GM Hector's Rogue Trader: The Warpstorm Trilogy (Inactive)

Game Master LordHector


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WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Well your not really much more than a man with a machedentrite (sp) as far as RAW is concerned right now. You've yet to qualify for any of 'The Flesh is Weak' talents to give you the machine trait- your machadendrite is the problem re: void suit.

Edit: However, you actually start with a void suit, so perhaps we can simply assume its customised so you can actually use it.


Male Human (American) Dungeon Master (Action Movie Director) 17

Even GW isn't really sure what is and isn't 40k canon. Assume that nothing from Black Library is canon, and each edition changes little bits of fluff. Atm, I'm assuming with your low resources, you guys do not have the funds to have the nicer void suits (There are fancier ones, which should give you something to aspire to). It makes sense to me to have them permitted to have armour underneath. Plus, while the suits may be bulky, there's a lot going on under the suit. Regulorum would have access to the Mechanicus which would likely outfit their explorators with suitable void suits for their work. Also, your crew would normally be equipped with lasguns and flak coats. On a note, I'm not above someone questioning my calls. As I've said, it's the first time I've run RT, and no one is perfect, least of all me. If you feel I've made a bad call, let me know and we'll work it out.


Enginseer Prime Explorator R1

Sounds good then. I will just assume my wonderful carapace armor is not available to me for now, and try really, really hard not to die the first fight against that Tyranid/Chaos Daemon/Warp Monstrosity/Eldar Harlequin which will inevitably attack us the moment the cutter flies out of range. :P

EDIT: Or did I read that wrong? Are the larger armors now approved for void suit use?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

You didn't read it wrong. Carry on.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

I think we can assume that not even the makers of the universe is 100% sure on what is and isn't canon at any given time.
And if they can't know, what chance do WE have eh?


Male Human (American) Dungeon Master (Action Movie Director) 17

They don't, and they'll admit to it too. Any setting developer will tell you that the longer a setting's around and the more people write for it and do stuff in it, the harder it is to keep it all strait. I've read interviews with some of the Black Library authors who say that it can sometimes be hell trying to sort through it all when researching before writing a new novel.

Dark Archive

I am now firmly ensconced back at home and baby boy is doing well, so I'm confident to say that I can step back into the fray :)

Might still be a bit spotty for a little while, but I'm confident I won't hold up the action.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

great to hear that the baby is fine.


Master of Etherics on the Adamenent will

Welcome back navigator


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)
Vorgen Alph wrote:


I find it slightly comical that our Seneschal is a better pilot than the Void Master. Heck with the Rogue Trader hsving Scrutinize there is little or nothing that Vorgen can do that could not be better done by others. Oh well the joy of random stat generation.

You'll find much less of a disparity as we level- your career dictates your access to loads of piloting skills most of us will simply never get access to, and your key stats will be cheaper to level than ours for the tasks your meant to excel at.

Your stats are about average. Most are over the bench line for RT characters (36).

But as Master of Etherics, your perception may as well be 10 higher for auguries, which already puts you above the Lord-Captain's augury efforts.


Master of Etherics on the Adamenent will
First Officer Alessaunder wrote:


You'll find much less of a disparity as we level- your career dictates your access to loads of piloting skills most of us will simply never get access to, and your key stats will be cheaper to level than ours for the tasks your meant to excel at.

Your stats are about average. Most are over the bench line for RT characters (36).

But as Master of Etherics, your perception may as well be 10 higher for auguries, which already puts you above the Lord-Captain's augury efforts.

I took a look at the advancement paths and I can see that things will change over time and frankly on a d% scale a difference of 7% or 8% is pretty trivial. So I am more amused than concerned.


Enginseer Prime Explorator R1

Just to clarify some of the word choices and phrases I am using in the third person in Reg's posts, they are meant to convey Reg's prevailing attitude. He's rather impatient and a tad intolerant of anything that would be a "waste of his time". I figured it was easier and simpler to post in that fashion instead of long elaborate posts of Reg's inner monologue.

I just want you all to know I am not intending that to be indicative of my own feelings towards your posting or your character's discussion in any way. I enjoy well thought out posts that include long discussion when appropriate, and as you will probably witness, I can become very long-winded myself. :)


Enginseer Prime Explorator R1

@Hector:
Question in regards to character knowledge. My experience with Warhammer Fantasy and somewhat limited 40k playing, part of the prevailing atmosphere of the setting was fear, ignorance, and absolutely blind faith. A sense of rightness instilled into people and religious explanations which were mostly baldfaced lies or enormous exaggerations to prevent the curiosity of the masses from meddling in things they shouldn't.

Now I realize as grim as 40k is it isn't nearly as hopeless feeling as Fantasy which is just people waiting for the inevitable Chaos hammer to drop, while 40k is all about how the entire Imperium is "certain" of their superiority and eventual domination of the entire galaxy. This leads to some interesting arguments as to what people know v. don't know, but ultimately everyone is still pretty ignorant as they are basically told what to think by the Ecclesiarchy in regards to the Imperium, xenos, and technology. Chaos is, from my understanding, pretty much a need-to-know basis and is otherwise hidden behind basic tenets such as "Suffer not the mutant" and encouragement for the teeming billions to "self-police" with hysteria and fear.

Some of the players (including myself) have bandied around discussion regarding some potential Inquisition-will-investigate-you type things, and while I don't think we have gone too far over the line, I wanted to ask where you would like us to draw it. Having basic knowledge of enemies for the crew of a ship plying the unknown reaches makes sense, but how far should we take it? Sometimes the exposure to things which are "supposed to be" but turn out differently or discovery that faith in the Emperor doesn't always save a person, can be the heart of the Warhammer experience. I would hate to have us rob you of the ability to make us roll insanity and corruption simply because our characters are RP"d as if all this knowledge is passe.

If you wouldn't mind, I am hoping you are willing to lay down where our knowledge of Chaos and other forbidden topics ends, so we can hopefully keep our characters in the proper mood and thus allowing corruption, xenos taint, and insanity to be made a natural progression as opposed to something "hacked" in because it's a game mechanic.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Bear in mind re: this topic, the RT dynasties are essentially considered the Hand of the Emperor beyond Imperium space. Their authority is no less than an Inquisitors once they are out of the Calixis sector and disputes between the two usually boils down to who has more guns at their disposal.

So even dubious things like having a Sanctioned Xenos on board are fine legally in the Koronus Expanse but get very shaky back in Imperium space.

Agree that some nudging from GM with regards to Chaos is definitely a plus. And sorry for spoiler peeking, I can rarely help myself (but at least in the IC I know not to metagame based on what I read :) ).


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Inquisitors Vs Rouge Traders? There is a reason why the imperial symbol has two heads haha.


Master of Etherics on the Adamenent will
Master At Arms Ludicus Marleno wrote:
Inquisitors Vs Rouge Traders? ...

I'm gonna need a bigger gun.


Enginseer Prime Explorator R1

@Alessaunder & Hector:
Lol, no worries. This wasn't to indicate I think the Inquisition will be or should be anywhere near us. I just meant that from the perspective of whether our characters are free to know the kinds of things that in a Dark Heresy games the hint of someone knowing these things is the whole basis for some the adventure hooks essentially. Sometimes people forget that what is "described" in many of the DH, RT, & DW books is actually player knowledge only and the characters will be too indoctrinated or ignorant to "know". And most of the time, RPing that even when confronted with the truth, the characters rationalize it or simply classify it as heresy out of hand is well within the given framework.

I suppose I am just thinking statements like, "Scan for daemons," is a very, very unlikely thing to be heard. Something akin to "Scan for xenos taint" or "warp corruption" would probably be something I would anticipate to be more true to the setting. Assuming that such scans are even possible of course.

Not that I am in any way wanting to start a debate there. I just wanted to get clarification from Hector whether it was okay for us to assume our characters are "in the know" just in case he's wanting to spring something on us and say "roll insanity/corruption/fear" and we're like "yeah but we knew about that, so we shouldn't have to." Then it just becomes a game mechanic instead of feeling like our characters have actually evolved and the insanity/corruption/fear is a truly natural thing.

That make sense?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Spoiler:

Makes sense and I'm in agreement. As for me, I tend to keep my IC knowledge and OOC knowledge very separate anyway. Alessaunder will be describing Chaos in very vague terms unless he makes a successful check.


Master of Etherics on the Adamenent will
Alessaunder wrote:
Pilot: Spacecraft is for the big-ass ships with crew, so transports and raiders up.

So is that detailed in the core book? I could not find it but then I have missed the obvious before.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Its not spelt out in the Core Rulebook but just looked at Into the Storm page 170 where it strongly implies any ship that can leave atmosphere is classed as a Space Craft after all. Looks like Alessaunder is actually capable of flying shuttles etc. as well then; but i'm happy for him to not be flying this time.


Male Human (American) Dungeon Master (Action Movie Director) 17

In regards to the character knowledge thing, Most citizens have heard of Chaos, but they only know of it as the big bad evil thing that will kill, mutate, or corrupt you if you don't pray to the Emperor enough. The same can be said of Xenos. Trick is, you all, as rogue traders, know a bit more of the 'reality' of things. You know what the Warp is and that daemons live there. You know that Chaos is a corrupting force. I'll leave your individual opinions of Xenos up to each of you, for as rogue traders, you've more than likely actually met some. And though the Imperium will never admit it to the masses, even it knows that not all Xenos are bad in the strictest sense (they have fought alongside Eldar before). You have probably never heard of the Horus Heresy, nor are you likely aware that Astartes had anything to do with it, or are in fact even capable of falling to Chaos.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

The present discussion reminds me to take Forbidden Lore (xenos) when the opportunity presents itself. The RT will discuss with his retinue his plans for revitalizing the Tyr Dynasty which may include initiatives in the direction of the Cold Trade.

I can already see disapproving frowns appearing on the faces of those with Battlefleet backgrounds.

On a different matter, please see these links to some of the 40K inspired PBPs here:

Haarlock's Legacy

Sons of Jericho

Oremor Affliction


Master of Etherics on the Adamenent will

Well there are at least 2 other players who have it. I will eventually get rather good at it.


Enginseer Prime Explorator R1

I just had the chance to peruse Deathwatch: Mark of the Xenos. Holy crap. That is a must buy if one is running any WH40k RPG. No lie.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Urgh I hate tag along red shirts.

I hope Hector kills them all brutally, slowly... painfully...


Master of Etherics on the Adamenent will
First Officer Alessaunder wrote:

Urgh I hate tag along red shirts.

I hope Hector kills them all brutally, slowly... painfully...

Hey when you have a crew measuring in the thousands there is little need to waste time checking for traps. Besides I suspect they will not burden us for long. It is 40k after all.

First Officer Alessaunder wrote:
Do ship light sources appear to be functional?

Of course not its grimDARK.

Sovereign Court

Don't get me wrong, I enjoy commanding thousands in ship combat or in a battle in my 40K RPG; my last character was specialised in command and in the final chapter successfully held off a group of space marines. I just hate them coming along on the equivalent of explorer/investigative territory.


Male Human (American) Dungeon Master (Action Movie Director) 17

FYI, My rotational job has started, so for the next 7 days I'll be working irregular and quite lengthy hours. Just so you know that if I don't post for a day or two, I'm not dead and nor have I forgotten about the game, I'm just sleep deprived.


Male Human (American) Dungeon Master (Action Movie Director) 17

I apologize for the scarcity of my posting over the last week, but I am once again off rotation and things are back to normal.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

No worries.

Bear in mind at least 3 of us have the Paranoia talent, by the way (as the GM is meant to secretly test perception to notice threats etc.)


Male Human (American) Dungeon Master (Action Movie Director) 17

I did. Hand-rolled em. Would you guys prefer I roll them on here and keep 'em spoilered?

Sovereign Court

Nah no big issue, as long as its happening. Better to keep us in suspense ;).

But yeah, roll init for everyone in future I reckon. More thoughts on which method I prefer later, kinda rushed for time atm.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)
DM Hector wrote:

That's how I've had it done in the other PbP's I've done here. I'm comfortable with both ways of doing it. Would you guys rather I post the Initiative order and you all declare actions, which I'll wrap up at the end of the round. Advantage is you don't have to wait for the person who's going before you to post before you can. Disadvantage is that it makes it hard to plan your actions based on what the others are doing.

Or would you guys rather I put up the initiative order and you guys post in that order. Slightly slower, but makes combat a little clearer as to what is going on. Also, I'll get a map up of this room shortly.

Either way in the future I'll probably end up rolling your init for you. speed things up a little bit.

Problem is already being highlighted IMO, because Ludicos has posted an action but some kind of 'enemy' action has yet to be posted before his. I doubt he'd be delaying if all the dead in the room started to rise but now he has written that, the GM could update the round before he gets a chance to change his action.

My recommendation and strong preference would be to do initiative in 'chunks'. In this combat we have chunk 1- Alessaunder and Yosarni are up to post. Once they've both got their actions down, chunk 2- the enemy. Then chunk 3- Silas et al. Its only slightly slower and it allows people to see what the enemy do before they act.

Also Ludicos, you need a command roll to actually give your men orders- a half action in this case and affecting up to your FB in people (your FB is 4 or higher so you can affect all of them).

Finally- Lord-Captain; please remember to tell us who is benefiting from your glorious leadership this combat round (+10% on one roll of that person's choice)


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Haha, always glad to be able to help highlight the problems...just wish it wasn't because I was causing them.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I think I will suggest to Regulorum to find a way out of the bridge. We don't want to be home alone with this force field generating enemy.

+10 to Regulorum for Tech-use on my turn.


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

I believe he decides what to spend the +10 on, you decide who to give it to. Your glorious leadership can manifest in an entirely different way than you expect it to ;)


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Copy that First Officer. Just dropping the hint to our Magos on what to use that bonus on hehehe


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

First Officer, do you think it is economically viable to refurbish the Bounty and a commission it as a House Tyr ship? Do you think our PF is enough to accomplish that?


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Nope. Not even close.


Male Human (American) Dungeon Master (Action Movie Director) 17

lol

Dark Archive

Navis more concerned with getting off bridge intact... then will suggest that we Take off and nuke the site from orbit... only way to be sure


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

Its just one Halo Device gentlemen... To thrive as rogue traders, adversity must be turned into opportunity.

Dark Archive

Pfft - that's what they all say... :P


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Belay that desire to nuke the Bounty!

We will lose credits on that one!

I recommend we find out how to get that thing off the bridge and out of the ship, like tricking it into an airlock or something.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Viral bombing is always preferable yeah? Get rid of all those troublesome squishy things and leave the hard cool resources ready to be exploi...
taken adva...
Gathered for the greater good of the emperor and empire of course sir!


Male Human (American) Dungeon Master (Action Movie Director) 17

Waiting on Reg and Vorgen. If they haven't posted an action by tomorrow morning my time, I'll NPC their actions for the turn. Vorgen of course has already made his, so should that happen, I'll just stick with that.


Enginseer Prime Explorator R1

Sorry for the disappearance, but I am back and ready to go. Should my servo-skull also get an initiative, or are we just treating him as an ever present sidekick that's there for flavor?

Dark Archive

Can you have the servo skull access the ship controls?


Enginseer Prime Explorator R1

What is it exactly you're wanting me to do? Depressurize the room?

Dark Archive

Opening the bridge doors would be fine :-)

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