GM Haladir's I6: Castle Ravenloft (Inactive)

Game Master Haladir

Campaign site on Obsidian Portal

Player maps:

Castle Ravenloft (main floor)
Castle Ravenloft (third floor)
Castle Ravenloft (fourth floor)
Castle Ravenloft (fifth & sixth floors) <---Party Location

Castle Ravenloft Exteriors

Map: Village of Barovia

PC Status
Countessa hp 33/38; 2 Hero Points
Damion hp 37/58; 2 Hero Points
Petracleus hp 32/45; 2 Hero Points
Theodora hp 58/58; 2 hero Points
Verran hp 22/36; 2 Hero Points

Party NPC Status
Celowyn hp 36/47
Ireena hp 20/49

Active Buffs: none


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Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"Out of missiles," Contessa says, bringing to mind another spell. A ray of sparkling positive energy shoots from her outstretched finger. Casting disrupt undead.

Ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 1


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Realising that he is carrying no weapon that could harm the spectre, Petracleus starts to pull the icy-skinned dwarf from the melee...


Your humble narrator

GM screen:
I mistook Verran's Knowledge check for the damage from his Channel Energy. Spectre took 4 hp instead of 12.
Spectre: hp 10/57
Merrick sword vs. spectre: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26...hit
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Round 5

With a look of hatred for all things living, the spectre reaches its ghostly hand into Merrick's chest again. Merrick grunts in apparent agony, but manages to squelch a scream as he draws his sword.

Celowyn fires a magic arrow at the spectre. The arrow's trajectory is deflected slightly as it passes through the incorporeal creature, and it seems to have affected the creature somewhat.

Damon drops his bow and closes, drawing his magical greatsword. With a mightly swing, his blade glows as it mystically cuts into the incorporeal apparition. With an angry shriek that's akin to both a bestial howl and an angry gale cutting through trees, its insubstantial form breaks apart into wisps of necrotic energy and dissipates. Its death groan echoes through the mist-shrouded woods.

Combat over!

Theodora: Daimon and Celowyn acted before you did, so you have not used your Smite Evil ability.

With the threats from the gallows and graveyard dealt with, Merrick staggers a bit as he sheathes his sword. He looks like he's aged some more. "Ugh. Whatever it did to me, it wasn't good. I just feel...drained, if that makes sense."

Merrick's status in game terms:
In game terms, Merrick is a 5th-level character with four negative levels. He's going to need quite a bit of rest before he'll be able to do much of anything. His max hp are now 29, and he has a -4 on just about all d20 rolls. One more negative level and he will die. I figure this will sideline him for the rest of the campaign. The visible aging is just dramatic license.


"And stay dead... or deader, whatever." Damion backs away from the spectral corpse, obviously shaken, "It was because of that gypsy fortune teller! They have dark powers!'


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"Perhaps," Countessa replies, "And perhaps not. Something is not right with this place."


Inactive

As the vengeful spirit shrieks and then disperses, Celowyn exhales slowly. Though she looks relieved, her expression is also very somber. Their victory came at price.

"Thank you for the help," she begins, gazing around at her and Theodora's saviors. "I'm not sure what 'Dora and I would've done if you folks hadn't shown up." She pauses and looks down sadly at the fallen dwarf. "But I'm sorry that it cost you so much. What was his name?"


Inactive

"Yes, thank you so much for arriving when you did. Celowyn and I might have been in serious trouble if you had not helped us. I only wish your friend hadn't been felled by that terrible haunt." The woman in full plate armor says with some remorse. "My name is Theodora Galdron, but you can call me Dora if you wish. I am a holy warrior in the service of the goddess Sarenrae. May I ask your names?"


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Unsure as to what his friend would have wanted, Petracleus drags Aymehn's body to a patch of grass and, after looking around for something suitable, presses an ochre brown pebble into the dwarf's hand.

...your final stone, friend...

Passing his palm over his friend's unseeing face, he closes the dwarf's eyes for a final time. Standing, he moves back to the group and introduces himself, "It was indeed fortunate for yourselves that we were lassing theough this way when we did... My name is Petracleus and this is", gesturing towards each of his friends, "Damion... Countessa... Verran... and Merrick. Our fallen friend went by the name of Aymehn in life"

Petracleus seems a little distracted, clearly affected by his friend's demise, "What is your business in this fell place? This realm is not somewhere that folk just pass through".


Inactive

Celowyn watches quietly as the young man moves his friend's body away from the road to rest in the grass. As she studies the dwarf a little more closely, it occurs to her that he didn't bear the usual armor and weaponry that most of his kind would have carried. The significance of the simple tools and weaponry, as well as the slight layer of earth that the dwarf seemed coated in, slowly dawns on her.

A dwarf that revered the nature and the elements? A rarity and a kindred spirit, gone too soon, she thinks, sighing softly.

She looks away respectfully as the dwarf's friend finishes his rites, waiting patiently until he rejoins them. As he introduces himself and the rest of his friends, she nods and offers her hand for a shake. "I'm Celowyn," she responds simply. "We've traveled this way tracking a...well, there's no other way to put it. A monster. Slayer of men. I've been following its trail from Lastwall, but 'Dora's only been with me since the Shudderwood."


M Human Cleric 6 | hp 36/36

Seeing all is safe, Verran ignores the newcomers they'd "saved" and went right to what he saw as more important work. Given the curses of this place, it seemed far more critical to perform the proper rites to ensure the fallen dwarf's soul reached Pharasma and no one else. Yes, that seemed right. Moving over to the body without saying a word, he started muttering the appropriate prayers, not knowing what else to do.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa watches the ceremony solemnly. The dwarf had been a good friend, and his loss would be keenly felt. She also suspected that his passing would not be the last in days to come.


Inactive

Theodora nods in acknowledgement to Petracleus' words, then stands quietly and respectfully aside while the others perform funeral rites for the fallen dwarf.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

"Verran, Aymehn would not have wanted to rest in such a place as this... Let us take him back to the Kolyavich house and, when we finally leave this place, we can lay him to rest in a less blighted place", Petracleus turns his attention to Celowyn, "What manner of beast have you been tracking? Whatever it is, it would be no surprise to find that its lair was here... This place is accursed".


Your humble narrator

Let me know when you're ready to move on... I'm happy to let you role-play here for as long as you want.


Inactive

"That's the thing, I don't rightly know," the ranger responds, running her hand through her short hair in an agitated manner. "The one time I was close to it, I wasn't able to get a good look...all I remember are teeth and claws!" Her expression turns grim. "And the rest of my patrol group weren't as lucky as I was."

She sighs. "I can say that it's no ordinary creature. At first I thought it might've been just a wild beast, but I...we've been tracking it for some time. It moves with direction and purpose, rather than aimless wandering. We were looking to head into this Barovia village to see if anyone knows anything...or if it's already struck here, too."

As Celowyn speaks, something that Petracleus had said earlier now leaps out at her and she gives him a look that's half curiosity and half apprehension. "You said this place is accursed. Why?"


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"Gypsies!"


Inactive

"Have any of you heard of a creature like this in the area?" Theodora asks with some hope in her voice, "I truly wish we had better information, but I have not witnessed this creature personally, yet. I have promised Celowyn that I will help her track it down and dispatch it, and I'm certain we could use the assistance of a strong group such as yourselves. I must confess that I have not heard of anything called gypsies, are these the creatures that we hunt?"


"Um, maybe not. The old gypsy crone told us that two of us would die. I"m sure she's involved somehow, but I doubt she's the creature you're tracking. There is something else cursing this place."


Inactive

Celowyn shakes her head, looking confused as well as concerned. "So you think that this gypsy woman cursed your friends? It could be possible, I heard tales of witches as a child...but I'd always thought those were just stories told to scare children into behaving."

She looks around, clearly uneasy. "After what just happened, I have to say that I'm not keen on staying here any longer than I have to. You...Petracleus? You mentioned a house - maybe it'd be best if we took your two friends there like you said; we can talk more on the way."

I've got no problems continuing the RP here if people want, but otherwise I figured I'd prod a little if we're ready to move on :)


Damion shakes his head and say's darkly, "It's real all right. We should have never gone to that camp."

I'm in favor of moving on. Damion's superstition aside there's not much more meat on this subject :-)


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

”Yes… Yes, we should get back to the Kolyavich house… it’s safe…”, Petracleus catches himself, ”Safer… there. We are but travellers to this place and, in truth, may not be able to help you with your hunt… The Kolyaviches though, they are residents of this town and may have some helpful information for you”.

It’s not much… but the sooner we pursue our own prey, the less chance there is of further bloodshed…

”Will anyone help me carry Aymehn?”

Happy to move things back to the Kolyavich household for now.


Inactive

"Yes, that sounds like a grand idea. Please allow me to assist you with your friends." Theodora will help carry Aymehn, unless someone who knew him wishes to do it.


M Human Cleric 6 | hp 36/36

Verran simply stays quiet after giving the Dwarf his rites. Unhallowed ground like this wasn't a place to hold a conversation. As they walked back, he was beginning to wonder if Pharasma had sent him here to test his resolve or something. So far he'd managed to hang on to it though how much longer he could was in question


Your humble narrator

You gather Aymehn's remains and return along the Svalich Road to the village of Barovia. Your progress is slow due to bearing your fallen friend's body and with Merrick's sluggish movements. As the sun drops below the mountains to the west, the air becomes cold and clammy as mist starts to roll in from the river. After you reach the village, a few eyes watch you warily from behind window shutters, but no one approaches you.

You reach the Burgomaster's home about an hour before sunset. Ismark and Ireena are happy to see you, but become quite upset upon learing that Aymehn is dead and Merick has been gravely injured by the apparation.

You smell wine on Ismark's breath as he shakes his head, "I'm so sorry! I didn't think to warn you about the Crossroads—everyone knows that the old gallows is haunted and to give it a wide berth, even by day!"

Ireena says that you may lay Aymehn in the side-parlor where their father currently lies.

The two then greet Theodora and Celowyn. Ismark seems to be in a black mood. He shakes his head again, "More travelers doomed to this accursed valley! I'm sorry-- where are my manners? I am Ismark Kolyavich, now Burgomaster of this town. This is my sister Ireena. Tell me, what brings you to Barovia? Thankfully, most have forgotten us."


Inactive

"My name is Theodora, I am a holy warrior of Sarenrae. I don't mean to alarm you, but my companion Celowyn and I are tracking down a monster and it lead us in this direction. If you don't mind me asking, what did you mean exactly by 'doomed to this accursed valley'?" The paladin addresses the Burgomaster with some concern.


Inactive

Celowyn nods as Theodora introduces them, though she does offer her hand for a shake. "That's right. We've been on the trail of a murdering beast for miles now and it's been steadily moving in this direction."

And if there's something else going on around here maybe that's why, she adds silently.


Your humble narrator

Ismarck shakes his head at Theodora's explanation. "There are certainly many beasts of the night that make this valley their home—and most of them serve the Master of Castle Ravenloft." He sighs deeply. You can smell the wine on his breath again when he exhales.

"As for what I meant by my comment..." He picks up a goblet of wine from an end-table and raises it to his lips, but then stops himself. "I am sorry, where are my manners. Can I offer anyone a drink?" Ireena rolls her eyes.

If anyone accepts, he pours a generous glass of blood-red wine from a crystal decanter into a matching crystal goblet. The wine is very good, with a rich and full-bodied flavor.

He continues, "Travelers are not free to leave this valley without the Master's permission. He controls the mists that shroud the County of Barovia, and only those he wills may safely pass through them. Those he does not wish to leave will find themselves turned around and back in the valley, or... become victims to the creatures that lurk hidden in the mists."


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus, graciously accepting a goblet of wine, acknowledges the fine vintage and watches for Theodora and Celowyn's reaction to Ismarck's description of 'the Master of Castle Ravenloft'.

...maybe our fates are intertwined after all...


Inactive

"No, but thank you for the offer," Celowyn replies, gently declining the wine. Were circumstances more cheerful she might have taken him up on it, but considering what she and Theodora had been hunting and what had happened at the crossroads she had a feeling that she'd best keep her wits about her.

As Ismarck shares more details about the strange little village they'd found themselves in, Celowyn's brow furrows with confusion. "This Master controls the mists themselves and has beasts at his beck and call? Is he some sort of wizard then?"


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

"Wine... yes." Countessa takes a sip, nursing it as she listens.


Inactive

The paladin politely refuses the wine as she listens to the man's story. When he finishes, Theodora's expression morphs from confusion to incredulity, "Yes, who, who is this person? Can a person even do that? Is it even a person?"


Your humble narrator

Ismarck pours more glasses. Ireena takes one as well.

She replies, "Count Strahd is the master of Barovia, and he has been for generations. A wizard? Yes, at least according to legend-- a necromancer to be specific. And he also would seem to be undying..." She absently places a hand on her own neck.

Perception (DC 20):
Before she covered it, she seems to have a bite mark on her neck.

Ismark drains his glass and pours himself another. "You mean vampyr." He looks at his new guests. "If he didn't want you here, he would not have let you in."


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19

Countessa is surprised. "Vampyr? Is it any similarity to a vampire, I wonder? Dangerous creatures, I've heard. And a necromancer as well? We could be in trouble."


Inactive

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

"Why hasn't anyone tried to stop him?" Theodora asks with some indignant anger, just stopping herself from pounding the table, "Who does he usually let in? Is there a pattern to it?"


Your humble narrator

Countessa: 'Vampyr' is the Varisian word for vampire.

Ismarck chuckles mirthlessly at Theodora's question. "Over the years, many have marched into Castle Ravenloft to put an end to Count Strahd. Most were never seen again. Those few who managed to limp back to the village were shadows of their former selves, bearing the bodies of their fallen comrades. They're all buried in the churchyard now."

He takes another sip of wine. "A pattern? Who can tell? There seems little rhyme or reason. All I know is that there are thankfully few visitors to Barovia. Strahd does occasionally deign to let Madame Eva and her Varisian caravan leave, yet they always seem to return in a few weeks-- they're our only source of trade or news from the outside world. I can't fathom why they would ever want to return here."


perception: 1d20 + 9 ⇒ (9) + 9 = 18


Inactive

Perception: 1d20 + 15 ⇒ (10) + 15 = 25

"A vampyr..." Celowyn repeats softly, barely managing to suppress a shiver at the thought. "And here we are, 'invited' into his pasture...are we supposed to be fresh cattle, then?" she continues, gazing at Ireena. "What usually happens to the visitors invited in?"


"Vampyr, vampire, whatever. We should be setting up defences again. We got attacked the last night we spent here. Giant wolves and such."


M Human Cleric 6 | hp 36/36

Looking to Celowyn, Verran sighs and then says,"The one thing that is clear is that the only way to leave here is through him. I'm at peace with that. The cleric then looked to Damion and nodded, "Agreed"


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

”You say others have stood against Strahd before? Yet none have prevailed”, Petracleus thinks on this a while – savouring the wine and its warm undertones, ”I am with Verran, even if honour did not demand that Strahd’s reign end, it seems that we cannot leave Barovia without defeating him. Damion, tonight will be the last night that Strahd’s minions have free reign within this village… we will defend this house once more and, on the morrow, we will visit Strahd in his lair – and end his cruel dominion”

Petracleus doesn’t voice his concerns but the fact that Strahd apparently allows Madame Eva free passage to and from Barovia unsettles the young man…

...I have little doubt we will meet Madame Eva one more time before we leave this place...


Your humble narrator

Feel free to do as much role-play here as you want. I'll have Ireena or Ismarck answer any more questions you may have of them. When you're ready, let me know, and I can advance the clock to the next event...


Inactive

"I'm not sure how you feel about this, Celowyn, but this Strahd creature needs to be stopped. It might even have something to do with the monster we're stalking. I think it's best if we team up with these fine folks and put this nightmare to an end." Theodora says with more than a little righteousness in her voice.


Inactive

The ranger shrugs, her expression resigned. "It doesn't seem like we've got much other choice. You and I can't carry on by ourselves and Petracleus and his friends have lost some of their muscle," she replies, eyes flickering to the weakened Merick. "Partnering up gives us all better odds. And you're right, the beast we've been hunting may be a minion of this Strahd."


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

With a wide smile at how events have turned, Petracleus raises his glass in appreciation of the idea that Celowyn and Theodora may join the group, "Our prospects of defeating Strahd must surely be greater with you joining... It is an honourable pursuit - a tyrant will be deposed and, with good fortune, we will defeat your beast as well"

...especially if your beast is Strahd...


Your humble narrator

That seems like a good note to end the scene!

You assist Ismark and Ireena a bit more with repairing the defenses of the manor house, and settle in for the night. Ireena prepares a hearty vegetable soup and serves you all that for dinner along with some crusty bread.

Merrick comments, "I really hope your Count doesn't attack us again tonight. I feel like I can barely lift my sword!"

At the quizzical expressions of Theodora and Celowuyn, Ismark explains that on most nights, the minions of Strahd attack the house sometime after midnight. Ireena continues, "We had a family heirloom that protected the house from creatures of the night, but it went missing the same night Father was killed. The attacks have been intensifying, and they almost got through our defenses last night. If you all hadn't been here to help defend the house, I don't know what would have happened!

You set watches, and all of you settle in for the night.

For reasons of expedience, I am going to say that you can all refresh your daily-use powers and prepare any spells for the next day now.

At around midnight, your watchers hear the approach of a horse-drawn cart, which comes up the manor's driveway, and sounds the alarm. Everyone is now awake and ready for action. After about five minutes, there is a knock on the front door.


Inactive

Celowyn blinks at the sound of the knock and then looks to their hosts. "That's different. I don't suppose they always knock before launching an attack do they? she whispers. "And it might help if you tell us why you think Strahd sends his minions each night!"


Inactive

If not on watch, Theodora awakens quickly and politely asks someone to help her don her armor. Assuming someone assists her, she's ready by the time five minutes elapses. She too looks at their hosts and the group, "Well, should I open the door? It doesn't seem like an attack."


"They didn't knock last time"
Damion will move beside the door so he can get behind anyone coming through.


Female Human Wizard 6 || HP 25/38 || AC 12 (16 w/mage armor)/11 Tch/11 FF (15 w/mage armor) || F+2 R+3 W+6 || CMB +3 CMD 15 (14 FF) || Perception +5

Countessa opens her eyes wide in surprise. Knocking?


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Petracleus is woken by the announcement that a cart has drawn up at the manor – and, by the time that someone is at the front door, he is dressed, awake and alert. Nodding in agreement with Damion’s observation that there was no knock before last night’s attack, he replies to Theodora, ”Damion has the right of it – there was no knock to precede yesterday’s assault upon the house. We should, of course, be cautious however courtesy mandates that we will open the door… but hold our visitor at the doorstep until we are sure of their intentions”.

Petracleus’ hand rests upon the pommel of his rapier…

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