Garedon
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"Our first fight alone," Garedon says with unusual simplicity.
Garedon first bends down to inspect the bodies here and in the room, and then casts Detect Magic to examine them. He then proceeds into the room and then backtracks to the areas leading up to here with the apparently-worthless junk, just to see if anything has been dropped as the cloak was.
We'll probably Take 20 for everything, but here are some rolls:
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Detect Magic and Spellcraft: take 10 for a total of 20 (10+8+2) to identify any items.
GM Kyshkumen
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There is a dead body face down at the back of the room. The only magic in the area is coming from this corpse.
Internet is down so posting from my phone so replies might be short.
-Posted with Wayfinder
Vyk Tyr
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Vyk poked the corpse with his rapier.
"Just checking," he said to the others' questioning looks. "I'm not a big fan of zombies. What's dead should do you the kindness of remaining that way. It's damned inconsiderate."
In case I need it...
Perception: 1d20 + 0 ⇒ (14) + 0 = 14
тυιcн
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With a brief gesture and a "మేజిక్ కనుగొను," Tuich studies the corpse... from a distance. (Detect Magic, extended duration to determine magic school and strength.)
Garedon
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Not finding anything elsewhere, Garedon also turns his attention to the corpse. "I shall aid you in case you should miss something," he helpfully observes.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Detect Magic and Spellcraft: take 10 for a total of 20 (10+8+2) to identify any items.
тυιcн
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(Thank you... unfortunately Tuich hasn't picked up Spellcraft yet.)
Tuich smiles. "By all means. The more, the merrier."
Garedon
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Garedon explains what the items are discovered to be (and carefully explains to Tuich how he determined the meanings of their auras) and suggests, "This ring should go to one of our melee combatants, preferably the one most likely to be hit and possibly killed otherwise. Perhaps Lady Adelaide, since the rest of the party all seem to dabble in the magical arts in addition to their close-combat prowess."
"The pearl - that I do not know. I could certainly use it, and so could others. As the current beneficiary of the cloak, I will let others ascertain who should have the pearl for their current use."
Vyk Tyr
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"How about you hold onto the pearl for now. If someone casts a spell they need back, they can use it."
Zander Scott
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"I was under the impression you needed to have the pearl around when you prayed or studied for it to work. Well, if someone exhausts their magic, give it to them and see if they can cast something, then we'll know for sure." says Zander with a shrug. "Anyone see a way out?"
Zander Scott
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While that sounds ominous, Zander would if everyone is just sitting around talking about magical items they've seen.
тυιcн
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That does indeed sound ominous. Thankfully, Tuich explicitly stated she was checking the corpse from a distance. :oP
Internal Reaction Roll: 1d100 ⇒ 16
External Reaction Roll: 1d100 ⇒ 64
As Garedon talks endlessly about how to determine the properties of magic auras, Tuich dampens the urge to throttle the elf in the hopes of forcing the point out of him. She somehow manages to both nod politely and eventually extract the actual useful tidbits of information from his protracted lecture.
"Thank you, Garedon. I can see how that could be useful, and it's something I'll definitely pursue."
Vincent Blackwood
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Vincent looks over from where he is poking the dead zombies with his sword. "I don't need either of those things. Any guesses as to why there were Gillman zombies here?" He points out the gills on each of the bodies' necks.
GM Kyshkumen
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While removing the items from the corpse Zander finds a note that reads. They have crushed my undead minions and I was forced to flee for my life. My enemies pursued me through the woods and would have killed me if I had not found this cave. Thank the gods for this cave as it not only hid me from my enemies but seems to attract some odd fish men from time to time. These will make excellent recruits into my new undead army.
While it sounded ominous it was just a note....this time.
Vincent Blackwood
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Assuming Zander shares this information with the party:
Vincent straightens up and wipes off his blade on a zombie's old rags. "Well, that was an easy mystery. Any clue how he died?" Although curious about the man, Vincent starts looking around for any other exits to this part of the cave.
Vincent Blackwood
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Oh yeah, I can roll stuff. Derp.
Vincent shrugs. "Nothing else interesting this direction." He takes a few moments to look over the dead necromancer's body to determine what he died from.
Heal check, I think?: 1d20 + 3 ⇒ (15) + 3 = 18
Vincent Blackwood
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"Probably killed by his own zombies, judging by the marks. I guess magic has some downsides."
Once someone decides to put on the ring (which doesn't match Vincent's accessories at all), Vincent will propose that they explore the other tunnel now that they've finished here.
Garedon
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Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Eh.
"I am of the opinion that there is nothing else to be found in this particular cavern room and therefore propose that we follow Vincent's proposals for egress of said room and the continued exploration of the cavern system."
Vyk Tyr
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I'll snap up the ring if no one else here wants it.
Vyk drew the Wand of Burning Hands and marched forward.
Perception: 1d20 + 0 ⇒ (7) + 0 = 7
I'll see your "eh", and raise you a "meh".
GM Kyshkumen
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Garedon remembers something odd about the back wall during his earlier search. He goes over to investigate and finds a hidden door.
Was going over the posts and saw that Garedon had a 24 perception in the room earlier. I had not seen the part in the scenario about the passage at that point so I am correcting the mistake now.
Garedon
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I could have been looking at something different. No matter, though.
Garedon pushes and opens the secret door. "Elves of olden days are said to have had a particular affinity for concealed and obscurred portals and doorways, a trait perhaps in some way associated with the great elf gates."
Well, earlier additions of D&D, anyway. ;-)
тυιcн
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"You certainly uphold 'obscure' well enough," Tuich mutters under her breath.
GM Kyshkumen
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As you make your way up this new passage way you can hear the sounds of combat above you, along with a muffled but familiar voice."As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!", the voice cries out as you feel the words inspire you.
You have inspire courage +1 hit and +1 damage. There is also a new map link, the old one stopped working for some reason.
Garedon
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Can we tell if these tunnels connect in some way to the outside?
"Quickly, we must find where these tunnels lead! There are very narrow corridors - it would be the perfect location within which to draw in and battle the beast and save Janira Gavix!"
GM Kyshkumen
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The tunnel is sloping upward and the air is getting less stagnant was you progress.
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тυιcн
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(Yeah, that was weird, I still had the old link up in a browser tab and it said the document had been moved to your trash and I should download a copy or lose it forever... yet there was nothing to download. New link's working as you'd expect.)
" 'The beast?' " asks Tuich as she hustles up the tunnel with the others. "Surely this is something new? I can't imagine a fight going on for so long... unless she's been playing 'hide and seek' with her opponent, taking potshots when she can."
Vyk Tyr
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"By Cayden! What are we waiting for? Let's march in recklessly. It should be great fun," Vyk said excitedly.
тυιcн
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(Well, Tuich could be in front, fire one sling bullet, and then step to the side. But otherwise she should be more towards the back, I'd think; she's not much of a meat shield. And she'll defer to someone else on order-setting.)
Garedon
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When he sees the light of the outside world, Garedon will cast Shield from a scroll. Garedon is even less of a meat shield, so he will remain in or near the back using his wand and spells.
Vincent Blackwood
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Vincent can travel in front. Hold sword in one hand (not wielded), potion in the other hand. Barkskin. He'll chug the potion at the first sign of trouble nearby. On mobile, can't change the map myself.
тυιcн
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(Someone has moved you to the front, Vincent. Garedon, someone had Tuich last so I swapped you with her.)
Lady Adelaide
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"Oh, I hope Madame Gavix hasn't gotten in over her head," the half-elf sighs. Adelaide grips her blade as they march forward, but feels worry leave her as their companion's voice grows clearer. "Oh hells, I'm sure she's fine- I hope she saves us a piece of whatever she's fighting!"
GM Kyshkumen
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Vincent leads the group through the passage to rescue Janira. Even though it is a slight incline with tight squeezes you make good progress. Suddenly Vincents progress seems to slow almost to a stop, like he was moving through molasses. He tries to yell out a warning but is cut off as he is pulled into a large quivering mass.
Vincent I need a fort save and you take 1d6 ⇒ 1 damage. You also now have the pinned condition.
Adelaide: 1d20 + 3 ⇒ (6) + 3 = 9
Vyk Tyr: 1d20 + 3 ⇒ (4) + 3 = 7
Garedon: 1d20 + 10 ⇒ (5) + 10 = 15
Vincent: 1d20 + 2 ⇒ (2) + 2 = 4
Zander: 1d20 + 2 ⇒ (14) + 2 = 16
Badies: 1d20 - 2 ⇒ (9) - 2 = 7
Order is Zander, Garedon, Adelaide, Tuich, Vyk, Baddie, Vincent. So everyone but Vincent is up.
тυιcн
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I'll go ahead and queue up a move so I won't hold y'all up. I think she has nothing that can help at present anyway. :o(
Tuich can't quite make out what's going on with so many people in front of her, but she can tell something bad is happening. She slips past Zander and steps to the side (G3) so as not to block anyone.
Then, spotting what might be a parallel passage, she moves ahead briefly (G4) only to discover that the turn to the left quickly becomes a dead end. She therefore moves five feet back to where she'd moved in the first place.
Garedon
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Garedon, unconcerned about range, steps back ten feet to allow others room to move, and then sends a magic missile streaming into the quivering mass.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28
He has a strong hunch about what it is and how best to combat it, which he shouts to his companions.
Vincent Blackwood
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The Fort save you asked for:
Fort: 1d20 + 2 ⇒ (10) + 2 = 12
And I don't get a Perception check to notice the thing? I'm betting this is something akin to a gelatinous cube. I don't really mean to complain, but I thought a player gets a check against them, just like you do against a normal stealthed enemy.
Perception, if so: 1d20 + 7 ⇒ (11) + 7 = 18
Always the DM's call, though.
Vincent strides forward boldly, sword in hand in front of him about head-height (There are sometimes cobwebs in old caves, and the sword catches them before they can get in his hair this way). He suddenly encounters a strange feeling surrounding his sword arm, then the rest of his body, reminding him of decadent nights back in Taldor. Something about partying in a huge vat of gelatin. "Wha-?" his cry is suddenly muffled.
GM Kyshkumen
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There is a perception to spot it yes, but it's more like spotting a trap. If you don't look for it you walk into it. You would get a perception on a moving stealth enemy since there is a chance they make noise. This thing is very specific on it not moving to gain this ability. Fort save was to low so you are now paralyzed for 3d6 ⇒ (4, 2, 2) = 8 rounds.
Garedon fires off a magic missle striking the creature. He then informs them Vincent is engulfed in a gelatinous cube. They have the ability to paralyze their victims engulf them and then digest them with acid. He also adds that they are immune to electricty.
Do not forget that Janira is inspiring you for +1 hit and +1 Damage.
Lady Adelaide
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The paladin is quite cheery so far about how their adventure seems to be going. In her jovial manner, she begins teasing the other new member of their party while examining the cave walls. "So you've got to tell me, Sir Blackwood. Why do you act like such a stick-in-the-"
She looks up and finally notices what has become of Vincent. Her face hardening, she struggles visibly with how best to solve this dilemma.
"Zander. Kill it. Quickly." Adelaide grimly steps past her companion to give him adequate room to maneuver his long pointy weapon. Move to F2
Vyk Tyr
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Startled, Vyk shouted, "The Hells is that?!" only to then actually receive a lengthy, detailed lecture from Garedon.
Vyk stepped back and launched a plume of flame at the beast. "We'll get you out of there, Vin. Don't worry."
Move to I2. Can't modify the map, since I'm on a phone.
Burning Hands, Reflex Half DC 11: 1d4 ⇒ 4
тυιcн
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From the side passage, Tuich sees the main corridor brighten and flare as magic goes off... and hears the crackling of flames.
"GAH! Careful! Don't hit Vincent!"
Zander Scott
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Zander nods to Adelaide and takes a step forward as his glaive comes off his shoulder. Still not sure what he's fighting, he takes a fearsome swipe with his weapon, hoping it has the desired effect.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 6 ⇒ (8) + 6 = 14
GM Kyshkumen
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Zander's glaive take a big chunk of the slime off causing it to tremble after the blow. It then responds by trying to slam up against Vyk.
Slam: 1d20 + 2 ⇒ (4) + 2 = 6
It fails to connect and Vincent takes another 1d6 ⇒ 4 of acid damage.
Vincent takes his first round of paralysis. Everyone else is back up and the cube has taken 22 damage.
Garedon
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Garedon feels embarrassed that he seems to know only one good trick, but at least it is a good one - if no glaive blow - and he fires again into the mass.
MM: 1d4 + 1 ⇒ (4) + 1 = 5
I'm not applying the +1 damage from Inspire Courage since I don't think it works with MM.
Zander Scott
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Zander strikes out with his weapon, feeling a little better seeing the corrosive effect of the cube not damaging the edge. He then takes a few steps back, allowing others to maneuver a bit better if then desire.
Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d10 + 6 + 1 ⇒ (2) + 6 + 1 = 9