Saitama
|
"The second worst kind of fight! FOR JUSTICE!!!", shouts Saitama as he moves to protect the severely wounded Wyeth, swinging mightily.
5' step to H7, standard action to attack O.
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4
Ouch, double 20's in the first battle...
Oh poo
| GM G |
Marduk Knowledge (Religion) K9: 1d20 + 1 ⇒ (11) + 1 = 12
Marduk Knowledge (Religion) G9: 1d20 + 1 ⇒ (12) + 1 = 13
The creatures at K9 and L5 are skeletons, a not intelligent form of undead that shares traits with others of their kind: Undead Traits. A skeleton has some resistance to all weaponry, except bludgeoning weapons.
The creature at G9 is a zombie, a not intelligent form of undead that shares traits with others of its kind: Undead Traits. A zombie has some resistance to all weaponry, except slashing weapons.
The creature at H6 is a ghoul, an intelligent form of undead that shares traits with others of its kind: Undead Traits. A ghoul can paralyse with its attacks, luckily for Wyeth, elves are immune to its effects.
Everyone: Tables are higher ground and can not be 5ft stepped on from the ground. In my opinion difficult terrain is to harsh a classification, but I also can see the merit in Silas's suggestion. Doest this approach seem reasonable?
@Saitama: that is a miss
@Silas: damage please, your ranged touch attack hits (I assume that was a bomb)
Waiting for Coronoides post until this evening (GMT), after that he will be delaying.
Marduk the Pale
|
Assuming Marduk hasn't been killed by this time..
Marduk takes a big hit and he coughs. But he looks angry too.
Bracing his right fist, he lets it go into the skeleton in front of him.
Fist to the skeleton.: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Crit check: 1d20 + 2 + 2 - 2 ⇒ (4) + 2 + 2 - 2 = 6
Extra dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bummer.
+2 extra crit is trait for checks from unarmed or monk weapons.
+1 extra dmg is Vengeful, +1 dmg to last creature that dealt you dmg
"Feel my fist! HRAAH!"
As for the 2nd action:
Marduk drinks his potion of CLW if he hasn't been healed.
Drink potion: 1d8 + 1 ⇒ (8) + 1 = 9
If he Hasbeen healed in some way, he will aid other=> Wyeth.
Coronoides
|
Coronoides draws his bow and lets loose an arrow at the emaciated corpse - feeling a little foolish that these creatures were able to get the jump on him, when he was the one that was trying to be vigilant.
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d8 ⇒ 1
Having let the first arrow go, Coronoides is aware he rushed the shot and takes a deep breath to calm himself.
| GM G |
22: P
20: Sterelin [dying]
19: O
16: Saitama
15: Coronoides
15: Silas
08: Wyeth
06: Marduk
Saitama Aoo: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Silas throws a bomb at the bronze legionnaire, although it detonates with a load noise and the monster's bronze armor is now blacked by soot the legionnaire is not deterred, it still moves closer to Silas. The ever vigilant Saitama manages to throw a quick punch at the creature as it tries to move past him to get to Silas. That punch is enough to bring the creature down!
Coronoides struggles with his bow, he manages to launch an arrow, but it flies up into the roof. Saitama is elated that he felled the hulking bronze monstrosity, could it be that this elating makes his next punch at the Osiran go wide?
Marduk is focussed, he takes a good look at his opponent and sees an opening in its ribcage. He punches his cestus through that hole and manages to grab the spine of the skeleton. Then it is just the simple matter of pulling back his hand. With a terrible crunch the skeleton goes down in a pile of bones.
Status
Marduk: 1/14
Sterelin: -2/8, Dying CON check DC10 (with -2 penalty) to stabilise
Wyeth: 0/12, DisabledNext to act:
Wyeth
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.
Both drinking a potion and attacking are standard actions, so normally not allowed in the same round
Saitama
|
Pleased at his results as well as his fellow Iroran's, he quips back, "I see he has no backbone to fight fairly!"
Saitama round 2 action (getting this out of the way assuming he survives and is able to perform the action
With the unloving beast in H6 still threatening, the warpriest will step back to safely sacrifice one of his gifts of magic to turn it into curative power for the man of little muscleiness.
5' step into H8, standard action to burn divine favor to spontaneously cast cure light wounds on Sterelin.
CL1 clw @ Sterelin: 1d8 + 1 ⇒ (5) + 1 = 6
Wyeth Riceak
|
Wobbling on his feet, Wyeth takes an unsteady step away from the mummy. (5' step to J6) "క్యూర్ కాంతి గాయాలు!" he intones as he makes a sweeping motion, bringing one hand to his own opposite shoulder.
Cure Light Wounds=>Self: 1d8 + 1 ⇒ (2) + 1 = 3
Meh. But I'll take it!
Saitama, you can cast CLW at range? I so need to learn that from you!
Saitama
|
Whoops! I got my avatar's mixed up... confused yours for Sterelin's! Although I could have the Reach spell feat... Incidentally, this also means I went to guard the wrong target <_< Such is Int 7 it seems!
Action correction
Saitama, in an act of honor befitting Irori, moves recklessly to his fallen comrade to apply mighty healing!
Eating the AoO, hope karma doesn't get him!
Wyeth Riceak
|
Whoops! I got my avatar's mixed up... confused yours for Sterelin's!
Wyeth is the handsome one. ;o)
Marduk the Pale
|
GM
Pardon me. No i'll not take that potion just yet then.
If Marduk is still standing by the time his turn comes around.
Move: he walks up to the skeleton that did in Sterelin and prepares.
Attack:
Marduk pits forth his elbow, holding the fist of the arm in the palm of his other hand, he thrusts it at the skeleton.
"Hmpf!!"
Unarmed strike: 1d20 + 2 ⇒ (19) + 2 = 21
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Should the skeleton be down before it, this attack will be aimed at the ghoul.
| GM G |
22: P
20: Sterelin
19: O
16: Saitama
15: Coronoides
15: Silas
08: Wyeth
06: Marduk
P attack on Wyeth: 1d20 + 3 ⇒ (6) + 3 = 9
O Bite on Saitama: 1d20 + 3 ⇒ (20) + 3 = 23
O Bite Crit Confirmation on Saitama: 1d20 + 3 ⇒ (19) + 3 = 22
O Claw on Saitama: 1d20 + 3 ⇒ (18) + 3 = 21
O Claw on Saitama: 1d20 + 3 ⇒ (6) + 3 = 9
O Bite Damage: 1d6 + 1 + 1d6 + 1 ⇒ (3) + 1 + (6) + 1 = 11
O Claw Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Wyeth takes a step back and heals himself, casting the spell is hard, but he manages to close his wounds. The skeleton that dropped Sterelin now has a juicy target just one step away, so it closes with Wyeth and swings the ivory club in a wide arc. Luckily for Wyeth he misses!
The mummified Osirion creature attacks Saitama and inflicts horrendous wounds on the Iroran Priest! Just as with Wyeth earlier, Saitama is just barely able to remain standing. Marduk closes with the skeleton and makes short work of it with a thrust of his elbow.
Status
Marduk: 1/14
Saitama: 0/13, Disabled, possibly paralyzed
Sterelin: -2/8, Dying CON check DC10 (with -2 penalty) to stabilise
Wyeth: 2/12 +3 for cure, -1 for taking a standard action while disabledNext up in round 2:
Sterelin: DC 10 Con check with -2 penalty to stabilise
Saitama: two DC13 Fort Save against Paralysis + one separate DC13 Fort Save against Disease: 3 DC13 Fort saves in total. As you are disabled your stated actions are not possible anymore, so please restate them (if you are not paralysed)
Coronoides
Silas
Wyeth
Silas V. Garman
|
"Saitama step back so I can bomb it!" Silas calls. Moving around to the side for a clearer shot E6 he then flings another bomb.
If Saitama manages to step back he aims at the creature, if not he aims for the grid intersection behind it - so he will not catch Saitama.
Either 11 fire damage if he hits touch AC, or 7 damage with a reflex save for half if Saitama could not step back.
Ranged Touch Bomb: 1d20 + 5 ⇒ (9) + 5 = 14 Fire Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Saitama
|
DC 13 Fort vs Para 1: 1d20 + 4 ⇒ (6) + 4 = 10
DC 13 Fort vs Para 2: 1d20 + 4 ⇒ (12) + 4 = 16
DC 13 Fort vs Disease: 1d20 + 4 ⇒ (10) + 4 = 14
GM, I need you to roll my dice for now on. They are MUCH better than mine!
"Oooof...by Irori's braid... what evil is this?!", as the priest's muscles start to spasm, causing loss of control of his body.
New round 2 actions. I'll just stand there and wait. Thus, no stepping back right now Silas :(
Silas V. Garman
|
No problem Saitama, not much you can do about that one!
Silas flings his bomb behind the creature the splash of alchemical flame catching it, and narrowly missing Saitama.
So 7 fire damage reflex DC 16 for half.
Marduk the Pale
|
Marduk sees the ghoul is still busy with his companions.
He thinks back on a lesson on of his seniors had told him.
"Sometimes it is effective to make your fist come from an unexpected angle."
The only angle not immediately visible to the ghoul........the back.
Maybe Wyeth's person would count as "cover", with Wyeth in front of Marduk from the ghoul's perspective.
Stealth to move to J5.
Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Coronoides
|
Coronoides will aim at whatever target is available and in a line of sight without penalty. If I have to take a penalty, please apply it to my roll.
Coronoides has no time to brood on the previous miss and hopes the calming breath will be enought to steady his aim this time around.
So, drawing a second arrow, he takes aim and fires in one smooth movement.
1d20 + 2 ⇒ (4) + 2 = 61d8 ⇒ 1
Edit - good job none of the group are hiding on the ceiling!
Wyeth Riceak
|
Hmm... try to neutralize the threat, or help Sterelin?
1d100 ⇒ 38
A growl grows deep in Wyeth's throat as he brings his fauchard down and lunges at the abomination that attacked him, sweeping the weapon sharply at the last instant.
Fauchard Attack=>H6 (5' Reach): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
| GM G |
Wyeth's weapon makes a deep gash in the creature's body. A second it seems as if it had no effect, then the undead abomination drops on its knees, now truly dead.
Combat is over! After less than 30 seconds have passed, Saitama feels that he is able to move his limbs and the paralysis effect is gone.
Marduk the Pale
|
Marduk wipes the bonedust from his fist and elbow as he looks around.
"By Irori, i told you it wouldn't be a surprise.
But we all are still alive, that's what matters.
Wyeth, you did a good number on the ugliest of them all.", he said with a smile.
Wyeth Riceak
|
"Thank you, Marduk," replies Wyeth as he reflexively checks his blade for blood to be wiped off... and finds none. "But there were several mighty hits about, I thought."
He kneels next to Sterelin and places a hand on his shoulder after a sweeping motion. "క్యూర్ కాంతి గాయాలు!"
Cure Light Wounds=>Sterelin: 1d8 + 1 ⇒ (3) + 1 = 4
"Does anyone else know the healing arts? Saitama needs tending to. I can only do this a few times before I'm spent... and we've barely entered the first room."
Wyeth Riceak
|
"Easy, friend; rest a moment. We were jumped by a pack of undead. They did a fair bit of damage, catching us off guard as they did. But they're dealt with now."
Silas V. Garman
|
"I've a wand, it uses devil blood, so if you are a quavering moralist try to think of it as turning your foes power against them. If its any help think of it as my blood - I certainly donate for the purpose - and I am not evil, perhaps not good..." Raising a brow he extends the wand offering its aid to anyone still injured.
Infernal healing wand, will heal 10hps over 1 minute 1 per round. Please let me know if you want a charge :) Silas will happily use chartges for any amount of damage to keep his trusty meat shields going! ;)
Saitama
|
"I see no harm in your aid, Mr. Silas!", coughs Saitama, his chest heaving in pain with each breath.
One charge please; I have 2 potential CLWs as well as a pot of clw, but I'd rather save the former for combat and the latter in case the heal capable half go down somehow!
Wyeth Riceak
|
"Bah! Devil or angel, evil or good, I'll take a boon from any quarter. If you can afford to, Silas, I'm barely standing."
"I could tend to my own wounds, but if I don't exhaust myself healing -- and we're not caught unawares next time -- I can call for Cayden's blessings to true our aim and strengthen our spirit when next we must fight."
Not too keen on the "meat shield" concept though... except when I'm behind one, of course. ;o)
Silas V. Garman
|
Silas touches all those who have requested it with his wand, watching as their wounds begin to heal. Once everyone is fully recovered he nods,
"Lead on to the cabinet then, and let us hope my supposition is correct and it contains Nigel. i would know what we are dealing with."
Sterelin McKeaough
|
Sterelin invokes his own wand of Infernal Healing upon himself. Whole again, he still rubs at his head as if confused. "I don't even remember a fight... Must have struck my head or something. Ah well, let us continue."
Coronoides
|
Coronoides almost feels guilty that he didn't take any damage in the fight. Not that it'll encourage him to put himself forward to lead the line at the next encounter - which if anything makes him feel slightly worse.
| GM G |
In the hall one corpse did not reanimate. A Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall. In his hands he clutches a bone-handled kukri with a jadecarved blade.
When you enter the office you see the same as you saw from outside: the door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented.
The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.
Dropping from the mists above your heads, two furry half-beasts, half-men suddenly appear before you! They wear ink- and blood-stained scraps of scribe outfits and savage, murderous expressions. Wisps of mists clinging to the hairy forms make them look like demons from the Abyss. They drop on both sides of Coronoides, one of them assaults him succesfully (4 damage) while the other focusses its attention on Sterelin, slamming its fist hard in his face (3 damage).
Stealth B: 1d20 + 23 ⇒ (9) + 23 = 32
Perception
Coronoides: 1d20 + 6 ⇒ (10) + 6 = 16
Marduk: 1d20 + 5 ⇒ (19) + 5 = 24
Saitama: 1d20 + 2 ⇒ (2) + 2 = 4
Silas: 1d20 + 6 ⇒ (3) + 6 = 9
Sterelin: 1d20 + 1 ⇒ (12) + 1 = 13
Wyeth: 1d20 + 6 ⇒ (9) + 6 = 15
Targeting
A: 1d6 ⇒ 1
B: 1d6 ⇒ 5
Coronoides: 1d20 + 1 ⇒ (1) + 1 = 2
Marduk: 1d20 + 4 ⇒ (8) + 4 = 12
Saitama: 1d20 + 2 ⇒ (11) + 2 = 13
Silas: 1d20 + 5 ⇒ (10) + 5 = 15
Sterelin: 1d20 + 2 ⇒ (16) + 2 = 18
Wyeth: 1d20 + 4 ⇒ (18) + 4 = 22
A: 1d20 + 6 ⇒ (5) + 6 = 11
18: Sterelin
15: Silas
13: Saitama
12: Marduk
11: A + B
02: Coronoides
A vs Coronoides: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
B vs Sterelin: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Status
Coronoides: 9/13
Sterelin: 5/8Next:
Wyeth
Sterelin
Silas
Saitama
Marduk
Marduk the Pale
|
Good thing some of us are covering parts of our face.... :/
Upon seeing the appearance of the scribe dressed crazy men, Marduk takes his stance.
"By Irori, these men look like rabid apes. Careful people!"
Can't post yet, since the map won't show on either firefox or internet explorer.
Edit post "take 2"
Same situation unfortunately. But now i know i'm adjacent..
By his turn Marduk cracks his knuckles and does a flurry of blows on the crazy man.
Right fist: 1d20 + 2 + 1 - 2 ⇒ (18) + 2 + 1 - 2 = 19
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Right elbow: 1d20 + 2 + 1 - 2 ⇒ (12) + 2 + 1 - 2 = 13
Dmg: 1d6 + 2 ⇒ (1) + 2 = 3
| GM G |
Map take 2
Weird that the previous map did not work, hope this one works
Situation: everyone is adjacent to at least one crazy man. Only Saitama can take a 5ft step to get out of their threatened zones.
Wyeth Riceak
|
Way to neutralize a reach weapon in the surprise round, GM! :oP
Wyeth starts in surprise as the beastmen drop from the ceiling, both of them immediately next to him! "SPREAD OUT!" he shouts to his comrades.
Quickly switching his fauchard off to his left hand, he draws his mace (MA). Seeing Silas, Sterelin, and Coronoides at the most risk, he hauls back and swings at the creature closest to the door. (SA)
Heavy Mace Attack=>F2: 1d20 + 4 ⇒ (10) + 4 = 14 Meh.
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Silas V. Garman
|
Silas attempts to dodge away from his foe without success, offering the thing a chance to strike as he moves back through the doorway, but the creature misses to his relief! Turning back to the combat he stabs at the creature with his glaive, and to his evident surprise amanges to score a hit, his weapon coming away drenched in gore!
Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
Enemy AoO: 1d20 + 3 ⇒ (3) + 3 = 6 Hope you do not mind me rolling this, the result effected what my action would be.
Silas Attack Glaive Guisarme: 1d20 + 1 ⇒ (20) + 1 = 21Damage: 1d10 + 1 ⇒ (7) + 1 = 8
Crit Conf Glaive Guisarme: 1d20 + 1 ⇒ (2) + 1 = 3
| GM G |
Silas, I do mind that you roll for me, my dice were hot and you roll abyssal for my creature!;-) No problem, thanks!
Marduk, Silas and Wyeth hit their enemy with all their attacks! Inside the cabinet someone or something starts screaming hoarsely.
Updated status
Coronoides:9/13
Sterelin: 5/8
Enemy F2: 17 damage
Enemy H2: 11 damage
Next:
Sterelin
Saitama
Marduk, from my work laptop I can also not see the map (using firefox). However I can download it and then it shows correct. I will try to look into it this evening (GMT)
Coronoides
|
Posting ahead of time to be sure I don't hold anyone up...
Coronoides reels from the blow and in one fluid motion grabs his greatsword with both hands and swings at the nearest furry creature. His rage at being caught surprised yet again channeled into the long yet controlled swing.
Greatsword: 1d20 + 5 ⇒ (18) + 5 = 232d6 + 6 ⇒ (2, 6) + 6 = 14
Saitama
|
Saitama shouts, "A smiting to you who attacks dishonorably!" and strikes at the crazed man.
Saitama unarmed strike @F4: 1d20 + 5 ⇒ (16) + 5 = 21
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Not wanting to strike at a helpless target, Saitama then shouts, "A smiting to you for you have been naughty!", deftly moving in to strike at the remaining foe.
Moving into E2
Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15
Saitama unarmed strike @F2: 1d20 + 5 ⇒ (16) + 5 = 21
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8