GM Haladir's I6: Castle Ravenloft (Inactive)

Game Master Haladir

Campaign site on Obsidian Portal

Player maps:

Castle Ravenloft (main floor)
Castle Ravenloft (third floor)
Castle Ravenloft (fourth floor)
Castle Ravenloft (fifth & sixth floors) <---Party Location

Castle Ravenloft Exteriors

Map: Village of Barovia

PC Status
Countessa hp 33/38; 2 Hero Points
Damion hp 37/58; 2 Hero Points
Petracleus hp 32/45; 2 Hero Points
Theodora hp 58/58; 2 hero Points
Verran hp 22/36; 2 Hero Points

Party NPC Status
Celowyn hp 36/47
Ireena hp 20/49

Active Buffs: none


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"Well that was different. A ghost with useful information...if maddeningly incomplete."


Inactive

"I didn't have the heart to tell her we already ran across what must've been one of her friends," Celowyn adds sadly. "It's not just Merick or our lives at stake but all the poor souls that are trapped here, too."

"Whoever or whatever the Guardian of Sorrow is, we can't let them stop us from putting an end to Strahd!" she hisses.


Your humble narrator

What's your next move, folks? At the end of the hallway you're in, there's a stairway down. Back out in the entrance hallway, there's a door to the south. You could conceivably climb out onto the roof through the hole in the ceiling. You could also examine the ten statues in the alcoves (where the cursed spirits came from). You could return to the tower you passed through, where stairs along the walls led both up and down. Or, you could do something else entirely—It's up to you!


Damion will take a look around...
search: 1d20 + 9 ⇒ (12) + 9 = 21 (+2 for traps)


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa wants to examine the statues in the hall.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Inactive

Which route appears to lead towards the highest tower?

Noticing the others looking around, Theodora helps Countessa examine the statues in the hallway.

Perception (aid Countessa): 1d20 + 3 ⇒ (17) + 3 = 20


Your humble narrator

The statues are all of fine craftsmanship, and name former Barons of Barovia from about 1200 years ago to about 600 years ago.

Knowledge (nobility or geography) DC 15:
Come to think of it, everyone in the village has been referring to Strahd as a "Count," but Barovia is certainly not one of the twelve counties of Ustalav... you're pretty sure you're in County Ardeal. At most, Barovia is a barony.

After a few minutes of searching, Daimon, Theodora, and Countessa find that tapping on the wall behind one of the statues on the south wall makes a hollow sound. Countessa then spots a hidden mechanism for a secret door.

Marked on the map.

Theodora: From the outside, you saw two high towers, both of roughly the same height. The tower you came through is the wider of them.


Inactive

Thanks, GM.

"We might as well see what's on the other side of the secret door. Could you check it for traps Damion?" Theodora asks, as she readies herself to take the lead.

If Damion finds no traps and it's not locked, Theodora will proceed through the door.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Knowledge (nobility): 1d20 + 8 ⇒ (15) + 8 = 23

"Funny," Countessa remarks. "Everyone keeps referring to Strahd as a count, but Barovia isn't one of the counties of Ustalav. If anything, it's a barony."


search traps: 1d20 + 11 ⇒ (12) + 11 = 23


Inactive

Kn. Geography: 1d20 + 9 ⇒ (16) + 9 = 25

"Huh...was it a used around here in centuries past, I wonder?" Celowyn muses aloud. "But no...I'm pretty sure we wandered into County Ardeal. This doesn't make any sense..."


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

"That or Strahd has simply appointed himself 'Count'... who would oppose him in such an act?"

Petracleus, rapier in hand, watches as Damion looks for traps...


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"That is likely the way of it. I once knew another who called himself Count. He was no more a Count than I'm a Duchess. True that be told he was no more than a thief with a few men in his employ."


LG female human fighter
Stats:
hp 49 | AC 21 (touch 12; FF 19) | Init +2| Per +4 | Fort +5; Ref +3; Will +2 (+1 vs. fear)

Ireena says, "Huh. When we don't call him 'the devil,' we've always called him 'Count Strahd,' as far as I know. Of course, we're cut off from the rest of the world, so there's no way to appeal to the king."


Your humble narrator

Knowledge (geography, history, or nobility...)

DC 10:
Ustalav is a principality. There is no king.

DC 20:
There hasn't been a king in Ustalav since before the rise of the Whispering Tyrant 1500 years ago.

Daimon: It looks like the statue might be rigged to fall onto the door when it's opened.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Knowledge (nobility): 1d20 + 8 ⇒ (17) + 8 = 25

There's no king in Ustalav, but I guess that goes without saying.


Can it be disabled? Maybe just haul the statue out of the way?


Your humble narrator

It's a mechanical trap. If you want to try to disarm it, please make a Disable Device check.


disable: 1d20 + 12 ⇒ (19) + 12 = 31


Inactive

Kn. Geography: 1d20 + 9 ⇒ (7) + 9 = 16

"The king?" Celowyn asks, looking puzzled. "Ustalav is a principality, so there isn't a king."


M Human Cleric 6 | hp 36/36

Verran quirks an eyebrow as his companions express their confusion at the spirit's comment. At this point, he's come to expect things to be off in this place. This was just one more oddity that proved that Strahd needed to be dealt with.


Your humble narrator

Taking out his tools, Daimon finds the mechanism that would have toppled the statue onto the door. And after a moment, he discovers that there's a bypass switch hidden in the statue's boot, and he presses it. There's a faint but audible mechanical *CLICK* from under the statue as the mechanism is released. It also seems that the statue was only rigged to fall if opened from this side.

Opening the secret door reveals a short corridor leading south, ending at another door.

Tactical map updated


"We may as well check this one too."
traps: 1d20 + 11 ⇒ (9) + 11 = 20
listen: 1d20 + 9 ⇒ (5) + 9 = 14


Your humble narrator

Ireena looks at Celowyn quizzically. "We don't have a king? Well, news rarely comes into Barovia."

Daimon does not find any traps in the corridor or on the door.

Pressing his ear to the door, Daimon hears a sound he was completely not expecting: The voice of a young woman, speaking strange words...

"...A fost odată un țăran sărac care nu a avut nici un teren, ci doar o casă mică, și o fiică. Apoi, fiica a spus: 'Noi ar trebui să cerem domnul nostru rege pentru un pic de teren nou eliminate!' Când regele a auzit de sărăcia lor, el le-a prezentat cu o bucată de teren, care fata și tatăl ei săpat în sus, și destinate să semene cu un pic de porumb și boabe de acest tip. Când au săpat aproape întregul domeniu, au găsit îngropat în pământ un mortar făcut din aur pur..."

Varisian:
"...There was once a poor peasant who had no land, but only a small house, and one daughter. Then said the daughter, 'We ought to ask our lord the king for a bit of newly-cleared land!' When the king heard of their poverty, he presented them with a piece of land, which the girl and her father dug up, and intended to sow with a little corn and grain of that kind. When they had dug nearly the whole of the field, they found buried in the earth a mortar made of pure gold..."


Damion says softly, "Someone is speaking on the other side of this door but I don't know the tongue. Someone else listen."


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa presses her ear to the door, listening for a few seocnds before shaking her head. "It's beyond me," she says.


Inactive

Celowyn too creeps up to the door and presses her ear against it, frowning as she listens to the words. Then she quickly falls back to where the others wait.

"I have no idea either," she whispers with a helpless shrug. "The language isn't one familiar to me. But it wouldn't surprise me if it were another restless spirit...or perhaps a guardian."


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus, watching the others, doesn't offer to listen at the door, "I'm afraid I was never really one for languages... Does it sound threatening? Or is it someone we can reason with?"


Inactive

"I only know how to speak Common, so I won't be much help. Anyone else want to try to listen? Otherwise we should just head in there and deal with whoever it is." Theodora says as she readies her sword.


Inactive

"That may be our best option," Celowyn agrees.


Your humble narrator

I thought that someone had taken Varisian as a language... Oh well.

You open the door. The latch makes a loud *CLICK* and the door pulls back and slides slowly to the left, making a grating sound of metal-on-stone.

The voice stops at the sound of the click, then you hear a shriek and the sounds of a book falling onto the floor and footsteps scrambling away, followed by a door slam.

Sweet smells waft from this delicately-lit and lavishly-appointed room. Windows on the west walls are covered by heavy read draperies, hanging stiffly from the high ceiling 20 feet overhead. The tassels of golden fiber glint in the light of three candelabras sitting atop small tables throughout the room. Tall white candles burn with bright, steady light. A large bed, canopied by silken curtains, sits with its headboard against the north wall, right next to the door that you have just opened. Carved into the headboard of the bed with great skill is an ornate "Z." A slight depression in the velvet and satin bedcovers indicates that someone may have been there very recently. Lying on the floor next to the bed are a large leatherbound book and one dainty silk slipper. Ornately carved double-doors lead south and east. Looking at the open door, it appears to be a secret door disguised to blend in with the dark wall paneling.

Player's Map updated. I have taken down the link to the tactical map for now.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

"Okay... that's not the normal response we've been getting around here!!!", Petracleus affords himself a wry smile... certain that he will not be able to read the language within the book, he still walks across to it - and using the tip of his rapier to turn the pages - takes a look at the tome...

What have we here? ...and who were you that fled so readily?


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"May I see it? I know a little something about written tongues." Countessa moves to where she can see the pages that Petracleus is turning.

Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10


Your humble narrator

Looking at the book, Countessa recognizes the written language as Varisian. She can't quite translate it, but based on the illustrations, it seems to be a book of Varisian folk tales. The book is gilded, with hand-colored illustrations, and is printed on fine paper. You're pretty sure that this book is quite valuable.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"We should hold on to this," Countessa says, picking up the book and carefully closing the cover.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus, watching as Countessa picks up the book, asks, "Why? I don't think it our place to take it? We know nothing of the person who just fled from here... and I would not be labelled thief... our hearts should remain pure lest we fall as Strahd must once have". The bard smiles at Countessa, "Leave it here... if we are to take anything from this dread place, it will be from Strahd or his minions".


Inactive

"Whoops...I guess we gave who or whatever was in here quite a fright," Celowyn comments as it becomes apparent that they'd entered the room through a concealed door.

"Leaving the book for now might be a good idea," she agrees as she makes her way over to the windows and peeps out. "We can always come back for it later if there's no one to claim it."


Inactive

"Regardless, we should search this room for anything else that might be able to use against the vampire fiend and his minions. We may need every advantage we can get." Theodora says to the others as she begins searching the room.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa regretfully puts the book down but does join the search.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


search: 1d20 + 9 ⇒ (10) + 9 = 19


Your humble narrator

GM screen:
Gertruda's Hide: 1d20 + 1 ⇒ (18) + 1 = 19
Celowyn's Perception: 1d20 + 15 ⇒ (6) + 15 = 21

As you look around this incongruously comfortable-looking bedroom, Celowyn and Daimon notice that the doors to the south are slightly ajar and that someone is watching through the crack. As Daimon makes eye contact, you all hear a loud shriek of fear and the doors fling open. An attractive young woman of about 16 years of age kneels on the floor of a large closet, with an expression of terror on her face. Looking straight at Daimon, she cries out, "Please, Mr. Troll! Don't carry me off to Fairyland! I want to stay here!" Her voice has a very strong Varisian accent.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"Be at ease, girl," Countessa offers her a hand. "We are friends. And while Damion is not the most handsome of princes, I assure you that he will not spirit you away. I'm Countessa, what is your name, child?"


Inactive

Celowyn gapes, amazed to find what seems to be a human girl living within the castle. "That's...that's right, he's not a troll - trolls are much bigger and scarier-looking," she adds hesitantly, waiting to see how the girl responds to Countessa's question.


Your humble narrator

At Countessa's reassuring words, the girl's demeanor brightens quickly. She stands and curtsies awkwardly. "Your Grace!" She rises and says, "My name is Gertruda Ruzicka. It is my pleasure to meet your acquaintance." She says the words as if they are practiced.

At that, her attempt at formality dissolves, and she walks quickly toward the door you'd entered. "Wow! I didn't know that was a door! I thought that was just part of the wall." She turns to you with a broad smile. "Isn't this castle amazing? It even has real secret passages, just like in the stories!"

A quizzical look then crosses her face. "Are you friends of Count Strahd? He didn't tell me that we were expecting guests..." She then quickly brightens again. "He is such a perfect gentleman! I am so looking forward to living here in the castle!"

Gertruda then picks up the book from the table where Countessa had laid it. She opens it and flips through the pages, as if looking for something. She then looks at Daimon, then at the book, and then back at Daimon. "I'm sorry... You're not really a troll? You sure look like the ones in the pictures..." She then holds up the book and shows an illustration of a green-skinned humanoid monster with tusks and a severe underbite. (Honestly, the illustration doesn't resemble Daimon at all... or, for that matter, an actual troll...)


Damion considers the illustration gravely, "I don't see the resemblance myself. Handsome bloke, whoever he is."


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus bows in response to Gertrude's curtsy, "An equal pleasure, if not more, to make your acquaintance. You are here by invitation of the lord of this castle? ...and you have been invited to live here?"

...what in the seven hells is happening here? Why would Strahd invite a young girl to reside here? Whatever it is that Gertrude believes is happening, I have little doubt Strahd means her nothing good.


Inactive

Theodora watches the girl closely, as something seems off about the whole situation. While the others begin engaging Gertruda in conversation, the paladin concentrates on the young woman for a few moments to determine if the presence of evil hangs in her aura.

Using Detect Evil paladin ability on Gertruda.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa suppresses a laugh. "I'm not royalty. That's just my name. My mother had high expectations for me."

Recognizing the "paladin's stare" that Theodora is giving the girl, Countessa waits to see the result before taking further action.


Your humble narrator

Theodora:
You do not sense any aura of evil about the girl.

In response to Petracleus' question, Gertruda gushes, "Yes! Isn't it exciting? And to think it happened on only the third or fourth time I left my mother's house! I was in the central square of the village just after dusk, when a beautiful black carriage rolled into town, and stopped near where I was standing. It was just like the carriage of a prince from the stories! The door opened, and a handsome gentleman stepped out: I could tell immediately that he was of noble character. He asked me my name, and after I responded, he said he was the Count! He said that he was looking for a new girl to come to live with him at the castle, and asked if I knew of any young women who would be interested. I nearly fainted and said that I didn't know any other girls in town, but I would be happy to come! I asked him when the next ball at the castle was going to be. He smiled and said that he had many beautiful ball gowns that would look 'radiant' on me. He actually said 'radiant!' He then said that he hadn't hosted a ball in a while, but, if I would like to have one, he could make the arrangements in as soon as three weeks. He then asked if I could come up to the castle that night, and I immediately said, 'Yes!' That was two weeks ago, and I've been living here in the castle ever since. He has been such a gentleman to me, and his servants have all be so polite as well. Will you all be attending the ball next week?"


Inactive

As Gertruda shares her story, Celowyn shoots Theodora and Verran a worried look.

Whatever reason Strahd invited her here for, it'll lead to nothing good! But do we try to tell *her* that or play along for now? We could probably learn a thing or two if we don't upset her...

Giving some of the others a chance to chime in first since Celo feels a little conflicted on how to approach the situation!

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