
Halsere Chael-Oren |

Long rest please. Nothing else would share a dragons lair so we should be safe... then I am salvaging dragon teeth and claws

Thyra Fireforge |

Seems a little dangerous but no doubt Thyra is exhausted, its been a pretty long adventuring day for us. Thyra'll take first watch just to be safe

GM Jiggy |

then I am salvaging dragon teeth and claws
For any purpose in particular?
While you chip Spidre out of his ice-cocoon and discuss your plans for recuperation, you investigate the room a bit more, and discover two things of note:
One, the back wall of the room (opposite where you came in) has a lever that you would guess operates the massive door that you saw (though both the door and the lever are currently encased in ice).
Two, the corners of the room contain the dragon's treasure horde! You see cash and gems and several weapons and other objects that you would guess are likely to be magical. But again, coated in ice.
Speaking of ice, in a few minutes you notice a fine mist or fog beginning to come off all this ice, and you guess that since it's magically-created ice, it's likely going to evaporate over the course of a couple of hours (rather than melt and leave you all with soggy feet).
So, who wants to take the other watches after Thyra?

Spidre |
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I'll take 2nd. I nominate Pietro for 3rd, Mirrel for 4th, and Halsere last. But more importantly I'll summon another familiar to telepathically yell at me if anything goes down.

GM Jiggy |

1d100 ⇒ 87
You hole up in the dragon's lair for a good long while, taking turns on the watch as you rest up from your recent ordeals. By the time Thyra's watch has ended, all the magical ice produced by the dragon has vaporized, but nothing alarming has happened.
Spidre takes the second watch, and can't help noticing the now de-iced treasures in the corners of the room. Browsing a bit during his watch, his attention is caught by a shortsword with a jeweled pommel and a crossguard that looks like a dragon skull with its jaws agape. After spending about an hour examining it during his watch, he's able to determine that it is enchanted, and is (ironically) especially potent against dragons. It's a +1 shortsword, but against dragons it's a +3 shortsword. He spends the rest of his watch trying to take his mind off the irony of this find by counting the piles of coins. By the time he switches off with Pietro, he's determined that there is 2,822gp worth of cash and gems in the hoard.
Similarly lacking anything better to do while on watch, Pietro too rummages through the hoard in search of items to examine. Sure enough, there's plenty to be found in this dragon's hoard. The first item to catch Pietro's eye is a gold ring with a larget garnet set into it, with abstract swirling patterns engraved into the band. He eventually determines this ring to be magical, offering protection from fire. Wearer has resistance to fire damage. By the time his watch is over, Pietro has also managed to identify two spell scrolls: one of web, and one of fireball.
Mirrel then takes over the watch, and similarly contributes to examining the hoard. However, realizing that all its items have been identified already, he remembers the handful of items gathered from a couple of clerics in the maze earlier that day. By the time he has finished his watch, Mirrel has determined that the sling they took is, interestingly enough, magical. It's a +1 sling.
Finally, Halsere takes the last watch, and sets about gathering scales and talons and teeth from the dragon's corpse. Not sure what you're after here, so I'm not sure what information to give you.
Long rest completed! Anything you want to do before resuming your explorations?

Halsere Chael-Oren |

Any wizard worth his salt would gather reagents from so rare a foe... Ingame benefit? Zero. RP benefit/out of game benefit? Halsere is feeling really chuffed
Does anyone has use for those scrolls? I can cast one of those spells already though it would be useful but the fireball spell is something I wish to add to my spell book.

Thyra Fireforge |

"Aye, perhaps when this is all ovah, we can take couple o' dragon bones back with us and make me some Dragonbone plate,"
Thyra has eaten her breakfast of trail rations and water, geared up, fired up and is ready to finish this dungeon and kill this evil Koriszegy.
"Fine sword Spidre! Yer gonna kill many foes with it, I'm sure!"

Pietro Elitov |

So, no level during that rest?
"Halsere, I believe you should wear this ring. It will protect against fire, and you seem to be the least likely to withstand significant damage out of the rest of us."

Halsere Chael-Oren |

Very well but this doesn't mean I am laying claim to it. I don't want a lions share of these treasures at anyone else's expense. Someone else may need this later.

Spidre |

Spidre nods at Thyra's admiration of his sword. He then calls his spider onto his shoulder and surveys the others with a slow, expressionless glare.

GM Jiggy |

So, no level during that rest?
Nope.
Having recuperated from your ordeals, you set out to finish exploring this level of the dungeon. So far from the sun, you're hardly even aware that you've just finished your sleep so close to midnight; you'll have some adjusting to do on the journey home later.
Having cleared out this branch, you finally begin to explore the southern branch. As it turns out, this branch is much smaller. A couple of turns of a hallway, and you find yourselves at the entrance to a 20ft by 20ft room. There is no door, but rather a portcullis that is raised into the ceiling, allowing access to the room. Said room is empty, save for a pedestal at the back wall. Atop this pedestal, sitting at about chest height, is an ornate glass case which contains a diamond larger than any of you has ever seen, or perhaps even imagined; if you grabbed it, you couldn't touch your thumb to your fingers. A pearly sheen swirls inside it like roiling clouds. The glass case itself is trimmed in iron and gold, and bears a heavy padlock preventing it from being easily opened.
Ta-da! It's the other of the gems you were looking for! How would you like to proceed?

Thyra Fireforge |

Thyra will look around at her companions, at the gem and then at the portculis, the only entrance or exit to this room.
"Ai uh. Ai don't like this," With shield strapped to her wrist and battleaxe sheathed at her hip, "What's tha plan, smash it, grab it and run like hell?"

Halsere Chael-Oren |

That can't end well but I have something that will. I think that if we smash the case the portcullis will fall, trapping us in the room with some sort of nasty trap or monster right? Well - what if I conjured up an unseen servant to carry the diamond back to us after an arrow or thrown dagger smashes the case? We stay safe on this side of the portcullis.

Pietro Elitov |

"Halsere, perhaps you should attempt to detect any magical auras, in case of traps or illusions. I'll do my part to detect mundane poisoned traps."
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Investigation: 1d20 + 1 ⇒ (4) + 1 = 5
Pietro will take 10 minutes to cast Detect Poison and Disease as a ritual, which should encompass the entire room.

GM Jiggy |

Pietro takes a moment to examine the area, and notices impossibly fine metallic strands embedded in the glass of the case. The metallic strands are far too thin to be a means of reinforcement against damage, and Halsere has enough background in this type of thing to realize what they are: a magical trap. Should the glass case be broken, the strands will break as well, triggering some sort of magical contingency. However, the naked eye will not be able to determine what that contingency might be.
Okay, so Pietro wants to spend 10 minutes on a ritual cast of detect poison/disease. What are the rest of you doing for that time? Any other ritual spells? Other things?

Spidre |

I don't really have anything to do, so I guess I'll examine outside of the room to see if there are any releases or levers that might spring this portcullis.
Investigation: 1d20 + 3 ⇒ (13) + 3 = 16

Thyra Fireforge |

Thyra will look around looking for anything to prop the portcullis up in the chance that it decides to slam down, looking finally to Halsere and Spidre, the two smartest people in the group,
"If it comes ta it, can Ai catch the portcullis with ma shield and hold tha 'cullis open?"
She'll kind of make a motion of holding the shield at shoulder height to catch the portcullis as it comes down.

GM Jiggy |

While Mirrel and Halsere quietly ponder the situation, Pietro begins casting his spell and the two fighters examine the portcullis. Spidre can find no clear means of operating it, meaning either it's exclusively connected to the trap or its controls are very well hidden (or perhaps even located elsewhere). Thyra assesses the likely weight of the portcullis, and thinks she has a shot at holding it open if she's there to catch it, but it's not a guarantee. (There would be a STR check involved.)
Pietro finishes his spell, and does not detect any poison or disease in the area.
Any other divinations or searches? Doing something with the case?

Halsere Chael-Oren |

Halsere begins his ritual for summoning the unseen servant, having it appear on the far side of where the portcullis would fall and nods to the others just before the spell is ready.

Spidre |

Spidre makes sure to be on the correct side of the portcullis before the party starts. He puts away his scimitar and draws his bonded dagger.
-Posted with Wayfinder

Mirrel |

Possibly too over-excited. However, I'm not used to playing a bard and I've noticed myself heading into rests with bardic inspiration dice unexpended and more spell slots than is probably ideal. I've resolved to spend them more. :)

Pietro Elitov |

Oops, forgot to say what I was doing.
Pietro petitions Njord for guidance for Thyra, then positions himself to assist her in holding the portcullis open when it falls.
Guidance on Thyra (+1d4 to one skill check in the next minute), then try to help her with the Strength checks.

Halsere Chael-Oren |

Halsere completes his spell and summons his servant but has it stand by as he looks to find someway to disable the portcullis.
Thieves Tool. Disable Device.[/dice: 1d20 + 6 ⇒ (14) + 6 = 20 AND add +3 if dex based or + 4 if Int based.

GM Jiggy |

After much discussion, you begin to position yourselves for the execution of your plan.
Halsere first examines the portcullis and tries to wedge something into the ceiling, hoping that will keep it open if it tries to close, though an unusual lack of mechanisms makes him skeptical of his efficacy.
Spidre and Halsere then exit the room, waiting just outside the portcullis.
Pietro and Thyra stand in the doorway, bracing themselves to catch the portcullis if Halsere's sabotage fails.
Mirrel stays in the room, positioning himself within the relative safety of Thyra's reach.
When everyone is ready, Mirrel at last gets things started by centering a shatter spell on the case, and several things happen all at once:
Much as expected, the glass case is instantly obliterated; even the stone pedestal upon which it rests suffers some minor cracking. The Diamond doesn't so much as wiggle, though this is unsurprising for such a potent magical artifact.
Also much as expected, the portcullis tries to drop. The chunk of debris that Halsere wedged into it at the top screeches like nails on a chalkboard for a precious moment or two before popping out like a bullet. The portcullis slams down against the waiting arms of Pietro and Thyra.
Slowed it down enough that they're each getting advantage on the STR check. And since there's two of them, it's a group check: only one of them needs to succeed. So, good odds. :)
Pietro STR (ADV+3): 2d20 ⇒ (8, 13) = 21 16
Thyra STR (ADV+5): 2d20 ⇒ (12, 9) = 21 17
Pietro and Thyra catch the portcullis, holding it open! As long as you're holding it, you have the Restrained condition. I've got all the conditions listed in the Campaign tab if you need them.
Simultaneously, a less-expected event happens: three of the room's walls (the three sides that don't contain the doorway) all vanish like a dispersing mist! Each illusory wall concealed a 10ft space (so the room is 20ft wider and 10ft deeper than you thought), and each space contains something resembling a headless, metal humanoid!
The metallic figures are standing in a slouched position, but as the illusory walls disappear, they each stand up straight while a gemstone lights up in each of their chests! One bears a red gem, one a blue gem, and one a yellow gem.
Halsere: 1d20 + 3 ⇒ (13) + 3 = 16
Mirrel: 1d20 + 2 ⇒ (8) + 2 = 10
Pietro: 1d20 + 1 ⇒ (14) + 1 = 15
Spidre: 1d20 + 3 ⇒ (8) + 3 = 11
Thyra: 1d20 + 1 ⇒ (8) + 1 = 9
Yellow guardian: 1d20 + 5 ⇒ (4) + 5 = 9
Red guardian: 1d20 + 2 ⇒ (20) + 2 = 22
Blue guardian: 1d20 + 0 ⇒ (15) + 0 = 15
The metallic guardian with the red gem in its chest faces the party, and a small ball of fire erupts from its gem, flies across the room, and strikes the floor between Pietro and Thyra. It detonates in a ball of flame the engulfs you all!
Halsere DEX DC 13: 1d20 + 3 ⇒ (14) + 3 = 17
Mirrel DEX DC 13: 1d20 + 5 ⇒ (16) + 5 = 21
Pietro DEX DC 13 (DIS+1): 2d20 ⇒ (5, 8) = 13 (6)
Spidre DEX DC 13: 1d20 + 3 ⇒ (16) + 3 = 19
Thyra DEX DC 13 (DIS+1): 2d20 ⇒ (7, 13) = 20 (8)
Fire damage (half if you save): 5d6 ⇒ (1, 6, 1, 5, 5) = 18
Wow, way to save, everybody who isn't holding a portcullis!
The red guardian then rushes forward and punches at Mirrel! Since Thyra's using her shield to help hold the portcullis, she can't intervene, sorry.
Punch: 1d20 + 7 ⇒ (9) + 7 = 16, Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Mirrel takes a metal fist to the face!
Okay, the order is:
Red
Halsere/Pietro
Blue
Spidre/Mirrel/Thyra
Yellow
So, that means that Halsere and Pietro are up! Also, Pietro and Thyra, you guys can tell that now that the portcullis' momentum has been halted, it would only take one of you to hold it up, so one of you can step out without consequence.
These are elemental golems. Their metallic bodies are resistant to nonmagical weapons. Additionally, they are immune to any sort of mind-affecting effects, and are resistant to most magic damage types. They're immune to poison and necrotic, and are affected normally by force and thunder. They each have an elemental attack they can use as a bonus action, but has to spend several seconds recharging before it can be used again.

Pietro Elitov |

Can I get more than one of these things in the 10' radius of a Shatter?
Arcana: 1d20 + 1 ⇒ (15) + 1 = 16
"Magic weapons only! Force and thunder damage are best if you have them!"
Pietro steps out from under the portcullis so he can cast (maximized) Shatter on the yellow golem. Unless I can get 2 in one shot.
You know the drill. 24 thunder damage, Con save (with disadvantage) for half. Positioning myself in front of Thyra to shield her.

GM Jiggy |

Pietro steps forward and unleashes an earth-shattering BOOM against the yellow golem!
CON (DIS+5): 2d20 ⇒ (5, 16) = 21
It shudders under the cacophony, but doesn't fall!
Halsere commands his servant, and after a second or two you all see the diamond lift from the pedestal!
Since the servant would need to have started outside the radius of the shatter that broke the case, he's got to walk over there first. So now he's standing at the pedestal holding the diamond. We'll go ahead and say his starting position was (somehow) both outside the radius of the initial shatter AND outside the radius of that opening firebomb assault from the red golem.
Identifying Pietro as a threat, the blue golem approaches! Arriving at the cluster of Pietro, Mirrel and Thyra; its blue gem glows and a burst of cold sweeps across the three of you with a flash of pale light!
Pietro CON DC 13: 1d20 + 5 ⇒ (8) + 5 = 13
Mirrel CON DC 13: 1d20 + 1 ⇒ (5) + 1 = 6
Thyra CON DC 13: 1d20 + 7 ⇒ (19) + 7 = 26
Cold damage (half if you saved): 3d8 ⇒ (3, 4, 3) = 10
Also, if you failed your save, you can't take Reactions until Blue's next turn.
The blue golem then follows up with a punch!
Punch vs Pietro: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
He clobbers Pietro square in the face!
Damage tally:
Yellow: 24
Red: 5
The order is:
Red
Halsere/Pietro
Blue
Spidre/Mirrel/Thyra
Yellow
Spidre, Mirrel and Thyra; you're up!
EDIT: Hang on, red was in blue's blast radius as well...
CON DC 13: 1d20 + 5 ⇒ (4) + 5 = 9
Okay, updated the damage tally.

Spidre |

Arcana: 1d20 + 3 ⇒ (12) + 3 = 15
Spidre throws a ball of thunder at Yellow, making sure to keep his distance from the others for the sake of the apparent explosive magics the golems seem to possess.
Chromatic Orb!: 1d20 + 6 ⇒ (13) + 6 = 19, Thunder Damage!: 3d8 ⇒ (3, 5, 5) = 13

Halsere Chael-Oren |

Halsere continues to send the gem his way and throws a firebolt into the blue golem.
1d20 + 7 ⇒ (6) + 7 = 13 for 2d10 ⇒ (6, 9) = 15

Thyra Fireforge |

Moving out from under the Portcullis, Thyra straightens her shoulders, move towards the nearest golem, drawing her battleaxe of course, and will attack it.
I don't have any magical attacks, I'll just have to hit it as hard as I can
Attack(Magical Battleaxe): 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Attack(Magical Battleaxe) 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
If possible, she'd like to be in a position where she could shield someone, ideally, she is just right in front of Mirrel shielding him from combat while he holds the portcullis.

GM Jiggy |

If possible, she'd like to be in a position where she could shield someone, ideally, she is just right in front of Mirrel shielding him from combat while he holds the portcullis.
Well, there's basically a giant clusterf*** with you, Pietro, Mirrel, Red, and Blue. You're basically all able to reach each other, except for Spidre/Halsere (who are hanging back) and Yellow (who hasn't advanced yet).
Thyra puts some hurt on the red golem, twice!
Yellow finally joins the party, moving forward and emitting a numbing wave of electrical energy!
Thyra CON DC 13: 1d20 + 7 ⇒ (6) + 7 = 13
Pietro CON DC 13: 1d20 + 5 ⇒ (15) + 5 = 20
Mirrel CON DC 13: 1d20 + 1 ⇒ (8) + 1 = 9
Oh dear.
Thyra and Pietro feel their muscles numb a bit, but they stand firm. Mirrel, however, convulses from the shock!
You become "Stunned" for 1 round... while trying to hold up the portcullis.
Unable to exert any strength, Mirrel collapses under the push of the portcullis!
Damage: 3d6 ⇒ (3, 5, 6) = 14
Mirrel crumples to the floor, and the portcullis jams into his back, pinning him down!
So... you're still stunned for 1 round, and also prone until someone can lift the portcullis off of you and drag you out from under it so you can stand up again.
The yellow golem then takes a swing at Pietro, though Thyra tries to interfere!
Punch (DIS+7): 2d20 ⇒ (3, 11) = 14, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Thyra deflects the blow!
Red's recharge: 1d6 ⇒ 5
The red golem's gem is dim, so it just tries to pummel Pietro!
Punch: 1d20 + 7 ⇒ (4) + 7 = 11, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
It's a miss!
The order is:
Red
Halsere/Pietro
Blue
Spidre/Mirrel/Thyra
Yellow
Halsere and Pietro, you're up!
Damage tally:
Yellow - 37
Red - 29