GM Hector's Rogue Trader: The Warpstorm Trilogy (Inactive)

Game Master LordHector


51 to 100 of 476 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Radavel wrote:
Alexander Kilcoyne wrote:
Absolutely fine- we have 4 additional weapon slots. I'd like to squeeze in a launch bay somewhere down the line but we'll see how it goes. Depends partly if we end up with a small craft specialist void master.

AK, will the munitorium add a bonus to the plasma broadsides? or is that limited to macrocannons?

EDIT: the earlier post was deleted.

Its a crunch VS fluff thang. I've actually had this brought up at my university game soc a few years back.

It provides a bonus to anything in the 'macrobatteries' category. Even lasers benefit from the munitorium.

The only things that don't are torpedoes, nova connon, lances etc.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

"First Officer, is the Adamant ready for travel?"

For DM Hector

Spoiler:

Wounds: 1d5 + 6 ⇒ (4) + 6 = 10
Insanity Points: 1d10 + 1 ⇒ (7) + 1 = 8
Corruption Points: 1d5 ⇒ 4
Fate Points: 1d10 ⇒ 10 equals 4 plus 1 totals 5


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Aye aye sir. Ship-shape and ready to do the bidding of the dynasty.

Updated Origin Path

And as you can see, westart to have some intersections. Clearly the Lord-Captain and First-Officer both feel they were destined for greater things than their early lives indicated, each with a Long and Glorious History and most intriguingly, a High Vendetta.

From this i'm thinking they met early in their lives and have been staunch friends and allies for many years now; united by their great ambition and loyalty after almost being brought down by a rival they destroyed together (High Vendetta). I'm thinking that a duel Silas won had far-reaching consequences that resulted in a direct threat to the dynasty's main holdings, that Silas and Alessaunder defended against the rivals, the two noble factions using gang warfare as a proxy and eventually leading theirs to victory.

For Alessaunder, this was obviously after some time in the battlefleet; still working on his background. What do you think of the High Vendetta intersection? Ties the two characters together very nicely I thought. I'm seeing my Saul Tigh to your Admiral Adama, drinks shared in private while reminiscing about past glories.


Past History-
1d10 ⇒ 7

Wrested from a Space Hulk: The ship has been recovered from a space hulk, a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high quality), but those who know of its origins whisper that it is cursed. The ship gains +1 Armour, +1 Speed and +3 Maneuvrability. However, every time the crew suffers a misfortune, the GM rolls twice and picks the worse of the two.

Machine Spirit Oddity-
1d10 ⇒ 9

Adventurous: The vessel is eager to seek new horizons, to turn its bow from civilisation and delve into the darkness of the unknown. When participating in an endeavour, the ship gains +10 detection, when not participating in an endeavour it suffers -10 detection instead.

I have updated the ship to reflect this.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Love the intersect and the very appropriate past history and Machine spirit oddity.

Silas and Alessaunder met in Scintilla, Sector Capital of the Calixis Sector. Alessaunder helped negotiate the loan restructure with the creditors that staved off financial ruin for House Tyr.

Nothing strengthens bonds like century-old amasec.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

So you reckon we can run with the 'noble war by gang proxy' as the High Vendetta?


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
First Officer Alessaunder wrote:
So you reckon we can run with the 'noble war by gang proxy' as the High Vendetta?

Definitely. Moreso, if the unknown enemy is the Word Bearers Legion and its Chaos adherents. Can you say Dark Heresy?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Well, I can't speak for your Enemy you get through your background, but High Vendetta assumes we actually overcame them. Maybe the World Bearers were pulling the strings and we've got evidence to this fact after overcoming the nobles in question.

I'm going to wait until we have everyones origin path before fully writing my background so I can leave room for intersections such as these.

I believe we're waiting for Bogg and PWO, although PWO's is fairly set, just waiting for confirmation since hes got his mitts on Into the Storm.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
First Officer Alessaunder wrote:

Well, I can't speak for your Enemy you get through your background, but High Vendetta assumes we actually overcame them. Maybe the World Bearers were pulling the strings and we've got evidence to this fact after overcoming the nobles in question.

I'm going to wait until we have everyones origin path before fully writing my background so I can leave room for intersections such as these.

I believe we're waiting for Bogg and PWO, although PWO's is fairly set, just waiting for confirmation since hes got his mitts on Into the Storm.

It would be nice to get the Agent of the Throne Elite Advance.


Legendary Merchant of Pins

Don't forget about me! I was pretty unfamiliar with Rogue Trader's chargen since most of my 40k has been Dark Heresy, so hoping to have my reading done and understood shortly

Sovereign Court

Sorry I only looked through the current page to see who we were waiting for pin- won't forget again :).

They are very similar systems really, with subtle differences. I am much fonder of RT's mechanics and playstyle than Dark Heresy's.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

There we are, all that is left is see how everything intersects and then write a background.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

"Master-at-arms, is the Adamant secure for travel?"


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Updated Origin Path

The only intersection Ludicus has so far is a history in Battlefleet along with Alessaunder. Possibly, they served together during Alessaunder's stint and once Silas came into his inheritance, Alessaunder provided a recommendation.

Not written his background yet but I don't see Alessaunder spending that much time in the Battlefleet overall.

Boggbear- don't forget to pick a type of weapon to specialise in. Every career gets a special ability, see page 72 of the core rules. If anyone hasn't seen this already, go look please.

--------------------------------------------------------------------------- -

Edit: Well GM approved and no ones thrown up an objection so I think its safe to say we're using ship roles.

So we have (so far)-

Rank 1-

Lord Captain Silas Tyr

Benefit: +10 to the 'Hold Fast' extended ship combat action, and may use the 'Exceptional Leader' ability, may grant it to anyone on the vessel, ignoring the normal restrictions that they must be in the same place.

Rank 2-

First Officer Alessaunder Godwinne

Benefit: Treats Command as a trained skill aboard the ship. If he has the command skill already trained, gains a +5 to it aboard the ship.

Rank 3-

Master at Arms Ludicos Marleno

Benefit: +10 bonus to the Prepare to Repel Boarders extended action.

Rank 4-

Carto-Artifex Unnamed Navigator

Benefit: +10 bonus on all awareness and perception tests made during Warp Navigation and when detecting stellar phenomena.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Yes, I was debating what type to select, I am leaning towards pistols.

Dark Archive

Empty profile shall be filled up later tonight.

As far as intersections - I was thinking that I could almost be tied when the vessel was recovered as a space hulk? - only one left alive and irrevocably changed by the warp.

Sovereign Court

Depends on the timescale. Not sure exactly when the ship was supposed to have been recovered as a space hulk. Also, Navigators are born and bred not made; and i'm not convinced they could survive a space hulkage, even being more attuned to the warp than ordinary people.

My 40K lore isn't that sharp though. GM?

Dark Archive

AK, you are correct. Humans cannot survive the warp without the protection of a Gellar Field.

What I suspect that happened is a partial failure, one so brief that that it affected all except the Navigator in his specially protected capsule.


Or perhaps the Navigator and a small command crew, the fact that the navigator survived and was a bit more mutated than the norm might be attributed to the fact that he was the ONLY one who was recovered.
A man needs to eat...

Dark Archive

For ideas on what happens during a Gellar Field Failure, I recommend Dead Sky Black Sun by Graham Mcneill.

http://www.amazon.com/Dead-Sky-Black-Warhammer-Novels/dp/184416148X/ref=sr_ 1_1?ie=UTF8&qid=1333888700&sr=8-1

Dark Archive

Hmmm - on reflection I see your point AK. I had thought a Space Hulk was a single vessel drifting - not a conglomerate.

I think I'll go with the following rough outline:

  • Born on a Forge World, product of a rogue Navis' genetic tampering. Something akin to exposing pregnant women to the gaze of his warp eye or the like (to justify Unnatural Origins)
  • Was harvested from said world by a Renegade House to serve.
  • Underwent training in the expanse, and at some point served on a vessel that was lost with all hands... bar one. Yosarni was found floating in space (Ship-Lorn) and eternally scarred by the experience (Hunted and Fear).
  • As to how Silas picked him up I'm open to input. Perhaps he was the one to pluck him from the void, and kept him on when his previous Navis was incapacitated during warp travel and Yosarni stepped up to guide the ship back to normal space.

The entity hunting him will be some variety of daemon from the warp - GM can advise exactly what would be best fit for the proposed adventures.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Considering the state of House Tyr's finances, we'd happily hire you if you're willing to take a deferred payment plan. Remember though that House Tyr takes care of its own.

@Navis, you mentioned "Renegade House". You're not a member of the Saynay Clan from Dusk by any chance?

Dark Archive

Now there's an idea... hmmm the vessel he was on was taken by the Saynay Clan, Yosarni kept alive because he was a Navis, then there was a misadventure in the warp and the Saynay Clan vessel suffered a Plague of Madness.
In the descending chaos that befell the pirates, Yosarni barely survived by dodging the machinations of the crew and eventually podding into space.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

And you heard that House Tyr was hiring Navigators. No questions asked.

Alright my turn to sleep. See you guys in a few hours.


Male Human (American) Dungeon Master (Action Movie Director) 17

Wow, it seems the thread has moved on whilst I slept. Well it is now Easter here for me (Happy Easter, everyone. Even those of you who've already had it.), so I won't be lingering around the boards today. It seems that you guys are getting your crew put together smoothly, and your characters all look good so far as far as I can tell. I'll finish up my part while pinvendor and PWO wrap up their characters.

Dark Archive

PWO has a brief outline here - unless he's changed to adopt some Into the Storm options.

Voidborn -> Stubjack -> Renegade -> Dark Voyage -> Fortune -> Void Master


Enginseer Prime Explorator R1

Initial rolls + all modifiers:
  • Weapon Skill: 2d10 + 25 ⇒ (3, 8) + 25 = 36
  • Ballistic Skill: 2d10 + 25 ⇒ (4, 2) + 25 = 31 re-rolled
  • Strength: 2d10 + 25 + 5 ⇒ (1, 8) + 25 + 5 = 39
  • Toughness: 2d10 + 25 + 5 ⇒ (5, 4) + 25 + 5 = 39
  • Agility: 2d10 + 25 ⇒ (7, 8) + 25 = 40
  • Intelligence: 2d10 + 25 + 3 + 3 ⇒ (7, 7) + 25 + 3 + 3 = 45
  • Perception: 2d10 + 25 ⇒ (1, 10) + 25 = 36
  • Willpower: 2d10 + 25 - 5 - 3 ⇒ (4, 5) + 25 - 5 - 3 = 26
  • Fellowship: 2d10 + 25 - 5 ⇒ (5, 7) + 25 - 5 = 32
  • Ballistic Skill re-roll: 2d10 + 25 ⇒ (6, 4) + 25 = 35
  • Wounds: 1d5 + 6 + 2 ⇒ (3) + 6 + 2 = 11
  • Fate Point roll: 1d10 ⇒ 7 = 3 Fate Points
  • Corruption Points: 2d5 ⇒ (1, 3) = 4
  • Insanity Points: 1d5 ⇒ 2

Origin Path: Home World (Death World) -> Birthright (Fringe Survivor - Heretek 100XP) -> Lure of the Void (Renegade - Free Thinker) -> Trials & Travails (Lost Worlds - Beyond the Pale 100XP) -> Motivation (Knowledge - Knowledge is Life, Life is Knowledge 300XP) -> Explorator

Trait: Mechanicus Implants

Starting Skills:
    Home World (Death World)
  • Survival(Int)

Birthright (Heretek)
  • Medicae (Int)
  • Scholastic Lore (Archaic) (Int)

Motivation (Knowledge - Knowledge is Life, Life is Knowledge)
  • Scholastic Lore (Legend) (Int)Scholastic Lore (Numerology) (Int)

Explorator
  • Common Lore (Machine Cult)(Int)
  • Common Lore (Tech)(Int)
  • Forbidden Lore (Archeotech)(Int) +10
  • Forbidden Lore (Adeptus Mechanicus)(Int) +10
  • Literacy (Int)
  • Logic (Int)
  • Speak Language (Explorator Binary)(Int)
  • Speak Language (Low Gothic)(Int)
  • Speak Language (Techna-Lingua)(Int)
  • Tech-Use (Int)
  • Trade (Technomat)(Int)

Starting Talents:
Home World (Death World)
  • Melee Training (Primitive)

Lure of the Void (Renegade - Free Thinker)
  • Enemy (Cult Mechanicus)

Motivation (Knowledge - Knowledge is Life, Life is Knowledge)
  • Total Recall

Explorator
  • Basic Weapon Training (universal)
  • Melee Weapon Training (Universal)
  • Logis Implant

Background Adjustments:
Home World (Death World)
  • Interaction Skill Tests -10
  • Resistance (Pinning) +10
  • Resistance (Shock) +10


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Present Roster:

Me - Rogue Trader
Alexander Kilcoyne - Seneschal
Boggbear - Archmilitant
Mark Sweetman - Navigator
Pinvendor - Explorator
PWO - Voidmaster

We do not have a Missionary and an Astropath.


Enginseer Prime Explorator R1

So I was looking at the ship roles, and I didn't find anything saying it cost XP to choose one, only XP to switch from it. So if allowed, I would like to nominate Regulorum for Enginseer Prime. Also, if you would like for me to add a last name for Regulorum, tell me know before I can't alter the name.

Are we looking for the other players to fill those roles, or are the NPC'd?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Thats correct, your first ship role is free.

It would be nice but not essential if you could use the format most of us have, including our ship role in our alias before the actual name.

PWO, I can't easily remove lines in my precious botch job on paint so i'll wait for you to confirm your sticking with your origin path or switching around with Into the Storm.

Why do we have a heretek in our employ Lord-Captain?

Updated Origin Path

Our Explorator has no actual intersections- theres a fringe survivor crossover with me but we took very different options in it.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

"First Officer, we shall discuss that in private."


Ships roster has been updated once more.

Regardless of which speciality PWO goes, he could consider taking the Chief Bosun ship role. It gives +5 to crew rating as well as command tests suffering no penalty for low morale.


Male Human (American) Dungeon Master (Action Movie Director) 17

He's only technically (hereteknically???) a heretek if you know quite a bit about the cult mechanicus. More in the 'I have an idea that will revolutionize the galaxy, but all you old guys are so tied up in tradition to see it' kind of way, not so much the 'I wonder what would happen CHAOS if I used warp CHAOS to merge man and CHAOS machine' kind of way.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I just find myself wondering how he achieved such a high rank without his heretek tendencies being noticed. Fluff-wise, an Explorator is as high a rank as a Magos. I'll be interested to read the background :).

Alessaunder would have no actual suspicions anyway (doesn't have the know-how), its just OOC really.

Dark Archive

First-Officer: Your Carto-Artifex is now cursed with an actual name, so can be updated on next run through the ship's log
Also - the Complication and Oddity rolled previously?


Fixed, not sure how I missed those thanks.


Enginseer Prime Explorator R1

Note that of course it's heretek not hot heretic, and it's used in a very general sense to more or less explain Regulorum's unusual entry into the Mechanicum and his rather contraversial views on archeotech and Xenos-tech.

Hector actually recommended it after I PM'd him that portion of my backstory for review and suggestions. I am fine with changing it if it would be too much for this particular group. I can still accomplish explaining Regulorum's backstory with Renegade - Free Thinker. I wasn't actually sure how straight-laced we were going to be especially since someone was asking earlier about being a sanctioned Xenos, lol.

D'oh! I think I just got ninja'd by none other than Hector, heh.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Nah don't change it, s'all good. :)


Legendary Merchant of Pins

And about the name...I usually avoid putting "titles" in my avatar names, in case the character gets demoted, promoted, changes careers, etc. The Race, gender, and class fields can be manipulated to show titles in case we would rather use those functions.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Space Accounting Time-

Who affects PF in any way? Confess!

I know our glorious leader gives us a -1. Please everyone, confirm either way whether your origin path gives a positive or negative to PF and how much if so.

pinvendor wrote:
And about the name...I usually avoid putting "titles" in my avatr names, in case the character gets demoted, promoted, changes careers, etc. The [i]Race, gender, and class fields can be manipulated to show titles in case we would rather use those functions.

A fair point. Personally I have such a ridiculous amount of aliases that i'm happy to add one more if my rank changes, just copying and pasting the info over from my 'First Officer Alessaunder' to my 'Scurvy Deck Swabber Alessaunder'.

Dark Archive

"Profit... Profit!!! You sit here and bicker about money?! If only you had seen what I have seen... There will be no need for profit when we succumb to the warp..."

Or, no effect on PF here First-Officer ;)
I'll probably revert to a name of 'Navis Yosarni' as well.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Silas looks for the nearest medicae, "The navigator is excited again."


Legendary Merchant of Pins

Regulorum passed on the chance to drop the PF...or permanently lose 1 FP. The path I ended up taking worked better to explain his situation and avoided those horrendous penalties, heh heh.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Rest assured that those undocumented payments are necessary.


Enginseer Prime Explorator R1

A couple of changes...

Birthright (Heretek)

  • Swapping Basic Medicae for Basic Chem-Use
  • Swapping Basic Scholastic Lore (Archaic) for Basic Scholastic Lore (Chymistry)

Trials & Travails (Lost Worlds - Beyond the Pale)
  • Swapping +10 to Forbidden Lore (Adeptus Mechanicus) for Forbidden Lore (Xenos)

Motivation (Knowledge - Knowledge is Life, Life is Knowledge)
  • Swapping Scholastic Lore (Numerology) for Scholastic Lore (Archaic)

Also upon realizing that I truly don't have any intersections...I could be a fairly recent addition to the crew? After all, Explorators do not always accompany Rogue Traders. Maybe I am an acquaintance, but not yet "vetted" as it were.

If that is not acceptable, I am willing to change my Motivation from (Knowledge - Knowledge is Life, Life is Knowledge) to Prestige if that would be easier. What is your Fringe Survivor, First Officer? As mentioned once, Heretek is not sweepingly required for Regulorum's backstory, so another possible change for an intersection.

Also...did Navis Yosarni manage to go intersectionless as well, or am I reading the path incorrectly?

Dark Archive

Regulorum - yep, your excitable Navigator is also bereft of intersections.

Though with only a single fate point to his name... it's highly likely that he won't be in his position for too long ;)


Enginseer Prime Explorator R1

@Navis: If you are interested, you could join Regulorum in his Trials & Travails (Lost Worlds - Beyond the Pale). I know you're Ship Lorn was fitting for your backstory, but the "vision" provided in the Beyond the Pale could still provide the basis for your Fear. Perhaps Regulorum and Navis experienced this together. Plus you would get to keep your Fate Point. :D

Dark Archive

Unfortunately I've already spent my 500xp on the three origin path selections (Unnatural Origins, Hunter and Fear) and don't have any to free up to change out of Ship-Lorn. If we must have an intersect by GM instruction then I'll work something out though.

I don't mind being devoid of fate - if all else fails then I've a back-up concept for a replacement Navis anyway :)


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)
Regulorum Bast wrote:


Also upon realizing that I truly don't have any intersections...I could be a fairly recent addition to the crew? After all, Explorators do not always accompany Rogue Traders. Maybe I am an acquaintance, but not yet "vetted" as it were.

I'd like it if you were properly tied to the dynasty rather than just an acquaintaince. It gets kind of awkward when the Explorator and/or Navigator isn't strongly tied.

I took Survivalist.

Intersections aren't necessary, its just a nice way to tie characters together that share them. Theres scope for any character to have met without them, and remember a RT character isn't like a first level PF character or a rank 1 DH character. They are equivalent to a rank 3 Dark Heresy character, with some heroics or misdeeds already behind them.


Enginseer Prime Explorator R1

And naturally Survivalist is a 300 XP Birthright. Yikes! Hmmm...I guess we'll see what Hector says. I would need to rearrange a lot for Survivalist. I am thinking maybe changing my Motivation to Prestige would be the better move. Motivation is a free choice row, right?

1 to 50 of 476 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Hector's Rogue Trader: The Warpstorm Trilogy OOC All Messageboards

Want to post a reply? Sign in.