GM Helamans PbP Gameday Thread - Warhorn booked players only (Inactive)

Game Master Helaman

Dawn of the Scarlet Sun - A PbP Gameday Event

Map.


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Grand Lodge

Male Dwarf

I'm fine with my position.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

This looks like trouble. Vermin thinks to himself as he casts Barkskin on himself and moves to the side of the structure. Barkskin lasts 10 minutes/level, so 1 hour total. Also, you might want to place an icon for Sparky on the map.

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Slyph moves off to the side trying to peer through the door without getting too close. Moved on the map


1d20 + 11 ⇒ (12) + 11 = 23

I'll leave the other two where they are for now. Sparky can be added in a min

Vermin hears sometime... a sound of leather being slapped? Or slapping the air...

Then Sylph is attacked with an unearthly screech.

A demonic looking gargoyle almost appears out of no where (but having glided down from a nearby ornate building) in a charging swoop with its one of its claws.

1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
1d6 + 4 ⇒ (6) + 4 = 10

Initiative...
Slyph 1d20 + 7 ⇒ (5) + 7 = 12
Vermin 1d20 + 3 ⇒ (12) + 3 = 15
Garen 1d20 + 1 ⇒ (4) + 1 = 5
Valeros 1d20 + 3 ⇒ (20) + 3 = 23
Myrielle 1d20 + 1 ⇒ (13) + 1 = 14

Creature 1d20 + 7 ⇒ (18) + 7 = 25

The target number is 23 for perception to avoid surprise - if you do, you get a surprise round standard or move action


The creature continues to rip and tear at the possibly surprised Slyph.

Claw 1d20 + 9 ⇒ (10) + 9 = 19
Claw 1d6 + 4 ⇒ (2) + 4 = 6

Claw 1d20 + 9 ⇒ (19) + 9 = 28
Claw 1d6 + 4 ⇒ (3) + 4 = 7

Bite 1d20 + 9 ⇒ (13) + 9 = 22
Bite 1d6 + 4 ⇒ (4) + 4 = 8

Gore 1d20 + 9 ⇒ (1) + 9 = 10
Gore 1d4 + 4 ⇒ (4) + 4 = 8

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

So, should we post out of turn, or wait until its our turn? Valeros is up and Vermin is next per my recognizing.


Post out of turn - wanted to see the posts go up then I was gonna post for Valeros if he didn't post in time


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Apologies but it seems Roll20 will not allow me to access the map from a mobile browser.

-Posted with Wayfinder


I got ya bro... but keep a look in on this thread until you get back... assuming you move to attack the creature?

Grand Lodge

Male Dwarf

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Garen will charge the creature if able.

Cold Iron Dwarven Hammer+1: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 162d6 + 5 ⇒ (6, 3) + 5 = 14


Charging is a special full-round action - you can't charge. You have a movement or standard action only


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Yep. Move and Power Attack in round 1.

Attack (PA): 1d20 + 9 ⇒ (10) + 9 = 19
Damage (PA): 1d8 + 11 ⇒ (5) + 11 = 16

-Posted with Wayfinder

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

You are allowed to charge in the surprise round. Its a special case. Also, some confusion here - Seems we are taking both our surprise round and the first round of combat, yes? At least the creature did. I am only now seeing the surprise round perception roll.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19 Vermin seems to be looking away from the creature.

Knowledge Nature: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male Dwarf

I presume I could act in the surprise round if I could beat the Perception DC? Correct me if I'm wrong.

Also That would have being my surprise round seeing that my initative is fantastic as usual. lol (I'm last again)

If I can act in surprise round than I charge else I move, I'm using a reach weapon in case you didn't know. I'll roll my knowledges

+3 is from Wis for Using Monster lore
Knowledge (Arcana)): 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28
Knowledge (Dungeoneering): 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
Knowledge (Nature) : 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27
Knowledge (Religion): 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
Perception: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29 In case there are more foes.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

After the surprise round Vermin sicks Sparky on the thing as he casts Shillelagh on his club and closes into the flank with his pet.

Sparky Claw: 1d20 + 13 ⇒ (12) + 13 = 251d6 + 2 ⇒ (2) + 2 = 4 Sparky's natural weapons are magic +1 at the moment.

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Surprise Round
Slyph cries out in alarm and with a flick of his wrist an ornate flask almost appears in his hand. He downs the liquid within with one swift gulp.

Mechanics:
Swift-action trigger spring loaded wrist sheath, Standard drink Mutagen. Now using [bracketed] stats.

Immediately he convulses once and nearly doubles over as his body is wracked with muscle spasms. His skin takes on a leathery appearance and he seems leaner with a cruel glint in his eyes.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Round 1
His hair is longer, darker and thinner, his face is gaunt and scarred, as he straitens he stands nearly a foot taller, his clothes while too small for his new size hang limply on his lithe frame.

"You gunna regret that."
Slyph takes a quick step back from the creature, give it a smile and lobs a bomb at it.
Concussive Bomb vs Touch: 1d20 + 10 ⇒ (7) + 10 = 173d4 + 5 ⇒ (2, 4, 1) + 5 = 12 Sonic damage, DC 18 Fort or target is deafened 1 Min. I exclude any space occupied by my allies using Precise Bombs of course.
He pulls another vial from his belt and bites at the cork sealing it.

Mechanics:
Free action: 5 Foot step, Standard action: Concussive bomb, w/Precise Bombs. Move action: draw an extract of Cure Moderate Wounds

Sovereign Court

Female Aasimar Cleric 5, HP 40/40, AC 21, (T11/FF20), CMD 15, Init +1, Perc +6. F+6/R+2/W+7

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Myrielle, caught completely off-guard by the creature, hesitates as she takes a moment to gather her bearings. For the time being, she holds back to let the others engage the creature. Hopefully they would be able to dispatch it with little in the way of assistance from her.

Holding for now, I guess.


Surprise round

The dwarf seems to be moving even before the creature can land its blow and arrives in a charge of his own just after it strikes the Alchemist.

His blow, however, glances off the creatures hide.

Its a Monsterous Humanoid - I believe Humanoids are Know: Local but in this case? Know: Planes may apply

Round 1
Valeros closes with the creature with the intent of smiting it down...

His attack, swung hard hits the creature but slides off without biting, the warrior not turning the edge in time.

Valeros couldn't position his warrior so I gave him the benefit of the doubt and moved him within 6 sq's to allow the attack

Myrielle, you can go if you wish.

Finally the transformed alchemist hits the creature more or less in the face with a bomb. Fort Save 1d20 + 6 ⇒ (8) + 6 = 14... leaving it shaking its head as it roars.

Grand Lodge

Male Dwarf

Montrous Humanoid Knowledge (nature) to identify it i think.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Can confirm, Knowledge Nature. Don't forget Sparky and his attack.


Sparky's claws scrapes through the thick hide of the creature and draws black blood.

Result of 12. Its a big a*$# monster. Result of 27. This is a Gargolye. Magic weapons are needed to get past the stony hide of the creature for best effect. This creature appears to be a hybrid of gargolye and something demonic. It moves faster than you'd expect and so far has been able to avoid some near hits

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph ducks his head and darts off quickly towards the building, the better to keep his friends out of the way of his bombs. He drinks the vial in his hand and the wounds the creature left on him begin to knit themselves together.

Cure Mod Wounds: 2d8 + 6 ⇒ (2, 3) + 6 = 11

Grand Lodge

AC(21/15T/15FF) CMB(5) CMD(22) HP(40) Fort(6) Ref(10) Will(4) Percept(10) SenseM(2) Human Ranger 5

Uh don't see myself in the initiative order. Am I incapacitated or something?


My bad... Will make updates shotly. Do your round 1 action.

Grand Lodge

Male Dwarf

Garen calls out to his companions.

"It's some kinda of hybrid gargolye and magical weapons are needed to cut through it's thick hide. It's much faster than I expected of gargoyles so beware."

Grand Lodge

AC(21/15T/15FF) CMB(5) CMD(22) HP(40) Fort(6) Ref(10) Will(4) Percept(10) SenseM(2) Human Ranger 5

The roll20 map site doesn't support mobile devices so my tablet can't view the map, but not huge problem because I'm an archer. I just move to a semi clear shot and start unloading.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

After the surprise wears off Taydan runs to the best line of sight he can get to within 30 feet and draws his bow as he runs. He strings an arrow and shoots at the stoney creature, trying to miss any comrades.

Bow Attack: 1d20 + 11 ⇒ (2) + 11 = 13


The shot richochets off its stony hide.

Round 2
The monster now tears at
1- Valeros
2- Vermin
3- Sparky
1d3 ⇒ 3

Claw 1
1d20 + 9 ⇒ (2) + 9 = 11
1d6 + 4 ⇒ (1) + 4 = 5

Claw 2
1d20 + 9 ⇒ (8) + 9 = 17
1d6 + 4 ⇒ (5) + 4 = 9

Bite
1d20 + 9 ⇒ (6) + 9 = 15
1d6 + 4 ⇒ (2) + 4 = 6

Gore
1d20 + 9 ⇒ (5) + 9 = 14
1d4 + 4 ⇒ (1) + 4 = 5

You guys are up

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

The nimble reptile dodges about as the creature focuses its attacks agains him and remains unhurt. Vermin, flanking with his animal friend, shakes off the shield (move action) and swing the now enchanted club at the creature in both hands, power attacking. You ain't so tough when you have ta stand and fight now are ya?

Club: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 11 ⇒ (6, 5) + 11 = 22

Then Sparky tries to bring it down.

Claw: 1d20 + 14 ⇒ (11) + 14 = 251d6 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 14 ⇒ (3) + 14 = 171d6 + 2 ⇒ (5) + 2 = 7

Bite: 1d20 + 13 ⇒ (5) + 13 = 181d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Dwarf

Garen takes a firm grip on his hammer and swings it at the Gargolye during its attempts to claw at his companions.

Long Hammer Attack with Power Attack: 1d20 + 3 ⇒ (16) + 3 = 192d6 + 11 ⇒ (4, 2) + 11 = 17

"Die monster!!!"


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Hearing the bard's assessment, Valeros drops his non-magical shortsword and grips his longsword in two hands. He slams it down at the beast.

Attack (PA): 1d20 + 9 ⇒ (18) + 9 = 27
Damage (PA, 2handed): 1d8 + 14 ⇒ (2) + 14 = 16

-Posted with Wayfinder


Atta boy! - will get everything updated in about 10-12 hrs... but am reasonably sure that between the druids MASSIVE hit, sparky and Valeros, they've capitialised on the damage from that bomb and dropped it


Garens blow just seems to not hit with its full effect as the creature moves itself just enough to avoid the majority of the blow, instead moving in and taking the blow from the haft. Close but not close enough... but unfortunately for it, moving it into a monster hit from Valeros... which drops its guts to the floor, and it a second after.

Nice one all.

Grand Lodge

Male Dwarf

Nice.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin stoops to examine the monstrosity and to pick up his shield. His animal companion sniffs at the dead creature and nips at its leg. No, do not eat it Sparky. He warns. I fear its not a natural creature but can't place it. I sense a taint from some nether place.

Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph looks about to see of there are any more threats. "Seems we may be on to something here after all."
Perception: 1d20 + 10 ⇒ (15) + 10 = 25


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Valeros flicks the entrails off the end of his sword and stoops down to pick up his shortblade. He kicks the gargoyle corpse. "So this is what's been killing the Sarenites? I wonder why? Just a grudge?"

-Posted with Wayfinder

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Often these creatures are summoned. This one seems more, well, local. Vermin kicks it lightly to make his point. Lets explore the rune. These things are good at hiding in rocks and old structures I think.

Sovereign Court

Female Aasimar Cleric 5, HP 40/40, AC 21, (T11/FF20), CMD 15, Init +1, Perc +6. F+6/R+2/W+7

Ew.

Having hovered in the background for the duration of the fight, Myrielle finally stepped forward to join the others as combat concluded. "Well. That seemed easy enough for you lot." She shot the mutated elf a look of poorly-veiled distaste. "I suppose you would require more healing...?"


lol - nice on Myr. Map updated. Just post whatever healing takes place

The creature doesn't vanish like most conjurations - it seems to be native to this plane.

The shrine, after careful exploration seems empty. The yard has 3 graves in it, the markers show the graves as being for Father Vosten and his two acolytes. Curiously the graves show signs of recent excavation and refilling.

Near the back of the shrine, not far from the graves, lies an overgrown door in the side of the ruined building. This stout door is in excellent condition, and is also locked.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph grunts at Myrielle. "I wouldn't mind a bit." His disfigured form still bares signs of the vicious attack.

Sovereign Court

Female Aasimar Cleric 5, HP 40/40, AC 21, (T11/FF20), CMD 15, Init +1, Perc +6. F+6/R+2/W+7

Myrielle merely nodded as she drew a slender wand from her belt. Advancing on the alchemist, she gingerly tapped him on the arm with the tool.

Cure Light (wand): 1d8 + 1 ⇒ (7) + 1 = 8

"Better?"

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin moves to examine both the door and the area in front of it for tracks.

Survival: 1d20 + 11 ⇒ (12) + 11 = 23

Perception: 1d20 + 15 ⇒ (3) + 15 = 18 +1 for traps

[b[Anyone wanna try to open this door quite like? My way is sorta loud…[/b]

Grand Lodge

Male Dwarf

Garen steps forward.

"Here Let me try. Stand back I do not know if there are any unpleasant surprises perhaps."

Perception Looking for traps: 1d20 + 10 ⇒ (7) + 10 = 17
Disable Device if there are traps: 1d20 + 4 ⇒ (12) + 4 = 16
Disable Device to unlock: 1d20 + 4 ⇒ (16) + 4 = 20


It doesn't seem trapped.

The lock resists your efforts... it is an EXCELLENT lock, definitely on par with the top range of locks you've heard of.

Your attempt was not close to getting it open Failed by more than 5.


Are we stalled here? Any issues? Not being impatient, as you all were really good with me, but just concerned... or is it everone is looking at the Class Guide playtest?

Sovereign Court

Chronicle Sheets GM Busy At Work........

I admit I'm looking at it. Can I take 20 with the lock with guidance? It'll give me a 25.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Waiting for someone to open the door.Vermin offered to bust it, but that offer was not initially accepted.


I'll assume guidence is cast on you

Even with taking your time and with the help of the spell you are still failing and you know it is unpickable by yourself. Simply put it is beyond your basic skills... a professional may find it possible.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

"Much. You have my thanks. Oh Garen, mind if I take a shot at it?

Slyph moves to the locked door and takes his time to work on the lock. His new form is certainly more nimble and quickly goes to work at the intricate device.

Taking 20 gives me a 35 disable device.

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