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![]() A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games. Roles you play as characters add energy, insight, differential ideas, AND FUN to the game. With the additions of voice overs, maps, figs, face cards, Crit decks and anything else your evil minded Game-master can think of, the game takes on a life of it's own (as long as GM and Players alike remembers that it's all fantasy base fake ROLE-Playing and has "NOTHING" to do with the happenings of the REAL WORLD) The dice add chance to both the PC and GM but it is the imagination of both that makes the magic of this 40+ year game fun for all.
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![]() douglasiv wrote:
This is great, I have done this too thanks to you and now 15 of of my players/DM's have pick up on this. Great Idea!
Paizo Blog: The Future of Pathfinder Society Organized Play, Part IV: Freedom and Democracy For All!
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![]() Does anyone else have this problem??? The player are taking the fun right out of role-playing then. Its always necessary and prudent to search, Death happens quicker if you don't. It should be punishable by trap death rolls or getting trapped, forgetting valuables,losing levels, not finding the secrets (doors,items,passages). DM's need to bring back a (Need) to search and/or pressures to make the PC's search. Always help the newbies for a while then let them learn that Searching Saves Lives! So Go Find It Players! Teach Them Dungeon Master's! |