GM Helamans PbP Gameday Thread - Warhorn booked players only (Inactive)

Game Master Helaman

Dawn of the Scarlet Sun - A PbP Gameday Event

Map.


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Grand Lodge

Male Dwarf

Garen will ready another swing with his hammer if needed and take a step backward or forward as needed to align hammer to wight.

Long Hammer with(Power Attack): 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 152d6 + 5 + 3 ⇒ (6, 1) + 5 + 3 = 15


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Valeros makes his way through the wight corpses and strike at the last one.

Longsword (PA): 1d20 + 9 ⇒ (10) + 9 = 19
Damage (PA): 1d8 + 11 ⇒ (8) + 11 = 19


I'll skip the save vs positive energy... because...

The creature shrieks and begins to shrivel in the holy light emanating from the cleric. It runs madly at Myrielle, intent on killing her... and is destroyed by a swing of opportunity from the dwarf.

Work crap is hitting hard atm... will need another 12 - 15 hrs

Grand Lodge

Male Dwarf
GM Helaman wrote:

I'll skip the save vs positive energy... because...

The creature shrieks and begins to shrivel in the holy light emanating from the cleric. It runs madly at Myrielle, intent on killing her... and is destroyed by a swing of opportunity from the dwarf.

Work crap is hitting hard atm... will need another 12 - 15 hrs

No Problem


-Happy Turkey Day Eve-

We'll take a 2 day breather for the holidays... but as I'm Australian, I'll throw some stuff up, update maps and make some rolls so the game is running hard when everyone is back in. (Map already updated but stuff to follow)


Apologies all for the delay

Perception rolls...
Garen 1d20 + 10 ⇒ (4) + 10 = 14

From 10 feet behind him...
Vermin 1d20 + 16 ⇒ (5) + 16 = 21 and
Valeros 1d20 + 7 ⇒ (2) + 7 = 9


Garen walks over some faintly chalked lines and... BOOM, a wall of sound emanates from the sigils, stopping short of the others.

2d8 ⇒ (7, 3) = 10

Ref Save (DC15)
Ref 1d20 + 5 ⇒ (13) + 5 = 18

The worst of it is avoided as he recognises at the last minute the surge of mystical energies and throws himself to the floor.

Map updated

On rising he sees a pair of wooden doors, closed, at the end of the corridor.

Grand Lodge

Male Dwarf

Garen gets up and shrugs.

"Sorry. I think I may have announced our presence. And yes Doors in front and closed."


Update your HPs

Grand Lodge

Male Dwarf

Ermm Do I take damage from the Trap? Or is it half?


It was 10 full, DC 15, (you got 18), for half... therefore 5pts - should have been clearer in my post


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Valeros steadies the dwarf to ensure he's ok. He inspects the door for any more traps.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

-Posted with Wayfinder

Grand Lodge

Male Dwarf

Garen nods his head in thanks to Valeros.

He then makes his way in front in an attempt to search for any more traps though he doubts it.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


No traps. It seems a simple, albeit ornate wooden latch lock to open and doesn't seem locked.

Grand Lodge

Male Dwarf

Garen prepares his hammer and waits for the others to get ready.

"I'm smashing this down. So get ready."


Map updated pre-smashing - I've made changes based on previous assumptions on marching order. Make any changes you need to before we move into the room

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin is good.

Grand Lodge

Male Dwarf

Garen is good.

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph gives a low grunt to signal he is ready.


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Valeros nods.

-Posted with Wayfinder

Grand Lodge

AC(21/15T/15FF) CMB(5) CMD(22) HP(40) Fort(6) Ref(10) Will(4) Percept(10) SenseM(2) Human Ranger 5

Taydan continues to guard the rear with his bow drawn and ready.


Whatever purpose this vaulted, brick-lined chamber may have once served, today it is obviously the inner sanctum of some depraved cult. Unnerving, spiky runes have been painted on the brick walls with blood, between which dozens of mutilated birds—gulls, falcons, ravens, and a particularly large number of doves — have been impaled. The foul stink of rotting meat emanates from these grisly trophies.

Opposite the only visible entrance, a jagged boulder with a bloodstained cloth draped over it serves as an altar, several fly-covered, foul-smelling lumps of meat siting atop it. The wall just beyond the altar has been painted to depict a single curved white feather sitting in a pool of blood. To either side of this symbol yawn archways set with barred doors, turning the alcoves beyond into prison cells. The eastern cell’s door hangs ajar, but deep shadows obscure what might be found in either cell.

Knowledge Religion DC20

Spoiler:
You can confirm that this is a shrine to the demon lord Shax.

The Runes on the Walls?
If you can read Abyssal AND make a Knowledge Religion DC20 check

Spoiler:
They are prayers used to defile a holy site and transform it into an evil temple — there is more here... perhaps a story of sorts but it would take time to study it further

A woman of some mixed descent and dressed in black stands waiting for you a snarl twisting her lips as she glares at you in unrighteous anger.

... and its on.

Initiatives.
Slyph 1d20 + 7 1d20 + 7 ⇒ (11) + 7 = 18
Vermin 1d20 + 3 1d20 + 3 ⇒ (12) + 3 = 15
Garen 1d20 + 1 1d20 + 1 ⇒ (11) + 1 = 12
Valeros 1d20 + 3 1d20 + 3 ⇒ (6) + 3 = 9
Myrielle 1d20 + 1 1d20 + 1 ⇒ (5) + 1 = 6

Woman 1d20 + 2 1d20 + 2 ⇒ (16) + 2 = 18

Slyph then the woman then everyone else.

Grand Lodge

Male Dwarf

Knowledge (Religion): 1d20 + 7 ⇒ (19) + 7 = 26
A QUick glance tells Garen what to know.

A Shrine to a demon Lord??

"Fiend of Shax, Prepare to meet your maker"

Knowledge (Nature): 1d20 + 8 ⇒ (17) + 8 = 25 On Woman.

Garen hefts his hammer and prepares to declare her as his target. bane


Shes' a half elf so your bane will be elf? or Human? Half elves are generally affected by both


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

How do you get bane, Garen?

-Posted with Wayfinder

Grand Lodge

Male Dwarf

Doh! Wrong Character. It's judgement, I'm activating. I got got human bane on another character. Haven't decided what judgement to activate though.


Oooops - I shoulda caught that too

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph rushes headlong into the room headless of any dangers. Taking cover behind a bench he lobs a bomb at the dark woman. It explodes in a deafening cacophony of sound. "This should soften her up!"
Knowledge (Religion): 1d20 + 6 ⇒ (1) + 6 = 7
Sonic Bomb: 1d20 + 10 ⇒ (18) + 10 = 28 vs Touch Damage(sonic): 3d4 + 5 ⇒ (4, 2, 4) + 5 = 15 DC 18 fortitude or deafened 1 min


Ref Save 1d20 + 5 ⇒ (16) + 5 = 21

She dodges the worst of the damage as the bomb explodes against the shine.

Fort Save 1d20 + 6 ⇒ (8) + 6 = 14

She shakes her head, evidently her ears still ringing from the sound and force of the blast.

GM Edit as you guys haven't posted yet - changing the action from directly offensive to defensive

Spell Failure Roll - low is bad
1d100 ⇒ 83

She casts a spell, a dark mist pouring from her body and obscuring everything around her and filling much of the room. You can hear some muted movement after.

You may now beat the snot outta her

Area within the gray box on the map is mist and blocks sight - The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Grand Lodge

Male Dwarf

Ooooh Evil.

Garen steps up cautiously and calls upon his powers to deal Judgement upon her with his hammer. Judgement Destruction. +1 Weapon Damage.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I see no grey box.

Both Vermin and Sparky will move in (double moving I guess, based on where they are on the map, but being unsure where the enemy is.) The will flank her in the mist if possible. If movement allows they will attack, but I am pretty sure this will require a double move.


Vermin* wrote:
I see no grey box.

How about now? Feel free to move your icons

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Now I see a really large grey box! :)

Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21 Was the spell Obscuring Mist? If so, would a flaming sphere burn tunnels through it? It cost double movement to move in the mist so that is all they each can do.


Its obscuring mist. You can send a flaming sphere through it as far as you can see the sphere - its a big orange glow below 5 ft. I'll let you push it as far as 15' into the mist before its glow becomes too ambiguous for fine control... also remember you saw wooden pews in there. Rolling a flaming sphere across them may get fires started. That may or may not be in your plan

Grand Lodge

AC(21/15T/15FF) CMB(5) CMD(22) HP(40) Fort(6) Ref(10) Will(4) Percept(10) SenseM(2) Human Ranger 5

Taydan gets ready to act and then realizes he doesn't have an initiative...


Ooops... I did that last combat too... slot yourself in with the party

Vermin, can you use the menu on the side, select the paint brush and draw movement lines to tell me how you and sparky arrived at your current squares... mid journey may be "fun"

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]
GM Helaman wrote:

Ref Save 1d20 + 5

She dodges the worst of the damage as the bomb explodes against the shine.

Reflexes are for splash only anyone hit by a bomb take full damage, assuming that her flat-footed touch is less than 24


Ok - will update her hps

Grand Lodge

Male Dwarf

Have drawn Garen's Movement via Pink Line

"Achh. I canna see a thing...."

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Don't know now to undo. Sparky moved as shown except the very last part was a diagonal not a move forward and then up.


[HP: 32/47 | AC 21/13/18 CMD 21 | F+6 R+4 W+0 (+1 vs. fear) | Init +3 | Percep +7 SM-1]

Back to my computer tomorrow where I can see the map. If you want to play Valeris that's ok too though.

-Posted with Wayfinder


Ok makes this round easier

Valeros, Tay and Myr move to the door, with Valeros just inside the mist.

Garen and spark move across the floor and over or under pews... Vermin comes face to face with the woman, who is armed with a wicked looking dagger... and may make an attack.

Will be away for 24-30 hours but will post for the womans attacks assuming she survives Vermin. V, post your attack as normal and Slyph post your action for the next round.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Found her! Vermin calls out as he takes a swipe at her with his enchanted club.

Shillelagh: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 10 ⇒ (3, 2) + 10 = 15

Miss chance, high is good.: 1d100 ⇒ 72

Grand Lodge

Male Elf Alchemist 6 - HP 33/39 -
Stats:
AC:23[29] /T:15[17] /FF:18[22] - Perception +10- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+12[14] /W:+3 - CMB+4 - CMD 19[21](+1 vs Grapple)- Speed 30' - Init.+7[+9]

Slyph, not wanting to harm his companion throws his bomb 10' in front of himself trying to shape the explosion to leave the south untouched.
(Precise bomb no damage to my square and the three below the explosion)

Not sure if miss chance applies for squares...
Miss chance low for hit: 1d100 ⇒ 48
Attack: 1d20 + 10 ⇒ (1) + 10 = 11 Touch Vs. Square wow ok nvm then. I guess I miss the square anyways. precise bomb dosent functiuon on a miss so 10' radius blast from a random square around the red one.

Square: 1d8 ⇒ 8

Slyph realized a moment too late he had mixed a little to much potassium in the flask moments after it left his hand. As it lands it bounces before rolling farther into the fog and exploding in an uncontrolled torrent of heat and fire. He flinches as the bomb goes off spectacularly filling the room with its flames.

Everyone within 10' of one square east of the red one needs to make a DC 18 Reflex save for half or take the full 8 points of fire. On the bright side no more Obscuring Mist in those spots.


Vermins hit lands against some sort of magical resistance and then smashes through, damaging the woman...

Reflex Save from Woman 1d20 + 5 ⇒ (2) + 5 = 7

You also now hear a man crying for help... likely he is in one of the side chambers.

[ooc]End Round 1. Start Round 2.[ooc]

Which leaves her unprepared for Slyphs bomb and she catches a face full of fire. (blue areas now clear of mist)

Several small fires look like they are in the process of starting.

The woman snarls and lashes out with her dagger at Vermin.

1d20 + 8 ⇒ (9) + 8 = 17


Pound away folks... odds are she's a dead woman now

Grand Lodge

AC(21/15T/15FF) CMB(5) CMD(22) HP(40) Fort(6) Ref(10) Will(4) Percept(10) SenseM(2) Human Ranger 5

Tartan looks at the mist and then at his bow and shrugs.

I'll just...uhh...cover the door I guess. Mist makes for a terrible following wind for me arrows.

Grand Lodge

Male Dwarf

Garen wil step up with a mighty swing

Attack!!!!: 1d20 + 6 ⇒ (8) + 6 = 142d6 + 8 ⇒ (2, 4) + 8 = 14

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sparky moves to flank while Vermin continues to attack with the enchanted club.

Club: 1d20 + 12 ⇒ (7) + 12 = 192d6 + 10 ⇒ (5, 6) + 10 = 21

Claw: 1d20 + 14 ⇒ (12) + 14 = 261d6 + 2 ⇒ (6) + 2 = 8


Garen misses as does the club, both times the attacks bouncing off some sort of invisible energy just near the womans body.

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