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Thorn is ready to go. Since he's the new guy, I'll give the crunch intro here to match the fluff in the gameplay tab.
Pretty much, he's a first edition thief. Heavy emphasis on sneaking, stealing, disarming, and back stabbing. Not much for talking or fancy fighting. :-)

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Yeah, there are things I miss from the old days, and "Thieves Cant" is one of them.
With two dozen active PFS characters it can be tricky to get into character from time to time, so I think it helps to have a hook.
I'll be trying to incorporate THIS

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Oh hey, that's a nice site! Going to bookmark that.
Will definitely give me some more options when I next drag Milo out to play.
I've been utilizing a mix of old victorian era slang, fished off the internet, and just plain made up stuff, for most of mine.
It gets almost incomprehensible when I really get going =)
Though have had to create a little translation guide so I can at least be consistent in how I use terms. mostly.

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So our network just went down and we have been told to expect it to stay down for the rest of the day. This seriously cramps my ability to post as I only have my phone. Sorry everyone, I'll post when I can!
-Posted with Wayfinder

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Don't worry about it. This scenario is RP heavy, so it can take quite a while if people want it to (I'm not expecting to finish before the end of the gameday, so there's no real time pressure).
My past couple posts have been wall-of-text-y. With this sort of thing, it can be tricky to strike the right balance between giving you guys enough to act on and giving you a chance to respond to things, so let me know if you want to speed up or slow down at any point.

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As a player I try to indicate in a post if I'm ready to move on from an RP scene. I don't begrudge anyone for continuing on after I'm ready. I think it just helps the GM to know where people are.

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Do we need to be overly stealthy or in two groups?
Why can't we just go 4 hours early, and set up and wait?
If it is an ambush, they're going to have to do the same at some point, and we can ambush them.
Using someone as bait seems unnecessary... and waiting for them to set up in their preferred positions first seems unwise.
Shrug.
Doubtful goes where he's told =)
Though he does have a +6 stealth bonus if needed. (and a wand of disguise self, if that might be useful)
Whatever the case, he will use his wand of Mage Armor when the meeting time approaches
5d20 ⇒ (18, 8, 14, 17, 17) = 74 And gets it to work on the first try! =)

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@Dunkel as illusion is an opposition school you can't use your arcane bond on invisibility.
@Doubtful you're right, if we have time, we could go in advance and set up the trap.
I suggest that the one stealthy goes first to be sure no ennemies are already in place.
With message we could give the go to the other ground wait for our ennemies.

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here :)

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You found two spellbooks! I'm detailing them here for benefit of our wizards (and possibly Jair for faction card purposes). Additionally, you can use a Scroll of Summon Monster III and two scrolls of Ghostly Disguise (from Ultimate Magic).
I've noted the non-core spells.
Female Spellbook
Male Spellbook

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Oh hey.. that's awesome for the caster guys! A few non core spells in the books is great!
edit: spark is the other obvious non-core cantrip... though I thought the 'all cantrips' portion meant just the core cantrips, even non-core. Though can't recall where I read that... hmm. Also it would exclude prohibited schools from the book yes?

Standard Pregen |

Interesting...
Well, RAW, there is nothing prohibiting having someone else scribe spells into a spellbook for you (and in fact, there is an Oracle mystery that depends upon it for one of its revelations), so provided one of the lovely wizards in the party is willing to do the scribing (I will pay the costs, of course!), I know the wizard that I will be popping this chronicle on will be very happy :-)

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Wizard PCs can scribe non-Core spells from spellbooks and scrolls during the scenario, but the opportunity ends when the scenario does. Record any such spells learned on the Chronicle sheet, and have the GM initial the note.
For this case, you can't. But you will be able to buy the scrolls and scribe them in your spellbook if they are on the AR.
Jair could also learn the spell if they appeared on the chronicle and are on the divine spell list .

Standard Pregen |

Exactly, *Wizard PCs* can scribe. It doesn't specify that they have to scribe for themselves.
Given that Mr Brock has said that Wizards can trade non-CORE spells between PCs, this would seem to be perfectly legitimate.

Standard Pregen |

*shrugs* then I won't bother claiming the credit on the wizard, and will simply apply it to another character who won't care about it, and then use Star Credit to replay it with the wizard - spellbooks are rare enough, that they should be cultivated when encountered.
I am, however, curious: Where, specifically, does it say that pregens can't purchase anything that lasts beyond the end of the scenario?
EDIT:
The only relevant section that I could find, is:
However, any equipment that’s listed on the pregenerated character sheet may only be sold to clear their own conditions during the play of a sanctioned event, and any remaining gold does not carry over at the end of the adventure.
That is fair, and reasonable (and stops the abuse of pregens as 'free gold' for Raise Dead and Restoration funds by the other players).
However, it would not stop you using the gold that you accumulate *during* the scenario (or any gold that you have) to make purchases (saying that such purchases do not persist would go into somewhat abuse-prone territory, as well, since it would mean that, for example, after the first encounter, the player of the pregen could go and buy a Wand of CLW with the proceeds of the first encounter, and then use it up, knowing that it would cost his actual character nothing).

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Or, you can play your core wizard in a game with Dunkel or Imrana, we'll be happy to share!
I imagine you have lots of pre-gen credit at this point sitting a blob that could play up in a 4-5 alongside one or both of us!

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I feel your pain. I once had a character who upgraded her CON belt, and spent the money but failed to update the character sheet. I'd bought the upgrade because we were playing an exceptionally deadly hard mode 10-11 where it would have made a huge difference.
Also, as an FYI to everyone, I'll be at a convention Friday-Sunday, with an unrelated Monday gameday (getting to break out my first Seeker after over a year of collecting dust). Posting will be slow. That said, I do expect that we'll be done this scenario soon, possibly next week if this combat moves quickly.

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Jair could channel negative energy (for 2d6 DC12) to destroy the "swarm" if you agree to let her do it.
I have also a hold person prepared if you want to kill her (or subdue her if our GM accept that with a sap a coup de grace is not a kill)

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Conventions, exciting! Make sure to keep your immune system up... don't want Con-Crud!
Although, he's a great mini.