GM Ietsuna's 4-07 Severing Ties (Core) (Inactive)

Game Master Ietsuna

Maps

Shadowtongue = Celewen
Saboltage - Forged Letter Left, Badge left, Carbauxite Gas Leak, Harbour Water Leak, Hole in the roof.


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So what's the plan? Are you staying, going?

Grand Lodge

Male Half-Elf DEAD

Taking the dagger, and moving on to the next one?

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Oh yeah, taking the dagger and going to the next. Khargrom is not interested in betraying his vows.


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Ok, moving us to the Fishbowl

The Fish Bowl stands along the river atop a high stone base. Well-worn stone stairs ascend the stone base to access the temple above, but a chain has been drawn across the bottom of the stairs to block easy access. From the street, it is difficult to see anything occurring in the temple at the top of the platform. Only a few dim lights flicker up in the temple, and a narrow tower or lookout post rises above it.

From the tower atop the temple you hear the sheiking cries of children.

Grand Lodge

Male Half-Elf DEAD

"Right. It sounds like trouble..."

Kent draws his bow, and moves forward to take a peek.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Casting detect magic on the dagger to make sure it's the real thing and to know any magical properties.

Detect Magic, Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21

LATER

"Sounds like trouble! Let us go with haste." He waits for the his muscular comrades to run up first as he trails them.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka nods. "Yeah. Children seem to be in danger. We'll need to move fast."

Wylka moves forward as well, looking for the location the children are crying.


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Meirdrarel:
There is a magical aura emanating from the box. You are unsure exactly what type it is and what properties this dagger may have.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom looks carefully for an upper level window or other access point.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

_______________________________________________________________

If there is such an option within 40 ft, this happens...

"Good plan, get in there and cause a distraction. I'll slip up the side of this building and check on the kids." He pulls out a coil of rope and grappling hook. Quickly tying them together he attempts to toss the hook up to a secure location.

Ranged Attack AC 5 - 2, 4 or 6 range modifiers: 1d20 + 2 ⇒ (1) + 2 = 3

Obviously missing, he pulls the hook back and tries again.

Ranged Attack AC 5 - 2, 4 or 6 range modifiers: 1d20 + 2 ⇒ (10) + 2 = 12

With a success he starts climbing up, using the wall to brace as he goes. (I'll stop there with my checks, if there isn't even a way to do this then no reason to continue)

_______________________________________________________________

If there is no option to go up directly to the tower, this happens...

Khargrom eyes the building, looking for a way up the outside of the temple/tower. Not seeing anything he rushes in after his allies, I wish we had a better plan. Rushing in like this doesn't seem wise.


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Khorgrom, there is a window on the lookout tower, but it is a little over 40 feet from you. It is closer to 95 feet.

You rush in to the Fishbowl. You step over the chain and up teh small hill before going down the stairs into the temple proper. There is a deep pool in the center of the room and two corpses, dressed as acolytes of Besmara lay on the ground beside the pool. There are also three creatures lurking on the surface of the water.

Map is up on the slides. Green squares are the corpses. I was lazy and didn't get tokens sorted for them.

Initiative:

Khellek: 1d20 + 2 ⇒ (7) + 2 = 9
Celewen: 1d20 + 2 ⇒ (18) + 2 = 20
Khargrom: 1d20 + 4 ⇒ (16) + 4 = 20
Wylka: 1d20 + 0 ⇒ (19) + 0 = 19
Meirdrarel: 1d20 + 5 ⇒ (17) + 5 = 22
Kent: 1d20 + 4 ⇒ (18) + 4 = 22
Enemies: 1d20 + 5 ⇒ (11) + 5 = 16

Combat Round 1 - Bold May Act

Meirdrarel
Kent
Khargrom
Celewen
Wylka
Enemies
Khellek

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Okay, that's easily out of his range. He will take the option to follow the group.

Khargrom follows as quietly as possible...

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Seeing the strange creatures and the corpses, Wylka leaps into action, getting himself into position to strike by heading toward the right.

Glaive vs Yellow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Move: 20'
Standard: Attack

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

K: Local or Dungeoneering: 1d20 + 5 ⇒ (19) + 5 = 24

Seeing the creatures threatening the bodies Khargrom quickly takes advantage of the surprise. He steps up, draws a Dart and whips it at the closest creature. "Have at ye beast!"

Crunch:
5-ft step, Move to draw a dart, Standard to throw it at Blue.

Dart vs. FF: 1d20 + 2 ⇒ (6) + 2 = 8 for Piercing + Sneak Attack: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11


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Oh, my mistake. I meant to put a spoiler in for ID of these. One sec.

DC11 Knowledge Dungeoneering:
These are reefclaws. If you got an 16 or higher you can ask for extra information

Grand Lodge

Male Half-Elf DEAD

Kent moves forward, and takes a shot at Red.

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28, for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 damage.
Crit Confirmation: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20, for 2d8 + 4 + 2 ⇒ (5, 8) + 4 + 2 = 19 *ADDITIONAL* damage.


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The party moves in and begins to assault the strange creatures. Wylka swings his glaive at the yellow tinged creature but misses. Khargrom has similar results with his thrown dagger as it misses the Blue tinged creature. Kent however has no trouble hitting the Red one with an arrow. In one shot he ends its existence.

Combat Round 1 - Bold May Act

Meirdrarel
Kent
Khargrom
Celewen
Wylka
Enemies (Red, Blue, Yellow)
Khellek

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Q1) Damage Resistance, Q2) Special Attacks.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

"Desna's stardust! What are these creatures?" The elf moves behind Wylka and hurls an orb of acid towards the yellow creature.

Acid Splash vs Touch: 1d20 + 3 ⇒ (3) + 3 = 6

Acid Damage: 1d3 ⇒ 2


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Khargrom:
The creature has resistance to cold damage. They are known to have quite a strong grip and to squeeze their prey once that have grabbed it. Also they have poison

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

The little cleric finds himself at a loss. Finally, though, he touches Khargrom to grant him a bit of luck. And the pulls out his sickle.


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Meirdrarel attempts to burn the creature with acid, but misjudges the shot and misses.

The enemies leap from the water heading for their respective targets. Yellow heads for Wylka with its claws clacking.

Yellow Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 ⇒ 1
Yellow Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d4 ⇒ 1

Neither of the attacks manages to strike the cleric.

Blue moves towards Kent.

Botting Khellek with a crossbow shot

Khellek fires his crossbow at the Yellow enemy.

Mwk Light Crossbow: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d8 ⇒ 1

The shot misses and bounces off the wall.

Combat Round 1 - Bold May Act

Meirdrarel
Kent
Khargrom
Celewen
Wylka
Enemies (Red, Blue, Yellow)
Khellek

Grand Lodge

Male Half-Elf DEAD

Kent calmly steps back, and fires two arrows at Blue.

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20, for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.


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I forgot something for the enemies last round. Fixing in the below spoiler

Forgetful Ietsuna:
Vs Blue: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d4 ⇒ 2
Vs Yellow: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d4 ⇒ 1

Kents arrows thud onto the flesh of the Blue tinted enemy

Combat Round 2 - Bold May Act

Meirdrarel
Kent
Khargrom
Celewen
Wylka
Enemies (Blue -17 & staggered, Yellow)
Khellek

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel hurls another orb of acid towards the nearest creature, being careful not to hit his ally.

Acid Splash vs Touch: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17

Acid Damage: 1d3 ⇒ 3


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Meirdrarel's acid burns the flesh of the yellow fish creature.

Combat Round 2 - Bold May Act

Meirdrarel
Kent
Khargrom
Celewen
Wylka
Enemies (Blue -17 & staggered, Yellow -3)
Khellek

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

"Reef Claws, dangerous little buggers. Watch out for the pinchy's and the poison, plus don't waste yer time chillin' em. They come from the deep and shrug that stuff off. Looks like it's time for the ole hacky-slashy fer me." To match his words, he slips the black metal axe off his belt and moves up to one of the creatures, waiting for his chance.

Move to draw Battleaxe, Move 20 ft.

AoO if Blue goes after Kent:
Better of the two rolls (bit o' luck): 1d20 + 2 ⇒ (1) + 2 = 3
or
Better of the two rolls (bit o' luck): 1d20 + 2 ⇒ (12) + 2 = 14

for Cold Iron: 1d8 + 2 ⇒ (7) + 2 = 9

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Poison?" Celewen shudders. Looking at his little sickle and the dangerous reef claws, the little cleric changes his mind about entering the combat and instead chooses to give the dwarf some Guidance

Guidance:

Duration: 1 minute or until discharged
The creature touched gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"Hard buggers these are." Wylka takes a step back and then slams his glaive down at the closest reefclaw.

Glaive vs Yellow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Critical?: 1d20 + 4 ⇒ (19) + 4 = 23
Critical Damage: 2d10 + 6 ⇒ (7, 6) + 6 = 19
Nice. 28 Damage total.

Free: 5' Step
Standard: Attack


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Wylka slices the Yellow enemy with his glaive and it falls, sliced in half.

The Blue enemy lashes out at Khargrom with both claws.

Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 ⇒ 1

Having grabbed him, the creature attempts to grapple him.

Grapple: 1d20 + 8 ⇒ (8) + 8 = 16

It succeeds in grabbing the dwarf and injects poison into him through the claws. Khargrom can I have a Fort Save please?

Khellek fires his crossbow again.

Masterwork Light Crossbow: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Damage: 1d8 ⇒ 1

The bolt flies wide and embeds in a pillar across the room.

Combat Round 2 - Bold May Act

Meirdrarel
Kent
Khargrom (Grappled)
Celewen
Wylka
Enemies (Blue -17 & staggered)
Khellek

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Fort Vs Poison + Guidance: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Khargrom grunts as the Pincers grab onto him. "Just like that see, they're a bit grabby!"

At least it ain't getting after the others if'n its grabbin me, lessee if I can put a crack into 'er shell. He takes a slightly modified swing with his axe.

Crunch:
Standard to attack Blue.

Attack - Grappled Condition: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 for Cold Iron: 1d8 + 2 ⇒ (8) + 2 = 10


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Khargrom succeeds in resisting the poison as he attacks the creature.

As he attacks the creature goes into a death frenzy.

Constrict 1: 1d4 ⇒ 3
Constrict 2: 1d4 ⇒ 3

The claws tighten and damage Khargrom before they relax and the creature falls dead.

Combat over.

The two bodies of the acolytes lie on the floor and the child's shrieks continue to come from the look out tower above.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Ripping off the claws as they continue squeezing him after death Khargrom finally tosses them to the side, "damn buggers! I'm going to eat so many lobsters when we get outta here. HOW DO YOU LIKE THAT IDEA!!!"

Breath and adrenaline finally slowing he looks over his bloody arms, "eh... that ain't good." He starts looking through his pack and pulls out a bar of soap and a waterskin. He starts scrubbing out the wounds, "if'n nunya got any way to heal me up, this'll at least keep em from getting all nasty."

Oops, I thought I bought a healing potion for this guy. Apparently not!

Grand Lodge

Male Half-Elf DEAD

@Khargrom: Actually, Reeflclaws are considered to be a delicacy, so you could eat them :-)

Kent calmly moves to search the bodies for what the party came for.

"Someone may want to go deal with the children."


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Bestiary 2 wrote:
The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.

A search of the bodies of the acolytes reveals that each bears a rapier, leather armor, a scroll of cure light wounds, and other jewelry worth 45 gp. One of the acolytes is wearing the Besmara’s Bicorne.

Grand Lodge

Male Half-Elf DEAD

Kent retrieves the loot, noting:

"Well, we now have some healing scrolls for you, Khargrom."

He then nods to the hat.

"Now that we have that, I guess we should go back and report in?"

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka takes the healing scrolls and sees to Khargrom's wounds. "Don't worry. We'll get you patched up quickly."

He unfurls the scrolls and begins to read while touching Khargrom's wounds.

Scroll of CLW on Khargrom: 1d8 + 1 ⇒ (3) + 1 = 4
Scroll of CLW on Khargrom: 1d8 + 1 ⇒ (2) + 1 = 3

After healing Khargrom, he looks at the Besmara's Bicorne. "Wasn't that the item we were suppose to retrieve?"

Grand Lodge

Male Half-Elf DEAD

Kent nods.

"Yes, which is why I said we should go back and report in."

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

"I don't have any objections to that. We should head back quickly and get this over with. Let me just check if we have the genuine token."

Casting detect magic on the item. Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13


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You missed the DC to gain any knowledge Meirdrarel, but lets say you take 10?

Meirdrarel:
The hat gives off a faint aura of Transmutation. A longer examination reveals that it has the following properties.

This large pirate hat bears a skull-and-crossbones on the front. The wearer gains a +2 competence bonus on Acrobatics and Climb checks. If Besmara is the wearer’s patron, the wearer automatically floats to the surface of any body of water (at a speed of 30 feet) unless she desires otherwise; this does not prevent the wearer from falling safely into water or interacting with water in any other way.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom's wounds mend a bit and he lets out a nice sigh, "ah that feels betta, thank ye ser!"

Looking at Kent and Meirdrarel as they discuss the hat and their mission, "that's a bit cold ain't it fellas? Leaving a screaming kid upstairs? I don't think waiting a coupla minutes to check it out is gonna ruin our mission."

Khargrom heads upstairs to check it out. In case there are more threats, he tries to move quietly. As an afterthought, he pulls a dart out and hefts his axe in the other hand.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"That was impressive. Glad that thing wasn't grabbing at me!
Celewen goes to check on the children.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek pats Bessie and puts away the crossbow.

"Anyone still injured?" he asks, peering under his glasses.

"Those reefclaws could have been nasty." he adds as he looks at their bodies.
Would take ten now for a 22 on that knowledge check

He too examines both the hat and the retrieved dagger to see what he can tell of their properties.

spellcraft dagger: 1d20 + 9 ⇒ (1) + 9 = 10
spellcraft hat : 1d20 + 9 ⇒ (13) + 9 = 22

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"Yes. Lets check on the children and help them leave this place before we go to check in."

Follows some of the group to check on the children.


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Khellek:
The hat gives off a faint aura of Transmutation. A longer examination reveals that it has the following properties.
This large pirate hat bears a skull-and-crossbones on the front. The wearer gains a +2 competence bonus on Acrobatics and Climb checks. If Besmara is the wearer’s patron, the wearer automatically floats to the surface of any body of water (at a speed of 30 feet) unless she desires otherwise; this does not prevent the wearer from falling safely into water or interacting with water in any other way.

The dagger gives off a magical aura that you cannot place. There is something off about this dagger but you cannot work out what.

Climbing the tower you find a man and two half-elven girls cowering in the tower away from the Reefclaws.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom (in a totally reassuring manner while holding very sharp weapons in each hand) grins, "its okay there, we heard screaming and came to help. Those nasty overgrown lobsters are toast. You all ok up here?"

Diplomacy to calm them?: 1d20 - 2 ⇒ (14) - 2 = 12

Sense Motive to read the situation?: 1d20 + 2 ⇒ (17) + 2 = 19

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka approaches the children and the man, checking for wounds while trying to keep them calm. "Our dwarf friend is correct. The water monsters are dead and the occultist are no longer around to hurt you."

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


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The kids settle down. You are able to coax the story out of them

The two acolytes left in charge of the temple decided to enact an impromptu sacrifice of a man named Josef and his half elven daughters Niana, age 9, and Frelinda, age 6 . Josef is married to a pirate named Redelia that cheated the Besmarans out of a vast treasure before fleeing the city. As they cannot punish Redelia, the vindictive acolytes decided to kidnap and sacrifice her family to some of Besmara’s favored sea creatures. The sacrifice went terribly wrong when the sea creatures escaped the pool, killed the acolytes, and chased Josef and his daughters up into the lookout post.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"We must ensure they get home safely." To Josef, he asks, "Do you live nearby? The danger is gone, but I'm sure the little ones would feel better with an escort."


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They live nearby and you escort them home. There is an old school faction mission involving these NPCs which is why they are here. I wont flesh it out unless someone specifically is interested.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Now they are safe, we must proceed with our own mission. And get these items back to the Aspis. Then we can more on to the second part of the plan."

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