Vencarlo Orinsini

Vorgen Alph's page

106 posts. Alias of PoorWanderingOne.


Race

Master of Etherics on the Adamenent will

About Vorgen Alph

Stats:

Weapon Skill = 37(3)
Balistic skill 37 +5(stubjack)+5(advance)= 47(4)
Strength 30 -5(Voidborn)+5(advance)= 30(3), (4)w/implants
Toughness = 36(3)
Agility 35 +5(advance)= 40(4)
Intelligence = 37(3)
Perception 29 +5(advance)= 34(3)
Will 44 +5(Voidborn)+5 (advance) = 54(5)
Fellowship 43 -5(Stubjack)= 38(3)

Wounds = 6
Fate =5
Insanity = 1
Corruption = 0

Skills:

Awareness (per),34
Common Lore: Imperial Navy(int),37
Common Lore: War(int),37
Concealment(agility), 40
Dodge(agility), 40
Forbidden Lore: Xenos(int),37
Intimidate(strength), 30
Literacy(int), 37
Pilot: Flyers(agility), 40
Pilot: Spacecraft(agility), 40
Navigation: Stellar(int), 37
Scholastic Lore: Astromancy(int), 37
Scrutiny(perception), 34
Speak language: Low Gothic(int), 37
Speak Language: Ship Dialect(int), 37
Trade: Voidfarer(int), 37

Traits:

Charmed: Whenever I spend a Fate Point (though not if I burn one), roll a 1d10. On the roll of a natural 9, the Fate Point is not lost.

Enemy: Adeptus Arbites, –10 penalty to Fellowship Tests with this group.

Ill-Omened, suffer a –5 penalty on all Fellowship Tests made to interact with non-void born humans.

Master of Etherics on the Adament Will, +10 bonus to the Focused Augury Extended Action.

Mastery of Augers, reroll on auger checks.

Melee Weapon Training:Universal, proficient in the use of virtually all
hand-held close combat arms, including the Chain, Shock, and Power groups.

Nerves of Steel,re-roll failed Willpower Tests to avoid or recover from Pinning.

Pistol Weapon Training: Universal, proficiency with most pistol weapons, including the Bolt, Las, Launcher, Melta, Plasma, and SP groups

Quick Draw,Ready as a Free Action when armed with a Pistol or Basic class ranged weapon, or a melee weapon that can be wielded in one hand

Void Accustomed,immune to space travel sickness. In addition,
zero- or low-gravity environments are not considered Difficult
Terrain.

Gear:

Common-craftsmanship Power-sword,
Common-craftsmanship Bolt Pistol:Red-Dot sight, shot selector with 3 clips, inferno rounds.
Stub automatic, Red-dot sight, silencer, compact, man-stopper rounds
guard flak armor,
Xeno-mesh cowl, best quality
void suit,
micro-bead,
blessed ship token,
re-breather,
beggar's cloak,
2 bottles of amasec,
pict-recorder,
vox-caster,

Subskin armor
Muscle implants, good quality

Path:

Homeworld: Void born.
~Characteristics: S -5, Wil +5;
~Fate Points: 4
~Skills: Speak Language (Ship Dialect);
~Untrained Basic Skills: Navigation (Stellar) and Pilot (Spacecraft);
~Traits: Charmed, Ill-Omened, Void Accustomed

Birthright: Stubjack
~Characteristic: BS +5, Fel -5
~Talent: Quick Draw;
~Skill: Intimidate
~Trauma: 1 Insanity

Lure of the Void: Renegade
~Skill Concealment
~Talent Enemy (Adeptus Arbites)

Trials and Travails: Press-Ganged
~Skill: any one
~Trauma: Jealous Freedom: You react violently
towards the prospect of imprisonment or loss of your freedom.
You may take a Willpower Test to avert this, modified by
the provocation and the consequences (set by the GM) of
succumbing to your dread.

Motivation: Fortune
~+1 Fate Point

Career: Void Master
Special Ability: Mastery of Augers
+Skills: Common Lore (Imperial Navy, War), Forbidden Lore (Xenos), Navigation (Stellar), Pilot (Spacecraft, Flyers), Scholastic Lore (Astromancy), Speak language (Low Gothic)
+Talent: Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Nerves of Steel
+Gear: Common-craftsmanship Power-sword, Best-craftsmanship Hand cannon, guard flak armor, void suit, micro-bead, blessed ship token, re-breather, beggar's cloak, 2 bottles of amasec, pict-recorder, vox-caster

Experience spent:

4,500- cover charge
250 Simple strength advance
250 Simple Perception advance
100 Dodge
100 Literacy
100 Simple Ballistic skill advance
100 Simple Agility advance
100 Simple Willpower advance
100 Awareness
100 Trade, Voidfarer
200 unspent
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5700 total