GM Haladir's I6: Castle Ravenloft (Inactive)

Game Master Haladir

Campaign site on Obsidian Portal

Player maps:

Castle Ravenloft (main floor)
Castle Ravenloft (third floor)
Castle Ravenloft (fourth floor)
Castle Ravenloft (fifth & sixth floors) <---Party Location

Castle Ravenloft Exteriors

Map: Village of Barovia

PC Status
Countessa hp 33/38; 2 Hero Points
Damion hp 37/58; 2 Hero Points
Petracleus hp 32/45; 2 Hero Points
Theodora hp 58/58; 2 hero Points
Verran hp 22/36; 2 Hero Points

Party NPC Status
Celowyn hp 36/47
Ireena hp 20/49

Active Buffs: none


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Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Your humble narrator

A quick examination of the guard tower reveals nothing of note other than the ancient frescoes, yet their mystery will remain until another day.

You then turn your attention to the cobweb-choked corridor. Theodora begins sweeping away the webs with her sword and the rest of you follow gingerly.

Perception checks... Petracleus and Countessa have already rolled:
Celowyn: 1d20 + 15 ⇒ (6) + 15 = 21
Countessa: 8
Daimon: 1d20 + 9 ⇒ (11) + 9 = 20
Petracleus: 15
Theodora: 1d20 + 3 ⇒ (19) + 3 = 22
Verran: 1d20 + 6 ⇒ (14) + 6 = 20

...and sometimes the GM rolls well for the players...

As you slowly make your way down the 10-foot-wide corridor, everyone by Countessa hears the distant sound of a man shriek in terror. "Arrrgh!! Get them off me!! Get them off me!!"

Surprise round. Everyone other than Countessa may act.

GM screen:
Ireena's Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Initiative checks...
Celowyn: 1d20 + 3 ⇒ (20) + 3 = 23
Countessa: 1d20 + 5 ⇒ (1) + 5 = 6
Daimon: 1d20 + 6 ⇒ (6) + 6 = 12
Petracleus: 1d20 + 4 ⇒ (5) + 4 = 9
Theodora: 1d20 ⇒ 8
Verran: 1d20 + 1 ⇒ (1) + 1 = 2
Ireena: 1d20 + 2 ⇒ (9) + 2 = 11

Order: Celowyn, Daimon, Ireena, something, Petracleus, Theodora, Countessa, Verran.

Celowyn and Daimon may go.


Inactive

Surprise Round

Celowyn immediately raises her bow and moves quickly down the corridor towards the source of the noise. "Is it Merrick? Hold on, we're coming!" she calls.

Moving her full 30 feet down the corridor, if possible.


Damion follows...


Your humble narrator

The distant voice has a distinct Chelish accent and isn't Merrick's.

Hearing the voice calling out for help, Celowyn and Daimon move deeper into the pitch-black, web-choked corridor, cutting at the webs with their swords. After another ten feet into the corridor, you find the source of the cries: The transluscent image of a halfling is suspended by ghostly chains from the ceiling. Ghostly spiders crawl over his body as he cries out in fear!

And now everyone feels themselves stuck in the sticky strands of the web, with a swarm of spiders crawling over your own bodies!

Everyone please make a DC 15 Will save. This is a mind-affecting fear effect.

If you fail the Will save, please also make a DC 15 Fortitude save.

GM screen:
Will save for Ireena: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 ...fails
Fort save for Ireena: 1d20 + 5 ⇒ (18) + 5 = 23 ...succeeds


Inactive

Theodora is immune to fear effects. Everyone within 10 feet of her also gets a +4 morale bonus against fear.


will: 1d20 + 2 ⇒ (10) + 2 = 12 hopefully I'm close enough for the +4!
fort: 1d20 + 5 ⇒ (5) + 5 = 10


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus, Will Save (assuming I am close enough for the plus 4 from Theodora given that I wrote that I was following... and Petracleus gets a further plus 1 from Fighter Bravery): 1d20 + 3 + 1 + 4 ⇒ (10) + 3 + 1 + 4 = 18

"That's not Merrick!!! Stand fast friends... be brave!!!"


"What gave it away? That he's a halfling or that he's see through?"


Inactive

Will (DC 15): 1d20 + 4 ⇒ (1) + 4 = 5 Oof, even if she's close enough for Thera's +4 that's still a failure!
Fort (DC 15): 1d20 + 8 ⇒ (13) + 8 = 21

"Aiiieeee!" Celowyn shrieks as she feels hundreds of tiny legs scuttling all over her body. "Off, GET THEM OFF!" She furiously begins swatting and flailing in an attempt to get the spiders off!


M Human Cleric 6 | hp 36/36

Will: 1d20 + 10 ⇒ (20) + 10 = 30
religon to identify effect: 1d20 + 8 ⇒ (9) + 8 = 17

Verran moves up with the others and then hears Celowyn screaming.

"They're not real Celowyn, I suspect this is another haunting.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Will save: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Fort save: 1d20 + 1 ⇒ (4) + 1 = 5

Countessa screams in panic as the ghostly spiders crawl over her. She is unable to do anything other than bat furiously at them, trying to remove them.


Inactive

"What's going on? I don't see anything on you!" Theodora exclaims with confusion.


Your humble narrator

Round 1

Celowyn, Countessa, and Ireena:
You are trapped in thick, sticky spider webs. Hundreds of spiders with bodies as big as a man's thumb erupt from the webs and swarm over your body, and you feel dozens of pinpricks where they bite you. You are grappled by the webs.

Countessa only:
You feel the poison from the spider-bites flow through you, and a wave of sickness courses through your body. You are also nauseated

Daimon, Petracleus, Theodora, and Verran:
You quickly shake off the feeling that you're trapped in the webs... they are only paper-thin cobwebs, after all. However, you do all see that Celowyn, Countessa, and Ireena struggling against the webs as if they were in a net. You don't see the spiders on them that they appear to try to swat away.

However: You do see six actual giant spiders climbing down out of the webs! Their bodies are cat-sized, yet their legs span at least five feet!

Celowyn and Daimon may go.


Your humble narrator

Addendum...

Celowyn:
If you don't want to try do do anything else, you can attempt a new Will save as a full-round action.

Daimon:
The spiders are about ten feet away from you. If you plan to use a ranged weapon, they have partial concealment from the webs (20% miss chance)


"Look out! Not all of them are imaginary!"
Damian will take a 5' step and swing at one of the approaching spiders.
greatsword: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20 (power attack)
damage: 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16

I doubt they count as flat footed but just in case add sneak attack: 2d6 ⇒ (2, 6) = 8


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus holds fast, waiting for one of the arachnids to scuttle in to range of his blades...

Delayed Action if an Arachnid moves within 5ft.

Petracleus, Rapier vs Arachnid (two weapon fighting): 1d20 + 8 ⇒ (8) + 8 = 16 for 1d6 + 2 ⇒ (2) + 2 = 4
Petracleus, Short Sword vs Arachnid (two weapon fighting): 1d20 + 7 ⇒ (6) + 7 = 13 for 1d6 + 1 ⇒ (2) + 1 = 3

...in the dust and web of the corridor, the erstwhile swordsman is ill-prepared...


Inactive

Round 1

In her haste and panic to get free of the webs and the spiders, Celowyn initially pays no heed to the cries of her companions - but then through haze...

"...imaginary!"

Will (DC 15): 1d20 + 4 ⇒ (20) + 4 = 24

Not...real....IT'S NOT REAL!

Exerting all of her focus and willpower, the ranger suddenly sees the webs and spiders for what they are - mere illusions. Then her eyes flicker upwards and see the approaching spiders - much larger and appearing to be very real indeed!


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa buckles at the knees, as the spiders' venom takes effect. She fights to throw them off of her, only to find herself more deeply entangled in their webs.


Your humble narrator

Reminder: I'll be using the Unchained poison & disease rules...

Round 1

Hearing Theodora's and Daimon's words echo through the distance, doubt about what she's experiencing crosses Celowyn's mind. With a strong effort of will, she sees through the phantasm and realizes that the web and spiders are all in her mind. Yet the six cat-sized black-and-yellow spiders descending through the webs appear all too real!

Daimon brushes through the wispy cobwebs and slashes at one of the spiders, easily cutting it in half.

GM screen:
spider #1 vs. Ireena: 1d20 + 7 ⇒ (14) + 7 = 21 ...hit
spider #2 vs. Ireena: 1d20 + 7 ⇒ (3) + 7 = 10 ...miss
spider #3 vs. Countessa: 1d20 + 7 ⇒ (1) + 7 = 8 ...miss
spider #4 vs. Countessa: 1d20 + 7 ⇒ (12) + 7 = 19 ...hit
spider #5 vs. Celowyn: 1d20 + 7 ⇒ (5) + 7 = 12 ...miss; subject to AOO
Ireena's Fort save vs. poison (DC 11): 1d20 + 5 ⇒ (3) + 5 = 8 ...fails

The remaining spiders descend on the party members that seem to have been affected by the haunt. Two each land on Ireena and Countessa, and each of the women are bitten.

Countessa: Take 2 hp damage, and please make a DC 11 Fortitude save. This is a poison effect.

The fifth spider attempts to land on Celowyn. Celowyn: You can take an AOO against this Tiny creature before it can attack you.

Petracleus then attempts to skewer one of the spiders that's on Countessa, but the thing skitters out of the way.

Petracleus' delayed action happens now, as above. Everyone else may go now.

Countessa: You may attempt another DC 15 Will save as a full-round action to break out of the phantasm.


Inactive

Celowyn is likely weaponless from dropping her bow to swat at the illusions earlier, so alas no AoO for her, even if you could take them with a bow!

Round 2

Celowyn manages to dodge the small spider as it attempts to land on her, reaching for her morningstar as she does. She quickly attempts to squish the thing before it can try again!

Attack (Morningstar): 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Inactive

Theodora advances as necessary to attack the closest spider.

+1 Silver Falchion - PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Damage: 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20


Male Human Techie 2 / Bureaucrat 6

Celowyn pulls out her morningstar and smacks the spider that had crawled onto her arm. Its exoskeleton is cracked and one leg snaps off, but it still skitters back toward her.

Theodora easily slices a spider in half. Its legs twitch unsettlingly, but it's clearly dead.

Still waiting for Countessa, Daimon, and Verran...


Damion will swing away with a growl
greatsword: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24 (power attack)
damage: 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Will save: 1d20 + 5 ⇒ (15) + 5 = 20
Fort save: 1d20 + 1 ⇒ (2) + 1 = 3

Countessa gasps again as she is bitten. In an instant, her mind clears and she realizes that while most of the spiders were phantasms, that one was all-too real! In a panic, she brushes with her quarterstaff, attempting to knock it off of her arm.


Your humble narrator

Verran: I missed your earlier attempt to identify the effect... Sorry about that! This is clearly a persistent haunting by the restless spirit of someone who was killed by spiders. As with most haunts, positive energy will likely dispel it.

Verran holds action as he studies the haunt, looking for weaknesses...

GM screen:
Ireena's Will save (DC 15): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 ...success!
Ireena's Fort save vs. ongoing (DC 11): 1d20 + 5 ⇒ (2) + 5 = 7 ...fails!

Petracleus attempts to skewer a spider on Countessa, but the arachnid moves too quickly to be hit.

Theodora kills one of the spiders on Ireena with her falcion.

With an act of will, Countessa breaks out of the phantasmal webs only to be bitten by an all-too-real spider. She feels her arm go numb at the bite as its poison flows into her body. Countessa: You are weakened from a Strength poison.

Ireena also shakes herself out of the phantasm when the very real spider bites her. "Oww! Hey-- this one's real!"

Round 2

Daimon slashes through one of the cat-sized spiders on Countessa, killing it. Celowyn also bashes the one on her with her morningstar. However, that spider was mostly in its web, and the force of the blow mainly threw it to the floor, hard.

One spider each remains on Ireena and Countessa. The spider that had been on Celowyn was knocked to the floor in Celowyn's square.

GM screen:
spider attack #1 vs. Countessa: 1d20 + 7 ⇒ (17) + 7 = 24 ...hit
spider vs. Ireena: 1d20 + 7 ⇒ (17) + 7 = 24 ...hit
spider vs. Celowyn: 1d20 + 7 ⇒ (1) + 7 = 8 ...miss
Ireena Fort save vs. new (DC 11): 1d20 + 5 ⇒ (17) + 5 = 22

The spiders on Ireena and Countessa both bite them again.

Countessa: Please take another 2 hp damage, and please make two DC 11 Fortitude saves; one for the new dose of poison and one for the existing dose.

Everyone may go!


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8
Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16

Countessa moans as the poison courses through her veins, her legs failing to support her any longer. She sinks to her knees under the weight of her gear. She halfheartedly attempts to brush the spider off of her arm.

Unarmed Attack: 1d20 + 2 - 2 - 2 ⇒ (7) + 2 - 2 - 2 = 5

She is not attempting to do damage, merely to brush the spider away.


"Stand still Contessa!"
greatsword: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 (power attack)
damage: 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16


Inactive

Round 3

"Rggh! Nasty pests!" Celowyn snarls as she brings her morningstar down in an attempt to squish the spider before it can try to crawl back on her or someone else. Unfortunately she misjudges her aim and her weapon cracks harmlessly against the stone floor instead.

"Hold still!"

Attack (Morningstar): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


M Human Cleric 6 | hp 36/36

Cursing at the haunt, Verran will move to smash any remaining spiders with his mace.

attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
damage just in case: 1d8 + 3 - 1 ⇒ (3) + 3 - 1 = 5

in the altertnative, he'll attempt to determine how this haunt might be destroyed. See earlier religion check


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Grimacing as the spiders escape his first attempts to skewer them, Petracleus steps forward and, more balanced this time, thrusts and slashes once more...

Petracleus, Rapier vs Arachnid (two weapon fighting): 1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 2 ⇒ (2) + 2 = 4
Petracleus, Short Sword vs Arachnid (two weapon fighting): 1d20 + 7 ⇒ (14) + 7 = 21 for 1d6 + 1 ⇒ (1) + 1 = 2


Inactive

Theodora turns her attention to the closest remaining spider and tries to splat it.

+1 Silver Falchion - PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Damage: 2d4 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17


Your humble narrator

Verran:
(More info from your earlier Knowledge check...) Given the spider-centric theme of this haunt, and given that webs are easily burnt, you think that this haunt might be succeptible to fire. Most haunts can be damaged by both positive energy by splashing holy water on them, and you think this would be no exception. Of course... it also seems that none of your friends are still affected by its phantasmal webs...

More thorough update this afternoon.


Your humble narrator

Order: Celowyn, Daimon, Ireena, monsters, Petracleus, Theodora, Countessa, Verran.

Round 2 (continued)

GM screen:
Ireena vs. spider: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7...miss
Spider's Acrobatics: 1d20 + 13 ⇒ (7) + 13 = 20

Petracleus continues to try to stab the spider attacking Celowyn, but it keeps skittering out of his reach.

While Countessa tries in vain to shoo the spider off her back, Theodora knocks it off her friend, then smashes it with her falchion.

Verran smashes at the wounded spider attacking Celowyn, but it manages to skitter out from under his mace at the last moment.

Round 3

The wounded spider attacking her is devilishly agile, as Celowyn can't manage to crush it either.

Daimon knocks the spider from Ireena, and then deftly cleaves it with is sword.

Ireena draws her longsword and tries to attack the sole remaining spider, but her swing is clumsy due to the numbing poison coursing through her arm.

The spider then skitters away from you, scurrying through Petracleus' legs into the webs. It then quickly climbs into the thick webs into the shadows.

During the whole fight, the ghost of the chained-up halfling continues to scream in terror as the swarm of ghostly spiders devour his ghostly flesh. Yet, as the living spider retreats, his ghostly image fades away, and his screams echo distantly into the darkness.

The spider uses Acrobatics to withdraw from combat, evading any attempted attacks of opportunity. If you want to try to kill this one, you'll need to make Perception checks to find it. Otherwise, combat over.

With their successful saves, Ireena and Countessa's poison has run as far as it will. You'll remain at the Weakened state until the poison starts to wear off natually.

Addendum to Unchained Poison rules:
Once a poison is cured, a successful Heal check (at the poison's DC) can reduce the poison's severety by one step toward Healthy. This takes one hour and uses one use of a healer's kit. This use of the Heal skill can only be done once per day on a given ongoing poison effect. The healer may use one dose of Antitoxin in addition to grant a +5 alchemical bonus to the skill check.

A lesser restoration spell automatically reduces the severity of an ongoing poison effect by one step toward Healthy.

You also notice that there are two rusty iron chains hanging from the ceiling, each ending in a manacle. Below the chains is a pile of bones covered in dust and cobwebs.

Your actions?


Inactive

Not eager to be ambushed again by any spider, Theodora attempts to find the remaining spider's hiding spot. If she cannot find it quickly, she'll let it go and continue forward.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Your humble narrator

GM screen:
Spider's Stealth: 1d20 + 4 ⇒ (20) + 4 = 24

Holding her sunrod aloft, Theodora peers into the shadowy webs, but can't find the runaway spider.


Damion will sheath his sword and ready his bow before searching for a target.
perception: 1d20 + 9 ⇒ (6) + 9 = 15
Someone got a torch? Burn off the webs.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa struggles to her feet. "So tired... my gear is sooo heavy!"


Inactive

"Damion, I like the way you think," Celowyn replies as she peers around for the last spider. "Even if we can't find it, maybe we can still burn it!"

Perception: 1d20 + 15 ⇒ (11) + 15 = 26


Your humble narrator

Neither Theodora nor Daimon see it, but Celowyn spots the motionless spider in the webs, about eight feet above the floor.

The webs provide has partial concealment (20% miss chance).


Inactive

Having spotted the spider, she carefully kneels down and retrieves her bow - still keeping one eye on the stealthy arachnid. She nods upward and aims her bow, drawing the attention of the others to the spider's hiding spot.

"Riiiiiiight...there!" she whispers, loosing an arrow.

Concealment (1-20 misses): 1d100 ⇒ 50
Attack (Longbow): 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Celowyn will point out the spider's location to the others.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

"Ahhhh, I see it..."

Concealment miss chance (20%): 1d100 ⇒ 20

Petracleus, Composite Longbow vs Spider: 1d20 + 8 ⇒ (14) + 8 = 22, for 1d8 + 2 ⇒ (4) + 2 = 6

...except, Petracleus hasn't actually seen it - his arrow slicing through cobwebs to finally strike nothing but stone... grabbing another arrow, the bard scowls.


perception: 1d20 + 9 ⇒ (8) + 9 = 17

just in case that was enough to see it...
miss chance: 1d100 ⇒ 34
bow: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 5 ⇒ (7) + 5 = 12


Your humble narrator

Celowyn's shot hits the spider dead-center. It falls out of the web, with the arrow sticking out of the other side. Its legs twitch disconcertingly for a moment, and then is still.

Anything else in this location, or are you moving on?


Inactive

"There...that puts an end to that," Celowyn smiles grimly. "But what about the ghost? That was a ghost we just saw, right?"

She looks to Verran and Theodora. "Should we leave it be and keep moving or is there anything we can do to put it to rest?"


Inactive

"Normally, I'd say we should try, but until Strahd is destroyed this place can never rest peacefully." Theodora replies to Celowyn.

Ready to move on if everyone else is.


Damion will poke around a moment to see if there are any clues to the poor unfortunates identity.
perception: 1d20 + 9 ⇒ (8) + 9 = 17


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa grunts audibly as she lifts her pack and swings it into position on her back. She sighs under the weight of the load, but does not falter.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

"If we can set an uneasy soul to rest now... then maybe we should? But I think Theodora has the truth of it... As long as Strahd holds dominion here, there may be no peace", Petracleus, rapier still drawn, looks to Verran and for his Pharasmin views...

Happy to move along the corridor if no-one else has any objections.


Inactive

"If you're sure, then I'll trust your judgement," Celowyn nods at her two companions of faith. "Maybe we can return here once Strahd is finished."

I'm good to continue if everyone else is; was just waiting to see if Verran wanted to chime in :)

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