GMG's PbP: Labyrinth of Hungry Ghosts (Tier 6-7, 4 player) (Inactive)

Game Master Magabeus

Maps, Images and Dice Blocks!


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Sovereign Court

M Human Cavalier 5

sorry missed that it came up to me over the weekend
will: 1d20 + 4 ⇒ (4) + 4 = 8
Ok that was close. Since I doubt I can charge through the hungry fog
+1 adamantine lance: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 + 5 ⇒ (1) + 5 = 6

axebeak bite: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 7 ⇒ (3) + 7 = 10

Foul creature of mist and darkness. You shall not have our lives!


Fiend series | Shackles

No problem Skarn, it just helps us all if we know what modifiers are applicable to each combat. Doyote: good to have you back!

Doyote does some minor damage to the fog, while his axebeak seems to hit it, only to have the fog move out of it's beak before it is completely closed. The fog rolls over Doyote, Skarn, Zavita, Fiana and Maldrek!

Engulfed characters:
Targeted creatures can either make an attack of opportunity against the mist or attempt a DC 17 Reflex save to avoid being engulfed—on a success, they are pushed back or aside
(target’s choice) as the hungry mist moves forward.

If you are engulfed at the start of your turn: 3d6
negative energy and staggered, no save

Initiative
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Will save DC 8 at start of your turn or shaken for one round if you are within 10 feet of the fog.
Maldrek
Dario

- - -
Ilzinian
- - -
Henrick: 2 negative levels, 7/39 hp
Zavita
Skarn
Fiana
Doyote
- - -
Hungry Fog -15 hp
- - -

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

reflex save: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Thanks for that luck bonus friend

Sovereign Court

M Human Cavalier 5

Since I have reach I assume I still get an attack of op for the fog moving through my reach. as well as deciding to make the attack of op or save vs engulf

+1 Lance: 1d20 + 10 ⇒ (15) + 10 = 25 1d8 + 5 ⇒ (7) + 5 = 12
bite: 1d20 + 10 ⇒ (14) + 10 = 24 1d8 + 8 ⇒ (4) + 8 = 12

reflex Doyote: 1d20 + 3 ⇒ (5) + 3 = 8

Doyote cant seem to manuvour himself out of the fog while astride his mount so he encourages Kahn to bite it.

Axebeak combat reflexes so can attack of op for the engulf and the movement
bite: 1d20 + 10 ⇒ (11) + 10 = 21 1d8 + 8 ⇒ (8) + 8 = 16


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Reflex, Prayer: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Fianna attempts to jump aside, but is engulfed by the hungry fog!

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Reflex, Prayer: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Skarn is luckier in his attempt, and manages to escape the fog's deadly appetite.
Are the engulfed creatures considered grappled? If so I might throw in a liberating command at Doyote.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

will save against shaken, prayer, bless: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
reflex save to not be engulfed, prayer: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

Maldrek proves he was used to run for his life, and moves away from the hungry fog. Before doing anything he focus his mind to catch a glimp of the future, so he can avoid being engulfed again.

If you don't have a magic weapon, tell it to me. Then he picks of his alchemist's fires and throws it at the creature. And burn it meanwhile.

alchemist's fire, 1 range increment: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 61d6 ⇒ 6 I've put a little explosion where it can't splash no one of us
Activating prescience: 1d20 ⇒ 20It should had been used at the begining, but I let the rolls in the order I make them

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Will Save (Prayer): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Dario tries to rally the group against the formless mist. "Courage! That fire hurt it. We more things like that!"

Activate Freebooter's Bane. Everyone gets a +1/+1 to hit/damage against the mist.

Sovereign Court

M Human Cavalier 5

negative energy damage: 3d6 ⇒ (6, 2, 2) = 10
will save: 1d20 + 4 ⇒ (11) + 4 = 15
Doyote Spurs Khan out of the fog, likely provoking an attack of op. too horrified to do much else..


Fiend series | Shackles

Doyote, the way I read Engulf you get a single Attack of Opportunity (since each action provokes only once) which you can trade in for a reflex save to jump out of the way
Skarn: no, engulfed creatures by the Hungry fog are not grappled, it is a specific feature of the creature that they are not.

Zavita and Skarn jumps out of the way of the moving fog. Doyote and Fiana try to jump clear, but the fog moves just that bit quicker. Kahn bites the mist for some minor damage.

Maldrek throws a flask of alchemist's fire at the fog and easily hits it, burning away a few of the eerie faces that linger within.

Dario is uncertain what to do and waits for a bit delay Ilzinian moves forward while drawing his sword, he waves it around menacingly, distracting the foggy creature.

Initiative

  • You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
  • Will save DC 8 at start of your turn or shaken for one round if you are within 10 feet of the fog.
  • If you are engulfed at the start of your turn: 3d6 negative energy and staggered, no save
Dario
Henrick: 2 negative levels, 7/39 hp
Zavita
Skarn (+2 on AC for 1 round)
Fiana
Doyote

- - -
Hungry Fog -23 hp
- - -
Maldrek
- - -
Ilzinian
- - -

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Zavita calls forth the powers of Sarenrae as a fan of flames spring from her hands.

cast defensively, DC 17: 1d20 + 10 ⇒ (17) + 10 = 27
burning hands: 5d4 ⇒ (3, 3, 1, 4, 3) = 14
DC 15 reflex for half


Fiend series | Shackles

I noticed that Doyote's icon was placed at the top of the room while he is still in the fog, I moved him back. Zavita's burning hands is cast in such a way that it avoids him

Zavita Will: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 because a natural 1 is a failure regardless of modifiers

Fog Reflex: 1d20 - 1 - 1 ⇒ (1) - 1 - 1 = -1 as shown...

The fog hasn't got the reflexes to evade Zavita's holy flames and more faces disappear from within it's 'body'

Initiative

  • You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
  • Will save DC 8 at start of your turn or shaken for one round if you are within 10 feet of the fog.
  • If you are engulfed at the start of your turn: 3d6 negative energy and staggered, no save
Dario
Henrick: 2 negative levels, 7/39 hp
Skarn (+2 on AC for 1 round)
Fiana
Doyote

- - -
Hungry Fog -37 hp
- - -
Maldrek
- - -
Ilzinian
- - -
Zavita


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Will DC 8: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Negative energy: 3d6 ⇒ (2, 2, 3) = 7

Despite her weakening because of the life-draining fog, Fianna somehow finds the strength to exit it by taking a step back, and bites.
I don't think being staggered prevents from taking a 5-ft step, let me know if it does.
Bite, PA, Prayer: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12 if successful: Trip: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn looks rather irate to see his trusted companion being assaulted in this manner. Once he's made sure Fianna is out of harm's way, he deals a staggering blow with his adamantine sword. "The Mad Moon take you!"
+1 furious adamantine greataxe, prayer: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

The Professor pulls out a flask of Alchemist's Fire.

Dario has used a move action earlier to activate Freebooter's Bane. Everyone attacking the Hungry Fog gains another +1/+1 attack/damage.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick pulls out an alchemist's flask and throws it at the hungry fog.

Ranged Attack: 1d20 + 7 + 1 + 4 ⇒ (13) + 7 + 1 + 4 = 25
Damage: 1d6 + 1 + 4 ⇒ (6) + 1 + 4 = 11


Fiend series | Shackles

Henrick, despite appearances it is no undead.

Fiana and Skarn tear into the fog, causing it to unravel even more while Henrick throws an alchemist fire into the mist. Just a few faces are left within the fog...

The professor lectures everybody on the sweet spots where to hit the fog and pulls out another flask. Everybody looks at Doyote to finish the weird ooze!

Initiative

  • You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
  • Freebooters Bane: Everyone attacking the Hungry Fog gains another +1/+1 attack/damage
  • Will save DC 8 at start of your turn or shaken for one round if you are within 10 feet of the fog.
  • If you are engulfed at the start of your turn: 3d6 negative energy and staggered, no save
Doyote
- - -
Hungry Fog -57 hp
- - -
Maldrek
- - -
Ilzinian
- - -
Zavita
Henrick: 2 negative levels, 7/39 hp
Skarn (+2 on AC for 1 round)
Fiana
Dario

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Silly me, I forgot about Freebooter's Bane this round. Is it possible to retroctively add +1 to all attacks and damage by both Skarn and Fianna,, please?

Sovereign Court

M Human Cavalier 5


charge!: 1d20 + 14 ⇒ (10) + 14 = 24 +1 lance damage: 3d8 + 15 ⇒ (2, 6, 8) + 15 = 31

bite: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 7 ⇒ (5) + 7 = 12
sadly no trip against fog

I'm pinned. Its in the engulfed text.
CMB to escape: 1d20 + 10 ⇒ (17) + 10 = 27


Fiend series | Shackles

Doyote, you are not, it is in the Hungry Fog text ;-)

Doyote negative energy damage: 3d6 ⇒ (1, 5, 6) = 12
Axebeak negative energy damage: 3d6 ⇒ (6, 5, 1) = 12 lol

Doyote and his axebeak take damage from the fog that envelops them, but manage to kill it!

out of combat, time to heal up!

Ilzinian immediately turns to the corpse in the corner and kneels down next to it "Oh no! It is one of my fellow pathfinders! We must go up again to give him a proper burial!"

Fiana moves is nosing about and growls once, the signal that she found something. She is standing over a small wooden box, about 12 inches long, 6 inches wide and 6 inches deep.

Inspecting the corpse:
The body is wearing a suit of masterwork hide armor, a masterwork composite longbow (+4 Str), and two quivers containing a total of 40 arrows. A longspear lies on the floor near his body. It is quite similar to the longspear that the wight was wielding.

Inspecting the box:
It is a folding boat! Besides the boat it contains a potion, a candle and 55 gp.

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Zavita walks around dressing her comrades wounds the best she can.

If you have your own wand, she will use that. If you need more resources let me know and I will use what is appropriate

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

As soon as the fog disperses, Skarn calls back Fianna and checks her wounds. Once he's made sure they aren't infected, he draws a wand a uses it to close them.
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6

"What did you find, girl? Let's see it..." He then checks Fianna's findings, starting with the strange box. "A folding boat? What are these?"
The oracle then casts detect magic and inspects all the items.
Take 10 in Spellcraft for a 20 final.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

The Professor stuff the alchemist fire back into his pack as he rushes to the corpse."Let me see." He examines the corpse and picks up a longspear, which looks quite similar to the one the wight was holding.

Dario walks over to the wight's corpse. "Ilzinian, who was that? Did you have two members who wielded longspears like this?"

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Heal to find the cause of death for the corpse: 1d20 ⇒ 13

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek looks at the corpse, to be sure it's not really a wight spawn ready to jump on them. Using deathwatch to aotu identify it as dead, or undead or whatever

I doubt he has die so near our coming, but better be safe. But, in either case, if one of the previous group has become a wight, there must be another one here who transform the first

Sovereign Court

M Human Cavalier 5

A sorry fate for our comrades to be sure. But the astrolab does not appear to be here. Could some one be so kind as to use this on Kahn and Myself?
Doyote holds out a wand of CLW.

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

"I will. The day of reckoning has not come yet for you." admonishes Skarn as he uses the wand to close Doyote and Kahn's wounds.

Feel free to roll the charges yourself, since you haven't listed your current/total hp in your header I don't know how badly you're wounded.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

It seemed so undead though! Was it an evil outsider, by any chance? I hate them too.

"Well, this is good that we have at least acquired the boat. I am sorry about your friend, and of course, we shall give him a proper final resting place."


Fiend series | Shackles

Henrick, no a Hungry Fog is an ooze, weirdly enough. Please change your header to include the two negative levels.

"My mind is blank to his name and what he fought with. But seeing he is recently dead he must have been one of my companions!"

The corpse is a human corpse, that is really dead. Dario is unable to find the cause of his death

DC 19 heal:
It was negative energy that killed him

Skarn identifies the two spears as being +1 longspears. The potion is a potion of heroism. Unfortunately he is unable to identify the candle

Spellcraft DC 26:

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

heal: 1d20 ⇒ 14
spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

Maldrek cast detect magic to identify the candle, unfuortunately there're too many different kind of magic candles he can remember and has not enough clues to know wich kind is this.

If any of you are able to identify the candle, please do so. If not we should go on

Henrick, do you need healing? I can help you with that, and you'll only ping as evil for a little

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

Taking 10 on heal for a 21

"It looks like the negative energy of this place took his life."

spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

"Oh, I know this. It is a candle of spirit protection. It is really good against haunts and phantoms and other things of the sort."

Unfortunatley I can not cast restoration yet and do not have any scroll of it.

Zavita goes over to henrick and looks him over."i..i am so sorry, I can not fix this. I am just not that skilled yet. I am sorry, I failed you."

Sovereign Court

M Human Cavalier 5

CLW wand charges
Doyote
healing: 1d8 + 1 ⇒ (6) + 1 = 7
healing: 1d8 + 1 ⇒ (3) + 1 = 4
healing: 1d8 + 1 ⇒ (7) + 1 = 8

Kahn:
healing: 1d8 + 1 ⇒ (4) + 1 = 5
healing: 1d8 + 1 ⇒ (4) + 1 = 5
healing: 1d8 + 1 ⇒ (3) + 1 = 4

If we can gain no more information here, we should press on and search for the others.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Thanks, and I understand. I am just glad it didn't hit me a few more times, or I would resemble that fellow."

[b]"Thanks for the offer, Maldrek, but I got the wounds covered. This damage to my soul, though... that I might need to seek help with.[/dice]

Henrick pulls out a wand and starts knitting up his wounds.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Should put me at 32/32 with the neg levels.


Fiend series | Shackles

Henrick, you put your negative levels with your animal companion, not at yourself

You exit the room and enter a 5ft wide corridor. The stonework changes dramatically here, as large blocks of dull gray stone abruptly give way to smooth, highly polished black marble. Though the marble is seamless and unadorned, shadows skitter across its surface—moving faster when viewed out of the corner of the eye. These ephemeral shapes and spectral wisps occasionally take on vague humanoid forms with horror-stricken faces. Somewhere in the distance, a low growling sound echoes from deeper within the tomb.

The path through the marble tunnel comes at a t-junction and you decide to take the left path. After a few more turns the path comes to a dead end. You trace back your steps but where you would expect to come upon the earlier t-junction it has disappeared....

Mechanics:
Navigating the labyrinth takes time and clever thinking. The PCs can roll either a Survival check or a Knowledge (dungeoneering) check, with the result indicating the time it takes for them to pass through the labyrinth to the next room. PCs cannot take 10 or 20 on this check, but they can use the aid another action to assist the PC rolling the skill check.

Each PC who succeeds at a DC 21 Knowledge (planes) or Knowledge (arcana) check provides an additional +2 bonus on the skill check to navigate the labyrinth.

Can you also give me a marching order?

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

knowledge planes: 1d20 + 10 ⇒ (17) + 10 = 27
survival, to aide: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

Zavita feels comfortable in the middle.

"I believe it is off in this direction."

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn would definitely come third, so I'd suggest the following order: Doyote - Henrick - Skarn - Zavita - Maldrek - Professor - Fianna.

Knowledge (planes): 1d20 + 5 ⇒ (20) + 5 = 25
Survival (aid another): 1d20 + 2 ⇒ (18) + 2 = 20

"Go left! NO- the other left! Nevermind... It's highly doubtful we'll ever leave this place alive anyway." groans the oracle.


Fiend series | Shackles

Skarn, where would you position Ilzinian? He won't take any of the first two places, other than that he is fine with whatever place.

Dark Archive

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Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Let's put him right after me. I'll have a close look at him.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I like Skarn marching order
If we're going to help with survival, Henrick is the best to make the check, but if you won't mind I'll do the next checks to navigate even if yyou can't help so easily I have a +12 vs Henrick +10 (-2 due negative levels)

survival aid another: 1d20 ⇒ 14
K. Arcana, heighten awareness: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

If you want to navigate through this as if it was a natural maze I'll hel you as much as I can. But I think I'll do better taking some time to check how this had been built, maybe that help us to move quickier. Then he lowers to the ground and digs and smells searching for any clue that can be useful to Henrik.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Knowledge Arcana: 1d20 + 7 ⇒ (17) + 7 = 24
Survival, aid: 1d20 + 4 ⇒ (3) + 4 = 7

The Professor seems little help in navigating the labyrinth, but he does know quite a bit about magical effects, which could cause this type of challenge. "...but when Klisier, the research assistant, read the scroll, he was transported into an interdimensional maze. When we finally were able to rescue him a few days later, the poor boy had experienced over 20 years in the shifting time portals. He was quite insane after all that."

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Oops. So I did. Fixed.
Marching order works for me.

Survival: 1d20 + 10 + 10 ⇒ (19) + 10 + 10 = 39 I think I count +10 in aid

Henrick and his snake start sniffing and looking like a dog tracking a bone, looking for a way through this crazy maze.


Fiend series | Shackles

Ilzinian also provides some ideas and Henrick is able to quickly lead you through the labyrinth. The growling sound sometimes is closer, sometimes it is farther of, but you never catch a glimpse of whatever makes it. Finally you come upon a door.

You spend 1 hour in the labyrinth.

You open the door and enter a chamber, itresembles a lord’s banquet hall, complete with a fireplace and a long oak dining table. Dozens of ghostly entities fill the chamber. A score of lords and ladies are seated at the table enjoying a feast, a group of minstrels play lively music in one corner, and more revelers dance and cavort in an open area to the south.

The dancers and nobles seem focused on each other, the music and the translucent food on their plates.

Initiative:

Skarn Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Henrick Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Doyote Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Zavita Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Maldrek Initiative, always act in surprise round: 1d20 + 5 ⇒ (1) + 5 = 6
Dario Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
GM: 1d20 + 6 ⇒ (15) + 6 = 21
GM: 1d20 + 6 ⇒ (18) + 6 = 24
Ilzinian : 1d20 + 3 ⇒ (18) + 3 = 21

Initiative
Zavita
Henrick
Doyote

- - -
Dancers
- - -
Maldrek
Dario
Skarn
- - -
GM
Ilzinian
- - -

You can attempt 2 Knowledge Religion checks in your turn.

Silver Crusade

Female NG Agathion Aasimar Life Oracle 11 | HP 102/102 | AC 25 T 12 FF 23 | CMB +7, CMD 19 | F: +7, R: +7, W: +13 | Init: +2 | Perc: +2 (Darkvision 60Ft; Life Sense 30ft), SM: +6 | Speed 30ft | Channel Positive Energy: 8/8; Combat Healing 1/1 | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 7/7; 5th 5/5 | Active conditions: None.

knowledge religion, dancers: 1d20 + 5 ⇒ (2) + 5 = 7
knowledge religion, other thing: 1d20 + 5 ⇒ (5) + 5 = 10
WOW!

Will delay until I know what I am against and if they are hostile.

Sovereign Court

M Human Cavalier 5

Lacking knowledge religion, Doyote will pick his way through the crowd moving towards the next door. Kahn has narrow frame so he can squeeze past with ease. If attacked Doyote will strike back.


Fiend series | Shackles

Doyote and Kahn carefully pick their way through the dancers while Zavita waits to see if something happens.

Initiative
Henrick

Zavita - in delay
- - -
Dancers
- - -
Maldrek
Dario
Skarn

- - -
GM
Ilzinian
- - -
Doyote

You can attempt 2 Knowledge Religion (vs Undead) checks in your turn.

Henrick!


Fiend series | Shackles

Putting Henrick in delay

Henrick waits for the dancers to make a move. The dancers continue to dance, while the 'people' at the table take another bite of their imaginary food

Initiative
Henrick
Zavita
Maldrek
Dario
Skarn

- - -
GM
Ilzinian
- - -
Doyote
- - -
Dancers
- - -

You can attempt 2 Knowledge Religion (vs Undead) checks in your turn.

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Knowledge (religion): 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge (religion): 1d20 + 5 ⇒ (19) + 5 = 24
I'll wait until information is revealed before acting.


Fiend series | Shackles

Skarn identifies two of the dancers as Ectoplasmic humans

Red and Blue on the map, you know everything there is to know about the template with that 24

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn's rasping voice warns his companions. "Careful, they can meld into walls. Use slashing weapons!" The prophet withdraws to the back of the room before unleashing what looks like a tiny bead of fire at first. It soon explodes in a blasting fireball amidst the dancers.
Fireball, Ref DC 19 halves: 7d6 ⇒ (6, 3, 3, 4, 1, 4, 4) = 25

"Fianna, heel!" he orders.


Fiend series | Shackles

Skarn, can you explain your 7d6 roll on the discussion page? According to your profile you have CL 6, so should roll 6d6. If that is indeed the case I will remove the last d6 from your roll (the 4).

GM screen:

Red: 1d20 + 6 ⇒ (2) + 6 = 8
Blue: 1d20 + 6 ⇒ (11) + 6 = 17

Both ectoplasmic humans catch the full blast of the fireball in the face. The other dancers and the musicians are not affected by the fire, it is as if they don't even notice it.

Initiative
Henrick
Zavita
Maldrek
Dario

- - -
Ectoplasmic Red -21 hp (might be -25, pending explanation)
Ectoplasmic Blue -21 hp (might be -25, pending explanation)
Ilzinian
- - -
Doyote
- - -
Dancers
- - -
Skarn
Fiana

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Apologies, I used my total character level instead of my caster level because I wasn't paying attention.

-Posted with Wayfinder

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