GMG's PbP: Labyrinth of Hungry Ghosts (Tier 6-7, 4 player) (Inactive)

Game Master Magabeus

Maps, Images and Dice Blocks!


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Fiend series | Shackles

Forgot to roll these

Claw Henrick: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10

Claw Henrick: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13

Skarn does considerable damage to the skeleton. It stays focussed on the dwarf, as if the greasy layer covering him is a delicious frosting that needs to be peeled of and consumed.

Initiative
PfE 4/10: Henrick, Doyote, Dario, Skarn
Babble: 1/x
Freebooter's bane vs ghost +1/+1 to hit and damage

Dario
Henrick 8/39, -1 CON
Ilzinian - fascinated
Maldrek
Doyote -3 Wis damage, nauseated and babbling
Zavita 41/51 hp

- - -
Add one to counters after party has acted
- - -
Skeleton -62 hp
Ghost -37 hp
- - -
Skarn

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 13 enough to pick it if a save is needed

Good idea, says Maldrek seeing how the ghost creates a pit, but it will be better under your minion then he casts own pit under the skeleton feet.

DC 18 reflex save or: 2d6 ⇒ (6, 5) = 11 falling damage

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Unseen, Dario moves close to Ilzinian and tries to break the Paladin from the spell.

Use standard to break Ilzinian's fascination

Silver Crusade

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Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

It puts the life oracle in the hole..I am assuming 40ft deep

How embarrassing. Zavita stands up and looks up at the opening to the top.

Crap..I forgot to stock up on scrolls

Sovereign Court

M Human Cavalier 5

Lather, rinse, repeat
magic fang beak: 1d20 + 11 ⇒ (5) + 11 = 16

damage: 1d8 + 7 ⇒ (6) + 7 = 13


Fiend series | Shackles

Please note: the edges of the pit are sloped, and any creature ending its turn on a square adjacent (incl diagonal) to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Pit is indeed 40 ft deep

Maldrek: the skeleton is hovering a feet above ground, creating a pit has no use

Dario slaps Ilzinian, breaking him out of his fascination. Kahn tries to bite the ghost but does not hit him. The big bird scrabbles to keep standing on the uneven groun but eventually it looses it's footing and glides into the pit. It falls down hard, taking Doyote with it and falling atop Zavita!

Reflex Kahn: 1d20 + 5 ⇒ (6) + 5 = 11
Damage Kahn: 4d6 ⇒ (3, 2, 6, 4) = 15
Damage Doyote: 4d6 ⇒ (5, 5, 4, 3) = 17
Damage Zavita: 4d6 ⇒ (5, 2, 2, 2) = 11

Reflex Skarn: 1d20 + 10 ⇒ (11) + 10 = 21

Initiative
PfE 4/10: Henrick, Doyote, Dario, Skarn
Babble: 1/x
Freebooter's bane vs ghost +1/+1 to hit and damage

Henrick 8/39, -1 CON
Ilzinian
Maldrek

- - -
Add one to counters after party has acted
- - -
Skeleton -62 hp
Ghost -37 hp
- - -
Skarn
Dario
Doyote -3 Wis damage, nauseated and babbling -17 hp - in pit
Kahn -15 hp - in pit
Zavita 30/51 hp - in pit

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Thank for the reminders

Maldrek falls back, glad to not have been an objetive for the skeleton. Then he cast a glitterdust in the room's corner, making the dust fall only over his enemies. Will DC 18 negates

Maldrek rolled a 13 in his prescience, in case a TS is needed


Fiend series | Shackles

Ghost + Skeleton Will: 2d20 ⇒ (12, 17) = 29

The skeleton and ghost are covered with glitters, but it does not seem to blind them

Sovereign Court

M Human Cavalier 5

Khan stands up and Doyote tugs on the riding gear to get him to squeeze aside due to his narrow frame.
Pretty sure I'm out of this fight for the next 6 rounds minimum

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

crap...I am an the pit with a giant bird, a babbling cavalier and a skeleton..this is going to end well.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Do I get another will save?

Will Save: 1d20 + 1 ⇒ (13) + 1 = 14


Fiend series | Shackles

Henrick: fascination was broken by the attack. Zavita: skeleton is flying, so is not in the pit


Fiend series | Shackles

Initiative
PfE 4/10: Henrick, Doyote, Dario, Skarn
Babble: 1/x
Freebooter's bane vs ghost +1/+1 to hit and damage

Henrick 8/39, -1 CON
Ilzinian

- - -
Add one to counters after party has acted
- - -
Skeleton -62 hp
Ghost -37 hp
- - -
Skarn
Dario
Doyote -3 Wis damage, nauseated and babbling -17 hp - in pit
Kahn -15 hp - in pit
Zavita 30/51 hp - in pit
Maldrek

Henrick, you are not fascinated and it is your turn

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

What's the large grey square in which the skeleton is (on the map) by the way?


Fiend series | Shackles

I guess it is Maldrek's glitterdust. I have removed it as the effect had been resolved

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Yes, it was my glitterdust. But I was expecting a better result; the last time I was in the glooming spires I was able to blind the undead boss

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Sorry - kids schedule had me swamped the last few days. I am back now.

Henrick swings his urgrosh at the skeleton, looking to shatter it into tiny pieces.

2H Urgrosh +1 axe blade, power attack, hated foe: 1d20 + 10 - 2 + 4 ⇒ (20) + 10 - 2 + 4 = 32
Damage: 1d8 + 11 + 4 ⇒ (2) + 11 + 4 = 17

Crit Confirm?: 1d20 + 10 - 2 + 4 ⇒ (20) + 10 - 2 + 4 = 32
Damage: 1d8 + 11 + 4 ⇒ (6) + 11 + 4 = 21

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

If I'm not mistaken, the urgrosh has a x3 multiplier, so that another 1d8+15. Nice rolls!

-Posted with Wayfinder

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

You're right! GM - please add:

Damage: 1d8 + 11 + 4 ⇒ (8) + 11 + 4 = 23


Fiend series | Shackles

The skeleton's bones clatter into the pit, covering Zavita, Doyote and Khan. The ghost begins to wail "No! They killed you my love! Aluu-
Nekva, I will avenge you!"

Ilzinian Smite: 1d20 + 12 + 4 + 1 ⇒ (19) + 12 + 4 + 1 = 36
Ilzinian Confirm Smite: 1d20 + 12 + 4 + 1 ⇒ (14) + 12 + 4 + 1 = 31

Damage: 2d8 + 10 + 28 + 2 ⇒ (8, 8) + 10 + 28 + 2 = 56

Ilzinian replies with a mighty attack, shearing through the immaterial substance as if it was flesh and blood. The ghost disperses in tiny flecks of darkness that quickly disappear!

Out of combat! I am sorry for killing the BBEG with the NPC.

You wait a minute and the pit disappears. Luckily Doyote can also talk normal again. Stacked behind the black curtain are several crates containing various spices and seasonings worth 100 gp. The Orb of Stars is lying on the floor in front of one of the crates, along with a bottle of nightmarish pigments. One of the crates also contains a
pouch of void dust. After healing you check behind the door, a yawning pit full of crackling back energy fills the southwest corner of this otherwise empty chamber. Climbing down the stairs fills you with dread and hurts your mind. Negative energy that also heals undead ;-)

Nightmarish pigments:
These function as marvelous pigments, except the items they create subtly bend, warp, and discolor, and they occasionally show reflections of horrific vistas or screaming maws. As a result, they cannot be mistaken for objects made of standard valuable materials like gold. One pot of nightmarish pigments is sufficient to create a 125-cubic-foot object by depicting it two-dimensionally over a 25-square-foot surface. The pigments can create a collection of mundane items whose value does not exceed 500 gp.

Scarab Sages

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Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Nonsense! That was an extension of Dario's amazing action!

The Professor finds the Orb of Stars and carefully lifts it. "Its here! We've finally found it!"

-Posted with Wayfinder

Sovereign Court

M Human Cavalier 5

"Excellent. It would have been a great misfortune if it was permanently lost. It seems we have found our survivors and retrieved the artifact that facilitates exploration. Do you think we should rendezvous with the Captain?"

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

"Great Groetus, at last. Now let's exit this place before it traps us inside." groans the prophet, suddenly out of breath.

Well done, everyone!

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'm ok with the paladin killing it; it's the outcome of our efforts to solve Izilnian's curse and have it ready to fight

Another tomb explored, my master will be pleased by it says Maldrek clearly satisfied of having explored another floor. but I need to investigate in some spells to affect incorporeal beings.

Then he hears Doyote and Skar suggestion to move on and agrees with them. Yes, let's go out of here to meet the captain


Fiend series | Shackles

You manage to navigate the labyrinth back and return to the surface, although it again takes considerable time.

On the top of the Gloomspire Jaohd Ilzinian presents you with his longsword Ether’s Kiss. "Here, take this as a token of my gratitude."

You descend the gloomspire and find your small boat ready to take you to the Grinning Pixie where you bring out a full report to Calisro Bennarry. She congratulates you for your heroic efforts and sympathizes with Ilzinian for his plight.

He tells you he will think about his experiences at a temple of Shelyn and Bennary offers to sail him to any temple of his choice.

You mention and describe the shaft going down that is filled with negative energy. Benarry can barely contain her enthusiasm, and she hints strongly that she may have another mission in store in the near future....

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Ah, well the Gloomspires never fail to disappoint..."

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Ah, well the Gloomspires never fail to disappoint..."

Do I need to do anything to heal this ability damage before end of scenario? I think plain rest eventually heals it, right? Or no?


Fiend series | Shackles
Henrick Bulwark wrote:

"Ah, well the Gloomspires never fail to disappoint..."

Do I need to do anything to heal this ability damage before end of scenario? I think plain rest eventually heals it, right? Or no?

Henrick, ability damage will heal. For the negative levels I asked for fortitude saves in discussion thread. Rolling them for you:

Rolling Henrick Fort save 1 vs neg level DC18: 1d20 + 8 ⇒ (16) + 8 = 24
Rolling Henrick Fort save 2 vs neg level DC18: 1d20 + 8 ⇒ (7) + 8 = 15

Do you happen to have a reroll for that second save? If you do:

Rerolling Henrick Fort save 2 vs neg level DC18, 2 GM stars: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 Nevermind, would not have mattered


Fiend series | Shackles

Negative Level
Henrick has one permanent negative level.

This can be either resolved by paying 4 PP or by paying 1280 gold.

I will leave the choice to Henrick.

Doyote and Maldrek have said they would chip in for gold.

Dario: you can't chip in for PP, it is either 4 PP or none. Sharing PP cost is not allowed. So you either have to pay everything or nothing for a single cast of restoration.

Day Job
Does anybody have a day job? Skarn has said he does not have one, but I did not see anything from the others.

Advancement
I assume you are all at normal advancement and nobody is at slow advancement.

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

I actually have a day job now that I realize it, but if you have already filled my chronicle sheet it doesn't matter, I'll forgo it. If you haven't, here goes:
Perform (oratory) : 1d20 + 7 ⇒ (15) + 7 = 22

-Posted with Wayfinder

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

faith healer(heal check): 1d20 + 11 ⇒ (11) + 11 = 22

gm reroll +2: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Perform, Dance: 1d20 + 7 ⇒ (11) + 7 = 18

-Posted with Wayfinder

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

day job jeweler, taking 10, crafter's fortune: 10 + 11 + 5 = 26

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Thanks for the offer team, but I have lot's of PP saved up just for this occasion, so I can use the 4PP to get restored.

No day job here...


Fiend series | Shackles

Chronicles

Let me know if I need to make any changes. Chronicles will stay online for 6 months. Thanks for playing, I will close this game after the weekend.

FYI: the date is related to online gameday V

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Got it, thanks! Again, thanks a lot for picking up that game after our GM vanished.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Thanks, GMG!

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

All looks great.

Thanks for running it for us.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Thanks, GM!

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