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"Alaria"'s page

5 posts. Alias of Mightypion.


Full Name

Alaria

Race

Human

Classes/Levels

Oracle (Spirit guide, Life)4 Swashbuckler (daring infiltrator) 1

Gender

Female!

Size

1m84

Age

28

Alignment

N

Deity

Shelyn

Location

On the way to sandpoint

Languages

Common; Abyssal.

Occupation

Mercenary

Strength 9
Dexterity 20
Constitution 12
Intelligence 13
Wisdom 8
Charisma 16

About "Alaria"

Alaria
HP=38/38
AC=20/15/15
Fort=4 Ref=9 Will=5
CMB=3 CMD=18
Init=+5
Melee=+11 Glaive d10+8 X3 damage
Ranged longbow +10 d8 x3 damage

level 1 spells per day 7/7: Spells known=4
Cure light wounds (energy affinity)
Detect undead (mystery)
Idenftiy (via lore spirit)
Shield (via enligthenment hex)
Command (chosen)
Divine favor (chosen)
Shadow trap (chosen)
Shield of faith (chosen)

Level 2 spells per day 4/4
Spells known 1/1
Lesser restoration (mystery)
Cure light wounds (affinity)
Burst of radiance (chosen)
Mirror image (hex)
Burning sphere (hex)

Other resources: Panache 3/3
Darkvision 60 feet

Gear:
+1 Mithral shirt 2K
+1 Glaive 3K
Wand of CLW 750
+1 cloak of prot 1K
Stagger proof boots 2K
spiked gauntlet (mwk) 360
Longbow (100 gold)
30 arrows
Swashbucklers kit
spell compnent pouch
2 potions of cure light wounds

CV:

-28 years: Born in Magnimar to 2 adventurers, a bloodrager and a cleric of Shelyn
-14 years grew up receiving a degree of instructions in shelynite clergy affairs, but lacked the wisdom to be a cleric
-10 years joined pathfinder society as a swashbuckler, had some adventures
-6 years became reasonably reknown as a capable escort service, is quite capable in terms of diplomacy and etiquete
-2 years was missing in a combat against some cult, later reappeared with oracular powers and a somewhat diminished melee capability

skills:

Background: Handle animal= 2+3+3=8
Linguistics: 2+1=3
Kn nobility: 1+1+3=5
Perform dance=5+3+3=11

Adventure:
Stealth=5+5+3=13-ACP
Acrobatics=5+5+3=13-ACP
Perception=1-1+3=3
Disguise=5+3+3=11
Bluff=5+3+3=11
Diplomacy=1+3+3=7
Intimidate=1+3+3=7
Spellcraft=1+1+3=5
Kn Planes=1+3+1=5


[/spoiler]

character tenets:

I pay my debts, in favors and in vengeance

I treat my group fairly, as I rely on them in combat

I do not neccessarily fight to the death, and I tend to accept surrender.

While not bound to talk before I strike, I typically do just that

long form stat calculations:

HP=10(swash)+18(4 levels of oracle)+10 (Con)=38/38
AC=10(base)+5(armor)+5(dex)=20/15/15
Fort=1(oracle)+1(cloak)+2(con)=4
Ref=2(swash)+1(oracle)+5(dex)+1(cloak)=9
Will=4(oracle)-1(wis)+1(cloak)=5
Offense=Glaive +4(Bab)+5(dex)+1(ench)+1(weapon focus)=+11
Damage=d10+1(ench)+7(dex 2 handed)=d10+8 X3

Feats:
Weapon Finesse (free because swash)
Weapon focus Glaives (level 1 human +1 to hit with glaives)
Bladed brush (level 1 normal feat dex to hit with glaives)
Slashing grace (level 3 normal feat dex to damage with glaives)
Selective Channel (level 5 feat lets not heal enemies yes)
--Steadfast personality (level 7 feat cha instead of wis for will saves)

Traits: Student of faith (campaign +1 CL to cure spells +1 DC for channel energy)
While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Blessed touch
Benefit(s): You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.

Alternative racial trait dimdweller
darkvision 60, some situational boni

Favored class bonus: Human (Oracle, know one more spell that is less then the highest level you can cast) X4

Build choices:
Oracle of life
Chosen revelation Channel energy
Heals 2d6+1 DC 16

Curse=Possessed

Current spirit from wandering hex: Lore spirit, arcane enlightenment
Spells chosen: Shield, mirror image, Flaming sphere

Energy affinity=positive
level 1 spells per day 7/7: Spells known=4
Cure light wounds (energy affinity)
Detect undead (mystery)
Idenftiy (via lore spirit)
Shield (via enligthenment hex)
Command (chosen)
Divine favor (chosen)
Shadow trap (chosen)
Shield of faith (chosen)

Level 2 spells per day 4/4
Spells known 1/1
Lesser restoration (mystery)
Cure light wounds (affinity)
Burst of radiance (chosen)
Mirror image (hex)
Burning sphere (hex)