Jamus Hainard

Orcun's page

1 post. Organized Play character for Degnax 1e.


Full Name

Orcun Truthrun

Race

Halfling

Classes/Levels

Oracle (pei zin practitioner) 5

Gender

Male

Size

Small

Age

31

Special Abilities

Healers way, Master Herbalist

Alignment

Chaotic Good

Deity

Qi Zhong

Location

Sandpoint

Languages

Common, Halfling

Occupation

Herbalist

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 20

About Orcun

Orcun Truthrun

Neutral Good Small Halfing Oracle (Pei Zin Practitioner) 5

Init: 7; Senses Perception: +10

Defense:

AC: 22, touch: 15, flat-footed: 19

Hp: 50

Fort: 3, Ref: 4, Will: 4

Armor: +1 Breast Plate: AC:+7 MaxDex:+3 Penalty:-3 W:15lbs

Offense:

Speed: 15 ft.

Melee: Longspear (mw) to hit:+5 dmg:1d6 crit: x3

Ranged: Light crossbow to hit:+7 dmg:1d6 crit:19-20/x2

Spells known (CL 5; concentration +11)

2nd (6/day)- Cure Moderate Wounds (DC 18); Restoration, Lesser (DC 18); Shield of Fortification (DC 18);

1st (8/day)- Bane (DC 17); Bless (DC 17); Cure Light Wounds (DC 17); Ray of Enfeeblement (DC 17); Shield of Faith (DC 17);

0th (at will)- Detect Magic (DC 16); Guidance (DC 16); Light (DC 16); Spark (DC 16); Stabilize (DC 16); Virtue (DC 16);

Base Atk: +3; CMB: +2; CMD: 16

Stats:

Str: 10, Dex: 16, Con: 14, Int: 10, Wis: 10, Cha: 20 (22 with headband)

Feats:

Extra Revelation (Spirit Boost)

Cautious Fighter

Blundering Defense

Bodyguard (bonus from Perfect Aid revelation)

Class Features:

Healer's Way; Master Herbalist; Uncanny Dodge;

Curse: Powerless Prophecy;

Mystery: Succor;

Racial Features:

Adaptable Luck; Driven Worker; Fey Thoughts; Keen Sense; Slow Speed; Small;

Skills:

Heal +7; Knowledge (history) +9; Knowledge (nature) +4; Perception +10; Profession (Herbalism) +20;

Equipment:

10x Rations, trail; 10x Vial (for ink or potions); 2x Bolt(s), crossbow (10); 2x Retort; 2x Waterskin; 5x Oil, lamp; Bedroll; Crucible; Filter; Handy haversack; Headband of alluring charisma +2; Hook, grappling, common; Lab, alchemist's (portable); Ring of Protection +1; Rope, silk (50 ft.);

Pp: 0 Gp: 677 Sp: 2 Cp: 1

Carrying capacity: 33lbs (total carried 29lbs. 15lb armor, 9lb weapon, 5lb handy haversack

Backstory:

Growing up among the small halfing community in Sandpoint, Orcun had always been a curious child. He was always reading and exploring, trying to learn what he could about the ancient culture that surrounded him. As he grew older his curiosity outgrew Sandpoint and he began to explore Varisia as a whole. After spending some time in Magnimar, he ran into a Tian Xian scholar in a tavern. After a few drinks and some late-night talks, the scholar invited Orcun to travel with him back to his own country to explore a different Culture and different ancient civilizations. Having had to many drinks and his innate curiosity pulling at him he agreed and was off to Tian Xia for a few years. While there and studying the ancient civilizations of Tian Xia, he stumbled upon the practice of Pei Zin Herbalism and found a quick aptitude for it. While studying he was Struck by divine revelation from the Tian Xian God, Qi Zhong and he quickly found himself working wonders beyond simple herbalism. He stayed in Tian Xia for a few years, honing his craft and abilities to help people while he continued his studies. However the pull of home kept growing for him and his thirst to know about his own areas ancient civilization still there, he eventually chartered a ship to travel back and has recently returned to his home city, Sandpoint and has since been getting his bearings and started to explore and investigate what kind of herbs may be in his area, so that he may continue to hone his herbalism skills and bring benefit to his people and those that help him explore and investigate the ruins in the area.