GMG's PbP: Labyrinth of Hungry Ghosts (Tier 6-7, 4 player) (Inactive)

Game Master Magabeus

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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

You have been called in on another rescue mission, a group of Pathfinders has gone missing. Venture-Captain Calisro Benarry awaits your arrival aboard her ship, The Grinning Pixie. Your destination is the treacherous Gloomspires.

Opening gameplay for #7–19: Labyrinth of Hungry Ghosts. Will be contacting the players by PM. As we will begin in transit, it is advised that you finalize purchases before we begin the game.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Professor Westone strolls up the gangplank, looking around. He spots the VC. "Ah, Captain Benarry, I presume. I'm quite excited to be returning to the Gloomspires. The Dark Tapestry remains one of the most mysterious forces. While no one worships it directly, there is much worship around the Void. And the last time I was down there, it was filled with cannibals and necromancy. Fascinating."

The religious scholar adjusts his pack and the scimitar he picked up from the cute Sarenrite who taught him to dance.

Sovereign Court

M Human Cavalier 5

Yes our previous journey there was very interesting. All manner of horrid beasts are sure to confound our way as we descend deeper into the spire.

I need to get stats typed in, but my character is otherwise ready to go.
apparently i did that but forgot i had done it :P

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick stomps up behind the professor. "Wouldn't say that I am excited to be headed back to the Gloomspires, but duty calls."

I am planning on some purchases, should have them tomorrow. Also, I gained a boon for a new animal companion last scenario (already swapped), but I will need to make a few training checks for tricks (which I think I can take 10 for with my +11 Handle Animal and auto-succeed, but I am trying to confirm that).


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Yes, you can take 10, Henrick. You would only need to roll if the trick DC is 25+.
Doyote, a filled out stat-line with key elements like HP, AC, Saves, etc. like the others are using is quite helpful. ^_^

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

In the dark, damp cabin of the Grinning Pixie stands a tall but lean man dressed in black cloth covering an armor. He hobbles along slowly, one of his leg seemingly stiff, unable to bend the knee. A grim look and furry eyebrows adorn his face, as well as a goatee and long black uncombed hair. As he limps after the other Pathfinders, he leans on a longspear serving him as a makeshift walking stick. A scraggy black wolf walks alongside him. It is hard to say which one - of the master or the beast - is more famished and prone to lunge at someone's throat. Yet an aura of mystery and fascination surrounds this man, who simply introduces himself with a raspy voice.

"I am Skarn, and this is Fianna." he says, patting the wolf. "So what are we expected to do there? I've heard reports of this place, but it doesn't bode well. Perhaps a sign of Groetus to remind us that we should face our deepest fears in order to prepare for the end times."

I'll wait to see the final roster before picking my wandering hex. If we don't have a healer I might pick Life Link, whereas Crystal Sight could be an interesting choice for an underground dungeon otherwise.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I was sick I coudn't come here before, but here I am

A skinny and tall tiefling, dresses in artisan robes who can't hide he's some kind of caster introduces himself: Well meet companions.

I could give you a first person report if you want; cannibals touched by other plane and undeads, even one kind of undead mass unkown to me and most of the sages I talked before. He says toward Skarn, Gloomspires are among the weirdest places I ever been, and one of the hardest to explore, so I agree with Professor Westone, we have a fascinating opportunity here

His words and tone of voice are low and humble, as if he still wasn`t used to talk before someone asks him.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Posted this on new discussion, but thought I would put it here too.
So sorry about my delay, everyone. My charging cord for my laptop got mangled in the inner workings of my recliner and would no longer work to charge the battery. Then it took a little time to find a replacement cord of the right type and get it shipped to me. But it arrived today and now I'm back online and trying to catch up all over the boards.
Waiting for one more check in as I just sent them a PM. It's looking very likely that we'll be running the higher tier after all given the APL. If that happens, the Professor will need be a little extra cautious!

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

@Zarn: Your dedicated healer has arrived. Zavita is finally available and she already made all of her purchases.

A pale female enters the room. Her red and gold robes cover a silvery metal armor. A pair of white gloves are just visible from the bottom of her sleeves. Her white hair is pulled into a tight bun and only a few wisp of hair comes down in front of her face.

"I am actually quite excited to head back there. More tunnels to explore. I am Zavita", She looks around the room smiling at everyone until her eyes land on the tiefling. Her smile wavers for a split second before regaining her composure." I am to be the team medic and was chosen for this roll from the highers. So please do not hesitate to just shout medic, and I will come see to your wounds."


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

You settle in for the journey and the Captain summons you all to the deck when you arrive at your destination.

On the Grinning Pixie’s deck, Venture-Captain Calisro Benarry stands defiantly amid the howling wind and driving rain. The powerfully built half-orc’s voice carries over the storm. “There!” she yells, pointing to the northwest. “We’ve reached the Gloomspires.” As if on cue, numerous impossibly narrow fingers of black rock suddenly appear in the distance. The unnatural structures exude a sensation of unnatural and profound dread. Benarry laughs deeply as the sensation descends. She nods to those of you who have had the pleasure of travelling with her to this accursed place before. “I bet you’re glad to be back to these gods-accursed spires! I sent in another team to continue the good work you started, and things didn’t go so well. You’re the closest thing to an expert on this rock we have, so I’m trusting you to bring the team through this mission safely.”

She leans in closer. “Let’s review some of the details of your mission.” Her eyebrows furrow. “Two months ago, I sent another team of Pathfinders to Old Sevenfingers’s tomb aboard a Thuvian caravel called the Pride of Aspenthar. The Pride and the Pathfinders never returned to Drenchport. Divinations confirmed that the ship was lost. It apparently sank after transporting the Pathfinders to the tomb, but no Pathfinders were on board. I sent the team into the second level of the tomb—a place called the Labyrinth of Hungry Ghosts. I put a veteran explorer named Jaohd Ilzinian in charge of the team. He’s a paladin of Shelyn known for his skill at fighting against things that should be dead."

“Ilzinian’s team carried the Orb of Stars with them. It’s a powerful magic item that freezes the Gloomspires in place so they can be explored safely. As you can see,” she says, gesturing to the spires, “the orb isn’t working. In the last few minutes, those columns have shifted twice. Without the orb, the spires only stand still on the solstice.” Benarry allows her words to sink in before continuing. “The solstice begins in a few hours, so you’ll be able to make your way to the tomb just fine. I need you to climb up to Sevenfingers’s tomb, find out what happened to the Pathfinders, and recover the Orb of Stars. Also, I let Jaohd borrow Old Flotsam, my folding boat. She’s precious to me, and I’d really like her back.” A sudden flash of lighting and the roar of distant thunder punctuate the captain’s words, and she smirks. "Sounds simple enough, don’t it? The spires will stay in place for three days. If you find the orb, you’ll get two weeks. If you stay longer than that, you lubbers might run into trouble sailing back out. I’ll circle the Pixie around the spires for three weeks just in case. Any questions before you jump in the rowboat?”

---------------------------------------------------------------------------

Knowledge Arcana/History DC 15+:
The Gloomspires are an ancient field of massive stone columns that rise from the Arcadian Ocean. Most sages say they were already old when the Ghol-Gan Empire was young. The Gloomspires are hollow and contain many chambers and passages, all of which are believed to be cursed, monster-infested, or both.

Knowledge Arcana/History DC 20+:
Since the time of the Ghol-Gan Empire, many of the Gloomspires have been explored, and some have even been claimed and repurposed by other beings. Of these, Sevenfingers’s tomb is the most well known.

Knowledge Arcana/History DC 25+:
The Gloomspires are inundated with strange, reality-warping effects. The columns occasionally shift their positions, and many explorers report feeling a sense of wrongness and foreboding just from being in the area. This bizarre magic also makes teleportation and plane-traveling magic very difficult, though summoning spells tend to function normally.

Knowledge Arcana/History DC 30+:
A humanoid race of powerful sorcerers called the Makers constructed the Gloomspires during the Age of Serpents. The Makers are believed to have escaped enslavement in a nightmarish realm and fled to Golarion.

---------------------------------------------------------------------------
Knowledge Arcana/History/Local DC 15+:
Sempet Sevenfingers was a legendary pirate who was active in the region 300 years ago.

Knowledge Arcana/History/Local DC 20+:
From his dreaded flagship, the Voracious, Sevenfingers commanded a small fleet of pirate ships. His practice of using kuru cannibals to augment his boarding parties inspired fear and hatred across the Shackles.

Knowledge Arcana/History/Local DC 25+:
Sevenfingers was a powerful wizard who dabbled in necromancy and communed with evil outsiders, entities from the Dark Tapestry, and other beings from unspeakable realms beyond Golarion.

Knowledge Arcana/History/Local DC 30+:
Sevenfingers had dealings with the denizens of Leng. His flagship, the Voracious, was actually a black ship of Leng, gifted to Sevenfingers by his dreadful allies.

The above knowledge spoilers are two separate subjects and you may roll the same knowledge skill for each one as well as rolls for each of the others listed on the spoiler heading. Heave ho and away we go!

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Seeing the party composition, Skarn will pick the Cinder Dance hex (Flame) as his wandering hex.

Knowledge (history): 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge (history): 1d20 + 5 ⇒ (3) + 5 = 8

Sea hasn't been kind of Skarn. His stiff leg hurts more than ever, and proved to be his bane once more as the rolling deck challenged his dubious sense of balance at every turn. The second day was somehow better, as the shaman conjured spirits of flame to find new "sea legs", more appropriate to the circumstance. Yet Skarn remained most of the time in his cabin, plainly not interested in taking unnecessary risks on the treacherous deck.

Yet on the day of the Grinning Pixie's arrival at the Gloomspires, the Jadwiga is present, however with a tightly-closed mouth and stern face. He listens intently to the instructions while remaining almost completely still as he sits on a wooden bench. By the time the explanations are over, he had to shift his stiff leg's position twice or thrice, an expression of silent pain accompanying each move. It is only then that his raspy voice can be heard once more.

"I see. We're being sent to rescue those Pathfinders and the orb, but we won't say no to another chance to understand this eerie place. Very well. Even though I wasn't part of the first expedition, I know that the Gloomspires have been occupied by many creatures that have repurposed its space. So we could be facing just about anything. I do have a question, though. Can you provide us with a description and the names of the Pathfinders who were lost in there?"

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

K. arcana: 1d20 + 12 ⇒ (2) + 12 = 14
K. arcana: 1d20 + 12 ⇒ (9) + 12 = 21

Maldrek check his notes about the last mission, That's what I can tell to you, besides what Skarn had said, Sempet Sevenfingers was a legendary pirate who was active in the region 300 years ago. From his dreaded flagship, the Voracious, Sevenfingers commanded a small fleet of pirate ships. His practice of using kuru cannibals to augment his boarding parties inspired fear and hatred across the Shackles.[b] He closes his notes and puts them again in her backpack.

[b]We should organize ourselves; I can provide you with information about the creatures we face, make enemies fall or stay sticked in place, and can see invisible foes if needed. But I'm not very resilient, so I´ll prefer to be surrounded by more thought pathfinders

GM, Maldrek can cast Deathwatch at will and it last for 40 minutes, so can we consider he refresh it frecuently and have it active in every scene?

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

k. history: 1d20 + 5 ⇒ (2) + 5 = 7
k. history: 1d20 + 5 ⇒ (16) + 5 = 21

"I am not sure to be excited or troubled by being back here again. However, either way, I am glad to help any of our allies in need. But, if what ever call these hall home can subdue a paladin, we should take extra care." Pausing for a moment to make sure she has her flask in order. She also takes time to find each of her wands and makes sure they are in the correct places. Ok, I believe I am ready. Like I said earlier I am a medic, blessed by Sarenrae, I can do some offensive work, but mostly prefer to remain out of combat."

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

History: 1d20 + 2 ⇒ (17) + 2 = 19
History: 1d20 + 2 ⇒ (10) + 2 = 12

"Maldrek, don't worry. I'm pretty resilient. I'll stand between you and danger."

@GM: Henrick has a book that provides +2 perception for hidden objects, traps, secret doors, etc. while in the Gloomspires. He also has previously negotiated safe passage through the area.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Knowledge (History), aid Skarn: 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (arcana), aid Maldrek: 1d20 + 7 ⇒ (19) + 7 = 26

"In addition, In my last trip there, we saw that the Gloomspires are inundated with strange, reality-warping effects. The columns occasionally shift their positions, and many explorers report feeling a sense of wrongness and foreboding just from being in the area. This bizarre magic also makes teleportation and plane-traveling magic very difficult, though summoning spells tend to function normally."

Dario has the same +2 Perception Boon for hidden objects.

Sovereign Court

M Human Cavalier 5

history: 1d20 + 8 ⇒ (5) + 8 = 13

history: 1d20 + 8 ⇒ (10) + 8 = 18

Pirates and cannibals you say. Truly a den of evil, but our comrades need us. There are relics and precious lore at stake as well no doubt. Kahn and I stand ready to battle any denizens of evil we come upon.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Benarry nods along with your discussion until there is a break in the flow of words. “You're looking for a group of five. Jaohd is a Taldan paladin who worships Shelyn. He’s tall and scrawny, with gray eyes and red hair. He joined the Society thirteen years ago and become an expert on spirits and haunts. His longsword, a fine blade he calls Ether’s Kiss, can hurt creatures with no real body of their own. Jaohd went into the Gloomspires with four other agents: the Taldan twins Alrasus and Naphinia, known for their quick fingers and quicker wits; Zumek, a Kellid warrior who could wrestle a crocodile and win; and Yetisiel, an elf with the power of storms in her blood.”

If the PCs need any gear, the Grinning Pixie’s quartermaster can sell them nearly any mundane or alchemical gear in addition to magic items worth 2,500 gp or less.
Maldrek, I am fine with assuming you keep Deathwatch up.

Benarry gives you two pouches of grave salt and a wand of ghostbane dirge wrapped in a shroud. The wand has 6 charges remaining.

She explains, “That ratty scrap of cloth is connected to Sevenfingers himself. A mystic old sea dog performed a ritual to connect it to the wand. He said it should make the magic item more effective in the Gloomspires, as long as you don’t unwrap it. You let me know if he was trying to pull something on me, and I’ll go get my coin back.” She says with a wink and a parting wave.

Your journey across the tempest-tossed stretch of sea is a teeth-jarring, nerve-rattling fight for every inch of progress, but it is soon behind you and you are skulking through the ever-present mists of the Gloomspires. The unnatural silence is oddly disquieting, causing you to imagine all manner of horrors lurking just out of view.

Climbing the narrow, winding steps to the top of Sevenfinger’s tomb takes 2 hours. The tomb’s summit is covered with thick tropical foliage, most reaching the height of 30 to 40 feet. A lush canopy of tropical trees, flowering vines, and thick undergrowth forms a dark green wall around this small clearing. To the south is the edge of the column, and a sheer 500-foot drop.

Perception or Survival DC 15:
You notice a number of humanoid boot prints crossing through the clearing and heading northeast.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek has the same +2 Perception Boon for hidden objects.

I can`t use the wand, but I'll carry the grave salt to use it if needed, unless any of you wants it, offers Maldrek.

During the journey is clear that Maldrek is no good at climbing or marching, but he makes no complaint about it. But he's looking around, worried that the unnatural silence is the prelude of an unnatural danger.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

There are some footprints crossing through the clearing and heading northeast. Those could be of the group we're searching, of from another visitors, in either case I'll suggest to go and investigate

Sovereign Court

M Human Cavalier 5

survival: 1d20 + 6 ⇒ (19) + 6 = 25
Yes, should be quite a few of them judging by the look of things. Not much space to hide up here. Hopefully we're on the trail of our lost comrades
He mounts his axebeak before turning towards the path.
I need to check my cash when i get home IRL, and see if I have money for ghost salt, and holy water. Might be time for a clear spinal ioun stone as well

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Survival: 1d20 + 10 ⇒ (16) + 10 = 26

"That wand sounds useful, yet I can't use it either." Which is unfortunate because it is right in character!

"The footprints lead this way... let's go find them."

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario takes the wrapped up wand quite confidently. "I'll take this. If we run into any incorporeal spirits, it'll be handy. And if the story about the wrappinng is true, I'd like to study it." Additionally, the Professor find a few oils which he believes will help them. Purchase two Oils of Magic Weapon and two Oils of Bless Weapon

At the precipice, Dario examines the footprints and nods to Maldrek. "Whoever it was, let's see where they went."

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

"Well then lets get going." Zavita takes a moment to look over the large bird."Hey you up there, do not get too far ahead. I do not want to have to waste all my medical supplies on the rescue team."

Zavita will take up position in the middle of the group.

Sovereign Court

M Human Cavalier 5

Yup plenty of gold for 2 ghost salts and 4 holy water. and 2pp for a mage armor want.
Could anyone use this mage armor wand on Kahn here. He is trained to wear armor, but I do not like to burden him with the extra weight

Kahn:
Wark.

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Seeing that they're getting ready to fight incorporeal undead, Skarn makes arrangements to buy an elixir of spirit sight. "A pricey item, but worth every penny if we're to face ghosts and the like." he comments before storing the elixir in his belt pouch.

As they're about to venture to the Gloomspires, Skarn retrieves a strange, gnarled oak wand and touches his still leg with it. "Может луна пользу мне.", then "легкие ноги" he utters. The words sound Jadwigan, with the harsh sonority of the winter-blasted lands of Irrisen.
UMD DC 20: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Casting guidance, then using my wand of longstrider using UMD. Skarn will recast this spell as soon as it wears off (every hour). Can you let me know when I need to recast it so that I can account for the number of charges used, please?

"I'm ready." he says at last, patting Fianna's furry neck. "I'll lead." Few words aren't unusual for the tense northerner.

With my wandering hex as well as longstrider, Skarn effectively has a land speed of 40 feet.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Your group moves through the eerie mist, following the trail of foot-prints. Before long, you notice the smell of wood smoke on the air and hear a shrill voice raised in anger up ahead somewhere. The muffling quality of the mist makes it difficult to tell just how far ahead it is.

If you want a surprise round, you'll need to use stealth to approach. Otherwise the speaker will be able to hear you coming and will have time to prepare to receive you. You get a +9 circumstance bonus due to the conditions and situation. This is a retroactive roll since you are already positioned for initiative just to save time and actually have you on the map.

As you close in on the source, you begin to be able to make out what the voice is saying. "... enough! I'm done fooling around! Either tell me where it is now or learn to get along without your toes, paladin!"

Map is up! Did my best to arrange you into an order including mounts and pets, but feel free to rearrange or put in your own images. Remember visibility is limited to 15 feet ahead of you.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'm ok with the marching order

Better not make ourselves known whispers Maldrek as he tries to make as less sounds as he can.

stealth: 1d20 + 3 + 9 ⇒ (13) + 3 + 9 = 25

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

While being quiet was not the Professor's strongest skill, he followed along with the others. He nods to Maldrek, saying "Can you make out more of what they're saying? It sounds like they have one of the Pathfinders."

Stealth, take 10: 10 + 2 + 9 = 21
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn marches forward, but a herald of Groetus and harbinger of the End Times is not accustomed to being stealthy.
Stealth: 1d20 - 3 ⇒ (15) - 3 = 12

Sovereign Court

M Human Cavalier 5

Swiftly quietly kahn, lets get the drop on these villains.
stealth: 1d20 + 1 ⇒ (11) + 1 = 12

kahn stealth: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick unslings his urgrosh and steps lightly to get into position.

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Zavita clutches her robes closed trying to avoid getting them snagged on the brush. But her flask still cling together make some noise.

I hope I do not give our position away. The light of Sarenrae is to bright to be hidden.

stealth: 1d20 + 2 ⇒ (7) + 2 = 9


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Though the jungle canopy over this clearing is exceptionally thick, a small campfire set in its center illuminates the area significantly. The clearing contains a makeshift camp, with a handful of improvised beds made from old sails and numerous stools and tables scavenged and repurposed from flotsam.

A human man lies bound at a halfling's feet as she stands over him, glowering and shouting threats. He does not appear responsive. Bound man not represented on the map.

Most everyone made decent checks, so since we're already behind I'm just going to declare you pulled off surprise. You can only see 15' in front of you, so no charging. But I did go ahead and move the blinder enough to see the first enemies you will encounter. You will all be able to see them after one move action.
You win initiative and everyone gets 1.5 turns before they react, starting with surprise round.

GM Rolls:

Skarn Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Doyote Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Zavita Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Maldrek Initiative, always act in surprise round: 1d20 + 5 ⇒ (7) + 5 = 12
Dario Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Henrick Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Speaker Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Lackeys Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Surprise Round Initiative
-------------------------------------
Doyote
Dario
Skarn
Henrick
Zavita
Maldrek

-------------------------------------Round 1
Doyote
Dario
Skarn
Henrick
Zavita
Maldrek

Speaker
Lackeys

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Current AC is 22

I will go ahead and cast shield of faith on myself and pull out a wand.

And then move forward.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario points to the halfling. "There! He's got one of the Pathfinders! Get him!" The professor draws his scimitar and moves up, but makes room for the other more battle-ready Pathfinders to enter the fray.

Move Action to use Freebooter's Bane. +1/+1 to attack/damage against the halfling.

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Surprise round

Skarn seems lost in his thoughts - or is he communicating with a higher power? Suddenly, he opens his eyes, shouting a prayer: "Groetus, god of the End Times, heed my call! Guide our entropic arm to hasten the inevitable demise of these poor souls. Thy will be done!"

Casting prayer: We all gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of our foes takes a –1 penalty on such rolls.

"Fianna, attack!" orders the determined voice of the prophet. The wolf lunges forward, biting the nearest foe (blue) and attempting to trip it.
Bite, PA, Prayer, FB: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 201d6 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16 if successful: Trip: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14 (If blue isn't the halfling, please substract 1 from all the rolls above)

Round 1

Skarn then closes the distance from one of the enemies (purple), hastened by magic, and sweeps the air with his massive axe, bringing it down on his opponent.
+1 furious adamantine greataxe: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 4 ⇒ (5) + 4 = 9

Fianna's ferocity is scary. The she-wolf bites, pulls the ankle, utterly ravages the poor victim.
Bite, PA, Prayer, FB: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 181d6 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15 if successful: Trip: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19

Sovereign Court

M Human Cavalier 5

Doyote spurs his axebeak and draw his longsword.

Then the two attack the purple enemy together.
longsword: 1d20 + 10 ⇒ (16) + 10 = 26damage: 1d8 + 4 ⇒ (6) + 4 = 10

bite: 1d20 + 9 ⇒ (1) + 9 = 10damage: 1d8 + 7 ⇒ (1) + 7 = 8
If that enemy drops and there is space to move deeper, Doyote spurs Kahn forward.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves in the surprise round, then steps up and swings his urgrosh at the (blue) halfling.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

In the surprise round Maldrek uses is springloaded wristsheat to put a wand of magic missiles in his hand and uses it against the "speaker". In the next round he continues raining him with force missiles.

1st magic missile: 1d4 + 1 ⇒ (3) + 1 = 4
2nd magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


Fiend series | Shackles

Skarn moves forward and swings his mighty greataxe in tandem with his wolf biting in the legs of their unfortunate target. Mere seconds later the human is on his back with a growling wolf at his throat. Doyote moves in and finishes him while the axebeak tries to bite the halfling, but misses.

Henrick also attacks the halfling, striking a deep wound! Two magical missiles also do their work and slam into the halfling. The halfling steps back and changes into a huge dinosaur! Out of the mist three other lackeys move forward and attack!

Attack vs Skarn: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Damage: 1d6 + 1 - 1 ⇒ (4) + 1 - 1 = 4

Attack vs Skarn: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage: 1d6 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Attack vs Prof: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Damage: 1d6 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Confirm vs Skarn: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 1d6 + 1 - 1 ⇒ (4) + 1 - 1 = 4

Both the professor and Skarn are damaged!

Round 2
Bold can act
1/6 Prayer active: We all gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the enemy takes a –1 penalty on such rolls.
Doyote
Prof 17/22 hp
Skarn: 45/50 hp
Henrick
Zavita
Maldrek

- - -
Dinosaur: 24 damage
Lackeys


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Thanks a lot for taking over, GMG!

Fianna lunges at the dinosaur despite the size difference!
Bite, PA: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14 if successful: Trip: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn reacts instinctively at the appearance of the dinosaur, and attacks Fianna's quarry as a wolf from the same pack. Fangs suddenly grow, which the Jadwiga uses with great fury!

Using my Gift of Claw and Horn to grow fangs as a swift action, 5-ft step, then full-attack, raging.

+1 furious adamantine greataxe: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 191d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Bite (secondary): 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 81d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Status:
Hp 59/64
Active effects Longstrider, Prayer, Rage
Conditions None
Current Bonded Spirit Hex Cinder Dance (Flame)

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Freebooter's Bane is still up vs the halfling/dino. (+1/+1 attack/damage)

The Professor turns to see a man barreling down on him. Skarn's spell enlivens the scholar as he feels the magic quicken his blood. He whirls around with his scimitar, cutting at the man like a whirling dervish. "Ha! I learned this from a student in Katapesh!"

Attack (Prayer-FF): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage (Prayer-FF): 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Sovereign Court

M Human Cavalier 5

That appears to be a triceratops...
Doyote ditches his sword and grabs his lance.
adamantine lance: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 + 4 ⇒ (8) + 4 = 12
His axebeak lashes out at the triceratops.
bite: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 7 ⇒ (2) + 7 = 9


Fiend series | Shackles

Fiana and Skarn vigorously attack the triceratops, but their bites and axe fail on the tough skin of the beast. Professor Dario whirls around on his feet, trying to show of the whirling dance he once saw in Katapesh. It now dawns on Dario that practice makes perfect, his slice is just a moment to late and his momentum makes him miss the sailor.

Doyote tries to puncture the triceratops, but his lance does also not puncture the skin of the huge beast! His axebeak has more luck and manages to inflict some damage.

Round 2
Bold can act
1/6 Prayer active: We all gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the enemy takes a –1 penalty on such rolls.
Henrick
Zavita
Maldrek

- - -
Dinosaur: 33 damage
Lackeys
- - -
Doyote
Prof: 17/22 hp
Skarn: 45/50 hp

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Zavita cast a spell and a ray of searing heat springs forth from her hands.

targeting red vs touch: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
fire damage: 4d6 ⇒ (5, 2, 2, 6) = 15


Fiend series | Shackles

Zavita, I assume that was a scorching ray. It missed due to melee modifier.

Zavita tries to aim her ray at the sailor while avoiding Dario. That is a rather difficult enterprise and she fails, instead scorching a tree further on the column.

Round 2
Bold can act
1/6 Prayer active: We all gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the enemy takes a –1 penalty on such rolls.
Henrick
Maldrek

- - -
Dinosaur: 33 damage
Lackeys
- - -
Doyote
Prof: 17/22 hp
Skarn: 45/50 hp
Zavita

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick, undaunted by the appearance of the dinosaur, takes another swing. "That disguise ain't foolin' me!"

Power Attack, Lucky: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

well said Henrick, now let see if I can help you... says Maldrek before conjuring some grease under the green thug and one of the dinosaur's feet. Reflex DC 17 to avoid fall. A square has been drawn in the map.


Fiend series | Shackles

Reflex Triceratops: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Reflex Green: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22

Henrick's swing connects and tears a huge chunk out of the dinosaur's flesh, while Maldrek conjures an oily patch on the ground. Both the sailor and the huge animal keep their footing.

Combat:

Attack Tri: 1d20 + 12 - 1 ⇒ (11) + 12 - 1 = 22
Damage: 2d10 + 11 - 1 ⇒ (4, 7) + 11 - 1 = 21
Attack Green: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Damage: 1d6 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Attack Yellow: 1d20 + 6 + 2 - 1 ⇒ (16) + 6 + 2 - 1 = 23
Damage: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Attack Red: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Damage: 1d6 + 1 - 1 ⇒ (6) + 1 - 1 = 6

The triceratops buts it's giant head against Henrick. The sturdy dwarf is almost thrown of his feet by the headbutt, but manages to stay on his feet.

Two of the sailors slash at Skarn. As he is also keeping an eye on the massive beast next to him he receives a minor wound from one of the scimitars.

The last sailor slashes ineffectively at Professor Dario.

Round 3
Bold can act
Prayer: Pathfinders all gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the enemy takes a –1 penalty on such rolls. Prayer expires after party has acted in round 5
Doyote
Prof: 17/22 hp
Skarn: 44/50 hp
Zavita
Henrick 21/42 hp
Maldrek

- - -
Triceratops: 49 damage
Lackeys
- - -


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Fianna lunges at the dinosaur, biting him fiercely.
Bite, PA, Prayer: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13 if successful: Trip: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

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