strike, charge, bless: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24, for 1d8 + 4 ⇒ (5) + 4 = 9 non-lethal damage plus stunned (DC 15 fort negates).

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If the elf is still standing after Doubtful punch Jair concentrate and moves to touch the elf with Norgorber's power.
Dazing touch, works if the elf has less than 4HD and daze for 1 round
Touch attack: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15
Surrender !

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Dunkel considers rubbing his eyes in disbelief that the elven female is practically where he started when the battle broke out. He fails to indulge the urge, realizing a bandit stands a mere fifteen feet away.
"Ah' got th' one here with Thorn, dun worry 'bout us!"
Waraxe 2H, Power, Bless, Charge: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15 for 1d10 + 9 ⇒ (4) + 9 = 13
Normlally HP: 45/45; AC: 14 (T10/FF14)
F: +7*, R: +1*, W: +3* (+2 vs poisons, spells, SLAs)
Telekinetic Fist (1d4+1) Uses Left: 5/5
Cure Light Wand Charges Left: 35/50
Mage Armor Wand Charges Left: 43/50
Spells (CL 3rd; concentration +5)
1st — [ ] burning hands (DC 14), [X] enlarge person (DC 13), [ ] feather fall, [ ] shocking grasp
2nd - [ ] false life, [ ] see invisibility, [ ] spider climb
Stats above reflect mage armor is active
[/ooc]

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Imrana draws her wand of magic missile and points it at the elf woman, not realizing that Doubtful had stunned her.
"You cannot escape! Surrender!"
She waits for a moment.
"Why did you stop? Are you surrendering?"
She waits another moment.
"Well, if you are not surrendering, I will have to shoot you."
She fires at the elf woman.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

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On his turn: Thorn slides a little closer, talking calmly to his enemy "Hey bub, you know this is going to hurt, don't forget to keep an eye on my big strong friend!"
Thorn takes a 5' step, he doesn't wait for the flank, he just stabs:
Sinister blade: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 DMG if hit: 1d6 + 2 ⇒ (2) + 2 = 4
Dexter blade: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 DMG if hit: 1d6 + 2 ⇒ (1) + 2 = 3.
"Poor sod."

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15 touched but didn't seem to affect her.
Dunkel manages to knock out the last soldier, and the woman raises her hands in defeat.
"Alright, I surrender. Who are you? Why are you here? You don't strike me as the soldier type."
Out of combat. The soldiers each have a potion, two smokesticks, a masterwork chain shirt, a composite longbow (+2 Str), 20 arrows (minus a few shot), a handaxe, two tindertwigs, and 56 gp. Mundane gear from the casters: 3 alchemist fire (each), 2 thunderstone (each), mwk light crossbow with 20 bolts (each), 2 small steel mirrors, spell component pouch (each), The man also has 100 feet of silk rope and a disguise kit.
Things that need to be identified:
There are also the following scrolls (Jair has read magic): [i]Ghostly Disguise (2), Summon Monster III (1), and each has a spellbook, which I'll include on the discussion tab.

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The tasting method of Potion identification (unless someone has magical means at the ready
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Solider potion 1
Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Soldier potion 2
Perception: 1d20 + 7 ⇒ (7) + 7 = 14 Male's potion
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Female's potion
Cayden's Codpieces that was bad!

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Imrana smiles brightly and nods, though she keeps her wand trained on the woman until she divests herself of her weapons and items.
"A very good choice! You had a 0.0575% chance of escaping without being killed, so this was the smart choice."
Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25
Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Just apply them in the order you presented the items in
G$+&~%n, those are some s!~# rolls

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Imrana identifies two potions. of Cure Light Wounds I'm going to let you identify the other as well with that, as they're the same, a Wand of Alarm with (4 charges), and a Wand of Mage Armor (14 charges).
Two potions from the casters, three wands from the man, and one from the woman. There are also two cloaks I failed to include. Imrana doesn't know what they do.
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14

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"Probably poison." Doubtful adds, as he takes a sniff of the two potions yet to be identified.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
He glances at the elf lady warily, before confiscating a couple of the alchemist fires.
"Well, the bird guys are here." He adds, motioning to the kestrel symbol on the two archers. He shrugs slightly, clearly ready to knock it up to pure coincidence.
He then goes to check out the trapdoor, though trying not to touch it.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
If she has an alarm wand, that would just alert her? Or everyone? Might be a good idea to keep detect magic going to make sure we don't set one of those off as we go further in

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Thorn steps in front of Doubtful with an arm to block him. The motion isn't rude, it seems to be genuine concern. The odd show of compassion from Thorn is a little weird. Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Assuming its safe, "Right family, I'm all set on the praeda for the nonce, but I'm hoping you're good with the gravy if I'm dry."
He then opens it and quietly pokes his way inside.

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heh! =) One can only hope there's a big dice luck turnaround waiting to show its face!
"Was just looking." The dwarf mutters, obstinately, as Thorn takes point.
He lets the man check ahead with a shrug.
"Won't matter, whole place probably on alert now." He adds ominously.
GM: are any of the others still breathing? Doubtful will attempt to stabilize any that are not dead yet.