Slyph Sivar 34672-1
Male Elf Alchemist 7
N Medium Humanoid (Elf)
Init +5[+7]; Senses low-light vision; Perception +12[+11]
--------------------
Defense
--------------------
AC 19[23], touch 13[15], flat-footed 16[18] (+6 armor, +3[+5] Dex, [+2 Natural])
hp 45 (7d8+7)
Fort +7(+12 vs. Poisons +8 vs Diseases), Ref +10[+12], Will +4[+3] (+6[+5] vs. enchantment)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger w/ Silver Weapon Blanch +5 (1d4/19-20x2)
Ranged Mwk Longbow +9 [+11] (1d8/x3)
Special Attacks Bomb(su) (Precise and Explosive) 14/day
Fire Bomb +9 [+11] vs touch 4d6+5 (DC 18 reflex for half)
Frost Bomb +9 [+11] vs touch 4d6+5 DC 18 fortitude or staggered 1 round (DC 18 reflex for half)
Sonic Bomb +9 [+11] vs Touch 4d4+5 DC 18 fortitude or deafened 1 min (DC 18 reflex for half)
--------------------
Statistics
--------------------
Str 11 [8], Dex 16 [20], Con 10, Int 20, Wis 10 [8], Cha 8
Base Atk +5; CMB +5; CMD 18 [20] (19 [21] vs Grapple)
Feats Extra Bombs, Extra Discovery, Point Blank Shot, Splash Weapon Mastery, Technologist, Throw Anything
Traits Warrior of Old, Fire Bug
Skills Acrobatics +7 [+9], Appraise +9, Bluff -1, Climb -1, Craft(Alchemy) +17 (+24 when crafting), Diplomacy -1, Disable Device +14 [+16], Disguise -1, Escape Artist +2[+4], Fly +2[+4], Heal +0, Intimidate -1, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +12, Knowledge (Geography) +7, Knowledge (History) +6, Knowledge (Local) +7, Knowledge (Nature) +10, Knowledge (Nobility) +6, Knowledge (planes) +6 (+2 vs Demons, Deamons, Devils) , Knowledge (religion) +6 (+2 vs Demons, Deamons, Devils), Linguistics +12 , Perception +12 [+11], Ride +2 [+4], Sense Motive +0 [-1], Slight of Hand +11 [+13], Spellcraft +10, Stealth +2 [+4], Survival +0, Swim -1
Languages Ancient Thessalonian, Androffan, Common, Celestial, Draconic, Elven, Goblin, Hallit, Kelish, Ossrian, Skald, Tein, Vadrani, Varisian
--------------------
Special Abilities
--------------------
Alchemy(su)
Bomb(su) 14/day 4d6 + Int DC 18
Discovery (Su) (Concussive Bomb*) 4d4 points of sonic damage, instead of 4d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save.
Discovery (Su) (Explosive Bomb*) alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
Discovery (Su) (Frost Bomb*) The alchemist may choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.
Discovery (Su) (Precise Bombs) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Mutagen (su) Stats marked with [] 10min/lvl (Non-Alchemist)DC 18 Fort or Nauseated 1 hour
Poison Resistance (Ex) +4
Poison Use (Ex)
Swift Alchemy (Ex) It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.
Swift Poisoning (Ex) an alchemist can apply a dose of poison to a weapon as a swift action.
Throw Anything(ex) Gain Throw Anything as a bonus feat