GM Fromper's First Steps Part 1 (Inactive)

Game Master Fromper

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Silver Crusade

And come to you, they do...

After Orin casts a spell to prepare, and Sirius climbs up on to the nearest awning, the little blonde halfling with the big mustache and big mouth comes running at the group. He stops when he gets to Gunthur, yelling, swearing, and swinging his greataxe, but missing.

attack: 1d20 + 5 ⇒ (7) + 5 = 12damage: 1d10 + 4 ⇒ (9) + 4 = 1320% miss chance: 1d100 ⇒ 49

After that, Dazai casts Bless, and you hear some muttering from the mists, but nobody else comes forward immediately.

Hidden Rolls:
1d8 + 1 ⇒ (3) + 1 = 4

Round 1
Davor (hit halfling with sling)
Voarima (missed with chakram)
Gunthur (sliced redhead lady)
Blonde woman (cast Obscuring Mist)
Orin (cast Lead Blades)
Brown haired man (hidden from you, does something you can't see)
Sirius (climbs up on the nearest awning)
Halfling with big mustache (-7) (misses Gunthur)
Dazai (casts Bless)
Redhead woman (-11) (hidden from you, does something you can't see)

Bless up

Round 2 (bolded go) - Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100)
Davor
Voarima
Gunthur
Orin
Blonde woman
Brown haired man
Sirius
Halfling Barbarian (-7)
Dazai
Redhead Woman (-7)

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin steps forward til he can see the halfling and attacks..

to hit: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
dmg if hits: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

You put yourself on the roof, which isn't what I think you were going for, so I moved your mini next to Gunthur on the ground level. Also, you forgot to roll the 20% miss chance.

miss chance: 1d100 ⇒ 52

Orin moves up and swings at the halfling, drawing more blood and swearing.

Bless up
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 2 (bolded go)
Davor
Voarima
Gunthur
Orin (hit halfling)
Blonde woman
Brown haired man
Sirius
Halfling Barbarian (-15)
Dazai
Redhead Woman (-7)

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Miss Chance: 1d100 ⇒ 14
Attack, Rage, Bless: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21
Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Gunthur drops his horsechopper and swaps to his longsword, but misses.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"Let the Master of Masters guide us," Davor intones, filling himself and his allies with power.

Casting bless.

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

I cast Bless last round, in case you wanted to use a different spell.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Ah, in that case I will cast Guidance on Orin.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima curses as she sees her visibility of the enemy go to crap. She climbs the wall, hoping to get a better vantage point.

climb: 1d20 + 6 ⇒ (8) + 6 = 14
2nd move action to climb: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Davor calls on Irori to help Orin, Voarima climbs up to a nearby rooftop, and Gunthur swings at the halfling, but the fog affects his vision, making him miss.

attack: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3miss chance: 1d100 ⇒ 33damage: 1d6 + 1 ⇒ (6) + 1 = 7
What appears to be a glob of liquid flies out of the mist at Gunthur, and flies by him, hitting a nearby wall.

stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Gunthur perception: 1d20 + 4 ⇒ (17) + 4 = 21
attack: 1d20 + 2 ⇒ (10) + 2 = 12miss chance: 1d100 ⇒ 34damage: 1d6 + 2 ⇒ (2) + 2 = 4
The brown haired man apparently also climbed up on a nearby rooftop, and tries to sneak up on Gunthur and stab down at him with a rapier. Gunthur sees him coming, and is easily able to avoid the blow.

Bless up
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 2 (bolded go)
Davor (Guidance on Orin)
Voarima (Climbs wall)
Gunthur (misses halfling)
Orin (hit halfling)
Blonde woman (missed with thrown liquid)
Brown haired man (missed Gunthur with rapier)
Sirius
Halfling Barbarian (-15)
Dazai
Redhead Woman (-7)

The Exchange

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CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius chucks a chakram at the Halfling (assuming he can see him at all)...

chakram, melee penalty vs Mr. Pringles: 1d20 ⇒ 6
miss chance: 1d100 ⇒ 47
damage: 1d8 + 1 ⇒ (8) + 1 = 9

...but it just sort of sticks in the roof he's standing on.

Silver Crusade

Let's say that was a melee attack by Sirius. If you're close enough to see him, then you're close enough to provoke an AOO for throwing something. He's sort of diagonally down from you, but we'll call it an adjacent square, since the roof you're on isn't very high.

Sirius swings down at the halfling, but he's short enough to duck easily.

"You wanna play rough, big man? I'll gut you like a trout!" the halfling yells, and swings his axe at Orin, who hit him last.

attack: 1d20 + 5 ⇒ (12) + 5 = 17damage: 1d10 + 4 ⇒ (2) + 4 = 6miss chance: 1d100 ⇒ 36

The halfling's axe cuts into Orin, but luckily, it wasn't a very powerful blow. 6 HP damage

Bless up
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 2 (bolded go)
Davor (Guidance on Orin)
Voarima (Climbs wall)
Gunthur (misses halfling)
Orin (-6) (hit halfling)
Blonde woman (missed with thrown liquid)
Brown haired man (missed Gunthur with rapier)
Sirius (missed the halfling)
Halfling Barbarian (-15) (hits Orin with axe)
Dazai
Redhead Woman (-7)

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

"Tsiukyo, protect me from dangers unseen," Dazai prays, warding himself.

Cast resistance.

"Do no rush into the cloud. They can see us no better than we. Do not give away our advantage."

Silver Crusade

attack: 1d20 + 2 ⇒ (20) + 2 = 22damage: 1d6 + 2 ⇒ (5) + 2 = 7miss chance: 1d100 ⇒ 20

The red haired woman runs up and attacks Gunthur with a short sword. It seems like her strike would have been particularly deadly, but the mist messed up her aim.

Bless up
Orin has Guidance
Dazai has Resistance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 3 (bolded go)
Davor
Voarima
Gunthur
Orin (-6)
Blonde woman
Brown haired man
Sirius
Halfling Barbarian (-15)
Dazai
Redhead Woman (-7)

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

orin pulls out his wand and cures himself before attacking again.

clw: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Seeing all the opponents, a look of concern crosses Gunthur's face. He swings again at the barbarian.

Miss Chance: 1d100 ⇒ 35
Attack, Bless, Rage: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Silver Crusade

Orin heals himself, while Gunthur hits the halfling hard enough to chop his head off, his magnificent mustache chopped down in the prime of life.

Bless up
Orin has Guidance
Dazai has Resistance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 3 (bolded go)
Davor
Voarima
Gunthur (kills the halfling)
Orin (-3) (heals himself with a wand)
Blonde woman
Brown haired man
Sirius
Dazai
Redhead Woman (-7)

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima grabs another chakram and hurls it at the brown haired man on the roof.

in melee?: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d8 + 2 ⇒ (5) + 2 = 7

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor taps what little he can see of Gunthur's shoulder through the cloud, granting the huge man Irori's blessing.

Casting Guidance on Gunthur.

Silver Crusade

I didn't exactly get the shape of the mist perfect. The brown haired man is in it, but the square to his left isn't. So Voarima can see him at the edge of the mist to target him.

Voarima throws her chakram at the brown haired man on the roof, but he dodges out of the way. Davor taps Gunthur to grant him Irori's blessing.

"UGH!!! The halfling's down!" the redhaired woman yells angrily. "Halli, the oread's next to the one you shot at last time, to your left. Try to hit him with your acid", she directs her team. Free action to talk, even if it's not her turn

attack: 1d20 + 2 ⇒ (6) + 2 = 8damage: 1d6 + 1 ⇒ (5) + 1 = 6miss chance: 1d100 ⇒ 13

Directed by the red haired woman, the blonde woman hidden in the back of the mist fires more acid, this time at Orin, but her acid flies well past him, missing completely.

stealth: 1d20 + 5 ⇒ (13) + 5 = 18
Gunthur perception: 1d20 + 4 ⇒ (14) + 4 = 18
attack: 1d20 + 2 ⇒ (20) + 2 = 22damage: 1d6 + 2 ⇒ (2) + 2 = 4miss chance: 1d100 ⇒ 52
crit confirm: 1d20 + 2 ⇒ (20) + 2 = 22crit damage: 1d6 + 2 ⇒ (1) + 2 = 3

The brown haired man again tries to use the mist for cover, then strikes at Gunthur from above. Move action to hide, then standard attack Gunthur sees him coming, so he is unable to sneak attack, but he still manages to poke Gunthur in a vital spot with his rapier. 7 HP damage

Bless up
Orin has Guidance
Dazai has Resistance
Gunthur has Guidance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 3 (bolded go)
Davor (Guidance on Gunthur)
Voarima (misses brown haired man with chakram)
Gunthur (-7) (kills the halfling)
Orin (-3) (heals himself with a wand)
Blonde woman (shoots more acid)
Brown haired man (crit Gunthur)
Sirius
Dazai
Redhead Woman (-7)

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Dazai steps back in the alley to exclude the enemies from the aura as he concentrates and releases a rejuvenating wave of energy through the allies.

Actions:
5 ft Step
Standard: Channel Positive Energy to heal, width is correct, high didn't fit, but that doesn't matter.

Positive Energy: 1d6 ⇒ 3

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius leaps from one rooftop to the other...

Acrobatics, with running jump if possible: 1d20 + 10 ⇒ (15) + 10 = 25

...and closes in on his counterpart.

Silver Crusade

concentration: 1d20 + 4 ⇒ (12) + 4 = 16
attack: 1d20 + 2 ⇒ (9) + 2 = 11damage: 1d6 + 2 ⇒ (2) + 2 = 4miss chance: 1d100 ⇒ 94
The red haired woman concentrates, as if casting a spell, but nothing happens. She swears, obviously upset by her lack of concentration. She then swings her short sword at Gunthur again and misses, which upsets her even more. Yes, she can do both in one turn.

Round 3
Sirius (leaps rooftops)
Dazai (Channels to heal everyone 3 HP)
Redhead Woman (-7) (Loses spell, misses attack)

Bless up
Orin has Guidance
Dazai has Resistance
Gunthur has Guidance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 4 (bolded go)
Davor
Voarima
Gunthur (-4)
Orin
Blonde woman
Brown haired man
Sirius
Dazai
Redhead Woman (-7)

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin takes a 5' step and slices at the red haired woman with his sickle.

to hit: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

miss chance 1-20 misses: 1d100 ⇒ 98

note: maybe didn't need it with that roll, but guidance has been used.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor steps into the cloud, sling and fist at hand and eyes roving about for a target. Locating the woman, he shouts in a calm and commanding voice, "Stand down. We have you outnumbered and are more skillful, but are willing to accept surrender. You do not have a dog in this fight, so to speak."

Intimidate to demoralize the woman: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Annoyed by the last attack, Gunthur swings at the sneaky guy.

Miss Chance: 1d100 ⇒ 92
Attack, Bless, Guidance, Rage: 1d20 + 5 + 1 + 1 + 2 ⇒ (11) + 5 + 1 + 1 + 2 = 20
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Silver Crusade

Davor scares the red haired woman, just before Orin knocks her unconscious. (Treating it in initiative order) Gunthur knocks out the brown haired man on the roof.

That just leaves the blonde woman who created the Obscuring Mist, and has apparently been firing acid at you ever since. You can hear her laughing like a maniac back there. You can't see her in the mist, but I put her back on the map, since I'm sure someone will move up and find her.

Bless up
Dazai has Resistance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 4 (bolded go)
Davor (intimidate red haired woman)
Voarima
Gunthur (-4) (knocked out enemy rogue)
Orin (knocked out red haired woman)
Blonde woman
Sirius
Dazai

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima will move across the rooftop while drawing her shortsword. She waits for the final enemy to come out of the mist.

Move: 30' forward. Standard: go defensive, raise AC by 2 across board

Silver Crusade

"Deandre, where are they? Deandre?" the blonde woman calls from the mist.

Bless up
Dazai has Resistance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

The entire party is up. Go for it.

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

"Well." Dazai arches a brow as the enemies fall within the mist.

He breaks from his cover and heads into the mist, trusting his training fighting blind to see him safely through.

If that's where she is, Dazai provokes an AoO.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius doesn't know magic, but on a certain level, he understands the nature of vapor better than most ever could. He wills the breezes around him into a single forceful gust, projecting it blindly into the mist in hopes it will disperse them, at least for a moment.

This isn't normally what it's for, but I'm going to try to use the offensive application of my Breeze-Kissed power to blow away the mist.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin moves forward, sickle ready, and almost runs into blondie... he swings at her.

to hit: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

sickles can trip... I hadn't realized that... is that in addition to the attack or instead of?... IF it can trip in addition to... here's my cmb roll: trip: 1d20 + 1 ⇒ (18) + 1 = 19

miss chance 1-20 misses: 1d100 ⇒ 99

"You may surrender now... your friends are all fallen... there is no more hope for them... or you."

Silver Crusade

Time for me to pull the jerk move. She had a readied action, expecting you to approach her. I'll go with initiative order on this.

Sirius attempts to blow away the mist, but his wind doesn't seem to be enough to get the job done. Looked it up, and decided to treat it like a Gust of Wind spell, which needs 4 rounds to clear out Obscuring Mist. It was a good idea, though.

Dazai Will save with Resistance: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Dazai moves up. As soon as he gets within 5 feet of the blonde woman, she backs up a step (5 ft step as part of readied action) and shoots a magical rainbow at him. He falls unconscious.

Orin then steps up and attacks her, slicing her in the arm. I'm assuming you had enough movement to go one more square than you originally intended, since she 5 ft stepped back a square before your turn. I already moved you on the map.

Bless up
Dazai has Resistance
Remember that you can only see adjacent people in the mist, and there's a 20% miss chance (1-20 misses on d100).

Round 4 (bolded go)
Davor (intimidate red haired woman)
Voarima (moved closer, defensive)
Gunthur (-4) (knocked out enemy rogue)
Orin (knocked out red haired woman)
Sirius (tries to blow away mist)
Blonde woman (-3) (Color Sprayed Dazai)
Dazai (moved up, got knocked out)

Round 5 (bolded go)
Davor
Voarima
Gunthur (-4)
Orin (sliced blonde woman)
Sirius
Blonde woman (-3)
Dazai

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

yes, orin had enough movement to go another square.... what about the trip attempt?

Silver Crusade

Orin Arkhein wrote:
yes, orin had enough movement to go another square.... what about the trip attempt?

The weapon can be used for tripping, but it's not a free action. You can still only take one attack at this level, unless you have something special to get an extra attack that I don't know about. I assume you'd rather have the damage?

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

ah ok... that's fine.. dmg is good.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius prowls the rooftop until he sees an unfamiliar head below, and stabs downward.

kukri: 1d20 + 4 ⇒ (2) + 4 = 6
miss chance: 1d100 ⇒ 3
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Turns out the unfamiliar head was a small, amateurishly-crafted gargoyle...and he can't even hit that.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor carefully makes his way through the mist, until he sees his allies and thusly locates the woman's approximate position. He lets his fist do the talking this time.

Unarmed Strike: 1d20 + 2 ⇒ (6) + 2 = 8
Miss Chance, 1-20 misses: 1d100 ⇒ 8
Damage, Nonlethal: 1d3 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur moves up. He appears winded and tired, as though he's on his last legs (last round of Bloodrage). Gunthur's movement provokes an AoO.

Miss Chance: 1d100 ⇒ 43
Attack, Bless, Rage: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

Silver Crusade

The blonde sorceress is unarmed, so the party is easily able to move up to her to attack. Sirius and Davor have trouble finding her in the mist, but Gunthur's aim is true, bringing her down in a burst of blood.

Combat over

You can now grab their gear, and turn over the survivors to the authorities, if you wish. The red haired woman and brown haired man survive, while the halfling is already dead, and the blonde sorceress will die quickly if you don't stabilize her immediately.

If you wish to interrogate the red haired woman when she wakes up, you find that she put together this group of ruffians to start a new criminal gang in Absalom, and decided that ambushing new Pathfinders to steal their stuff would be a good way to prove themselves. That's why they've been following you since you left the Grand Lodge this morning, and paid the street performers who clogged up the street that forced you into the alley for the ambush.

Returning to the Grand Lodge, Venture-Captain Ambrus Valsin thanks you for carrying out his tasks, and assures you that not every mission for the Pathfinder Society involves running errands about Absalom. He congratulates you on proving their skill and responsibility, and promises you a new assignment in the near future to take you beyond Absalom’s unassailable walls.

I'll fill out chronicle sheets and post them tonight, or tomorrow at the latest.

Edit: Oh yeah, forgot one thing:

1d3: 1d3 ⇒ 1
Sirius Fortitude: 1d20 - 1 ⇒ (13) - 1 = 12

Sirius feels a little sick that night, but after a good night's sleep and some chicken soup, he recovers fully and shakes off the filth fever he contracted from the rat bite.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin casts 'stabilize' as soon as Gunther drops the blond, starting with the red haired woman, then the blond, then the brown haired man. so there are 3 to turn in

Silver Crusade

1d20: 1d20 ⇒ 5

The blonde dies during the round you were stabilizing the redhead. Yup, she was that close. Gunthur hit her hard, and she was already wounded.

At least no PCs died this time. That halfling barbarian is known for critting people with that greataxe. That's actually how I caused my first PC death as a GM in PFS.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

... typo... meant to stabilize the blond first... oh well, just two to turn in then.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

I think it's fair for the DM to forgive a typo, for what it's worth.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"It was a pleasure questing with you all," Davor says warmly, his beak crinkling into a passable smile.

I had plenty of fun, thank you for running! Sorry for my occasional absences, though.

Silver Crusade

Ok, Orin manages to save the blonde sorceress.

Working on chronicle sheets now. Will post in the discussion thread in a few minutes. If anyone still has a reroll left, use in on your day job now.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius glances at the spot where that rat bit him; he shows it to Davor and Orin.

"I'm...not sure this healed properly. I'm feeling a bit, shall we say, under the weather," He smiles weakly at his own half-hearted elemental pun. "I don't know if either of you could...do something?"

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

"hmmm... I'm not adept at curing disease, but I might be able to help you throw it off easier..."

heal: 1d20 + 3 ⇒ (16) + 3 = 19

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