GM Kobash's "The Disappeared" PFS (Inactive)

Game Master Kobash

Pathfinder Society Scenario 4-11 "The Disappeared" Play by Post


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Grand Lodge

Acrobat 7

Pig of the party

Grand Lodge

Ten minutes later the new ambassador arrives with a small entourage. A brief conversation regarding the packet you were sent with ensues and it is soon handed over. As he turns to leave, one of his people whispers in his ear, and a frown grows on his face. The ambassador turns to take in your group. "Who's pig is that?" He asks, gesturing at Ing, who has sugar powder and bread stuck to his snout.

After a tense moment, the Ambassador waves his hand with irritation. "In Cheliax, we do not let our bonded or summoned companions eat the refreshments. Next time, please keep that thing on a tighter leash." With that, he and his entourage departs.

Your group soon exits the Embassy the way you came in, walking past the now glassy-eyed receptionist and the guard outside. As you do, Amara's voice whispers one last time.

Excellent work, Pathfinders. Report back to Venture-Captain Valsin for debriefing.

A short time later, in Valsin's study back at the lodge, the Venture-Captain congratulates your group on a job well done. "Now that the Society knows where Zarta has been taken and who has taken her, we can get to work on either getting her back or at least figuring out how to deal with Tancred Desimire, who is now firmly in the Society’s sights. With the false evidence used by Desimire, we might be able to prove to the Chelaxians that Zarta is innocent, though how we can do so without admitting they searched the embassy is hard to see just yet."

Rising from his chair, Valsin steps to each of you, placing a small token in your hand as he does. "The Society, and House Thrune, are in your debt. This token is stamped with the House of Thrune’s insignia. They were given to us previously by Zarta as a sign of her good will, and if shown to a member of House Thrune you should be accorded respect deserved for one in the favor of their house."

Token Inforamation:

These tokens bestow a +3 circumstance bonus on Diplomacy checks intended to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on its owner’s person; a token only imparts this bonus to the individual to whom it was given.

That's all folks. Mission Successful (and all Faction Missions as well). I'll prepare Chronicles today or tomorrow and email them out, though I'll need email addresses and PFS numbers from you all. Please PM them to me when you can.

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Can you let me know when you post it kind sir.

Grand Lodge

The mission completed and the adventure at an end, everyone goes back to their normal lives and day jobs.

Day Job rolls please! If you don't have one, let me know so I'm not waiting on you.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor has no day job. And no worries. For the rest of his days.

Grand Lodge

Barlor, the PFS # you gave me looks off. Can you check it?

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

The Varisian returns to his small storefront, where he's quickly able to turn around a number of high-profit items.

Profession (Merchant) check: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

No day job here, DM.

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

No day job here sir

Grand Lodge

Acrobat 7

Haris doesn't have Profession, he has Perform Stunts, would that count?

Grand Lodge

You can use any Craft, Profession, or Perform skill.

Grand Lodge

Acrobat 7

OK then

"Come, my new friends! Let us away to the Absalom Bazaar where you may cheer me on and tip the waitress! -And bring the pig!

P.Stunts 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Small correction. You can use any Craft, Profession, or Perform skill you have at least 1 Rank in, as well as other skills if you have a boon or something that aows you to use another skill.

Grand Lodge

That's what I meant.. thought it went without saying. I think the PFS Field Guide also has some options for other skills to be used, but typically requires a trait or feat to access them.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I just said that as I have had people ask this before, and honestly I didn't realize it until recently, as Perform can be used untrained. :)

Grand Lodge

Good point.

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