GM G's Mists of Mwangi (Inactive)

Game Master Magabeus

Trouble in the museum


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Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Saitama, really? I've never seen violence dubbed what you called it at spoiler 2.
I'd more expect that from an orcish nanny. :)


Tears at Bitter Manor

Will Save: 1d20 + 4 ⇒ (16) + 4 = 20
Attack F2 @Sterelin: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Attack F4 @Coronoides: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The lunatic in front of Sterelin is so obsessed with attacking the witch that he does not even notice the attempt to hex him. Saitama deals a glancing blow to the other creature and then the crazy men attack back!

Coronoides gets slammed hard in his chest, while Sterelin manages to avoid his attacker. Now it is time for Coronoides to swing his greatsword, which he does with great skill! His opponent goes down, unconsious. What is weird is that his savage face reverts to that of an average middle aged man who would not look out of place in a regular museum.

Round 2 wrote:


Status
Coronoides:6/13
Sterelin: 5/8
Enemy F2: 17 damage
Enemy F4: 30 damage, dying

No map update yet, maybe later, only Silas repositioned

Next
Everyone except Coronoides, who already acted in this round


Tears at Bitter Manor

And of course the distant drumming and the hoarse screaming continue

Kaboom, kaboom, Kaboom, kaboom, AAAAaaaaaaaaaaaaaaaa, kaboom,Kaboom, kaboom, AAAAaaaaaaaaaaaaaaaa

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"One minute, screaming thing, we are busy!", as Saitama prepares to deal more Iroran justice!

Saitama unarmed strike @F2: 1d20 + 5 ⇒ (11) + 5 = 16
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Silas reviews his options, but decides that preparing for a future attack is probably futile and instead stabs out again with his glaive-guisarme. This time he catches the blade on the doorframe returning to his more normal lack of combat prowess.

Glaive-guisarme: 1d20 + 1 ⇒ (2) + 1 = 3 Daamge: 1d10 + 1 ⇒ (9) + 1 = 10

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

With his comrades surrounding the furred wildguy, Marduk decides to help the injured man.
With such a wound....

Heal for 1st aid.: 1d20 + 1 ⇒ (13) + 1 = 14
1 short....

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

(Hehe... "screaming thing"... I love it!)

Completing the stroke, Wyeth hauls on the mace with all his might to reverse its direction and hit the beastman again on the backswing.

Heavy Mace Attack=>F2: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

(Oh, and Silas: Yeah, but 10 points of damage? At least the door is terrified of you now... ;oP )


Tears at Bitter Manor

Saitama's hit drops the last standing apeman, and this one reverts to a chubby elder scribe with stuble on his chin. Wyeth holds back on his swing when the creature goes down.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Whoa, what th..."

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Seeing Marduk's attempt to stabilized the wounded man, Saitama moves in to assist. "It must be Irori's blessing through my fist that cured the man of his affliction! Justice!", he shouts as he prepares the man's shirt to use as a bandage.

Heal check: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Brother Saitama, if every affliction could be cured with a hit from our fists, Irori's faithful would be even more numerous."

Looking back at the others; "How are you doing?"

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth shakes his head. "I'm fine, they didn't touch me."

He moves to stand adjacent to the doorway and alternates between looking into the other room and looking over the group (i.e., into this room).

Anti-Surprise Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20

"Who's making all that racket in the cabinet?"

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

After patching up the first man, Saitama then moves to the other while answering the monk's question. "Our hands are the most important tools, capable of both life and death. Of course, good faith does a lot to make sure the use of our muscleatude is correct."

Taking 10 for a 16 to stabilize the other man.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"Ugh... not my day" Sterelin says, holding his jaw while trying to get the stars out of his eyes. He pulls out a wand, invokes it upon himself and begins to heal again.


Tears at Bitter Manor

Both men are stabilised. Meanwhile the racket in the cabinet continues as Wyeth pointed out.

From the doorway Wyeth spots the scarab in the exhibit hall that was worn by the mummified thing that attacked them there. It looks really old and expensive.

In the offices he does not notice anything significant from his standpoint, maybe a more extensive search is in order. The apemen truly trashed the place.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

With both men saved from their injuries, Saitama heads to the cabinet. "Justice has been meted to the men! It is now safe to exit and stop screaming!"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Still, be on your guard. Whoever is in there could still be affected to a lesser degree."


Tears at Bitter Manor

AAAAaaaaaaaa...

Suddenly the screaming stops and a more normal voice answers "Are you sure that it is over?! Have the mists gone? No I do not think so! You are trying to lure me out aren't you? I am staying here, yes I am!

Please include a diplomacy check in your next post Saitama. Oh, and the mist is still there.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Looking down at the ground, the warpriest confirms the man's statement. "You are right about this mist, but we come in peace from the Pathfinder Society to save you, Mr. Nigel! By Irori's perfectly smooth head, you have my word!"

Diplomacy check: 1d20 + 5 ⇒ (11) + 5 = 16


Tears at Bitter Manor

Maybe Saitama can use some help in convincing the man to get out of the closet

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

"Not so fast, let him stay in there for a time we only need to question him and he is a burden otherwise. I suggest we get all the information we can out of him and then return once we have dealt with the problem, or else simply escort him straight out." Silas says advancing.

"It is Nigel I presume? I have some questions please. What do you know about what occurred here, how long did the mists take to transform your colleagues, how did you remain unaffected, do you know, or have a guess at what might stop this?"

A bit concerned about the items mentioned, feels like they should be the museums, but I don't want to be punished with less gold for not taking them. Any advice GM?

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

As they speak about the mists in that way, Sterelin takes a sincere examination of the substance.

Craft Alchemy: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge Arcana: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Ranger 1 - Init +1; Perception +6 - AC 14; touch 11; flat-footed 13 - hp 13 - Fort +4, Ref +3, Will +2

Coronoides tries to look uninjured for as long as possible before slumping against a wall. His pride finally gives way to the need for medical attention.

"I could do with some of that healing wand if that's OK?" He smiles feebly and the lack of colour in his cheeks suggests he really does not some attention.


Tears at Bitter Manor

Sterelin:
After experiencing the mists first-hand and seeing what happened to the two scribes that are lying unconscious at your feet you are certain that the mists are capable to affect minds, turning normal people into degenerate versions of themselves.

You are also certain that the mists affect minds by being inhaled, although why your companions where not affected you do not know, maybe their will is stronger then yours? The effect can apparently be reversed by knocking the affected unconscious

I forgot to mention that the corpse of a man is also lying in the area you are in.

The cabinet slowly opens and a obese man crawls out. His jowls quaver and shake with terror . His eyes dart about until he sees the two unconscious men.

"Kadarnik, Yannis! Are they dead?" he seems to be on the verge of crying

"It was horrible! The offices suddenly flooded with a strange mist early this morning. Tendrils of it seemed to pour down Kadarnik’s
and Yannis’ throat just before they went raving mad. They beat poor Milgen to dead!"
His eyes move to the corpse in the corner.

"I was just able to hide in the cabinet, although they tried to get at me I was lucky enough to withstand their attempts to open it! I am sure those idols have something to do with this all, I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out of his pack. I’ve a nose for trouble, I do! No one listens to Saldak oh no they don't!"

After Silas has asked his questions the man sobers a bit
"Oh no, I am not Nigel, I am Saldak. Nigel was taking stock in the East Exhibit storage room this morning when the mists came about."

Saldak rummages about in the room and comes up with a piece of barkskin, inscribed with strange writing. "Here, this might help you out. It is called a Jambala Jaeg and is from the same region as the idols and supposedly it can be used by an arcanist to break the hold of the mist on a person. I do hope that Nigel is all right, will you rescue him too? I am so happy that you came to rescue me!

The blubbery man suddenly gathers Silas in a huge, awkward hug.

"I will go now, my sister will worry why I did not return earlier! Thank you!"

The man quickly leaves the offices.

Jambala Jaeg can be read as a scroll of break enchantment

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"The chubby lacks discipline.

Has he forgotten the mist is still present in this museum? Worst case he ran out here to be turned into a monkey before exiting the building."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth eyes the man as he dashes past.

"He might be better off as a monkey."

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"The power of the mist fails if someone is knocked unconscious. Let us follow him to make sure he is rendered so if the mist takes him." Sterelin starts off after the man, hoping his companions follow.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"But that raises another matter. Should we lock these two men in the cabinet for their own safety? If they come to and take another breath of it while no out cold we'd have the same problem again"

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Sterelin, leave him be! As fast as he's moving he'll be outside before many breaths. There's no good in taking undue risks."

Turning back to Marduk he comments, "Unless once affected, they're immune. That would be helpful."

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"It makes sense that once unaffected, one would be immune.... otherwise we would eventually have succumbed."

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Hmmm, well at least we've saved some of the men. But if unconsciousness is a cure for the mist's control, then I have the prescription!"

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk chuckles.
"Something right up our alley it seems, eh brother Saitama?"

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Silas follows the rotund ensuring he does indeed leave the building and then says, "We should get these fellows out of here and then head to this east exhibit storage room to see if we can locate Nigel."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Sounds reasonable. SilasSaitama, would you take the other? If we put them outside of the museum they should be fine."

Marduk puts the middle aged man over his shoulder, ready to do so, should the group agree to put them outside.

Edit: oops, meant to put Saitama's name there.
Quickly Silas, edit post :)

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Silas raises a brow, looking pointedly at several Saitama and Wyeth, "I should rather leave it to someone who is able to carry rather than drag the fellow. Strength is not my strong suit."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth watches Silas follow Saldak. "Not been jumped and nearly killed enough yet today obviously, have to go off alone."

"I've got it," he says to Marduk as he shoulders the other unconscious victim. To the returning alchemist he says, "Lead on, MacSilas!"

Dark Archive

Alchemist (grenedier) 2 | HP 15/15 | AC:19 T:13, F:16 | CMD:17, CMB:+4 | Save (F+4, R+6, W-1) | Init:+5 | Perc: +4 | Bombs 6/7

Has anyone healed Coronoides yet?

Silas absently prods Coronoides with his wand, the ranger's wounds beginning to close.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Waiting for Coronoides' wounds to heal and for Wyeth and Marduk to return, Saitama waits at the entrance to the other hall, putting his ear to the door.

Taking 20 while waiting, for 22 Perception


Tears at Bitter Manor

Getting a good listening at the door is difficult because of the insistent drumming from the door at the end of the hallway. It seems like it takes on a feverish pitch. The hall behind this door however seems devoid of sound

Kaboom kaboom Kaboom kaboom Kaboom

The others manage to lay the two unconscious men at the entrance to the museum.

Grand Lodge

Ranger 1 - Init +1; Perception +6 - AC 14; touch 11; flat-footed 13 - hp 13 - Fort +4, Ref +3, Will +2
Silas V. Garman wrote:

Has anyone healed Coronoides yet?

Silas absently prods Coronoides with his wand, the ranger's wounds beginning to close.

Coronoides nods his appreciation to the alchemist. "Thanks..."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Coming back alongside Wyeth Mrduk finds Saitama with his ear to a door.
"Those two should be fine for now.
Do you hear anything at this door Saitama?"

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Oddly, nothing. No drums or screaming."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Hard to hear much over that racket anyway," says Wyeth, jerking his thumb towards the end of the hall.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Then let's check that Mr. Nigel not in here.", Saitama opening the door into the other room.


Tears at Bitter Manor

This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great
taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard.

The walls here are studded with strange masks, staves, spears, and other
implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Perception checks please

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Here we go again...x)
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

No, but the description of all the dangerous things here, combined with earlier makes the requested perc checks more tensive. The fun way though.


Tears at Bitter Manor

Complaints?

Edit: that is the idea ;-). Good that you're having fun.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Saitama Percep: 1d20 + 2 ⇒ (4) + 2 = 6

"Interesting stuff around here."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

(Oh goody, I've always wanted to fight a giant beetle. Not!)

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Wyeth eyes all the displays suspiciously. "Don't let that mist in here. Just in case."

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