GM Hector's Rogue Trader: The Warpstorm Trilogy (Inactive)

Game Master LordHector


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Male Human (American) Dungeon Master (Action Movie Director) 17

As far as I can tell, the only way to get a better crew is to get a whole new ship, which I think given the nature of the Will and House Tyr, isn't likely to be an option.

So here's my take on it. If you guys really want to improve your crew (which in-game represents hiring new crew members as well as experience and training for the existing crew), then you can use one of the ship's acquisitions to hire/purchase what is necessary to do so. For future reference, the ship will always be allotted half (round up) the number of acquisitions you receive during down-time and in-between missions.

Acquisitions modifiers as follows (and I'll also put this up on the main page):

Incompetent: - (this is what we're already at)
Competent: +0
Crack: -20
Veteran: -30
Elite: -40

I reserve the right to alter these numbers if I feel it is either to high or low.

What think you all?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

More than fair. If anything, perhaps a little too easy (speaking purely as Mr. Balance, the player in me is telling him to keep quiet). We'd have a reasonable shot at training them up to competent.

Dark Archive

I'd say lets make an attempt at upskilling to Competent, and as an addition to DM Hector's suggested aquisition - perhaps we can only attempt to move 1 crew rating at a time? - so we'd only be able to attempt Competent, then next time only to Crack, etc.

For the rest, I really don't know. The rationale of going for ones which give extra achievement points make alot of sense though.


Master of Etherics on the Adamenent will

Hmmm both the trophy room and the temple sound good to me.

Could we use a couple more light craft? Best to have a spare in case we loose our ride home some time.

Also can we get actual non-crew troops, hire mercs or something? Useful and impressive. If that is out of reach how about some decent armor and weapons for the crew or a least a segment of them.

Will post personal acquisitions later tonight.

Suggestions happily accepted.


Male Human (American) Dungeon Master (Action Movie Director) 17

Duly noted. You may only attempt to increase crew rating once per downtime, and may only attempt to increase it one step above their current competency.


Male Human Missionary Rank 1
First Officer Alessaunder wrote:
Everyone please weigh on on ship component suggestions when you get time. I personally think Temple-Shrine to God Emperor is a given, as long as there are no strong objections.

I agree about the Temple-Shrine. Plus the permanent bonus to morale is pretty good.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Troops are a bit too out of reach at the moment, as is outfitting large numbers of men.

The "Scale" modifier rapidly makes getting even rubbish equipment en masse difficult- and amusingly, the crews actual weapons has no tangible effect on boarding actions (its all dependent on the leader of said borders and his roll). Possibly we could try and recruit 100 mercenaries... Let me look at the numbers. I'll use the "Hired Gun", they come with a bit of armour and lasguns so a good deal if we can get them.

Scale- Company (+0)
Craftsmanship- Common (+0)
Availability- I have no idea. The description of hired guns make them out to be quite common and life is generally cheap in 40K. Lets say Common for +20.

Total Modifier- Roll under 60. Not bad. Lets boost that to a regiment of 1,000 men for a roll under 50.

Ideas Confirmed-

Temple Shrine to God Emperor
Crew Training to Competent.

Ideas Pitched-

Some hired guns (this I like)
Arming the crew (not keen on this one personally)
Trophy Room

Let me also pitch a few more-

Barracks (especially if we're taking on mercenaries...) which gives us bonus to military objectives

Observation Dome (bonus to exploration objectives and a slight permanent morale boost).


Male Human Missionary Rank 1

Acquisitions

#1 Common Diagnostor (scale:+30, rarity:-20, quality:0)
Alessunder's commerce: 1d100 ⇒ 80 1 fail
Merchant's commerce: 1d100 ⇒ 86 4 fail
Acquisition roll (TN 70): 1d100 ⇒ 9

#2 Good Burning Blade [ITS] (scale:+30, rarity:-30, quality:-10)
Alessunder's commerce: 1d100 ⇒ 17 4 success
Merchant's commerce: 1d100 ⇒ 965 fail
Acquisition roll (TN 68): 1d100 ⇒ 46

#3 Best Quality Storm Trooper Carapace (scale:+30, rarity:-20, quality:-30)
Alessunder's commerce: 1d100 ⇒ 2 6 success
Merchant's commerce: 1d100 ⇒ 13 2 success
Acquisition roll (TN 48): 1d100 ⇒ 31

#4 Common Subskin Armor (scale:+30, rarity:-20, quality:0)
Alessunder's commerce: 1d100 ⇒ 26 6 success
Merchant's commerce: 1d100 ⇒ 88 2 success
Acquisition roll (TN 78): 1d100 ⇒ 77

#1 Pain Ward Implant (scale:+30, rarity:-10, quality:0)
Alessunder's commerce: 1d100 ⇒ 11 5 success
Merchant's commerce: 1d100 ⇒ 91 5 fail
Acquisition roll (TN 100): 1d100 ⇒ 50


Male Human Missionary Rank 1

I realized I never rolled my starting Wounds, Corruption or Fate

Wounds 4 + 1d5 + 2 ⇒ 4 + (2) + 2 = 8
Insanity 1d5 ⇒ 3
Fate 1d10 ⇒ 7 3 pts

Sovereign Court

Malachi the Indefatigable wrote:

Acquisitions

#4 Common Subskin Armor (scale:+30, rarity:-20, quality:0)
Alessunder's commerce: 1d100 6 success
Merchant's commerce: 1d100 2 success
Acquisition roll (TN 78): 1d100

I noticed I messed up the math on this one.

Allesunder's roll had 3 degrees of success
The merchant had 4 degrees of failure
Making the TN 84, so still a success.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Nebel, before modifying it by successes our profit factor is 40. I'm not sure which figures your using. For example...

#1- TN was 50 before factoring in beating merchant by three successes (or having three less fails in this instance). Total TN56. No change though as the roll made it.

#2- TN40 Base. 17 under 64 is actually 6 successes (including Seeker of Lore success and the base success for hitting 64). VS 5 failures, a total of +22PF for a total TN of 62. No change though as the roll made it.

#3- TN20 Base. 8 successes on commerce (I think your not including Seeker of Lore and the basic success on each one) VS merchant 3 successes- total of +10 PF. TN30 total and you rolled a 31 which should be a fail.

#4- TN50 Base. 7 successes vs 4 failures. +22PF, for a total of TN72. Fails on that roll of a 77.

#5 (Pain Ward Implant)- TN60 Base. 7 successes vs 5 failures, total of +24PF for TN of 84- easily passes.

___________________________________________________________________________ _

Each success over the merchant adds +2PF, and the basic PF to begin with is 40. By my calculations, failed to acquire Subskin Armour and the Stormtrooper Carapace.

I find it easier to think in terms of "successes", as each success adds +2PF not just degrees of it.


Male Human Missionary Rank 1
First Officer Alessaunder wrote:

Nebel, before modifying it by successes our profit factor is 40. I'm not sure which figures your using. For example...

#1- TN was 50 before factoring in beating merchant by three successes (or having three less fails in this instance). Total TN56. No change though as the roll made it.

#2- TN40 Base. 17 under 64 is actually 6 successes (including Seeker of Lore success and the base success for hitting 64). VS 5 failures, a total of +22PF for a total TN of 62. No change though as the roll made it.

#3- TN20 Base. 8 successes on commerce (I think your not including Seeker of Lore and the basic success on each one) VS merchant 3 successes- total of +10 PF. TN30 total and you rolled a 31 which should be a fail.

#4- TN50 Base. 7 successes vs 4 failures. +22PF, for a total of TN72. Fails on that roll of a 77.

#5 (Pain Ward Implant)- TN60 Base. 7 successes vs 5 failures, total of +24PF for TN of 84- easily passes.

___________________________________________________________________________ _

Each success over the merchant adds +2PF, and the basic PF to begin with is 40. By my calculations, failed to acquire Subskin Armour and the Stormtrooper Carapace.

I find it easier to think in terms of "successes", as each success adds +2PF not just degrees of it.

Ok, thanks for clarifying. For some reason I was also assuming the base PF was 60, not 40.


No worries. Just for ease of use, I keep all the dynasty stats updated on the ship's profile, near the bottom.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Alright, lets get the ball rolling on ship acquisitions. For starters, crew training and temple.

Master at Arms, assuming success or failure, you could totally write some narrative about the crew's training and drills. Just because the dice rolling is abstract, doesn't mean the results need to be :).

TN40 to train to competent. Commerce roll to represent useful training equipment etc-

1d100 ⇒ 96 VS 1d100 ⇒ 68

Eek. 3 failures VS 2 failures. -2PF.

TN38 Roll- 1d100 ⇒ 14 Success!

Crew trained to competent (Skill 35 inc. archeotech).

TN40 to acquire the temple shrine to god emperor-

1d100 ⇒ 36 VS 1d100 ⇒ 84

4 successes VS 5 failures= +18PF

TN58 on the dice- 1d100 ⇒ 85 Failure!

Unfortunately we fail to acquire a temple this time. Maybe we got half way with the intention of involving the missionary before we ran into construction company problems :)

3 ship acquisitions left.

Dark Archive

I would like to apologize to you for disappearing for the most part of the week. Circumstances beyond my control have left me no choice. My home city of Marikina in the Philippines was flooded for the most part since August 7, 2012 until today August 10, 2012. Water rose to as high as 20 meters. Power was cut to prevent electricity related fatalities, hence, the lack of posts.

For many of us here, this is the second time since 2009 that our homes have been flooded. We are still lucky since we are still here to celebrate our survival.

Now that power is constant, expect my posting to return to normal.

Sovereign Court

Wow really sorry to hear that buddy. Good of you to let us know as early as you did!


Male Human (American) Dungeon Master (Action Movie Director) 17

Wow, that's terrible. Glad you're alright though.


Yeah, the human spirit is strong. You can rebuild and recapture what was lost. Still, it is a terrible thing that happened.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Let's see, some acquisitions then.

#1: Ludicus will want something that offers a little more bite in melee.
A Chainsword sounds good.
Average availability for +10, Negligible scale +30, and common craftsmanship.
Chainsword Acquisition roll (80): 1d100 ⇒ 5

#2: A little fire can go a long way sometimes, one bolt pistol with standard rounds and one with inferno would be nice.
Rare Availability -10, negligible scale +30.
Inferno rounds Acquisition roll (60): 1d100 ⇒ 50

3#: A weapon with more range for those hard to hit targets sounds like a good tactical investment.
Being fond of slotting actual shells into weapons rather than charge packs, Ludicus will try for a sniper rifle. And wanting a reliable weapon it should be good quality.
Rare -10, Negligible +30, Good quality -10
Sniper rifle Acquisition roll (50): 1d100 ⇒ 2

#4 Assuming he gets the rifle then he will want better bullets as well.
Something with better penetration, like manstopper bullets.
Scarce +0, Negligible +30
Manstopper bullets Acquisition roll (70): 1d100 ⇒ 18

Ok, I'll see how this goes and then think of the rest some more.

As for ships acquisitions, I am all for the barracks, Ludicus is for anything military by dint of personality and temperament.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Wow. Lucius should roll for everyone ;). Bear in mind your MEANT to roll commerce though, your own opposed commerce check if you don't want Alessaunder handling it. This isn't an optional stage of acquisition, its compulsory. Doesn't matter for those 4 items except possibly the inferno rounds as on a terrible roll (especially if your not using Alessaunder's commerce).

Bear in mind with ammunition acquisitions you essentially acquire "enough" to last a Rogue Trader campaign. The "Rule of Three" is a good rule to use- assumes you have three reloads for every gun you take out onto a mission. Its on a sidebar somewhere.

Sovereign Court

Ok two votes for barracks, anyone else keen on it? I'm definitely for it.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Ah, that I missed.
So commerce is a compulsory thing, I guess that means Ludicus will have to turn to his old ship mate for help.

#1 Alessaunder: 1d100 ⇒ 64 VS 1d100 ⇒ 52

#2 Alessaunder: 1d100 ⇒ 9 VS 1d100 ⇒ 36

#3 Alessaunder: 1d100 ⇒ 58 VS 1d100 ⇒ 9

#4 Alessaunder: 1d100 ⇒ 23 VS 1d100 ⇒ 7

Sovereign Court

Did the math quickly, all pass.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Wish List

Best Quality Power Armor 1d100 ⇒ 59

Best Quality Storm Trooper Carapace 1d100 ⇒ 63

Best Quality Pressure Carapace 1d100 ⇒ 33

Best Quality Power Sword 1d100 ⇒ 56

Best Quality Ryza Pattern Wrath Plasma Pistol 1d100 ⇒ 52

Targeting Monocle with Preysense Sight 1d100 ⇒ 23

Best Quality Ripper Pistol 1d100 ⇒ 13

1 Canister of Micro Grenades (Frag) 1d100 ⇒ 37

1 Canister of Micro Grenades (Krak) 1d100 ⇒ 87

Refractor Field (Mars Pattern) 1d100 ⇒ 2


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
Alexander Kilcoyne wrote:
Ok two votes for barracks, anyone else keen on it? I'm definitely for it.

Yes to the Barracks. And our house guard must have an elite rating... eventually.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I do hope some of my failed acquisitions can be massaged by the expertise of First Officer Alessaunder :-)

Has our Voidmaster selected a gunship?

Sovereign Court

Would prefer to have you roll with my modifier to be honest, i'm at a friends and internet time is very limited. Skill modifier 64 with an extra success if it passes at all in addition to degrees- all the info you need is in this thread and on this page I believe.

Silas did you even calculate whether those are feasible? Several of them end up at TN0 or less, which means auto-failure, no commerce roll required. I'd suggest you work out the acquisition modifiers and see if they are remotely feasible before throwing your acquisitions to the wind.

Really people, get your heads screwed on :P. I even ran an example acquisition and rolled all my own with stuff explained as I went along.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

so no success?

Sovereign Court

Don't have time to check it now but i'm absolutely certain you had no or very little chance of acquiring basic power armour for example, let alone Best Craftsmanship.

If you haven't figured it all out by mid-week next week I will do so for you i'm just really busy until then. Just takes a little while with the CRB using the method I used above in the example.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

well i would be very happy if i get the ripper gun, the refractor field and the targeting monocle.

Dark Archive

I'm actually stuck as to what to attempt for my last 5 acquisitions...

Current Plunder:
Cameleoline cloak
Almanac Astrae Divinitus
5 x Filament Grenades


Male Human Missionary Rank 1
Master At Arms Ludicus Marleno wrote:


#1: Ludicus will want something that offers a little more bite in melee.
A Chainsword sounds good.
Average availability for +10, Negligible scale +30, and common craftsmanship.
Chainsword Acquisition roll (80): 1d100

Master Marleno, I have in possession a relic of the Adeptus Ministorum, a chainsword of the utmost quality, possibly dating back to the Bellrath Crusade of M38. I would be honored if it was in your capable hands.

Since I acquired the Flame Blade, feel free to use either the good- or best-craftsmanship chainswords.

FYI, I'll be at gaming Mecca (GenCon) this week, so I won't be able to post from Wednesday-Sunday.


Male Human (American) Dungeon Master (Action Movie Director) 17

Lucky...


Male Human Missionary Rank 1

PLease don't hold up the game for me, I'll be willing to go with any majority decisions once the acquisitions are done.


Master of Etherics on the Adamenent will
Radavel wrote:

I would like to apologize to you for disappearing for the most part of the week. Circumstances beyond my control have left me no choice. My home city of Marikina in the Philippines was flooded for the most part since August 7, 2012 until today August 10, 2012. Water rose to as high as 20 meters. Power was cut to prevent electricity related fatalities, hence, the lack of posts.

For many of us here, this is the second time since 2009 that our homes have been flooded. We are still lucky since we are still here to celebrate our survival.

Now that power is constant, expect my posting to return to normal.

Man that is not good.. glad you are ok


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Right, some grenades can be useful in certain situations, and simple frag grenades are a good start.
#5 Frag Grenades:
Alessaunder: 1d100 ⇒ 82 VS 1d100 ⇒ 72
Common availability for +20, Negligible scale +30, and common craftsmanship.
Frag grenades Acquisition roll (90): 1d100 ⇒ 73

Better protection is always a nice idea, a best quality Stormtrooper carapace might be worth a shot.
#6 Best quality Stromtrooper Carapace:
Alessaunder: 1d100 ⇒ 47 VS 1d100 ⇒ 11
Very rare availability for -20, Negligible scale +30, and best Quality craftsmanship -30.
Best quality Stormtrooper Carapace (20): 1d100 ⇒ 4

Ludicus is trying to reform some of the crew into proper soldiers, so it make sense that he would try to get enough guns to field 3-5 fire teams of 5 men each.
So weapons for them would be a good idea, like the assault lasgun from Into the storm.
#7 Assault Lasguns:
Alessaunder: 1d100 ⇒ 70 VS 1d100 ⇒ 57
Average availability for +10, Minor scale (10 - 30) +10, and common craftsmanship.
Assault Lasguns Acquisition (60): 1d100 ⇒ 6

Decent armor for them as well would not go amiss. Guard Flak armour, but best quality.
#8 Best quality Guard Flak armour:
Alessaunder: 1d100 ⇒ 83 VS 1d100 ⇒ 80
Scarce availability for +0, Minor scale (10 - 30) +10, and Best quality craftsmanship -30.
Best quality Guard Flak armour Acquisition (20): 1d100 ⇒ 100

Something useful for infiltration next I think, a Cameleoline cloak.
#9 Cameleoline cloak.
Alessaunder: 1d100 ⇒ 44 VS 1d100 ⇒ 26
Rare availability for -10, Negligible scale +30, and common quality craftsmanship.
Cameleoline cloak Acquisition (60): 1d100 ⇒ 99

I think I'll try for a boltgun last.
#10
Alessaunder: 1d100 ⇒ 59 VS 1d100 ⇒ 93
Very Rare availability for -20, Negligible scale +30, and common quality craftsmanship.
Boltgun Acquisition (50): 1d100 ⇒ 88


Master of Etherics on the Adamenent will
Alexander Kilcoyne wrote:
Ok two votes for barracks, anyone else keen on it? I'm definitely for it.

count me in. Even if we can't get the troops right away it will be worth it.

personal selections.
1. Xeno-mesh combat cloak, very rare (-20), best quality (-30), single(+30). net -20. Check us vs 641d100 ⇒ 6 Check them vs 40 1d100 ⇒ 42. 6+1 vs 0 for +14.
Final Check vs (40-20+14) 34: 1d100 ⇒ 72. no

2. Mesh cowl, rare (-10); best quality (-30), single (+30). Net-10.
Check us vs 64 1d100 ⇒ 5 Check them vs 40 1d100 ⇒ 49. I failure vs 4 success for -10.
Final Check vs (40-10-10) 20: 1d100 ⇒ 23. no

3. Stub automatic, plentiful(+30); good quality(-10), single(+30), red dot sight (scarce +0), compact (average -5), silencer (plentiful -5), with man-stopper rounds (scarce -5). Net +35.
Check us vs 64 1d100 ⇒ 10 Check them vs 40 1d100 ⇒ 66. 2+1 vs 2 for +2.
Final Check vs (40+35+2) 77: 1d100 ⇒ 72. yes

4 Locator matrix (rare -10, good quality(-10), single(+30). Net +10. Check us vs 64 1d100 ⇒ 68 Check them vs 40 1d100 ⇒ 31
5+1 vs 2 failure for +16.
Final Check vs (40+10+16) 66: 1d100 ⇒ 93. no

5. Voidskin (scarce-0), good quality(-10), single(+30). Net +20. Check us vs 64 1d100 ⇒ 85 Check them vs 40 1d100 ⇒ 84. One failure vs 2 failures for +2.
Final Check vs (40+20+2) 62: 1d100 ⇒ 95. no

6. Muscle implants (rare-10), good quality(-10), single(+30). Net +10. Check us vs 64 1d100 ⇒ 39 Check them vs 40 1d100 ⇒ 91. 3+1 success vs 5 failure for +18.
Final Check vs (40+10+18) 68: 1d100 ⇒ 55. yes

7. Sub-skin armor (very rare -20), good quality(-10), single(+30). Net 0. Check us vs 64 1d100 ⇒ 76 Check them vs 40 1d100 ⇒ 69. 2 failures vs 4 failures for +4.
Final Check vs (40+4) 44: 1d100 ⇒ 2. yes

8. Cranial armor(scarce+0), good quality(-10), single(+30) Net +20. Check us vs 64 1d100 ⇒ 98 Check them vs 40 1d100 ⇒ 64. 3 failures vs 1 success for -8.
Final Check vs (40+20-8) 52: 1d100 ⇒ 68. no

9. Inferno shells (rare-10), red dot sight(scarce-5), and shot selector(scarce-5) added to one existing bolt pistol(+30). Net +10. Check us vs 64 1d100 ⇒ 82 Check them vs 40 1d100 ⇒ 53. 3 failures vs 1failure for -4.
Final Check vs (40+10-4) 46: 1d100 ⇒ 54. no

10. Bionic Respiratory system (Rare -10). good quality(-10), single(+30) Net +10. Check us vs 64 1d100 ⇒ 53 Check them vs 40 1d100 ⇒ 37. 1 failure vs 2 failures for +2.
Final Check vs (40+10+2) 52: 1d100 ⇒ 57. no

Gads 3 out of 10 not good.


Male Human (American) Dungeon Master (Action Movie Director) 17

Just popping in to remind you guys I'm still here, lol. Whenever you guys are ready.

Dark Archive

I'm good to keep going - I think my last post in game was a question with respect to rolls and warp travel.

Vorgen - why don't you pick five reqs to repeat from my allotment as I can't think of anything to get with them.


Master of Etherics on the Adamenent will
Navis Yosarni wrote:

I'm good to keep going - I think my last post in game was a question with respect to rolls and warp travel.

Vorgen - why don't you pick five reqs to repeat from my allotment as I can't think of anything to get with them.

You sure about that? These acquisitions may be few and far between.....

As it stands you have no head armor. Might I suggest a cowl to go with your xeno-mesh? I am thinking good quality, going for best right know is a reach

For you: Mesh cowl, rare (-10); good quality (-10), single (+30). Net+10.
Check us vs 64 1d100 ⇒ 82. Check them vs 40 1d100 ⇒ 61. 1 failure vs 2 failure for +2.
Final Check vs (40+10+2) 52: 1d100 ⇒ 33.

Hey presto head armor. 4points on the first hit of a combat 3 after that.

other options.
Better void suit
the book that would help counteract stranger to the cult.
Grav chutes for the command crew
heavy void suits for the command crew.
digital weapon for a nasty surprise.
Backup gun for things that don't respond well to lasers. Perhaps a shot-pistol with inferno rounds and a selector?

just some ideas
Vorgen


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Ludicus-

Doesn't look like you actually modified the TN based off the commerce rolls but your rolls were all extreme enough to pass and fail regardless of commerce.

Lord-Captain Silas Tyr-

Sorted your acquisitions as best as I am able. Please do not leave this all to me in future, in particular you haven't said where non CRB items are from and there is no SRD and I don't have all the books.

1. Best Quality Power Armor- TN10. Commerce irrelevant, i'm not going to get a 10 up to a 59 roll. Armour not acquired.

2. Best Quality Storm Trooper Carapace- TN20. As before, Commerce rolls irrelevant.

3. Best Quality Pressure Carapace- TN???. I have no idea what this is but suspect if its even remotely rare (scarce or rarer) I can't salvage it on that roll either.

4. Best Quality Power Sword. Not going to happen either with that roll. When you add best quality your essentially starting on a TN40 (-30 craftsmanship, +30 negligible). Anything very rare or extremely rare is very unlikely to be feasible and anything rarer is auto-fail.

5. Best Quality Ryza Pattern Wrath Plasma Pistol- TN 20. Unfeasible to change with commerce (roll in the 50's).

6. Targeting Monocle with Preysense Sight- TN33. Couldn't find this. Based off preysense's rarity which would be the minimum with a -5 for an additional item, that is TN45. Commerce rolls give -12PF (ouch) for a total of 33.

1d100 ⇒ 98 VS 1d100 ⇒ 25

If targeting monocle is listed as Extremely Rare or more common, acquisition is successful. Please confirm.

7. Best Quality Ripper Pistol. TN10 (-30, -30, +30). The roll loses it but if the commerce is good you'll get it.

1d100 ⇒ 65 VS 1d100 ⇒ 68

Failrue vs 3 failures for +6PF.

Best Craftsmanship Ripper Pistol Acquired

8. 1 Canister of Micro Grenades (Frag).

9. 1 Canister of Micro Grenades (Krak).

I don't know where these are from and you didn't work out the TN or list the rarity. Give me more info and i'll figure it.

10. Refractor Field (Mars Pattern). TN50. Found this in into the storm. With that roll, no need to check commerce.

Passed with flying colours.

Vorgen-

Quite a lot of errors on the successes there so I went through it.

The mesh cowl passed, as the base TN was 30, not 20. Modified by commerce, TN46. Add the mesh cowl.

You also just barely managed the Inferno shells so add those too.

Yosarni-

With the head armour Vorgen got on your behalf, I believe you are left with 4 acquisitions? I would suggest a Navis Prima from the Core Rulebook and I could make other suggestions if you wish.

GM-

I still posit we should assume an average roll from both merchant and Alessaunder so I can just give out a single modifier for everyone to modify their own acquisitions by, especially as there have been multiple errors and its taken a lot of time for me to go through it all. All the rolling just doesn't lend itself well to the PbP format.

If we simply assumed the average (roll of a 50) on every commerce roll we'd end up at +10PF on every acquisition up to Very Rare and +4PF on every acquisition of Extremely Rare or rarer. Then all people need to do is figure out their modifiers as usual (and remember Near Unique and Unique don't give +30 on scale). This works out in our favour as Alessaunder has exceptional commerce, but is completely system-fair. We don't get massive PF spikes on certain acquisitions but we get a steady average representing his general savvy as a rough trend rather than detailing the ups and downs.

I'll be honest- i'm sympathetic to our Lord-Captain in light of his flood but i'm not willing to go through all his items again, got too much PbP on the go as it is without more admin. Using this method would be a big help to me if our fine lord doesn't do his homework in future :). I mean, I did type out a big long post explaining :P.

Everyone-

Thanks for the input, was looking for a bit more but with our Lord-Captain somewhat out of commission right now i'll make some executive decisions on our final acquisitions. Barracks got some votes so lets give that a try-

3. Barracks-

TN40 Base. Commerce-

1d100 ⇒ 72 VS 1d100 ⇒ 57

Acquisition- 1d100 ⇒ 75

Result- Failure.

4. Trophy Room-

TN40 Base. Commerce-

1d100 ⇒ 34 VS 1d100 ⇒ 61

Acquisition- 1d100 ⇒ 19

Result- Success and added to Adamant Will! The senior officers now have a fancy room for all our fancy trophies. I'm guessing some prize salvage from the Bounty is in there right now with a lot of empty display cases.

5. Hecutor-pattern Plasma Broadside (Starboard)-

TN10 Base. Commerce-

1d100 ⇒ 92 VS 1d100 ⇒ 54

Acquisition- 1d100 ⇒ 92

Failure (to be fair, with these rolls I could have selected any ship component and failed. Ran with extra dakka for the Lord-Captain lol.

To-do

Just Yosarni's last 4 acquisitions, I believe. I'll go make an IC post soon.

Sovereign Court

Long post was long...

Dark Archive

Tried and failed already for a Navis Prima, will polish off the other 4 aq tonight.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I am happy with the targeting monocle, best quality ripper gun and the refractor field. Let the games begin :-)

Yes, yes we need more dakka for future conquests, er, endeavors....


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Whats the rarity on the monocle?

To be clear Lord-Captain; you'll have to research your own TN's in future (I detailed how to do it all in an explanative post further back in this thread). I'm way too behind on my own PbP games as DM to handle the extra admin.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Targeting is listed as Very Rare as per Into the Storm.

Sorry about that First Officer, won't happen again.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Thanks :).

Your all good with the monocle then.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I see Silas as now being festooned with a lot of big-ass guns hehehe


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

The Inquisition is NOT allowed in the trophy room.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

True, I decided to make all the rolls and then calculate, I was a little pressed for time.
But I guess I've lost my "roll for everyone previliges" with some of those rolls eh?

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