GM Fuzzfoot's CORE PFS #3-01 - The Frostfur Captives (Inactive)

Game Master PJP

Blackraven Longhouse - Current map

Border crossing map | Campsite Map | Mountain Pass Map


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The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri climbs down the tower.

"Yes, if the day is wearing on we should rest here where the shelter is good."

She peers up at the sky.

"I find it hand to judge time in the mountains, the sun can vanish so quickly."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The goblins have amassed a small cache of spoils from recent ambushes of travelers along this path, which they now heap in a pile on the ground floor of the western (lower) tower.

Among the worthless junk collected here is a potion bottle and two tanglefoot bags.

You also find another potion and 2 alchemist's fire on the goblin shaman. Your goblins, upon seeing these and the rest of the equipment, start asking for weapons and armor to protect themselves against other baddies.

In fact, they start just trying to grab the equipment.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok tried to explain "his" goblins to not touch the weapons and especially the alchemist's fire or anything in connection with fire.

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Elf DEAD

Wyatt looks to the others.

"Giving them armor may not be a bad idea, but I don't think we should let them have weapons... perhaps we could mollify them by piling everything else up, and then letting them set it on fire?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Flamebringer and Torch jump up immediately. "Fire! Yah yah, we buildz big fire!"

Nemrok's diplomacy seems to be holding the goblins in check, but you can tell that they would grab whatever they could as soon as the opportunity presents itself.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

"I agree Wyatt the armor would be a wonderful idea. I think we should take something with us just incase they do need to defend themselfs. Afterall we wouldnt them getting injured or worse on our account."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri takes dead goblin bodies and puts them in the tower the group is not going to rest in. Before leaving she mutters a quick prayer over their dead forms.

"It is only right. And we don't want them coming back to haunt us." she says - to herself if nobody else is listening.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, it sounds like you are letting some of the goblins wear the dead goblins armor, but piling the weapons away from them, correct? And then I get the feeling you are looking to hold up for the night, so explain your setup for that, please. Or if you are continuing on, that is fine too.

Also, did anyone take the 2 potion, 2 tanglefoot bags and 2 alchemist's fires?

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok will let the goblins took the armors but not the weapons. You're right about that.
As for holding up for the night, how far are we from our next stop ? Having a shelter for the night in a cold land is better than none.
Nemrok will take one potion

Nemrok try to know what the potion did casting detect magic and looking at them.

Spellcraft (potion 1): 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft (potion 2): 1d20 + 7 ⇒ (14) + 7 = 21


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The potions are Cure Light Wounds and Bull's Strength.

As far as stopping or not, you are days away, so it really just depends on if you want to refresh spells, etc. or not. It is probably a good place to stop, though, because it is shelter and easier to defend.

Grand Lodge

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4
Dwarf Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

Say split the goblins and PCs evenly to minimize the chaos.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

What time of day is it?

Auriferous will take the bulls strength potion if nobody else wants it, and also secure the alchemists fire away from goblin attention.

"I think if we all stick in the one tower it would be best."

She is more than happy to spend time rendering the weapons unusable (bending swords etc).


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Perception or Sense Motive DC 18:

You notice that the goblins all are paying close attention to where the alchemist's fire is put.

Grand Lodge

Male Elf DEAD

Perception: 1d20 + 8 ⇒ (9) + 8 = 17.

Nope. Nothing to see here ;-)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

perception: 1d20 + 1 ⇒ (14) + 1 = 15

Once everyone is inside, Auri bolts the door, then realises this is the one she smashed through and spends a bit of time trying to fit it up with whatever debris remain.

"Settle down. Now which goblin gets to light the fire for us tonight?"

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

perception: 1d20 ⇒ 17

-Posted with Wayfinder

Grand Lodge

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4
Dwarf Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

So many 17's!

-Posted with Wayfinder

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Tyranius pays little attention to the goblins. The sooner we get these vermin back to the Society the sooner we will be done with them.

Tyranius grimaces at the thought of having to deal with goblins any longer.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Auri's question has all of the goblins on their feet jumping and screamming "Me! Me! Light em up! Light em up!"

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri looks around the group, and then deciding that there was none especially well or badly behaved, plays favourites and suggests "Flame Bringer."

She looks around the rest.

"But you can all help build the fire that he will be lighting. So you all get to have a bit of the fun. Once lit, no prodding though."

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Sense Motive/Perception DC18: 1d20 + 0 ⇒ (11) + 0 = 11

Grand Lodge

Male Elf DEAD

Wyatt watches the goblins like a hawk whilst they go about their chaotic business, trying to make sure that none wander off, palm a weapon, or otherwise cause problems...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The goblins, under Wyatt's watchful eye, help build a fire and seem to revel in making the flames go higher and higher...

What's the plan? Staying the rest of day and night? Headed out?

Grand Lodge

Male Elf DEAD

Hoping that the goblins will now be somewhat mollified, Wyatt turns to the others.

"I think that we should push on. Whilst this place *does* offer shelter, we had a limited number of days to make this journey, and it would be foolish to waste daylight."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

What time of day is it? If there is still a good amount of time, we should press on, if only a little - then the strong walls of the tower may disuade goblins from running away and be worth the small delay.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

i say we stay the night

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

I am good with moving but either way I am fine

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I pick staying


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You stay the night in the tower, posting guards on both the outside and the goblins I assume.

The night passes uneventfully, and so you eat and head out.

You resume your travels and walk for quite some time. The goblins are fairly well behaved, but constantly ask for food.

With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

Survival DC 15:
You recognize that a major snowstorm is coming, and that you should start preparing a camp as soon as possible.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok continued to try befriending the goblins during the travel. Hoping to gain their "trust" and to stop them in the case they behaving wrongly, speaking to them in their languages.
"take 10" in Diplomacy for 18

Survival: 1d20 + 0 ⇒ (20) + 0 = 20

Looking at the landscape, despite is lack of knowledge about nature and such, something caught Nemrok's eye.

Looking worried he said to his comrades Guys, I think we may have a problem. Winter is coming ! A big snowstorm ! We mesut prepare a camp as soon as possible !

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

survival: 1d20 - 1 ⇒ (8) - 1 = 7

"Really? It looks nice to me?" but with a shrug gives way to the more experienced traveller.

"Maybe we should camp near some trees for shelter."

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Survival: 1d20 + 3 ⇒ (15) + 3 = 18

I agree we should find shelter immediately before it is too late. By reading the winds here it will strike us soon.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You need a DC 15 Survival check to get camp set up in an hour. You can have 1 check and the others aid if you like. The goblins provide no help - in fact, they jeer at you and make fun of what you are doing.

Let me know who is setting up, who is aiding, and who (if anyone) is watching goblins.

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Survival: 1d20 + 3 ⇒ (14) + 3 = 17

Tyranius begins the task of setting up camp with a quick known purpose.

Grand Lodge

Male Elf DEAD

Wyatt assists Tyranius in setting up the camp.

Survival: 1d20 + 5 ⇒ (7) + 5 = 12.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Survival (aid DD10): 1d20 + 0 ⇒ (6) + 0 = 6

Nemrok tried his best to help Tyranius to set up the camp as fast as possible.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri will keep watch on the goblins.

"Come now, there are tree branches. Who can help get the most for making a fire with?"

She tries putting the goblins to useful work (both for us, and for them!).

"I have a sandwitch for the goblin who brings me the most burnable wood for the fire."

Auri bought extra rations at the beginning and is more than happy to use a bit of one of them as bribery.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You make camp just as the storm rolls in, Temperatures drop severely, and visibility is very low. Inside your shelters, you can handle the weather. It looks like the storm will be raging for a while.

What are your plans?

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

i say we rest for the nght rotating guards on the goblins

Grand Lodge

Male Elf DEAD

Sounds like a plan.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"We should stay in our shelters, and make sure the goblins stay...entertained.. somehow. Maybe some type of quiet game that gives tit bits for the winner?"

She offers.

"We need to keep an alert guard on them for their own good too."

Grand Lodge

Male Elf DEAD

Wyatt nods.

"Agreed. There are few things worse then a bunch of bored goblins in a confined space in the middle of a snowstorm..."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So you are rotating shifts to watch the goblins. Anything else?

Grand Lodge

Male Elf DEAD

We should keep two people on watch - that way, they can rotate between watching the goblins, and keeping an eye on what is going on outside - I am uncomfortably aware that someone or something (immune to cold) could sneak up on us out here...

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Yup aree with Wyatt. Begin heading out the second that the weather clears.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The weather outside is frightful - a rather severe snowstorm. Temperatures are such that without the camp, you would have certainly frozen. The goblins seem less concerns than you, however they are from around these parts.

While Wyatt is doing rounds outside, he sees a strange occurrence. A pale blue daffodil-like flower is blooming in the snow!

Knowledge, nature or geography DC 13:
A strange event occasionally occurs in the Irrisen wilderness. A mysterious flower that resembles a pale blue daffodil blooms in the snow.

Knowledge, nature or geography DC 18:
These flowers wilt as soon as the snow stops falling, but if plucked during the storm, the flower instantly turns to delicate, non-magical crystal. Herbalists speculate that the flowers are a sign of the land itself resisting Baba Yaga’s magic. They are thus considered sacred in the Lands of the Linnorm Kings, and are prized by art collectors everywhere. The jadwiga, however, consider the flowers detestable weeds to be destroyed on sight, and trafficking in them is punishable by death. The value of a bloom depends on its quality when plucked; blooms are more plentiful at lower temperatures and their quality is higher.

Grand Lodge

Male Elf DEAD

"That is... odd..."

I will draw the flower to the attention of someone that actually has the relevant knowledge skills...

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"Well, it certainly is pretty.." offers Auriferous - who stands shivering in the snow.

"Odd that it grew just now - I didn't notice it when we set up camp." she stomps her feet and then heads back for some more rest.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I have no idea of what it is ! said Nemrok seeing the strange "snow flower". He turned to Bartholomiu and asked him

Do you have any idea of what it could be ? It is dangerous ?

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

my bad not used to having the appropriate skills sorry for the hold up

knowledge nature: 1d20 + 9 ⇒ (14) + 9 = 23

-Posted with Wayfinder

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