GM Ietsuna's 4-07 Severing Ties (Core) (Inactive)

Game Master Ietsuna

Maps

Shadowtongue = Celewen
Saboltage - Forged Letter Left, Badge left, Carbauxite Gas Leak, Harbour Water Leak, Hole in the roof.


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Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"A basilisk. I don't fancy letting such a dangerous creature loose. Yes, it might hurt the cultist but if it was to escape this place, it would hurt many innocent people."

Wylka looks to the other side of the hallway. "I don't have anything that can hide us from the beast's view. But perhaps if we are fast enough it won't have time to attack us."

With that said, Wylka then suddenly burst into a run and crosses the hallway to the other end. Crosses fingers this works.


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As Wylka makes a dash for the far end of the corridor the basilisk fixes its eyes upon him.

Wylka, can I get a Fort save please? Then if everyone wants to tell me how you are crossing the gap and roll me a fort save (just in case) we can get to the end of this corridor and find out what lies within.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek looks around to see what is providing the light in the area.

"I would guess that it could not meet our gaze in darkness." he summises. However that would make travel difficult.[/b]"

He shifts his cloak around so that it totally conceals his face from the basalisk, and then hurries along the corridor hugging the far wall. The hot breath of the lizard makes his skin crawl as he hurries past, avoiding even a glance at it.

Effectively blindfolded against the creature.

fort if required: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Male Half-Elf DEAD

Kent grimaces, pulls out a winter blanket so that it completely covers him (and there is therefore no line of sight to him), and then crawls past.

Fort: 1d20 + 6 ⇒ (6) + 6 = 12.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel takes out some parchment and covers his eyes as he walks straight past the basilisk pen.

If the roll applies then...
Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Fort: 1d20 + 4 ⇒ (6) + 4 = 10; Ouch

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Dear oh dear oh dear."
Celewen tosses some food through the bars, aiming for the far side of the cage. Then he touches himself and runs down the hallway.

fortify: 1d20 + 4 ⇒ (6) + 4 = 10
lucky reroll: 1d20 + 4 ⇒ (15) + 4 = 19


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GM Dice:
Gaze on Wylka. High Good: 1d100 ⇒ 64

The group variously moves past the basilisk with speed and/or covered faces.

At the north end of the corridor there is a doorway to the east. The doorway is covered by a long black piece of cloth that hangs from the ceiling and ends a few inches above the floor.

Grand Lodge

Male Half-Elf DEAD

"Not suspicious, at all..."

Kent checks the door for traps, before cautiously opening it.

Perception - 'Take 10' = 24.


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Moving the long black cloth aside Kent sees that the "door" behind is not actually a door at all, but an iron gate, similar to a prison cell door and it sits open. The bars on the basilisk holding pen were also very similar to those of a prison cell with a similar iron bar gate. The bars here look to be old. The corridor beyond is stone floor, walls and ceiling and there is an eternal flame on the ceiling in a couple of places to provide light. At the end of the corridor is what looks to be a large room.

Map opened up a little more.

Grand Lodge

Male Half-Elf DEAD

Kent cautiously moves forward, bow at the ready, and peers down the side corridor.

If there are no hostiles, he will then head down it, until he encounters either a room, or a door (which he will open after checking for traps).

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka relieved he didn't get turned to stone follows behind Kent, covering his back in case they are surprised by some cultist.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Celewen moves with the party. "What was this place? A prison? Below a tatoo parlor? That doesn't fit."

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom wraps his cloak around his head and feels his way down the hall to the other section.

Busy day for me, I’ll get better posts up tomorrow morning.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek eyes up the curtain, and looks to see if it could be relocated to in front of the basalik cell safely.

"Who knows what this was before it was a tattoo parlor?"
history: 1d20 + 19 ⇒ (12) + 19 = 31 Maybe he does?

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom moves quietly down the hall and tries to get a look into the side room and at least part of the larger room.

Stealth: 1d20 + 6 ⇒ (2) + 6 = 8

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka stands back, letting the rogue do his thing. Knowing if he tried to follow he would make a racket.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

As the group moves forward, Meirdrarel takes the opportunity to look around the parlor to see if anything is out of the ordinary.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


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Khellek:
This used to be a prison and is still "officially" a holding complex for anmals to be used in the arena. It is not put to that purpose much at all anymore though.

Khargrom:
Description of room straight ahead

Several tunnels meet in this room. Three wooden tables and a
number of chairs are stacked here, out of the way, along with
a shipping crate about two feet square. To the east, a portion
of the stone wall stands ajar a few inches.

And the corridor that leads south has two rooms that come off it to teh east and west and one to the south.

Meirdrarel:
You see nothing of particular interest in the area. The walls, floor and ceiling are all fairly unremarkable stone.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"I recall now. .. this used to be a prison. Unless I miss my guess this is supposed to be used for Arena animals now... that could explain the cages and the basalisk..."

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"Except the Basilisk is definitely intended to be a trap to prevent intruders with that illusionary wall."

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom motions that he will go check the hall to the south. He slips down to the door, gives it a quick check for traps and (if no traps) checks the handle to see if it is locked.

Perception (traps): 1d20 + 7 ⇒ (13) + 7 = 20

If not locked or trapped, he will motion for the group to back him up and then open the door.

Grand Lodge

Male Half-Elf DEAD

@Khargrom: That's what I said I was doing, three days ago :-/

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

@ Kent, ah good! I’m your backup then.


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Kent and Khargrom see a corridor that heads to the west and a closed door at the end of it.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek joins the rest of the Kool, K-krowd looking around the korner.

He readies bessie his crossbow, making sure she has a bolt in place, just in case.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka follows around the corner, turning back just long enough to look to see if nothing dangerous is following. "Interesting we haven't run into any people yet."

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Maybe all the cultist are really basilisk?


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Are you waiting for anythign from me?

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

nope, missed that post.

Khargrom repeats the prior steps with the next door. Check for traps, confirm backup, open door if seems safe.

Perception Traps: 1d20 + 7 ⇒ (10) + 7 = 17


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Khargrom does not detect any traps so he opens the door and takes a step through inside, peeking around the corner.

This room appears at first glance to be an operating theater, as it contains cots draped in clean sheets and tables neatly stacked with surgical implements and dressings, but mixed among the surgical implements are whips, scourges, and other tools of torture. Three humans lie face down on cots in this room, stripped to the waist their priestly robes folded on the floor beside them and unconscious from pain and religious ecstasy. Two teiflings move between the priests, peeling away skin in the shape of the Sihedron rune. A small snake also slithers about on the floor.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka follows Khargrom and when noticing the two teifling priests and the torture devices, he grows angry and confronts the teiflings by charging around the corner and heading for the closest one to prepare his attack.


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Initiative:

Khellek: 1d20 + 2 ⇒ (4) + 2 = 6
Celewen: 1d20 + 2 ⇒ (11) + 2 = 13
Khargrom: 1d20 + 4 ⇒ (4) + 4 = 8
Wylka: 1d20 + 0 ⇒ (7) + 0 = 7
Meirdrarel: 1d20 + 5 ⇒ (15) + 5 = 20
Kent: 1d20 + 4 ⇒ (2) + 4 = 6
Enemy Tieflings: 1d20 + 3 ⇒ (9) + 3 = 12
Enemy Snake: 1d20 + 5 ⇒ (9) + 5 = 14

Startled by the sudden arrival of Wylka the "specialists" fly into a rage and turn their attentions to the group.

Combat - Surprise Round - Bold May Act

Wylka
Khargrom

Combat - Round 1 - Bold May Act

Meirdrarel
Enemy Snake
Celewen
Enemy Tieflings (Red, Blue)
Khargrom
Wylka
Kent
Khellek

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka takes a step forward to get into range and thrust the blade of his glaive toward one of the priest. "The Aspis Consortium sends their greetings."

Glaive vs Blue: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Critical Threat?: 1d20 + 4 ⇒ (10) + 4 = 14
Critical Damage: 2d10 + 6 ⇒ (2, 7) + 6 = 15

Free Action: 5' step
Standard Action: Attack


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Wylka, in a surprise round you get only a standard or a move action. Did you want to just move into range and not attack?

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

If you are within 30' you can do a partial charge as a standard action.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel sees Wylka rush forth and hears the sounds of combat. He stands behind Khargrom and chants a spell. An image of an armor surrounds the elf and a surge of confidence appears on his face. "Alright. Let's go aid Wylka."

Casting Mage Armor

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

I'll just move into range then.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Hopefully he'll let you save those awesome rolls for next round...??...?


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Thanks for that Khellek, i was unaware of that nuance. I will sort your action Wylka. Sorry for the confusion

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom steps forward and draws his axe carefully considering his words, "haha! We've got them now. Do what we were told to do! Jenk sends his regards!"

5-ft step (free), Move to draw axe (move)


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Wylka rushes forward, glaive at the ready and cuts down the blue enemy in one stroke.

Meirdrarel and Khargrom both ready themselves for combat.

The snake advances on Wylka and bites at him, a glisten of something on its fangs.

Bite: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Fort save please Wylka

Combat - Round 1 - Bold May Act

Meirdrarel
Enemy Snake
Celewen
Enemy Tieflings (Red)
Khargrom
Wylka
Kent
Khellek

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

"Hey, wait for me!" Not wanting to be left out of the action, the diminutive cleric double moves to get closer. His sickle is at the ready.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23

Bitten by the snake, Wylka shows a little concern about the venom but believes in his faith that he will be able to resist.


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The remaining tiefling draws a sword and moves around his pet and slashes at Wylka who luckily has managed to shrug off the venom of the snake.

Short Sword: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Combat - Round 1/2 - Bold May Act

Meirdrarel
Enemy Snake
Celewen
Enemy Tieflings (Red)
Khargrom
Wylka -7
Kent
Khellek

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom exclaims as he sees Wylka’s strike, ”hell of a swing ya got there kid, I thought ye all were just fancy musicians. At least now I know who to get me back in a scrap.”

He tucks down, using his axe like a shield and tries to dart past the tiefling and the snake, ”on yer left.”

Total Defense as a Standard, Move 20 ft. Current AC 18 and his movement provokes from both enemies.


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The tiefling and snake both strike out at the dwarf as he rushes past.

Snake Bite: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Tiefling Short Sword: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Both strikes miss as the dwarf uses his axe for cover.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Meirdrarel moves to a corner and hurls an orb of acid out of thin air towards the snake.

Acid Splash vs Touch: 1d20 + 3 ⇒ (13) + 3 = 16

Acid Damage: 1d3 ⇒ 3

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek hurries forward toward the corner "Move up, move up.." he chides them.

Grand Lodge

Male Half-Elf DEAD

Not able to get into the room effectively, Kent delays.

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