| Countessa De'Ambraith |
"Out of missiles," Contessa says, bringing to mind another spell. A ray of sparkling positive energy shoots from her outstretched finger. Casting disrupt undead.
Ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 1
| Petracleus |
Realising that he is carrying no weapon that could harm the spectre, Petracleus starts to pull the icy-skinned dwarf from the melee...
| GM Haladir |
Spectre: hp 10/57
Merrick sword vs. spectre: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26...hit
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Round 5
With a look of hatred for all things living, the spectre reaches its ghostly hand into Merrick's chest again. Merrick grunts in apparent agony, but manages to squelch a scream as he draws his sword.
Celowyn fires a magic arrow at the spectre. The arrow's trajectory is deflected slightly as it passes through the incorporeal creature, and it seems to have affected the creature somewhat.
Damon drops his bow and closes, drawing his magical greatsword. With a mightly swing, his blade glows as it mystically cuts into the incorporeal apparition. With an angry shriek that's akin to both a bestial howl and an angry gale cutting through trees, its insubstantial form breaks apart into wisps of necrotic energy and dissipates. Its death groan echoes through the mist-shrouded woods.
Combat over!
Theodora: Daimon and Celowyn acted before you did, so you have not used your Smite Evil ability.
With the threats from the gallows and graveyard dealt with, Merrick staggers a bit as he sheathes his sword. He looks like he's aged some more. "Ugh. Whatever it did to me, it wasn't good. I just feel...drained, if that makes sense."
| Celowyn |
As the vengeful spirit shrieks and then disperses, Celowyn exhales slowly. Though she looks relieved, her expression is also very somber. Their victory came at price.
"Thank you for the help," she begins, gazing around at her and Theodora's saviors. "I'm not sure what 'Dora and I would've done if you folks hadn't shown up." She pauses and looks down sadly at the fallen dwarf. "But I'm sorry that it cost you so much. What was his name?"
| Theodora Galdron |
"Yes, thank you so much for arriving when you did. Celowyn and I might have been in serious trouble if you had not helped us. I only wish your friend hadn't been felled by that terrible haunt." The woman in full plate armor says with some remorse. "My name is Theodora Galdron, but you can call me Dora if you wish. I am a holy warrior in the service of the goddess Sarenrae. May I ask your names?"
| Petracleus |
Unsure as to what his friend would have wanted, Petracleus drags Aymehn's body to a patch of grass and, after looking around for something suitable, presses an ochre brown pebble into the dwarf's hand.
...your final stone, friend...
Passing his palm over his friend's unseeing face, he closes the dwarf's eyes for a final time. Standing, he moves back to the group and introduces himself, "It was indeed fortunate for yourselves that we were lassing theough this way when we did... My name is Petracleus and this is", gesturing towards each of his friends, "Damion... Countessa... Verran... and Merrick. Our fallen friend went by the name of Aymehn in life"
Petracleus seems a little distracted, clearly affected by his friend's demise, "What is your business in this fell place? This realm is not somewhere that folk just pass through".
| Celowyn |
Celowyn watches quietly as the young man moves his friend's body away from the road to rest in the grass. As she studies the dwarf a little more closely, it occurs to her that he didn't bear the usual armor and weaponry that most of his kind would have carried. The significance of the simple tools and weaponry, as well as the slight layer of earth that the dwarf seemed coated in, slowly dawns on her.
A dwarf that revered the nature and the elements? A rarity and a kindred spirit, gone too soon, she thinks, sighing softly.
She looks away respectfully as the dwarf's friend finishes his rites, waiting patiently until he rejoins them. As he introduces himself and the rest of his friends, she nods and offers her hand for a shake. "I'm Celowyn," she responds simply. "We've traveled this way tracking a...well, there's no other way to put it. A monster. Slayer of men. I've been following its trail from Lastwall, but 'Dora's only been with me since the Shudderwood."
| Verran of Pharasma |
Seeing all is safe, Verran ignores the newcomers they'd "saved" and went right to what he saw as more important work. Given the curses of this place, it seemed far more critical to perform the proper rites to ensure the fallen dwarf's soul reached Pharasma and no one else. Yes, that seemed right. Moving over to the body without saying a word, he started muttering the appropriate prayers, not knowing what else to do.
| Countessa De'Ambraith |
Countessa watches the ceremony solemnly. The dwarf had been a good friend, and his loss would be keenly felt. She also suspected that his passing would not be the last in days to come.
| Petracleus |
"Verran, Aymehn would not have wanted to rest in such a place as this... Let us take him back to the Kolyavich house and, when we finally leave this place, we can lay him to rest in a less blighted place", Petracleus turns his attention to Celowyn, "What manner of beast have you been tracking? Whatever it is, it would be no surprise to find that its lair was here... This place is accursed".
| Celowyn |
"That's the thing, I don't rightly know," the ranger responds, running her hand through her short hair in an agitated manner. "The one time I was close to it, I wasn't able to get a good look...all I remember are teeth and claws!" Her expression turns grim. "And the rest of my patrol group weren't as lucky as I was."
She sighs. "I can say that it's no ordinary creature. At first I thought it might've been just a wild beast, but I...we've been tracking it for some time. It moves with direction and purpose, rather than aimless wandering. We were looking to head into this Barovia village to see if anyone knows anything...or if it's already struck here, too."
As Celowyn speaks, something that Petracleus had said earlier now leaps out at her and she gives him a look that's half curiosity and half apprehension. "You said this place is accursed. Why?"
| Theodora Galdron |
"Have any of you heard of a creature like this in the area?" Theodora asks with some hope in her voice, "I truly wish we had better information, but I have not witnessed this creature personally, yet. I have promised Celowyn that I will help her track it down and dispatch it, and I'm certain we could use the assistance of a strong group such as yourselves. I must confess that I have not heard of anything called gypsies, are these the creatures that we hunt?"
| Celowyn |
Celowyn shakes her head, looking confused as well as concerned. "So you think that this gypsy woman cursed your friends? It could be possible, I heard tales of witches as a child...but I'd always thought those were just stories told to scare children into behaving."
She looks around, clearly uneasy. "After what just happened, I have to say that I'm not keen on staying here any longer than I have to. You...Petracleus? You mentioned a house - maybe it'd be best if we took your two friends there like you said; we can talk more on the way."
I've got no problems continuing the RP here if people want, but otherwise I figured I'd prod a little if we're ready to move on :)
| Petracleus |
”Yes… Yes, we should get back to the Kolyavich house… it’s safe…”, Petracleus catches himself, ”Safer… there. We are but travellers to this place and, in truth, may not be able to help you with your hunt… The Kolyaviches though, they are residents of this town and may have some helpful information for you”.
It’s not much… but the sooner we pursue our own prey, the less chance there is of further bloodshed…
”Will anyone help me carry Aymehn?”
Happy to move things back to the Kolyavich household for now.
| Verran of Pharasma |
Verran simply stays quiet after giving the Dwarf his rites. Unhallowed ground like this wasn't a place to hold a conversation. As they walked back, he was beginning to wonder if Pharasma had sent him here to test his resolve or something. So far he'd managed to hang on to it though how much longer he could was in question
| GM Haladir |
You gather Aymehn's remains and return along the Svalich Road to the village of Barovia. Your progress is slow due to bearing your fallen friend's body and with Merrick's sluggish movements. As the sun drops below the mountains to the west, the air becomes cold and clammy as mist starts to roll in from the river. After you reach the village, a few eyes watch you warily from behind window shutters, but no one approaches you.
You reach the Burgomaster's home about an hour before sunset. Ismark and Ireena are happy to see you, but become quite upset upon learing that Aymehn is dead and Merick has been gravely injured by the apparation.
You smell wine on Ismark's breath as he shakes his head, "I'm so sorry! I didn't think to warn you about the Crossroads—everyone knows that the old gallows is haunted and to give it a wide berth, even by day!"
Ireena says that you may lay Aymehn in the side-parlor where their father currently lies.
The two then greet Theodora and Celowyn. Ismark seems to be in a black mood. He shakes his head again, "More travelers doomed to this accursed valley! I'm sorry-- where are my manners? I am Ismark Kolyavich, now Burgomaster of this town. This is my sister Ireena. Tell me, what brings you to Barovia? Thankfully, most have forgotten us."
| Theodora Galdron |
"My name is Theodora, I am a holy warrior of Sarenrae. I don't mean to alarm you, but my companion Celowyn and I are tracking down a monster and it lead us in this direction. If you don't mind me asking, what did you mean exactly by 'doomed to this accursed valley'?" The paladin addresses the Burgomaster with some concern.
| Celowyn |
Celowyn nods as Theodora introduces them, though she does offer her hand for a shake. "That's right. We've been on the trail of a murdering beast for miles now and it's been steadily moving in this direction."
And if there's something else going on around here maybe that's why, she adds silently.
| GM Haladir |
Ismarck shakes his head at Theodora's explanation. "There are certainly many beasts of the night that make this valley their home—and most of them serve the Master of Castle Ravenloft." He sighs deeply. You can smell the wine on his breath again when he exhales.
"As for what I meant by my comment..." He picks up a goblet of wine from an end-table and raises it to his lips, but then stops himself. "I am sorry, where are my manners. Can I offer anyone a drink?" Ireena rolls her eyes.
If anyone accepts, he pours a generous glass of blood-red wine from a crystal decanter into a matching crystal goblet. The wine is very good, with a rich and full-bodied flavor.
He continues, "Travelers are not free to leave this valley without the Master's permission. He controls the mists that shroud the County of Barovia, and only those he wills may safely pass through them. Those he does not wish to leave will find themselves turned around and back in the valley, or... become victims to the creatures that lurk hidden in the mists."
| Petracleus |
Petracleus, graciously accepting a goblet of wine, acknowledges the fine vintage and watches for Theodora and Celowyn's reaction to Ismarck's description of 'the Master of Castle Ravenloft'.
...maybe our fates are intertwined after all...
| Celowyn |
"No, but thank you for the offer," Celowyn replies, gently declining the wine. Were circumstances more cheerful she might have taken him up on it, but considering what she and Theodora had been hunting and what had happened at the crossroads she had a feeling that she'd best keep her wits about her.
As Ismarck shares more details about the strange little village they'd found themselves in, Celowyn's brow furrows with confusion. "This Master controls the mists themselves and has beasts at his beck and call? Is he some sort of wizard then?"
| GM Haladir |
Ismarck pours more glasses. Ireena takes one as well.
She replies, "Count Strahd is the master of Barovia, and he has been for generations. A wizard? Yes, at least according to legend-- a necromancer to be specific. And he also would seem to be undying..." She absently places a hand on her own neck.
Ismark drains his glass and pours himself another. "You mean vampyr." He looks at his new guests. "If he didn't want you here, he would not have let you in."
| Countessa De'Ambraith |
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19
Countessa is surprised. "Vampyr? Is it any similarity to a vampire, I wonder? Dangerous creatures, I've heard. And a necromancer as well? We could be in trouble."
| GM Haladir |
Countessa: 'Vampyr' is the Varisian word for vampire.
Ismarck chuckles mirthlessly at Theodora's question. "Over the years, many have marched into Castle Ravenloft to put an end to Count Strahd. Most were never seen again. Those few who managed to limp back to the village were shadows of their former selves, bearing the bodies of their fallen comrades. They're all buried in the churchyard now."
He takes another sip of wine. "A pattern? Who can tell? There seems little rhyme or reason. All I know is that there are thankfully few visitors to Barovia. Strahd does occasionally deign to let Madame Eva and her Varisian caravan leave, yet they always seem to return in a few weeks-- they're our only source of trade or news from the outside world. I can't fathom why they would ever want to return here."
| Celowyn |
Perception: 1d20 + 15 ⇒ (10) + 15 = 25
"A vampyr..." Celowyn repeats softly, barely managing to suppress a shiver at the thought. "And here we are, 'invited' into his pasture...are we supposed to be fresh cattle, then?" she continues, gazing at Ireena. "What usually happens to the visitors invited in?"
| Petracleus |
”You say others have stood against Strahd before? Yet none have prevailed”, Petracleus thinks on this a while – savouring the wine and its warm undertones, ”I am with Verran, even if honour did not demand that Strahd’s reign end, it seems that we cannot leave Barovia without defeating him. Damion, tonight will be the last night that Strahd’s minions have free reign within this village… we will defend this house once more and, on the morrow, we will visit Strahd in his lair – and end his cruel dominion”
Petracleus doesn’t voice his concerns but the fact that Strahd apparently allows Madame Eva free passage to and from Barovia unsettles the young man…
...I have little doubt we will meet Madame Eva one more time before we leave this place...
| Theodora Galdron |
"I'm not sure how you feel about this, Celowyn, but this Strahd creature needs to be stopped. It might even have something to do with the monster we're stalking. I think it's best if we team up with these fine folks and put this nightmare to an end." Theodora says with more than a little righteousness in her voice.
| Celowyn |
The ranger shrugs, her expression resigned. "It doesn't seem like we've got much other choice. You and I can't carry on by ourselves and Petracleus and his friends have lost some of their muscle," she replies, eyes flickering to the weakened Merick. "Partnering up gives us all better odds. And you're right, the beast we've been hunting may be a minion of this Strahd."
| Petracleus |
With a wide smile at how events have turned, Petracleus raises his glass in appreciation of the idea that Celowyn and Theodora may join the group, "Our prospects of defeating Strahd must surely be greater with you joining... It is an honourable pursuit - a tyrant will be deposed and, with good fortune, we will defeat your beast as well"
...especially if your beast is Strahd...
| GM Haladir |
That seems like a good note to end the scene!
You assist Ismark and Ireena a bit more with repairing the defenses of the manor house, and settle in for the night. Ireena prepares a hearty vegetable soup and serves you all that for dinner along with some crusty bread.
Merrick comments, "I really hope your Count doesn't attack us again tonight. I feel like I can barely lift my sword!"
At the quizzical expressions of Theodora and Celowuyn, Ismark explains that on most nights, the minions of Strahd attack the house sometime after midnight. Ireena continues, "We had a family heirloom that protected the house from creatures of the night, but it went missing the same night Father was killed. The attacks have been intensifying, and they almost got through our defenses last night. If you all hadn't been here to help defend the house, I don't know what would have happened!
You set watches, and all of you settle in for the night.
For reasons of expedience, I am going to say that you can all refresh your daily-use powers and prepare any spells for the next day now.
At around midnight, your watchers hear the approach of a horse-drawn cart, which comes up the manor's driveway, and sounds the alarm. Everyone is now awake and ready for action. After about five minutes, there is a knock on the front door.
| Petracleus |
Petracleus is woken by the announcement that a cart has drawn up at the manor – and, by the time that someone is at the front door, he is dressed, awake and alert. Nodding in agreement with Damion’s observation that there was no knock before last night’s attack, he replies to Theodora, ”Damion has the right of it – there was no knock to precede yesterday’s assault upon the house. We should, of course, be cautious however courtesy mandates that we will open the door… but hold our visitor at the doorstep until we are sure of their intentions”.
Petracleus’ hand rests upon the pommel of his rapier…