Active quests:
Who is Maliphviston? What is the connection with evriani? Did the wall leading to the lower tunnels below the glassworks and the sinspawn pit get walled up? is it still guarded? Will Anx aid the ladies with repairing Mar'du? will corrin get his mask? Will the heroes be able to sit down and enjoy their meal? what was hidden behind the large stone doors below Thistletop? Is there treasure to be found under Thistletop?
"I will always strive to write better" 30 years gaming, 25 yrs DM
sweet!
so, serious question for everyone: How are you all doing in light of this pandemic we have the pleasure of living in? Are you doing ok? have any issues that you might need some help with? Or are you managing?
i know, it's a little buzzkill to read this question on the forum here, but i felt i should ask just to ensure that my players are doing well.
Well work has come to a total halt for us. My job is a rental car company for an airport. With everything going on no one is traveling. We normally do 400+ cars on a Monday and today it is only at 112 when I came in. There are some days this week that show we won't even break 100 cars.
Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24
I hear you, I'm doing okay, by the wifey is having some troubles at work because of it. She works at a trade show display seller and they've had a number of clients cancel orders since shows are getting canceled. I'm in public utilities so things have been normal... so far.
female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none
I live in that good 'ol US epicenter, Seattle, so been home two weeks, and now the kids are home for some time. Honestly it's just taking getting used to constantly video chatting with coworkers to have discussions. New territory, it's probably good that this once-in-a-lifetime event is forcing some companies to get remote-friendly.
So, my work finally did it. They laid off all of us save three. I was lucky to be one of those three. Though now I have to pick up the slack of the jobs we normally have three other people in. It won't be too difficult because they numbers are very low as well, but I did end up with more days at work so time will be needed to adjust.
Yeah they let us all know Friday. They came to me about two hours before I was to get off shift and told me that the night shift wasn't coming in and asked if I would stay till 10pm... when I got here at 7am. I told them I'd stay till 9pm, however I wasn't prepared for it and man was I worn out...
Okay, that's why that scene you gave us didn't have as much reaction from me as it should of. I did some homework when first I got into this game as Zeldana was a local. I actually knew the Sheriff's first name...
I know what most of Zel's money will be spent on... Well as long as she feels guilty for it...
Also I'm fine with the name change! Just want to be clear. Nothing against it! And I'm heart broken that Hemlock is dead...
"I will always strive to write better" 30 years gaming, 25 yrs DM
Hey everyone, im back.
turns out that my time away included a quick rebuild of my front window sill since it rotted through.
for some pics of what i did
Loxley I feel like we should be playing good cop bad cop but I don't think either of us have it in us! XD
Man I wish I had my 6th level Parton spell! Blood Biography would come in great help for those dealing with the bodies. Sadly that is still three levels away.
female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none
RIZZENMAGNUS wrote:
to give you all a heads up, next week i will be going camping for 5 days, monday through friday, so ill be afk from here during that time.
Yup, through today, and when one returns from camping there may or may not be gear cleaning after, definitely some resting after the drive/ride, etc etc :)
Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24
*facepalm*
I completely forgot about his camping trip.
I feel like an idiot.
In my defense the board did do that to me once.
Nothing for a few days then one day I opened it and 'bam' it says I missed several posts. I'm pretty sure it was something to do with my cookies or something on my end, though. Just wanted to check. :p
"I will always strive to write better" 30 years gaming, 25 yrs DM
hey everyone, im back.
yes i was gone camping. and resting. and then finding out my kids were getting incompletes in three classes and learning that summer school started the monday we went camping which occurred after we had already turned in the school equipment because we never received word from the school that the kids were getting incompletes, so it's lead to this whole CF of stuff...bleh.
That sounds about right for our public school systems.... Really any school systems. The private school I went to till fourth grade wouldn't help me with my dyslexia and was even bold enough to send a letter home with me saying it wasn't my reading that was the problem but my spelling. My stepdad, who raised me since I was three, came into my principal's office and snapped at her "You can't spell the words if you can't f!ing read them!" Not surprising to say that they moved me to a public school soon after that. And got me a tutor for my reading. However I did have a problem with the public school system right after I moved schools and had to do summer school to catch up but I actually missed the first couple of days because the letter for it got lost in the mail.
"I will always strive to write better" 30 years gaming, 25 yrs DM
yeah. i grew up and went private for 11 of my 12 years of education. was really nice. my one year of public was....unique.
now, as a parent, i have experienced what can be said to be a bad school district, and a decent one. the one my kids are in now is actually pretty decent. It's not super awesome, but it's a hell of a lot better than the one they were in before we moved. My biggest issue with the old school district was when they said my son would never learn anything beyond a 3rd grade level. We ended up moving while the kids were halfway through 4th grade, and as new students to the new district, the district performed testing and developed a new plan for my son. They said, and i quote "...that last school district gave up on your son. Your son is capable of learning up to and through a 12th grade level."
Yeah sadly most schools with little to no real income make more and more cuts to try and save themselves money. So they'll find students who need a little more work put towards them and for lack of a better term, cast them aside in the 'why teach the stupid?' way. Which is stupid in and of itself because... It's school! You go to get less stupid! *Sigh*
female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none
Hello all. This is an FYI that I will be in the wilderness and away from computers (and so unable to post) starting this Thursday morning (7/9) and returning Sunday evening (7/12), in US/Pacific time. Feel free to bot me as needed during that time.
"I will always strive to write better" 30 years gaming, 25 yrs DM
I dont think we have to worry about any combat happening in the next week while youre gone... but if it happens, ill be sure to leave you at -9HPs, bleeding out, & regretting life decisions =)
"I will always strive to write better" 30 years gaming, 25 yrs DM
sooooooooooooo yeah. apparently i got my weeks mixed up. I am going camping today, and not next week like i thought we were. Was going to make a posting today about how next week im going camping, and was going to see if someone wanted to SubDM for the week for you guys while you did your "downtime" interactions while resting. Instead i woke up yesterday to the wife saying "alright, let's get packed for camping"
so i guess if someone wants to step up and be the DM for this next week, starting today and going until next monday, July 27th, thatd be awesome and would earn that person a free reroll on any roll. The only immediate issue to be resolved is clearing the mayor's name, and i can send whoever DMs a PM about that little bit of info. Otherwise, everything else of going about town, resupplying, purchasing new items, etc is pretty easy.
Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24
I totally misread that back then. I never adjusted my HP, I just healed up to the HP I had at the time. Guess I should fix that. An extra 3 HP is always useful.
Arcanist (White Mage) lvl 4
HP (waiting to hear GM's call)
Ability +1 Int
Skill points +10 (+2/class+4/Int+1/race+1/fav class+2/background)
+1 appraise; craft, drawing; craft, alchemy; know., arcana; know., dungeoneering; know., nature; know., planes; know., religion; linguistics; spellcraft
(now have 2 languages slots to fill)
BAB +1
Will save +1
2nd lvl spells (yay!) +3 per/day
0 lvl spell +1 prepped
2nd lvl spells +1 prepped
Spellbook +2 spells
(So many spells I want. :p Settled on these two)
Arcane Disruption Scorching Ray
Witch(Cartomancer) lvl 4
HP:1d6 + 1 ⇒ (1) + 1 = 2
Ability +1 part of me wants to put it to Wis, indicating that Zel is learning something... but the mechanic person in me says Int because casting stat... Suggestions?
Skills: 9 (+2/class+4/Int+1/Fav class+2/Background)
+1 Diplomacy
+1 Kn(Arcane)
+1 Kn(History)
+1 Linguistics
+1 Perception
+1 Perform(Dance)
+1 Profession(Fortuneteller)
+1 Sense Motive
+1 Spellcraft
BAB +1
Will +1
+2 spells +1 spell a day: Zone of Truth, Glitterdust
Hex: Fortune
Looking for one player to join our group.
this is a Rise of the runelords game. Has been going strong since i took this game over in 2019.
Specifically, i am looking for a healer for the group.
The current healer of the group has become AFK; we hope the player the best and they have an open spot in the group waiting for them.
Game wise, we are in between AP 1 and 2 of the ROTR game. the group is in sandpoint. this makes for a perfect opportunity for a new player to join us.
updated character build requirements
starting level 5th:
max gold for character level
max hps for character level
stats: Use 25 pt. Point buy.
classes: All base, hybrids and archetypes allowed.
Races: Only the 7 base races allowed.
Feat tax is not in use.
I will keep this recruitment open until May 21st, or until 3 people have made submissions.
**please, feel free to submit old characters that you have as well as making a new character.**
***special note: linked with this game, i have a discord set up for the players to chat. Its main function is to be a backup incase Paizo goes down for an extended period of time, we can keep the game going. But, its normal use is a place for us chat about game stuff, real life stuff, and things inbetween. I like it because if a player has a question, they ask on discord and I can more readily answer than having to wait a day to reply.***
The setup of the party is druid+Barb multiclass, a Bard, an Arcanist, a Bloodrager, a witch and medium yes?
Further question: The Druid+Barb seems to be level 6, other characters are level 5?
Ideas:
Spirit guide Life Oracle with a single level dip in swashbuckler.
Revelation Channel
Feats: Weapon finesse (swashbuckler), Weapon focus glaive (level 1 feat human), Bladed brush (level 1 Feat normal), Slashing grace (level 3 feat), combat reflexes (level 5 feat).
Has a glaive with reach and dex to damage, channels about 5 times per day for 2d6, has the positive energy affinities.
Gets some extra tricks from her possible spirit selections.
The druid did some incredible dumb heroic ass move and got an extra ding at one point. he has an issue with acting before thinking so keep than in mind for your healing :)
So, healing is 5x 2d6 (channel) and a bunch of cure light/cure mod spells, lesser restoration via life mystery, some degree of access to wizard and sorceror spells via arcane enlightenment hex.
Reasonable AC because Dex based and semi swashbuckler, reach, will stand behind the melees or protect the backline.
Can hit reasonably accurately with a longbow, but wont be doing much damage with it, typically prefering to cast spells instead.
Access to CMW likely means that the Bard friend may want to grab heroism or mirror image instead of CMW :).
Spirit guide is a nice GM plot insertion device too.
I will be submitting a Life Oracle. Here is Ceirn. I will come up with some background later tonight.
Ceirn:
-------------------
Male Human Oracle of Sarenrae 5
NG Medium humanoid (Human)
Init +2 ; Senses Perception +14
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +3 Shield)
hp: (5d8+ 10 Con + 5 FC)
Fort +4, Ref +4, Will +5
Defensive Abilities:
--------------------
Offense
--------------------
Speed: 20 (30) Ft
Melee: Spiked Gauntlet -1 (d4; x2)
Ranged: Ranged Touch +5 (See Spell; x2)
Spells (CL 5; Concentration +10)
Level 0 (-): [6] Create Water, Detect Magic, Enhanced Diplomacy, Guidance, Light, Stabilize
Level 1 (7/7): [4] Burning Hands, Cure Light Wounds, Detect Undead, Bless, Liberating Command, Protection from Evil, Shield of Faith
Level 2 (5/5): [2] Cure Moderate Wounds, Flaming Sphere, Lesser Restoration, Scorching Ray, Admonishing Ray, Resist Energy
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 14, Wis 10, Cha 19
Base Atk +3 ; CMB +3 ; CMD 15
Racial Abilities:
Skilled: +1 Skill Point per level.
Bonus Feat: Included in feats.
Class Abilities:
Mystery- Flame: Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.
At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels.
Each oracle must choose from among the following mysteries.
Oracle’s Curse- Blackened:Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.
Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch.
EFFECT
You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.
At 5th level, add scorching ray and flaming sphere to your list of spells known.
At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2.
At 15th level, add delayed blast fireball to your list of spells known.
Orisions: Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Revelation:
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Mystery Spell:detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).
Traits Missionary: You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
Heal, Scorching Ray,
Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Feats:
Point Blank Shot: +1 to hit and damage for ranged attacks within 30 ft.
Precise Shot: Ignore the penalty for using ranged attacks into a melee.
Selective Channel: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.
Saving throws and opposed rolls are not affected, nor are spells without random variables.
Level Increase: +2 (an empowered spell uses up a spell slot two levels higher than the spell’s actual level.)
Combat Gear: Spiked Gauntlet [5 gp, 1 lb], Cloak of Protection +1 [1000 gp, - lbs], Eyes of the Eagle [2500 gp, ], +1 Agile Breastplate [1,550 gp, 25 lbs], +1 Large Wooden Shield [1,157 gp, 10 lbs], Handband of Alluring Charisma +2 [4000 gp, - lbs]
Gold: 263 Silver: 4 Copper:
--------------------
Tracked Resources
-------------------- Weight
Traveler's Outfit 1/1 5
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Rations* 7/7 7 3.5 gp
Waterskin* 1/1 4 1 gp
Backpack, Common* 1/1 2 2 gp
Bedroll 1/1 5 0.1 gp
Wooden Holy Symbol 5/5 - 5 gp
Total Weight lbs lbs light or less/ medium / heavy
What does he bring:
As a Life Oracle, Ceirn will have a lot of healing capabilities. He has Blackened Hands which provides access to a number of offensive spells. So if he is not needed for healing he can assist in the fight.
Interesting! I am running my own ROTRL game, I hope that's ok with you GM, I can separate player and character knowledge.
I have a human full cleric of Desna in mind, originally from Sandpoint, but not home for the first book. Returning home from his studies, he is eager to meet with his mentor and friend Father Zantus again.
The mechanics for the character will have to wait one or two days, as I'm on a business trip at the moment, but they'll come, they'll come.
Interesting, I'd like to give this a shot. I enjoy playing healers and my other campaigns have slowed enough for me to try another.
I have a concept I'll try and stat tonight. The concept is 'fake paladin'; someone who tried applying to the trails, failed but couldn't accept failure and has still passed himself off as one since. By a stroke of luck during his ensuing misadventures, he ended up bound to a life spirit and thus actually has some healing powers to back up his claim. In reality though he has no idea how his healing powers work and constantly 'wings it'. He is thus overly reliant on the familiar he tries to hide for pretty much anything other than fighting. It's meant to be on the funny side though with a serious undertone, like why he failed when he was actually devoted and trying to become one, and how he tries to be a good person despite 'being in too deep' and knowing he is bound to be exposed at some point. His main reason to travel to Sandpoint is probably to try and learn more about these abilities on the off-chance they're related to Thassilon.
Game-mechanically it will be a Life (restoration) shaman wearing fullplate but otherwise fully specced into healing and utility/support hexes.
Gunnar Chisel
Male Human cleric 5
CG Medium humanoid
Init +2; Senses Perception +13
Fav class Cleric
Fav class bonus +1 hit point
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 Armor, +2 Dex)
hp 50 (40 (lvl 5 cleric) + 5 (5 * 1 Con) + 5 (5 * 1 FC bonus))
Fort +6, Ref +4, Will +10
--------------------
Offense
--------------------
Speed 30 ft.
Ranged starknife +6 (1d4+2)
--------------------
Magic
--------------------
Domains: Good (Azata), Liberation
Spontaneous casting: Cure
Spells prepared
Orisons: Create Water, Detect Magic, Light, Guidance
1st level: Bless, Comprehend Languages, Liberating Command, Obscuring Mist, Shield of Faith + Expeditious retreat
2nd level: Darkness, Communal Protection from Evil, Silence, Spiritual Weapon + Remove paralysis
3rd level: Dispel Magic, Prayer + Fly
--------------------
Other abilities and SQ
--------------------
Aura (Good + Chaos)
Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 12, Wis 22, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Weapon Finesse, Point Blank Shot, Weapon Focus (starknife), Starry Grace
Armor check penalty: -1
Skills Diplomacy +10, Heal +14, Knowledge (religion) +9, Sense Motive +14
Languages Common, Gnome
Common items
Star knife x5, Mwk Scale Mail, Backpack, Bedroll, Chalk x 10, Flint and steel, Grappling hook, Belt pouch, Trail rations x5, Hemp rope, Sewing needle, Soap, Waterskin, Acid (flask) x2
Magic items:
Headband of inspired wisdom +2
Bag of holding type 1
Wand of Cure Light wounds x50
Cloak of Resistance +1
Short background:
Gunnar finished his training under Father Zantus a year ago. He decided to travel a bit to apply and share Desna's wisdom. A young Varisian man, he came home with many stories to tell and a big smile on his face. Returning home, he is eager to meet with his mentor and friend Father Zantus again.
This is Trevor, dropping in with most of the crunch finished. Still need to add traits, prepared spells, the familiar's stats and write out the backstory a bit more but should be a good progress report.
What Lesmond does: He provides tons and tons of healing through a combination of the healing hex, healer's hands/incredible healer and channel energy. The healing hex a is a free Cure Moderate Wounds on everyone once per day, as a fullround action healer's hands/incredible healing heals someone for 1d20+18 with up to 6 extra healing if he makes DC 25/30 (5x/day), and he has 3 AOE healing channels (Though those do heal enemies as well, I've found that in practise either positioning can get around this without a feat. Also, I find them more useful for out of combat healing than in combat).
For his spells, he can pick cleric spells to add to his list through a FCB so anything importiant from there we do not have or is wanted, he can eventually take. He innately has barkskin and bless as some of the 'major' buffs through shaman.
In combat, he is decently tanky starting out and has okay to decent offense depending on buffs. He should at least a credible threat with his Fauchard Reach Weapon if he has divine favor up and if they focus the healer, his reach should grant at least 1 attack to someone closing in.
Developing from here, he can go in a lot of different directions depending on what the group wants. He can I.E. take the arcane enlightenment hex at level 6 which grants access to Haste, and can take the flight hex at level 7 so he can fly. His Sage (Rat) familiar could be used through the sage advice feat if we want more group buffs. If we want overkill healing, he could multiclass into an oracle level though that probably makes the group unkillable by damage.
Just have to format the character to post on here but the concept is a halfling pei zin practitioner, succor oracle. His mechanics will be to heal/pre-heal with temp hp using healers way/cure spells + spirit boost, while also buffing allies with ac bonus from cautious fighter and blundering defense + aid another actions. Fighting defensively for ac bonus for myself and allies. Outside of combat, he will also craft herbal alchemical remedies using his Proffesion herbalism skills. His passion is exploring ancient cultures, which is how he got into pei zin to begin with and why he is now back exploring in sandpoint to find out more about thassilon
At 5th level he can heal up to 19 times/day (2d6 7 times, 1d8+5 7 times
And 2d8+5 5 times)
As well as grant adjacent allies 3 ac with total defense or +2 with fight defensively and another 4 for aid another as an an aoo as per body gaurd and perfect aid. Granting up to +7 ac in a round
I'll try and have his full stats and a short backstory written up by the end of tonight
Looks like there are some completed characters, and some in the process of being completed, so i am closing recruitment.
I will wait until all characters are completed before making a decision.
For everyone who has submitted, please answer the following.
1) are you from sandpoint (and a current resident)? Or a visitor?
2) if from sandpoint, what have you been doing for the last 14 in-game days (explains why your character has not participated in the current events)? If a visitor, when did you arrive? Did you come by boat or trail (or meet a wizard named Zifnab)?
So, Gunnar is originally from Sandpoint but has spent the last year travelling learning about Desna's teachings. He would (if selected) share some wisdom and stories from his travels with the group when/if appropriate.
Edit: BTW I forgot to add in my character sheet the Channel Energy class feature. It's your standard 5/day 3d6 positive energy.
Looks like there are some completed characters, and some in the process of being completed, so i am closing recruitment.
I will wait until all characters are completed before making a decision.
For everyone who has submitted, please answer the following.
1) are you from sandpoint (and a current resident)? Or a visitor?
2) if from sandpoint, what have you been doing for the last 14 in-game days (explains why your character has not participated in the current events)? If a visitor, when did you arrive? Did you come by boat or trail (or meet a wizard named Zifnab)?
Maybe I will jump in next time then :)
I got almost everything done in HeroLab last night ... but then fell asleep and spent today getting my car fixed
Garen was trained by a monastery just outside of Magnimar along the Yondabakari river. Some of his less militant brothers headed up to Sandpoint for the Swallowtail festival and the dedication of the new temple. Garen, however, was going to go upriver with some ferrymen to spring a trap on some river pirates. The incident went mostly to plan ending this particular group of pirates but they did lose one ferryman. With that accomplished he returned to the monastery to here tales of a goblin invasion of Sandpoint from his brothers. Feeling the responsibility of his calling weighing heavily on him, he headed out the next morning for Sandpoint. He arrived only to hear that a group of local heroes had headed out a day or two before he arrived to deal with the threat. He was working on finding a guide to lead him north when the group returned triumphant.
Growing up among the small halfing community in Sandpoint, Orcun had always been a curious child. He was always reading and exploring, trying to learn what he could about the ancient culture that surrounded him. As he grew older his curiosity outgrew Sandpoint and he began to explore Varisia as a whole. After spending some time in Magnimar, he ran into a Tian Xian scholar in a tavern. After a few drinks and some late-night talks, the scholar invited Orcun to travel with him back to his own country to explore a different Culture and different ancient civilizations. Having had to many drinks and his innate curiosity pulling at him he agreed and was off to Tian Xia for a few years. While there and studying the ancient civilizations of Tian Xia, he stumbled upon the practice of Pei Zin Herbalism and found a quick aptitude for it. While studying he was Struck by divine revelation from the Tian Xian God, Qi Zhong and he quickly found himself working wonders beyond simple herbalism. He stayed in Tian Xia for a few years, honing his craft and abilities to help people while he continued his studies. However the pull of home kept growing for him and his thirst to know about his own areas ancient civilization still there, he eventually chartered a ship to travel back and has recently returned to his home city, Sandpoint and has since been getting his bearings and started to explore and investigate what kind of herbs may be in his area, so that he may continue to hone his herbalism skills and bring benefit to his people and those that help him explore and investigate the ruins in the area.
As noted in his Backstory, Orcun is in Sandpoint to return home and study the Thasilonian ruins after an extended stay in tian xia. The reasons he may not have noticed the events over the past 2 weeks are his recent arrival back in the area or being preoccupied trying to explore the herbs available around sandpoint.
Just realized I never asked about Background Skills, if they are in effect I'll be adding 2 more Skills to my list if not this is good.
Ceirn was born in Magnimar. His grandparents had migrated there from Osirion. In his early teens the apartment that Ceirn's family lived in caught fire. By the time he and his younger brother realized the danger and started to flee the building, the place had already grown incredibly dangerous. Ceirn's younger brother, Ibinn, was hit by debris and knocked unconscious. With a prayer to Sarenrae, Ceirn reached into the fire to grab his unmoving brother and dragged him out. Sarenrae heard his cry and gave him the power to heal his brother in a surge of positive energy. To pay for hit, the fire burned and charred his hands and arms. The two got out with both looking burnt and battered. Word of what happened got out and Ceirn started to get too much attention over his newfound powers of healing. He quickly decided that the attention was too much, and as soon as he came of age he found a group of adventurer's that he could travel with and left.
Ceirn traveled with them for a year and learned more about how his powers worked. He then decided that he wanted to have a more settled home. He wanted to be close to his family in case they needed him, but Magnimar had to many bad memories. So Ceirn traveled to Sandpoint and has started to settle in there. He is looking for work within the city.
Dagny is from a miniscule little thorpe named Pea. She was raised by her Master Ferro a teavelling cleric. She was the Camp tendant ro an Advebturing party. All of which is in hwr background.
She managed to hook up with a few Caravans. She was a healer, did cooking and mending and gave seeums and advice to those she travelled with. Eventually she found a group and became thier healer. She proved herself capable.
As foe why she is here. She has returned to Sandpoint to pick up her commissoned armor and get Her Pack Mule Pod re sho.
She will also check in amd see if she can offer services to any who need healing, letters, ecr.
While aiding those she can. She is staying at the White Deer. She frequents the Chapel and helps do some work rhier. Otherwise she has been waiting for a sign to journey next.
I finished laer/Lesmond's profile and backstory. The questions are answered there too, but regarding why he is in Sandpoint, in short: He is an outsider and has been looking for signs of trouble in the region, warned about a coming peril through a vague prophecy decribed in a dead girl's journal. He travels by foot, as he might be hunted by an inquisitor over his unnatural healing ability.
I am assuming news of the goblin raids have spread through the region, and that's why he headed there. Other than doing what is right, he hopes that by accruing goodwill he can avert that danger and perhaps convince anyone hunting him as an anomaly to let him be. Since he presumably arrived late, that would be a bummer to him, but he would be very interested to meet the heroes who saved the town and ask them if they knew something about any signs of impending peril.
Made some slight updates and adjustments to the profile and secrets. Also, realised I forgot to answer regarding how long he'd been in Sandpoint and what he's been doing. I figure that upon learning the raids were over, he'd probably ask around town and any magic or antique's shop regarding the Sihedron symbol in the journal. After that, he'd go and look for the heroes to meet them. So probably one or two days at most?
I feel I must improve my character's background a bit, so here goes. Also, I forgot to add to his sheet his Channel Energy (5/day, 3d6)
Gunnar Chisel's backstory, improved:
Gunnar Chisel is an orphan that lived in Magnimar in poverty for his entire childhood. While poor and helpless, he managed to always trust the right people who took care of him and were sweet to him. Whenever there was someone who tried to pressure him or hurt him, there was always a trusted friend nearby. In this streak of nice people, he befriended a traveling Desnan who was going to Sandpoint to meet Father Zantus. Gunnar decided to go with him.
Gunnar finished his training under Father Zantus a year ago. He decided to travel a bit to apply and share Desna's wisdom. A young Varisian man, he came home with many stories to tell and a big smile on his face. Returning home, he is eager to meet with his mentor and friend Father Zantus again.
I got almost everything done in HeroLab last night ... but then fell asleep and spent today getting my car fixed
younger brother to Belven valdemar?
Indeed, the youngest after Belven and Kaleb by 6 or 7 years.
He didn't spend a lot of time at the manor in Sandpoint, mostly he was there when he had breaks from his studies in Magnimar.
CRUNCH added to profile, and now this is possibly one of the best characters I have ever made. The idea of a DPS/Healer never really hit me quite like this (pun intended), and incorporating feat selections from the Healer's Handbook is very cool also.
Holy moly! All of you came through with awesome character ideas!
I need to ask for forgiveness and patience. I go camping today, and had thought id be able to make this decision before i left today. Unfortunately, all of you have made it difficult!
So i have to say that i will make my decision and post it next tuesday. Thank you for the submissions.
Official alias post/submision for Orcun Truthrun (player Degnax)
Had some spare time so I figured I'd do up an actual alias instead of just a post submission
The only change I have left to make is if Background Skills are in effect. I'll have all my current skills with max ranks plus knowledge Religion instead
--Stealthy enough to stealth with the scout
--Backup face
--Heals via channels and relatively plently spell slots
--Hits fairly hard with a glaive, has some nukeing options
--Can non magically disguise the party
What she does not
--Very limited lore skills
--Meh perception
--While less squishy then the average healer, she isnt exactly frontline material
--She does not yet have selective channel, so in combat healing requires some brain power
--Like to roll fortitude saves.