
|  GM Khaoz | 
 
	
 
                
                
              
            
            Round 1.2 UPDATE
Kandoon
Jaka
Renyaale - Leaning on the bar, Lenyaale is able to shoot over Dart's shoulder and lands a hit on the ysoki closest to the door. 
Dart
Centian - He told me he would be a bit busy this weekend, so I'll skip him for now, but he's action is pending for this round. (Reminder: storage room filled with enemies, no allies have crossed the door)
0-Rion
If whatever Centian does drops any enemy, we'll clear and delete any (ninja) damage I may had dealt.
Round 2 START
Shobhad -  The giant begins casting once again, this time against the kasatha in the doorway, Dart suffers a headache far greater than a migraine. Damage, Dart's Will: 2d10 ⇒ (7, 6) = 131d20 + 4 ⇒ (3) + 4 = 7
Ysoki #1 - (5/?) Despite having a clear target, he tries to shoot at Renyaale, seeking payback, but Dart provides enough of a distraction and the shot goes wide. He then drops his Azimuth Laser Pistol and draws a Club. Attack -Cover vs Renyaale's EAC; Damage (F): 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 141d4 + 1 ⇒ (3) + 1 = 4
Ysoki #2 - This ysoki runs behind the largest cover she can find, the shobhad, then shoots at Dart, as if following some silent command. Attack -Cover vs DArt's EAC; Damage (F): 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 171d4 + 1 ⇒ (2) + 1 = 3
I missed Renyaale, and Dart receives a total of 20 damage.
Kandoon
Jaka
Renyaale
Dart
Centian - You have two rounds worth of actions, read above =)
0-Rion
Batter up

|  Dart Handman | 
 
	
 
                
                
              
            
            I am only seeing 16 points of damage for Dart. 13 from the mind thrust and 3 from the laser pistol. What am I missing?
Dart waits till the Ysoki throws his grenade in the room then charges in.
Just to keep things moving I will put in my actions now, but want them to happen after Kandoon's action
Dart follows up the explosion and closes on to the Shobad.
Tumble Square 1: 1d20 + 7 ⇒ (17) + 7 = 24
Tumble Square 2: 1d20 + 7 ⇒ (12) + 7 = 19
After closing on the Shobhad Dart swings his Tankard
Stellar Mote Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Stellar Mote Damage: 1d6 + 4 ⇒ (3) + 4 = 7

|  Kandoon "Scramble Boom" | 
 
	
 
                
                
              
            
            Kandoon, in the excitement and heat of things, accidentally swallows the liquor she was holding in her cheeks. "Ulp..." she coughs once and moves behind Renyaale and splutters "Fire in the hole!" She cocks her arm back and throws...
Aiming for grid intersection at the farthest wall from the open door where the green explosion shape is.
Throw Grenade at grid intersection (vs AC 5): 1d20 + 3 ⇒ (15) + 3 = 18
Damage (15 foot radius, DC 13 Reflex for 1/2 damage): 1d6 ⇒ 3
She chuckles slightly as the sound whoompfs out of the doorway.

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Renyaale fires back at the ysoki, continuing their exchange of fire in hopes of knocking the creature unconscious...
Pulsecaster Rifle ATK: 1d20 + 4 ⇒ (6) + 4 = 10 (36/40 charges remaining)
Pulsecaster Rifle DAM: 1d8 ⇒ 6 (Nonlethal)
...and curses when the shot goes wide of the mark. "Hold still, then fall down you little mutter mutter..."

|  Centian | 
Hey, guys. Sorry I wasn't able to post this weekend. Back in action now, though. And here are my two rounds worth of actions
1st Round
Centian shoots a magic missile at Ysoki 1 and then moves behind the bar, pushing kicking away one of the chairs, and ducks.
Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9
2nd Round
If I have line of sight to them:
Centian shoots with his laser pistol at either Ysoki 1, or at the large thing in the room, depending on whether Ysoki 1 is still standing or not.
If I don't have line of sight to them:
Centian crouches still behind the bar, gaping in astonishment at the medpatch he just fished out of his bag. The instructions in it state that medpatches don't help treating wounds.
Laser PIstol: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3

|  Jaka, Mercenary Medic | 
Jaka curses under his breath as he feels the Shobhad break the connection to his mind and focuses again, this time with much less finesse. He floods the creature's head with as much telepathic energy as he can muster.
Casting Mind Thrust I on the Shobhad
Mind Thrust I damage: 2d10 ⇒ (3, 5) = 8 (DC 15 Will halves damage)
He then reaches his mind out to his injured allies. Don't get yourselves killed! If you're too injured, just get behind me! He mentally shouts to them, his protective nature taking over.

|  0-Rion P4X | 
 
	
 
                
                
              
            
            As Kandoon clears a path, 0-Rion charges forwards after Dart. While the Kasatha goes after the shobad, the andorid rears back his spear to strike at the cloest, injured ysoki.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 for damage: 1d6 + 3 ⇒ (4) + 3 = 7
It did not need to come to this. he says staring directly at the shobad even as his spear pierces the ratfolk. Remember: we offered parlay.

|  GM Khaoz | 
 
	
 
                
                
              
            
            HI! First let me apologize for not chiming in sooner, the website apparently had a direct clash with me, whenever I was able to try and log in. Second, you are correct Dart, only 16 damage dealt, sorry for the season appropriate jump scare (it seems I can't get a simple addition right xD, still don't know how I messed up that).
P.S. I hate mondays xD
Round 1.3 UPDATE
Centian - He fires two missiles of magical energy that strike ysoki dead.
Because Centian dropped Ysoki #1, I'll adjust the targets of your attacks if needed. But leave an OOC note.
Round 2.1 UPDATE
Shobhad 17/? | Spent RP 1
Ysoki #2 2/?
Kandoon - Throws a grenade into the room, sadly, after gulping down the booze. Reflex Shobad; Ysoki: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 4 ⇒ (11) + 4 = 15
Jaka - Decides to bring some payback of his own, sending a burst of telepathic energy, that appears to affect the akitonian, who pushes back with some sort of feedback, or shared pain, but his will power lets the shirren stand unscathed. Shobhad Will: 1d20 + 4 ⇒ (4) + 4 = 8 Jaka's Will: 1d20 + 6 ⇒ (10) + 6 = 16 Shobhad used her Reaction
Renyaale - Shoots and misses
Dart - Catches an opening when the shobhad mentally fights back Jaka, and hits her hard. The giant falls to the floor, barely clinging to consciousness and life. 
Centian - Has line of sight for Ysoki #2, but his laser shot doesn't make it past the door.
0-Rion - I'll let you  decide is you want to hit Ysoki #2, any fighting spirit has left her eyes, and 7 damage won't kill her.
The fight has ended, victory lies with the Starfinders, once again. 
I'll wait to see what you'll do with the bodies enemies, if you'll loot the dead or converse with the survivors. But I've gotta say  Starfinder keeps feeling more and more gritty than PF to me. Both sides can turn the tide easily =)

|  Centian | 
"Life hurts," says Centian in a strained voice. "Anyone able to heal our mistreated earthly vessels? Not that it matters, really. Dying would also take care of the pain."
He stands up, propping himselt with the bar, and sucks air through his teeth as he moves his seared shoulder. "Whichever comes faster is welcome."

|  0-Rion P4X | 
 
	
 
                
                
              
            
            Couldn't have reached Ysoki 2. Am fine with mercy in exchange for questions anyway though.
Here. 0-Rion fishes into his pack and pulls out a blue vial. Holding it back to Centian, he say You can use this if you need healing.
Have mk 1 Healing Serum you can use if needed.
Turning towards the remaining ratfolk, the android lowers his spear...slightly.
As I said, we did not come here intending any harm. But that trust has been broken now. Tell us: why did you attack us? For Talbot? He is not all that he claims.

|  Kandoon "Scramble Boom" | 
 
	
 
                
                
              
            
            Kandoon breathes heavily, sitting down on the floor. She spits out the grenades in her cheek pouches, leans over, and vomits on the floor. She wipes her whiskers and says, "It never gets better." She looks around the bar to see if any of the citizens are still there or looking threatening.
She sighs, scoops her grenades up and puts them back in her cheek pouches, and slowly walks towards the front door to keep a lookout.

|  Dart Handman | 
 
	
 
                
                
              
            
            Dart pulls out a med patch and places it on the Shobhad. "You fight well, large brother, and now is not time for your death."
After stabilizing the Shobhad, Dart still fishes though her pockets. "However, the Drinkless God would still need penance."

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Renyaale checks the downed ysoki for credits or energy weapon batteries, then returns to the bar to pour herself another drink. "Kandoon, keep me posted if anyone else comes to the door. I'll be ready to help you greet them."

|  GM Khaoz | 
 
	
 
                
                
              
            
            After stabilizing the Shobhad, Dart still fishes through her pockets. "However, the Drinkless God would still need penance."
After fishing in the shobhad's pockets, Dart pulls out a spell gem of remove condition and he notices that she is wearing assorted bangles and charms that may be worth a bit and a circlet that appears far more interesting up close.
Renyaale checks the downed ysoki for credits or energy weapon batteries, then returns to the bar to pour herself another drink. "Kandoon, keep me posted if anyone else comes to the door. I'll be ready to help you greet them."
Renyaale gathers one full battery from the ysokis Laser Pistol, but he had no credits.
Am fine with mercy in exchange for questions anyway though.
As I said, we did not come here intending any harm. But that trust has been broken now. Tell us: why did you attack us? For Talbot? He is not all that he claims.
The ysoki answer "We were recruited by Maarbadvae -she points at the shobhad laying on the floor of the tavern- to come and attack anyone that could be a danger for Reynald. The wealth from the thasteron transmutation is the only way our families can survive for at least another generation.
"Reynald Talbot confided in us that there would be offworlders looking for him to take his secret of transmuting thasteron. We were waiting for outsiders to appear at Digger’s Dive, and you did.
"How can he not be all that he claims? He has already placed food in many families' tables, plenty of peoples with creds to spare, it's been a long time since there's been this much joy in town."
Regarding website woes, HMM has given an extension for tables still running in GD6 (but I don't think we'll need it). How has the site been running for you these past few days?

|  Dart Handman | 
 
	
 
                
                
              
            
            Mysticism: 1d20 + 1 ⇒ (2) + 1 = 3
Dart looks at the gem and tosses it to Centian. "I think you can use this." Looking at the circlet, "It is nice, but not my style. Not swashy enough. But some of these are pretty." He places one of the bangles on an arm, and then puts the rest in a empty sack. He holds out the bag. "Plenty of penance to go around."
After dealing the assailants. He gets up and heads over near the bar and does something akin to stretching, martial forms, and pantomime drinking for a few minutes.
Taking a short 10 minutes and 1 RP to recover Staminia
When Dart finishes. "Well then, looks like Talbot knows we are here. It would only be courteous to not keep him waiting."

|  0-Rion P4X | 
 
	
 
                
                
              
            
            
The ysoki answer "We were recruited by Maarbadvae -she points at the shobhad laying on the floor of the tavern- to come and attack anyone that could be a danger for Reynald. The wealth from the thasteron transmutation is the only way our families can survive for at least another generation.
"Reynald Talbot confided in us that there would be offworlders looking for him to take his secret of transmuting thasteron. We were waiting for outsiders to appear at Digger’s Dive, and you did.
"How can he not be all that he claims? He has already placed food in many families' tables, plenty of peoples with creds to spare, it's been a long time since there's been this much joy in town."
0-Rion looks down at the ysoki His transmutation is a false hope - whatever alchemy it does is unstable, and reverts back to itself before long. Once that is discovered by Talbot's buyers, they will come for him. And their anger may be taken out on your town as well.
The android crouches to the ratfolk's level. I can understand despair in the current state of things. But you cannot let that despair overwhelm you so that you will cling and fight to the first shortcut that comes your way. Maarbadvae and your companion fought for that illusion. And now their path has ended.
There is always hope. My kind could have been one of the goods Talbots's was selling within some beings' lifetime. And yet now I am here, and free. I cannot promise you we can change this town, but once we finish here I will see what I can to have our group look at helping Tasich. Just know: no path to happiness has murder as a signpost.
Now, what is your name?
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

|  GM Khaoz | 
 
	
 
                
                
              
            
            Maarbadvae and your companion fought for that illusion. And now their path has ended.
Maarbadvae is not dead, she is unconscious but stable.
His transmutation ... reverts back to itself before long...
There is always hope... Just know: no path to happiness has murder as a signpost.
Now, what is your name?
The GM searches through the CRB rapidly...
"The name's Coponisa, you can call me Nisa for short, or just Nis, everyone does, food was scarce but ma' had plenty of letters to spare for her litter's names -she adds with a slight smile.
"That princess tiara you've got there, is what she used to speak to our heads, kinda like a shirren does. (Mk1 Mindlink Circlet)
"So that fuel won't last? I knew something smelled funny around Talbot. Like cheese left on the desert after a week or two, it was too good to be true. But we had to have hope for our families.
She walks around the tavern, looking for any hard credits left on the gambler's table, grabs one and puts it close to the tap and pours herself a beer. "You'll find the rotten-man on the mines, follow the road southwest, you'll get there some 15 minutes past the cliffs, look for the tracks leading into the hillside."
_____________________________________
Just a few minutes after the fight, shortly after your chat with Nis, Podswald, the bartender, comes back inside to start rearranging and cleaning up. "I ain't one throw blames aroun', but, could ya help me takin' the trash in the storage room out the back door before it smells? It can get hot out'ere in the desert.
"And when you're done with that, if the general store out front is closed after that ruckus your gigantic lady friend caused, I've got a couple healin' serums I could sell ya. Out here, even if yer not lookin' fer a fight, they'ave a way of findin' ya."
Does anyone else want to take the short rest along Dart? Centian?
Serum of healing mk1, 50 a pop.

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Renyaale puts down her cup, shoulder her rifle, and walks into the storeroom. “I’ve never shied away from helping with the trash. Thank that buyer for the drinks for us, will you Podswald? Would hate to not be charitable,” she mutters as she starts dragging the large form of Maarbadve out the back door. Once finished, she gets ready to hop back in the transport with the others.

|  0-Rion P4X | 
 
	
 
                
                
              
            
            Nis then. 0-Rion says. Good. I am Orion. When we return you and I should talk further. Tell me, do you have much experience with machinery?
Didn't get hit yet, so no need for rest for me (though obviously I'll wiat for the others to regain their composure and strength).

|  Jaka, Mercenary Medic | 
No need for a rest for me, though I did use two of my three spells.
Jaka mumbles a short prayer over the dead and helps remove them from the premises.

|  Dart Handman | 
 
	
 
                
                
              
            
            After Dart finishes his "meditations." "I am good to go and see if we can set right what Talbot did. These wounds will clear soon enough."

|  GM Khaoz | 
 
	
 
                
                
              
            
            It seems everyone is ready, so we'll move ahead and I'm leaving this reminder here in case you want/need to buy any items before leaving town for the mines.
_________________________________
A string of overhead lights provides dim light throughout the mine, and the ceiling height is 10 feet unless otherwise noted.
After leaving Tasch and following Nis' directions, the Starfinders find themselves in front of a sloping ramp that descends into the hillside to the west, made of hard-packed red dirt that shows signs of heavy vehicle traffic. The ramp opens into a large square chamber with rough walls. A metal track runs along the ground from a passage in the west wall and then turns north, ascending a five-foot ramp and then running along the north wall until the track terminates. A pair of metal lockers stand in the southeast corner, and a heap of ore is piled to the southwest.
Kandoon: 1d20 + 5 ⇒ (2) + 5 = 7
Renyaale: 1d20 + 5 ⇒ (20) + 5 = 25
Centian and Renyalee figure out that the tracks here are for automated mine carts. Mine carts enter this chamber and roll along the ramp. Once stopped, the carts are then uncoupled to tip over and pour their cargo into the bed of a vehicle that would back up to the tracks.
Centian: 1d20 ⇒ 14
Dart: 1d20 + 1 ⇒ (10) + 1 = 11
Jaka: 1d20 + 8 ⇒ (12) + 8 = 20
Kandoon: 1d20 + 4 ⇒ (15) + 4 = 19
Renyaale: 1d20 + 4 ⇒ (15) + 4 = 19
Everyone, but Dart, can tell that the tracks are relatively recent, matching the timeline of when Talbot arrived on Akiton.
Centian identifies the ore to the southwest as unrefined thasteron.
The passage going north after this chamber, is covered in thick, trackless dust, the lights are failing and flickering, it's safe to assume no one has been through here in over a year. After about 110 yards, it ends abruptly in a cave-in.
Map has been updated, same link.

|  0-Rion P4X | 
 
	
 
                
                
              
            
            So, 0-Rion says quietly as he walks slowly into the newly excavated mine. [b]Talbot's believers have started their operation quickly. This would require investment; further draining from Tasich's resources in exchange for an illusion.
The solarion approaches the lockers, his biomech eyes allowing him to easily see in the dark cavern as he keeps an eye out for any more sings of life.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22

|  Dart Handman | 
 
	
 
                
                
              
            
            Dart activates the sensors in his armor (darkvision 60') moves in behind 0-Rion and takes the flank keeping an eye out for anything that may come our way. He pulls out a pistol and covers the entrance.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Think that it is safe, motions for the others to come in and inspect the cabinets

|  Kandoon "Scramble Boom" | 
 
	
 
                
                
              
            
            Kandoon squeaks in agreement, her cheeks full of explosives and one in her hand with a detonator in the other, goes into the mine and peers up and down the tracks.
Perception: 1d20 ⇒ 16 Racial Darkvision 60'
She waits at the conjunction of tracks, careful not to touch the railing and to stay away enough from it not to get hit by something on the track.

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            On the way, Renyaale spends a short while working on her rifle, and “inscribing” an eldritch rune on it to increase its effectiveness.
When they enter the cave, she takes up a position near the lockers, then listens carefully at them before looking to the other for approval to open them.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18

|  Centian | 
Centian uses the healing serum provided by 0-Rion and takes ten minutes to rest as well back at the cantina.
Serum: 1d8 ⇒ 2
He also takes those 10 minutes to regain Stamina points.
In the mine, Centian walks behind 0-Rion.

|  Jaka, Mercenary Medic | 
Jaka snaps open his tactical baton, readying it in case of any threat, following along as the rear-guard. His antennae wriggle on top of his head, probing for unexpected vibrations in the air. (Racial blindsense 30ft)
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

|  GM Khaoz | 
 
	
 
                
                
              
            
            None of the adventurers sense any kind of danger coming from inside the lockers, or the room for that matter.
Kandoon: 1d20 + 5 ⇒ (7) + 5 = 12
Renyaale: 1d20 + 5 ⇒ (16) + 5 = 21
Centian takes care of one lock, while Reyaale handles the other, the lockers contain a basic medkit and an engineering specialty tool kit and you find an old credstick with 300 remaining credits inside the pockets of a tattered mining suit.
Map updated, I'll make some transparent rectangles with colored borders to describe the areas that open up following the tracks to the south of your current room's exit. Yellow = east, Magenta = west.
An opening to the east leads into this rectangular chamber with rough-hewn walls. A metal mine-cart track runs parallel to the passage and enters the room before ending abruptly. A mine cart in an obvious state of disrepair lies adjacent to the tracks. Tools cover a table against the east wall, while a pair of metal
lockers stands in the southwest corner. 
To the west there is an intersection of several passageways with a square ceiling support.
The passage to the south is unfinished construction.

|  Dart Handman | 
 
	
 
                
                
              
            
            Dart moves forward to the cover behind the intersection with some attempt of being quiet, and takes a look.
Stealth: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Renyaale pockets the credstick and the engineering specialty tool kit. She gives Centian the option on the medkit first before putting it in her pack to carry along.
Following at distance, she takes up position on the corner and covers Dart and Kandoon as they clunk down the hallway.

|  Jaka, Mercenary Medic | 
| 1 person marked this as a favorite. | 
"Actually Renyaale, if I may... I can make good use of that medkit if the need arises." Jaka says, interrupting her. He accepts the medkit and places it in his own pack.

|  GM Khaoz | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I was working on a post, and Paizo ate it... I'll do it again, sans dice rolls.
The room to the east is devoid of any creature or perceivable danger, the lockers contain mining uniforms and binders of material-safety data sheets for explosives. The referenced explosives and equipment was likely removed when the mine shut down, or sold off. Even to the untrained eye, the mining car is currently inoperable and cannot be repaired.
When moving westward, Jaka stops everyone almost immediately, he had a gut feeling that something bad was behind the square pillar, he finds a pair of sliding panels and some motion sensors.
Kandoon tries to disable the sensors, but is not able to, luckily he didn't trigger the possible trap, Centian peeks in and manages to kill the motion sensors.
The passage leading to the northwest is as abandoned as the collapsed one to the north.
The path southwest, opens to the north turning into a a T-shaped room. The ceiling is higher than other chambers, cut to fifteen feet in height. Permanent light fixtures set in the ceiling provide brighter light. The minecart tracks that have run throughout this mine hug the south wall, turn north, and run along the west wall before coming to a dead end at the north end of the room. A single mine car stands on the tracks. Across from the cart is a small office fashioned from two out-of-place plastic walls set into the stonework. An open door provides access to the room within a room.
ROUND 1 START
You'll have two round worth of actions before placing your tokens on the last chamber
Kandoon
Renyaale
Dart
Jaka
Team Talbot
Centian
0-Rion
Bold can act, miners are represented by space goblins, i don't have space miner tokens (but I can make some for Willis, Affleck, and Buschemi if you like that =P )
(Yes, I had rolled everyone's Perception, Engineering (Disable) for the Trained ones, and Initiative.)

|  Dart Handman | 
 
	
 
                
                
              
            
            After getting the all clear, Dart moves around the column and goes along the far wall cautiously. Holding his pistol, he also draws his blade and manifests his mote. He moves along the far side of the wall until he can see the room and miners.
How are the miner's standing? Are they waiting for us with weapons drawn or are they working and we are interrupting them?

|  Kandoon "Scramble Boom" | 
 
	
 
                
                
              
            
            Kandoon nods her head appreciatively at Centian. She notices Dart heading over to the west and decides to follow. When she sees the miners she stops full and looks questioningly back and forth between dart and the miners.
2 move actions and will hold any other action until the miners show themselves as aggressive or passive

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Renyaale proceeds up behind Dart and Kandoon, looking at their read of the situation before opening fire.
Readied Action: If a miner comes around the corner and threatens an ally, Renyaale will open fire with her Pulsecaster rifle.
ATK: 1d20 + 4 ⇒ (4) + 4 = 8
DAM: 1d8 ⇒ 2 (E, Nonlethal)

|  GM Khaoz | 
 
	
 
                
                
              
            
            Apologies, I forgot to mention the miners readiness on my rehash. But, since you have the drop on them, on both, initiative and surprise...
Even if the miners are unaware of the Starfinders team, at first glance you can see that all the miners are carrying pistols, one has a club hanging from a loop on his belt, the other two have blunt tools close to them.

|  Kandoon "Scramble Boom" | 
 
	
 
                
                
              
            
            Kandoon moves in front of the mouth of the cavern where the miners are. She squeaks in Common "We're here to find Reynald. We have no quarrel with you!"
If the minklink is active or we have some way of telepathy going on then she'll tell everyone that she's going to run in and spit all 13 of her remaining grenades on the floor, run back, and detonate them with her detonator.

|  GM Khaoz | 
 
	
 
                
                
              
            
            Kandoon moves in front of the mouth of the cavern where the miners are. She squeaks in Common "We're here to find Reynald. We have no quarrel with you!"
I'll wait until the first PCs declare their actions, you're first on initiative after seeing the miners. I can't move on with them until then.
If the mindlink is active or we have some way of telepathy going on then she'll tell everyone that she's going to run in and spit all 13 of her remaining grenades on the floor, run back, and detonate them with her detonator.
You did have some spare time before barging in here, so you could've explained your plan before that.

|  Dart Handman | 
 
	
 
                
                
              
            
            Knowing the ysoki's plan, Dart will wait till after the "Aktion shattering Kaboom" and will then leap in towards who ever is still standing.
Who ever is the closest still standing. Enter Photon mode, Move, and strike
Mote attack: 1d20 + 5 ⇒ (9) + 5 = 14
Mote Damage: 1d6 + 4 ⇒ (4) + 4 = 8

|  Jaka, Mercenary Medic | 
Apologies for my tardiness lately. I've been rather busy.
Jaka also decides the best course of action is to finish off whoever is left standing, and prepares to fire a small stone towards them with his telekinesis.
Telekinetic Projectile attack: 1d20 ⇒ 17
Telekinetic damage: 1d6 ⇒ 5

|  GM Khaoz | 
 
	
 
                
                
              
            
            I'll try and make the best of Round 1, with every character knowing not to go into the fray before that Scrambling Boom.
Kandoon moves in front of the mouth of the cavern where the miners are. She squeaks in Common "We're here to find Reynald. We have no quarrel with you!"
If the mindlink is active or we have some way of telepathy going on then she'll tell everyone that she's going to run in and spit all 13 of her remaining grenades on the floor, run back, and detonate them with her detonator.
Every other PC delays.
The farthest miner walks closer to the rest, while one takes a step towards the ysoki, a metal pipe in his hands, "There ain't no way you're getting to Mr. Talbot alive, best get outta here li'l fella, 'fore we roast ya!"
After this challenge, Kandoon pours all 10 grenades from her cheek pouches to the ground, moves away and presses the detonator.
Ysoki can't carry more than 1 Bulk on the pouches, movement away will provoke.
Miner Attack vs Kandoon's KAC; damage: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 2 - 5 ⇒ (4) + 2 - 5 = 1
1 damage to Kandoon (-5 was from archaic weapon vs armor)
**BOOOOM!!!**
Grenades Damage: 10d6 ⇒ (5, 3, 5, 4, 1, 1, 4, 1, 1, 3) = 28
Miner's Reflex Save DC 12: 10d20 ⇒ (5, 15, 15, 7, 17, 2, 4, 19, 5, 9) = 98
Miners have +2 Reflex, every result >10 halves the related damage dice. 23 damage to miners, they dead.
Renyaale proceeds up behind Dart and Kandoon, looking at their read of the situation before opening fire.
ATK: 8 = 8
Renyaale moves into the cave's opening and finds that all the miners are down for the count, but she is still at the defensive, waiting for a foe.
Knowing the ysoki's plan, Dart will wait till after the "Aktion shattering Kaboom" and will then leap in towards who ever is still standing.
Mote attack: 14 = 14
Mote Damage: 8 = 8
Dart walks back to the cave and forms his glowing tankard.
Only one move, you can move in closer to the door or wait where you are.Jaka also decides the best course of action is to finish off whoever is left standing, and prepares to fire a small stone towards them with his telekinesis.
Telekinetic Projectile attack: 17 = 17
Telekinetic damage: 5 = 5
Jaka also waits for any movement inside the room.
Right then, the door at the end of the chamber opens, Reynald Talbot comes out, pistol in hand, with a look between surprise and desperation he turns towards the Starfinders.
Since everyone "delayed" for Kandoon's explosion to resolve, and that was her Round 2 action, so to speak, everyone else acted for their Round 2 right now, we can go into Round 3 if you want to fight Talbot right after he showed up.
Centian and 0-Rion, sorry that this took a bit longer to bring you into the combat, can you please declare your Round 2 actions before Talbot came out of the room? Move and ready is acceptable.
Renyaale and Jaka, will you take your readied actions against Talbot immediately?

|  Renyaale - 8574-702 | 
 
	
 
                
                
              
            
            Yep, Renyaale opens fire.
Looking at Kandoon in frustration after the explosion, Renyaale cries, "What did you do?!" When Talbot himself shows up, Renyaale tries to bring him down with a nonlethal shot. "Let's at least try and get one person who can answer for this out alive. That pile of bodies isn't going to clean itself up..."

|  0-Rion P4X | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Round 2 actions would have been to move towards/into the chamber after the explosion
As he passes by Renyaale, 0-Rion looks around at the collapsed chambers and crushed miners. He manifests his black spear as he strides forwards, but looking around and seeing no one still moving the warrior looks dispassionately at the fallen, then turns to Kandoon and echoes the bounty hunter's comments. "It is such a waste: the scrabbling and willingness to die for a scrap of hope that surrounds this place.
As Talbot exits his chamber, 0[Rion calls out to his. "Talbot. It's over. Your scam and scheme is done. Surrender, please. The solarion continues - unfortunately just as lasers and rocks shoot past him. There is no need for even more bloodshed.
 
	
 
     
    