
GM Fuzzfoot |

Welcome to the core edition of the Frostfur Captives.

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Auriferous is a half elf with a slightly odd look about her. Perhaps is is the slightly golden sheen to her skin, or the cold look to her eyes.
Tall and slim she wears a suit of heavy mail and carries a massive greatsword over her shoulder.
"Greetings fellow Pathfinders. I am Auriferous."

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Auri grins at the half orc.
"Not yet. I am still working on it. Any help you can provide while we are on this mission would be great!" she excludes.
She nods to Wyatt. "We look to be well equipped with fighters for this mission."

GM Fuzzfoot |

"Close the door," Ambrus Valsin murmurs as the team gathers in his office. "Let me start by saying, this mission is not for dissemination among other members of the Society." The chamberlain of the Grand Lodge gives everyone a serious look in turn before continuing. "This mission is not an investigation, just a simple, straightforward assignment, but that makes it no less important."
"I need you to book passage to the Lands of the Linnorm Kings, and cross over into Irrisen. You’re to head north and rendezvous with another team who have captured some-" Valsin pauses for a heartbeat before continuing. "persons of interest. We have reason to believe that these individuals have information on the Shadow Lodge cells that are refusing to reconcile with the Society under Grandmaster Torch’s leadership." Valsin’s expression becomes particularly grim at that point. "If these rogue cells are outright refusing amnesty, then they represent a clear threat to all of us. I need you to take charge of these captives and get them out of Irrisen safely and quietly. Once you’re clear of Irrisen, a larger extraction team will take custody of them and bring them in for questioning. Of course, we will cover the expense of your travel in full, and provide maps to lead you to the meeting point in Irrisen. Because of the nature of the mission and Irrisen itself, you’ll be meeting the other team in the field, away from what passes for civilization up there. The team you’ll be getting the prisoners from will show you the best route out of Irrisen, and the castellan of Trollheim has agreed to grant you passage through his lands. You are responsible for avoiding unexpected trouble between the handoff and Trollheim."
Valsin gestures for the team to depart, but pauses, staring at his fireplace for a moment before adding, "Wait. You need to know this. Your prisoners will be goblins. The Shadow Lodge separatists made extensive use of the sadistic creatures as soldiers and servants, and as much as you may want to throttle them, please remember that we need them alive." Then with a final nod for luck, the venture-captain dismisses the group.
If you do some research before beginning, roll once for the check and then read each spoiler up to the point that you succeeded the check. For instance, if you roll a 17, you may read the DC 10 and DC 15 spoilers, but not the DC 20.
Goblins are insane and sadistic. They have a strong hatred of dogs and a fear of horses, both rivaled only by their unnatural love of fire and destruction.
Making the journey in 3-1/2 days doesn’t allow for much time for hunting, unless the party uses the extra day allowed by the extraction team. Provisions for the journey goblins will be provided, but they’ll need supervision. Goblins have fast metabolisms and find hunger painful. If they’re not watched, they’ll eat their rations all at once.
Tying the goblins up and forcing them to march will be problematic. They’ll continually complain, and will stumble and fall on purpose, slowing the rate of travel.
The party will be crossing a disputed border between two warring countries—Irrisen and the Lands of the Linnorm Kings. Getting too close to the actual border before you’re ready to cross will invite trouble. There is no easy way to cross the Iceflow River, which forms the border between the nations north of the mighty Rimeflow River, without attracting unwanted attention from Ulfen defenders who may not look kindly on goblins passing through their lands.
It is eternally winter in Irrisen, and a lot of food is imported. There are no crops or easily obtained foodstuffs except those gained through fishing and some hunting of migratory animals.
Snow goblins are citizens in Irrisen. This is definitely true in Whitethrone, but one might expect them to have some degree of social rank everywhere else.
Also, please post any actions or purchases you wish to make before beginning your journey.

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"I hear those lands are cold..." says Fargrim.
Trades in Scale mail, buys banded mail and a cold weather outfit
know-local: 1d20 + 1 ⇒ (16) + 1 = 17
know-geog: 1d20 + 1 ⇒ (20) + 1 = 21
She reveals what she knows of goblins and the lands to the others.
"I think if we are a large group, it may pay to take some extra food with us..just in case."
She looks around the rest of the team -"Can one of you protect us all from the elements?"

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Before the briefing finishes, Wyatt asks:
"How large a group will we be escorting?"
Once it is over, and Auriferous asks her question, Wyatt shakes his head.
"Not I. It sounds like we might be going to a chilly area. We should prepare accordingly."
Purchasing a Cold Weather Outfit (12gp), an Everburning Torch (110gp), 20 days of trail rations (10gp), and 5 tindertwigs (5gp).

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Having no ranks in those knowledges, Nemrok is unable to make the check
It will be my pleasure to teach you the language of Dragon, Lady Auriferous during our journey.
Said Nemrok to the half-elf.
Once the VC tell them their new mission Nemrok said
You choose well, Captain. I'm fluent in goblin and having already secure a deal with some kobold's tribe in the Kortos' mountain, I'm sure I will be able to handle these creatures.
To Auriferous question he said
I can only prepare a few number of spell. I could protect myself, but not others.

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Another half-orc, this time accompanied by a man-sized hunting megasaur, briskly walks into the room. Both wear similar plumage around the head, although the dinosaur's is natural to it; the muscular half-orc's in reverent imitation.
"Sorry Arkath late, Kitzil needed time to feed before meeting new people."
Upon Valsin's command, he closes the door behind him.
"Goblins? How are they important? They little more than four-bite snacks for Kitzil!", pointing to the raptor whose maw of sharp teeth is exposed.
I will pick up cold-weather outfit and use 2 PP to pick up a wand of cure light wounds.

GM Fuzzfoot |

OK - looks like most have posted, so I will continue - but if anyone still needed a purchase, just put it in your next post.
The V-C replies, "I believe there are 5 goblins to transport. Make sure they all arrive. If at least three of them do not, it is probably a waste of effort... but we want them all for questioning."
If there are no other questions...
The party’s journey from Absalom to northwest Irrisen is long but mostly uneventful. It is extremely cold. The camp you seek stands approximately 53 miles north of the Rimeflow River and 6 miles east of the Iceflow River. Run by Ragna Lightfoot, a ranger of some fame, the group you meet consists of six Ulfen rangers and druids, including Ragna herself. When you arrive, Ragna’s team are already in the process of breaking down their shelters in preparation to move. Lightfoot greets you.
"About time you got here. I was just about to give up hope. Here are your charges," she says, as she points to 5 goblins standing in little more than ragged furs.
"Here is a map for getting to the hamlet of Harvest’s End, where I think you’ll have the easiest time crossing the Rimeflow River."
As the group finishes packing, she tosses a sack to you. "4 days’ worth of rations for each of you, including them." she says, pointing to the goblins. "Make sure they get to the destination before you go back to your cushy homes. I would hate for this to have been a waste of my time."
"I found giving them nicknames helped keep them in line, but you can come up with your own."
Then under her breath, as she turns to leave, "Good riddance..."
For sake of keeping track of things, perhaps each of you can name one of the goblins.

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Auri also purchases an extra days set of rations for herself and each of the goblins. She will also purchase a potion of endure elements, just in case.
"No sense in not having a little extra to keep the short guys going, but we don't want them to know about the bonus food."
Auriferous approaches one of the goblins and asks it's name, doing her best to pronounce it correctly. "How do you feel about being called Flamebringer?"

GM Fuzzfoot |

The goblin Auri approaches is fairly indifferent at first, but beams when he hears her speak. "Flamebringer! Yah, dissis what they calls me! Cause, ya know, I likes to brings flames! Hiss!"

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"]Good, Flamebringer. With your skills and prowess, are you going to be able to help keep the other goblins together and following instructions? Are you a Leader?"
Takes ten on diplomacy for 19 to try and get at least one of the goblins onside with us.

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Nemrok buy some extra ration for himself.
Each day he cast endure element on himself.
He thanked Ragna for waiting for us and taking care of the goblins.
He looked at one and said in goblin.
in goblin Hi, I'm Nemrok. Keep your head down and you will survived this trip. Don't and I will write your name. Name's Spark yes ? So be smart and follow me.
Nemrok will try to intimidate them, to keep them "in line". Take 10 for 22 in Intimidate. Good Cop/ Bad Cop with Auriferous :P

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"I'm not one who's much for words, but I'll try to speak plain - don't cause any trouble during the day, and there will be an extra set of rations for you at night. The best-behaved goblin also gets to use one of these," he says, pulling out a tindertwig, "to light the campfire at night."
Wyatt then singles out one of the (unclaimed) goblins.
"I think I'll call you Torch - you get to carry this," he says, pulling out his everburning torch.

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Auri eyes the tindertwig.
"Ohh.. if I am best behaved, can I light the camp fire?"

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Tyranius prays each morning to Gozreh for protection from the elements.
Trade Bane for Endure elements each day we are in the cold environment.
The large half-orc approaches the goblin. A large black hand imprinted on the half-orcs face stands out among the dark green skin. Kneeling down he looks the goblin square in the face. Looks like you're with me little wheezing vermin. Keep near me and you will live this journey.

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Goblin name is Stinklegoot.
-Posted with Wayfinder

GM Fuzzfoot |

Once everyone is ready, you are able to move out. You make reasonable time, although the goblins are a bit of a handful. They generally behave, plodding along when prodded, although they whine and complain a lot about being hungry.
A narrow southern pass winds its way through steep, icy hills, the frigid wind periodically dusting all in its path with a layer of snow. Two ancient stone watchtowers stand on either side of the path between two nearly vertical bluffs rising thirty feet to either side, just as Lightfoot’s map indicated they would. The eighty-foot-wide path narrows to a mere twenty-five feet in width between the two fifty-foot towers.
Snow has been knocked off the battlements, specifically on the sections facing the path.

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He then turns and regards the goblins sternly.
"Remember, extra rations tonight if you all behave, and the best behaved goblin gets to light the fire!"
He then nods in the direction of Auriferous, and stage whispers to the goblins: "Don't let her know, but I only think one of you is important enough to be allowed to do it!"

GM Fuzzfoot |

I have created a map for you to use in describing your approach.
The goblins are shown as:
Flamebringer (Red)
Spark (Yellow)
Torch (Purple)
Stinklegoot (Green)
Little wheezing vermin (Blue)
As you stop to consider Wyatt's warning, Little wheezing vermin sits down. "I is too tired to go more steps. Hard... to... breath. Eat, drink, now?"
Meanwhile, Flamebringer is begging Auri for something to light a fire. "Missus give Flamebringer flame? I lights those towers on fire for ya! Flamebringer brings the flame!" Several of the other goblins smile a cheer at the thought of burning something down.

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Should we split to investigate the towers? The little goblin tugs at his cloak as Tyranius smacks it's hand away. Digging through his pack quick Tyranius gives it a bit of a ration.

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Never split the party, my mentor said... But, it could be safer if one of us stay behind with the goblins while the other will investigate the towers.
I propose myself for taking care of the goblins.
Proposed Nemrok.

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Auri nods to the orc-blood.
"Flamebringer, do as Nemrok says and you may get to light the fire tonight. Nem will probably be making the decision."
Then, once she is sure her goblin is looked after, starts down the pass towards the towers, making use of what cover there is.

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Racing to catch up from behind you is a tall Elf who is just as white as the snow. He is wearing typical wizard garments. After Close observation you notice that he has what appears to be shackles with out the chains on his arms.
" My apologies for running late. I was finishing up some stuff in the Mwangi Expance. My name is Bartholimu and it is a pleasure to meet you all."
After listening to everyones ideas Bartholimu speaks his opinion to the party.
"I say we let the sneaky people try and get closer and see what they can see. If we all go and leave 1 person to watch the goblins then two things will happen. The first is that it will be easier to ambush the whole party. The second is that it will be hard for the single person to watch all the goblins."

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Tyranius shrugs his shoulders. Whichever we must hurry though while there is still daylight. He says in a low deep voice.

GM Fuzzfoot |

Using the earlier rolls for Diplomacy and Intimidate, and with the addition of rations, the goblins seem to be content (for the moment) to stay put.
Who approaches, and how?

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Auri was working her way along the edge of the bottom of the cliff, using boulders and such for cover.
Taking ten for stealth gives her a result of ...7, plus any distance benefits.
If anyone makes a move to stop her so they can sneak closer, she will hold up for a bit.

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"Hold up Auriferous let us let a quieter person see what is ahead"
After a short pause...
"I have obscuring mist to conceal our movement up to the towers if we need it."

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Tyranius will also move forward with the others using the Obscuring mist to further conceal their movement.
I will also use my domain Obscuring Mist

GM Fuzzfoot |

So, how are you using the obscuring mist? It looks like it will be 20'radius, 20'high - so it might be a bit conspicuous if you just put it in the path. It will provide concealment protection against ranged attacks, but probably not hide your presence. It also seems to be stationary and centered on you. So I am thinking you are clouding the party, and then moving forward? I just want to be sure - especially since Auri is already approaching...

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If obscuring mist will give away our presents then we need to get up there fast or just let the sneaky person go and scope it out.
GM if he uses his obscuring mist to conceal us for the first 20ft then could i use mine when we are hitting the as we come to the end of his would there be any way to make it look like a big fog is rolling in or would that not work

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Auri held up when asked. (thus my comment about waiting above, trying to put contingent actions into PBP :-)[/ooc]
"I do clank a little." she admits.
I assume the cloud moves with you, as it has a duration and an effect of '20 feet from you' Hopefully a mist in the mountains won't be as obvious or threatening as half a dozen adventurers.
Auri looks around to judge which way the wind is blowing, and how strong it is.

GM Fuzzfoot |

I don't think it would look natural, but it would provide some protection. The tricky part here is that you don't know what you are facing (or even if, but let's face it - there is a map, so...)

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Auri looks around the group.
"If we stay out here too much longer, they will see us anyway. Sneaky types may want to head up now. Otherwise lets get going before my boots freeze to the stones here."

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Sorry for the silence, I'll post again by tomorrow and should be ready for daily posts against that.
-Posted with Wayfinder

GM Fuzzfoot |

OK, to move things along, I am assuming that you are all moving forward without the mists. As you apporach, goblin heads appear from atop the towers, and ...
Perception vs Stealth:
I1: 1d20 - 1 ⇒ (19) - 1 = 18
I2: 1d20 - 1 ⇒ (2) - 1 = 1
I3: 1d20 - 1 ⇒ (13) - 1 = 12
I4: 1d20 - 1 ⇒ (13) - 1 = 12
S: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative:
I1: 1d20 + 6 ⇒ (1) + 6 = 7
I2: 1d20 + 6 ⇒ (8) + 6 = 14
I3: 1d20 + 6 ⇒ (15) + 6 = 21
I4: 1d20 + 6 ⇒ (6) + 6 = 12
S: 1d20 + 3 ⇒ (13) + 3 = 16
Flamebringer (Red): 1d20 + 6 ⇒ (13) + 6 = 19
Spark (Yellow): 1d20 + 6 ⇒ (12) + 6 = 18
Torch (Purple) : 1d20 + 6 ⇒ (6) + 6 = 12
Stinklegoot (Green): 1d20 + 6 ⇒ (13) + 6 = 19
Little wheezing vermin (Blue) : 1d20 + 6 ⇒ (13) + 6 = 19
Tyranius: 1d20 + 4 ⇒ (18) + 4 = 22
Nemrok: 1d20 + 0 ⇒ (4) + 0 = 4
Auriferous: 1d20 + 1 ⇒ (20) + 1 = 21
Arkath: 1d20 + 4 ⇒ (18) + 4 = 22
Wyatt McDonald: 1d20 + 6 ⇒ (11) + 6 = 17
You may place the obscurring mist whereever you have already passed, if you like, as a pre-combat/surprse action.
Round 1 (Bold may act)
Tyranius
Arkath
Auriferous
Frostfur Goblins
Wyatt
Icetooth Goblins
Nemrok

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Auriferous runs forward, heading for the door into the tower.
"Keep the goblins safe!" she calls back over her shoulder.
I'm not too sure from the map where the main door in is, so you may need to move my icon around a little.