GM Lari's Labyrinth of Hungry Ghosts (Core) (Inactive)

Game Master Dhenn

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Labyrinth of Hungry Ghosts


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Silver Crusade

Hello folks,

I've put up the first IC post. Pop in there once you're ready to go.

For those of you coming from Hall of the Flesh Eaters, I'll be marking that campaign inactive shortly, so if you haven't downloaded your chronicle yet, now would be a good time to do so.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful is still level 4.

Still pondering purchases.

Were lots of interesting things on that last chronicle (but no folding boat!) =)

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Still working on purchases as well.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thanks for the spot! Looking forward to it.

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Same level, reviewing purchases.

No NPC credit that is applicable either, as no Serpent's Rise in Core yet.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair is level 3 now :)

Silver Crusade

Take your time with purchases and leveling, and once everyone's ready to go we'll actually get moving.

Doubtful, the boat is still Core-legal! I could definitely imagine Doubtful insisting on bringing his own personal lifeboat everywhere he goes. Bit pricey, though.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn is ready to go. Since he's the new guy, I'll give the crunch intro here to match the fluff in the gameplay tab.

Pretty much, he's a first edition thief. Heavy emphasis on sneaking, stealing, disarming, and back stabbing. Not much for talking or fancy fighting. :-)

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM Lari Jair will pay 2PP to recover from the Dexterity Drain.

Sovereign Court

LN Dwarf Monk 10 *Core*

FYI, was pleased to see Thorn's 'street slang' stuff.

Have a PC that does something similar... it can be a lot of work! But the pbp forum is perfect to try it.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Yeah, there are things I miss from the old days, and "Thieves Cant" is one of them.

With two dozen active PFS characters it can be tricky to get into character from time to time, so I think it helps to have a hook.

I'll be trying to incorporate THIS

Sovereign Court

LN Dwarf Monk 10 *Core*

Oh hey, that's a nice site! Going to bookmark that.
Will definitely give me some more options when I next drag Milo out to play.

I've been utilizing a mix of old victorian era slang, fished off the internet, and just plain made up stuff, for most of mine.

It gets almost incomprehensible when I really get going =)

Though have had to create a little translation guide so I can at least be consistent in how I use terms. mostly.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

So our network just went down and we have been told to expect it to stay down for the rest of the day. This seriously cramps my ability to post as I only have my phone. Sorry everyone, I'll post when I can!

-Posted with Wayfinder

Silver Crusade

Don't worry about it. This scenario is RP heavy, so it can take quite a while if people want it to (I'm not expecting to finish before the end of the gameday, so there's no real time pressure).

My past couple posts have been wall-of-text-y. With this sort of thing, it can be tricky to strike the right balance between giving you guys enough to act on and giving you a chance to respond to things, so let me know if you want to speed up or slow down at any point.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

As a player I try to indicate in a post if I'm ready to move on from an RP scene. I don't begrudge anyone for continuing on after I'm ready. I think it just helps the GM to know where people are.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM Lari where is the north on Imrana's map ?

Silver Crusade

North is the top.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

In the group who's stealthy ?

- Thorn obviously
- Jair has +5 and can cast invisibility for 3mn
- Doubtful ?

Others ?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Not Amiri - for some reason, raging barbarians, wielding giant's swords, tend not to be especially stealthy ;-)

Sovereign Court

LN Dwarf Monk 10 *Core*

Do we need to be overly stealthy or in two groups?

Why can't we just go 4 hours early, and set up and wait?

If it is an ambush, they're going to have to do the same at some point, and we can ambush them.

Using someone as bait seems unnecessary... and waiting for them to set up in their preferred positions first seems unwise.

Shrug.

Doubtful goes where he's told =)

Though he does have a +6 stealth bonus if needed. (and a wand of disguise self, if that might be useful)

Whatever the case, he will use his wand of Mage Armor when the meeting time approaches

5d20 ⇒ (18, 8, 14, 17, 17) = 74 And gets it to work on the first try! =)

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Alas, Dunkel doesn't have invisibility yet, otherwise he could arcane bond it.

He will, of course, suggest a strategy that involves digging a stealth-tunnel under whomever awaits.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@Dunkel as illusion is an opposition school you can't use your arcane bond on invisibility.

@Doubtful you're right, if we have time, we could go in advance and set up the trap.
I suggest that the one stealthy goes first to be sure no ennemies are already in place.
With message we could give the go to the other ground wait for our ennemies.

Sovereign Court

LN Dwarf Monk 10 *Core*

Is there some restriction on using your arcane bond on opposing schools?
I thought if you had it in your spellbook, it was fare game, opposition school or not.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Arcane Bond wrote:
The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school).

Yep :)

Sovereign Court

LN Dwarf Monk 10 *Core*

Where does it say that?

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

here :)

Sovereign Court

LN Dwarf Monk 10 *Core*

Well, I'll be hornswoggled.

I've been trying to figure out if there was a restriction on that for eons (seemed like there should be) but never saw it right there in the class ability description =)

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Ah yes, forgot Dunk's opposition schools!

That also explains why he hasn't scribed that spell yet, too.

Silver Crusade

You found two spellbooks! I'm detailing them here for benefit of our wizards (and possibly Jair for faction card purposes). Additionally, you can use a Scroll of Summon Monster III and two scrolls of Ghostly Disguise (from Ultimate Magic).

I've noted the non-core spells.

Female Spellbook

  • 2nd Level: Glitterdust, Haunting Mists (UM) Minor Image, Mirror Image
  • 1st Level: Animate Rope, Blurred Movement (ACG), Burning Hands, Color Spray, Expeditious Retreat, Mage Armor, Magic Missile, Polypurpose Panacea (UM), Sleep, Summon Monster I, Vanish (APG), Vocal Alteration (UM)
  • Cantrips: You now have access to any non-core cantrips legal in PFS (Haunted Fey Aspect comes to mind, there's most likely others).

    Male Spellbook

  • 2nd Level: Cat's Grace, Flaming Sphere, Pyrotechnics, Silent Image
  • 1st Level: Animate Rope, Burning Hands, Color Spray, Corrosive Touch (UM), Defensive Shock (UM), Enlarge Person, Expeditious Retreat, Feather Fall, Mage Armor, Monkey Fish (ACG)
  • Cantrips: You now have access to any non-core cantrips legal in PFS (Haunted Fey Aspect comes to mind, there's most likely others).

  • Sovereign Court

    LN Dwarf Monk 10 *Core*

    Oh hey.. that's awesome for the caster guys! A few non core spells in the books is great!

    edit: spark is the other obvious non-core cantrip... though I thought the 'all cantrips' portion meant just the core cantrips, even non-core. Though can't recall where I read that... hmm. Also it would exclude prohibited schools from the book yes?

    Scarab Sages

    F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
    Spells Active:
    See Invisibility, Mage Armor, False Life, Haste
    F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

    Monkey Fish!

    The only spell I need :)

    Silver Crusade

    I'm not really sure about the cantrips, in that case.

    They were Arcanists, so no prohibited schools.

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    Thank you. Great way to handle it, and a great find in Core.


    Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

    Interesting...

    Well, RAW, there is nothing prohibiting having someone else scribe spells into a spellbook for you (and in fact, there is an Oracle mystery that depends upon it for one of its revelations), so provided one of the lovely wizards in the party is willing to do the scribing (I will pay the costs, of course!), I know the wizard that I will be popping this chronicle on will be very happy :-)

    Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    Wizard PCs can scribe non-Core spells from spellbooks and scrolls during the scenario, but the opportunity ends when the scenario does. Record any such spells learned on the Chronicle sheet, and have the GM initial the note.

    For this case, you can't. But you will be able to buy the scrolls and scribe them in your spellbook if they are on the AR.

    Jair could also learn the spell if they appeared on the chronicle and are on the divine spell list .


    Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

    Exactly, *Wizard PCs* can scribe. It doesn't specify that they have to scribe for themselves.

    Given that Mr Brock has said that Wizards can trade non-CORE spells between PCs, this would seem to be perfectly legitimate.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    Whether one can or can not have a spellbook without the class feature is kinda of moot, isn't it?

    Amiri does not have one, nor can a pregen purchase anything that lasts beyond the scenario.

    So there's no way for you to do this. Same as if it were a GM chronicle credit.


    Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

    *shrugs* then I won't bother claiming the credit on the wizard, and will simply apply it to another character who won't care about it, and then use Star Credit to replay it with the wizard - spellbooks are rare enough, that they should be cultivated when encountered.

    I am, however, curious: Where, specifically, does it say that pregens can't purchase anything that lasts beyond the end of the scenario?

    EDIT:

    The only relevant section that I could find, is:

    Guide to Organised Play wrote:
    However, any equipment that’s listed on the pregenerated character sheet may only be sold to clear their own conditions during the play of a sanctioned event, and any remaining gold does not carry over at the end of the adventure.

    That is fair, and reasonable (and stops the abuse of pregens as 'free gold' for Raise Dead and Restoration funds by the other players).

    However, it would not stop you using the gold that you accumulate *during* the scenario (or any gold that you have) to make purchases (saying that such purchases do not persist would go into somewhat abuse-prone territory, as well, since it would mean that, for example, after the first encounter, the player of the pregen could go and buy a Wand of CLW with the proceeds of the first encounter, and then use it up, knowing that it would cost his actual character nothing).

    The Exchange

    Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

    Or, you can play your core wizard in a game with Dunkel or Imrana, we'll be happy to share!

    I imagine you have lots of pre-gen credit at this point sitting a blob that could play up in a 4-5 alongside one or both of us!

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    BLOODY HELL! I've been playing with level 4 Thorn this entire game for his skill ranks.

    The Exchange

    Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

    Thorn's so epic, he needed the handicap. :)

    Silver Crusade

    I feel your pain. I once had a character who upgraded her CON belt, and spent the money but failed to update the character sheet. I'd bought the upgrade because we were playing an exceptionally deadly hard mode 10-11 where it would have made a huge difference.

    Also, as an FYI to everyone, I'll be at a convention Friday-Sunday, with an unrelated Monday gameday (getting to break out my first Seeker after over a year of collecting dust). Posting will be slow. That said, I do expect that we'll be done this scenario soon, possibly next week if this combat moves quickly.

    Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    Jair could channel negative energy (for 2d6 DC12) to destroy the "swarm" if you agree to let her do it.

    I have also a hold person prepared if you want to kill her (or subdue her if our GM accept that with a sap a coup de grace is not a kill)

    Silver Crusade

    Any AOE that includes at least part of the cages will affect the swarm. Nonlethal CDG is something I'll have to look into and get back to you on. Now that you mention it, I'm surprised it never came up with my level 11 who focuses on nonlethal.

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    Enjoy the convention! Hopefully we wrap up before then with a good ending!

    Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    Jair don't have selective channeling so everybody will be harmed by it.
    That's why I ask for the other players the right to do it (as PvP is not permitted in PFS)

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    Thank you for asking. I'm 100% okay with it! Swarms suck. :-)

    The Exchange

    Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

    Conventions, exciting! Make sure to keep your immune system up... don't want Con-Crud!

    Although, he's a great mini.

    Silver Crusade

    Thorn may be less okay with the negative channel. Sorry about that.

    Thorn:
    What tier do you have for Siege of Serpents at Totalcon? I haven't figured out who I'll play for that one, and I feel like I should give you a chance to beat up on me a bit.

    Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    Yep, I don't think I will now use my channel negative energy... :'(

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